Cardfight Coalition

DP26 Marincess

Less plot relevant than Mako Tsunami, who dueled on screen twice.

DP26-JP031 Marincess Springirl
WATER Cyberse / Effect
LV4 1200/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand.
(2) If this card is sent to the GY as material for a WATER Link Monster: You can send cards from the top of your Deck to the GY equal to the number of “Marincess” monsters you control, then inflict 200 damage to your opponent for each “Marincess” card sent the GY by this effect.

DP26-JP032 Marincess Sleepy Maiden
WATER Cyberse / Effect
LV5 500/2500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 “Marincess” card you control; Special Summon this card from your hand, and if you do, it gains this effect.
● That target cannot be destroyed by your opponent’s card effects while this card is in the Monster Zone.
(2) You can banish this card from your GY, then target 1 “Marincess” Link Monster you control; equip 1 “Marincess” Link Monster from your GY to that target.

DP26-JP034 Marincess Aqua Argonaut
Link 4 WATER Cyberse Link Effect Monster
ATK 2300
Links: Top, Left, Right,  Bottom
Materials: 2+ WATER monsters
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Your opponent’s monsters cannot attack other monsters while this card is in the Extra Monster Zone.
(2) You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand.
(3) When a Spell/Trap Card or effect is activated on the field during your opponent’s turn (Quick Effect): You can Special Summon 1 “Marincess” monster equipped to this card, and if you do, negate that effect.

DP26-JP035 Marincess Dive
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn after this card resolves, except WATER monsters.
● Target 1 non-Link “Marincess” monster in your GY; Special Summon it.
● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck.

DP26-JP036 Marincess Circulation
Normal Trap
If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
(1) Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 “Marincess” Link Monster from your Extra Deck with the same Link Rating, but a different name, but this turn, it cannot attack directly, also it cannot be destroyed by battle. (This is treated as a Link Summon.)

DP26-JP037 Marincess Bubble Ring
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) When a monster declares an attack: Negate that attack, and if you do, Special Summon 1 “Marincess Crystal Heart” from your Extra Deck or GY.
(2) You can banish this card from your GY, then target 1 Link-2 or higher “Marincess” Link Monster you control; this turn, its maximum number of attacks per Battle Phase equals its Link Rating, but your opponent takes no damage from battles involving it.

Reprints

DP26-JP039 Marincess Pascalus


DP29-JP040 Marincess Sea Angel

DP26-JP041 Marincess Coral Anemone


DP26-JP042 Marincess Crystal Heart


DP26-JP044 Marincess Battle Ocean

DP26-JP045 Marincess Wave

Source

Satchmo

Number XVII. Former Cardfight Coalition staff. Former Duelistgroundz staff. They ask me what I do and who I do it for...