Including her new ace monster!
We’ve previously covered CAN:D in this article.
RD/KP05-JP018 Andoll
Level 1 DARK Psychic-Type Effect Monster
ATK 200
DEF 100
[Requirement] Send 1 monster from your hand to the Graveyard.
[Effect] Send this card from the field to the Graveyard. Then, choose up to 2 “Climax Finale” and/or “Psychic Introduction” in your Graveyard and Set them to your Spell & Trap Zone.
RD/KP05-JP019 CAN-Re:D
Level 7 LIGHT Psychic-Type Effect Monster
ATK 2500
DEF 1500
[Requirement] None
[Effect] Choose 1 face-up monster (500 or less ATK) you control and return it to the hand. This turn, while this card is face-up, you cannot Tribute Summon monsters (1500 or more DEF) in Attack Position.
RD/KP05-JP039 JAM:P Up!
Normal Spell Card
[Requirement] Send 1 face-up monster (Psychic) you control to the Graveyard.
[Effect] Special Summon 1 monster (Level 7 Psychic) from your hand. If you sent “CAN:D” to the Graveyard for this card’s requirement, the Summoned monster gains 1500 ATK until the end of this turn.
RD/KP05-JP040 JAM:P Start!
Normal Spell Card
[Requirement] Place 2 monsters (Psychic) from your Graveyard on the bottom of the Deck in any order.
[Effect] Choose 1 Normal Monster (Psychic) in your Graveyard and add it to your hand. Then, if you added “CAN:D” to your hand with this effect, you gain 1000 LP.