Cyber Dragon lands in Rush Duels… with some brand new tricks, and exciting artworks!
RD/ORP1-JP019 Cyber End Dragon
Level 10 LIGHT Machine Fusion Effect Monster
ATK 4000
DEF 2800
Materials: “Cyber Dragon” + “Cyber Dragon” + “Cyber Dragon”
[REQUIREMENTS] None
[CONTINUOUS EFFECT] This card’s attacks piece (When attacking a Defense Position monster, inflict battle damage equal to how much higher its ATK is than that DEF).
RD/ORP1-JP020 Cyber Twin Dragon
Level 8 LIGHT Machine Fusion Effect Monster
ATK 2800
DEF 2100
Materials: “Cyber Dragon” + “Cyber Dragon”
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card can attack twice per turn.
RD/ORP1-JP021 Cyber Rush Dragon
Level 8 LIGHT Machine Fusion Effect Monster
ATK 2800
DEF 2100
Materials: “Cyber Dragon” + “Cyber Dragon”
[REQUIREMENT] If your opponent controls a monster, you can activate this.
[EFFECT] Draw until there are 5 cards in your hand. Then, choose and send 4 cards from your hand to the GY. Also, you can Special Summon 1 Machine monster from your hand face-up.
RD/ORP1-JP022 Cyber Assault Dragon
Level 8 LIGHT Machine Effect Monster
ATK 2400
DEF 1800
You can Tribute Summon this card in Attack Position by Tributing 1 face-up “Cyber Dragon”.
[REQUIREMENT] You can activate this by shuffling 1 “Cyber Dragon” from your GY back into your Deck.
[EFFECT] Choose 1 face-up Level 8 or lower monster your opponent controls with 2400 or more ATK and destroy it.
RD/ORP1-JP024 Cyber Dragon
Level 5 LIGHT Machine Effect Monster
ATK 2100
DEF 1600
If only your opponent controls a monster, you can Special Summon this card from your hand to your field face-up.
[REQUIREMENT] None
[EFFECT] None
RD/ORP1-JP025 Cyber Gryphon
Level 4 LIGHT Machine Effect Monster
ATK 1200
DEF 1300
[REQUIREMENT] You can activate this by sending 1 card from your hand to the GY.
[EFFECT] Choose 1 face-up Level 5 or higher Machine monster you control. During this turn, that monster cannot be destroyed by the effects of your opponent’s Trap Cards. If that monster is LIGHT, you also draw 1 card.
RD/ORP1-JP026 Proto-Cyber Dragon
Level 3 LIGHT Machine Effect Monster
ATK 1100
DEF 600
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card’s name is “Cyber Dragon”.
RD/ORP1-JP029 Cyber Entry
Normal Spell Card
[REQUIREMENT] If you have 3 or more LIGHT Machine monsters in your GY, you can activate this. [EFFECT] Choose 1 “Cyber Dragon” or “Proto-Cyber Dragon” in your hand or in your GY and Special Summon to your field face-up. During this turn, monsters you control cannot attack, except LIGHT Machine monsters.
RD/ORP1-JP070 Power Bond
Normal Spell Card (LEGEND)
[REQUIREMENT] None
[EFFECT] Send monsters you control or in your hand to the GY as material and Fusion Summon a Machine monster. That monster gains ATK equal to [Its original ATK]. During this turn’s End Phase, you take damage equal to [how much ATK was gained by this effect].