Swordman’s Soul/Effect:
This card’s name becomes “Buster Blader” in your hand, Deck, GY, and while it is on the field. If this card is in your hand or GY (Quick Effect): You can target 1 “Dark Magician” you control; Special Summon this card. If this card is Normal or Special Summoned: You can Set 1 “Polymerization” Normal Spell or “Fusion” Quick-Play Spell directly from your Deck. (You can activate it the same turn it was Set.)
Rodney Doogle on
Shadow Slashing Dark Paladin/Effect:
“Dark Magician” + “Buster Blader” + 1 EARTH Warrior Effect monster
Must be Fusion Summoned. If this card is Fusion Summoned: You can add 1 “Piercing the Darkness” from your Deck to your hand. This card can attack all monsters your opponent controls, once each. Once per turn, during the Main Phase (Quick Effect): You can shuffle 1 Fusion Monster on the field into the Extra Deck, then, you can Special Summon up to 4 Normal Monsters that is banished, or in either player’s GYs, on either side of the field (with atleast 1 on each side).
Rodney Doogle on
Super Magical Fusion:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field, including “Dark Magician” you control, as Fusion Material, then, if you Summoned “Dark Paladin” Fusion Monster this way, you can negate all face-up card effects your opponent currently controls. You can only activate 1 “Super Magical Fusion” per turn.
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Swordman’s Soul/Effect:
This card’s name becomes “Buster Blader” in your hand, Deck, GY, and while it is on the field. If this card is in your hand or GY (Quick Effect): You can target 1 “Dark Magician” you control; Special Summon this card. If this card is Normal or Special Summoned: You can Set 1 “Polymerization” Normal Spell or “Fusion” Quick-Play Spell directly from your Deck. (You can activate it the same turn it was Set.)
Shadow Slashing Dark Paladin/Effect:
“Dark Magician” + “Buster Blader” + 1 EARTH Warrior Effect monster
Must be Fusion Summoned. If this card is Fusion Summoned: You can add 1 “Piercing the Darkness” from your Deck to your hand. This card can attack all monsters your opponent controls, once each. Once per turn, during the Main Phase (Quick Effect): You can shuffle 1 Fusion Monster on the field into the Extra Deck, then, you can Special Summon up to 4 Normal Monsters that is banished, or in either player’s GYs, on either side of the field (with atleast 1 on each side).
Super Magical Fusion:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field, including “Dark Magician” you control, as Fusion Material, then, if you Summoned “Dark Paladin” Fusion Monster this way, you can negate all face-up card effects your opponent currently controls. You can only activate 1 “Super Magical Fusion” per turn.