Including two monsters that are debatable on being Free Agents.
Antihuman Intelligence ME-PSY-YA (ScR)
Level 8 LIGHT Cyberse Pendulum Effect Monster
ATK 2500
DEF 3000
Scale 0
Pendulum Effect: Any card sent to the GY is banished instead, except Monster Cards.
Monster Effect: You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner’s Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of “Antihuman Intelligence ME-PSY-YA” once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.
Chronomaly Vimana (UR)
Rank 5 LIGHT Machine Xyz Effect Monster
ATK 2300
DEF 2600
2 Level 5 monsters
Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or “Chronomaly” monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
Stellar Wind Wolfrayet (UR)
Level 9 WIND Beast Synchro Effect Monster
ATK 2500
DEF 0
1 Tuner + 1+ non-Tuner monsters
You can only control 1 “Stellar Wind Wolfrayet”. Gains 300 ATK each time another monster’s effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card’s ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.
Synchro Overtake (ScR)
Normal Spell
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials whose name is listed on that card, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 “Synchro Overtake” per turn.
Ready Fusion (ScR)
Normal Spell
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 “Ready Fusion” per turn.
The Iris Swordsoul (ScR)
Level 8 LIGHT Spellcaster Effect Monster
ATK 2500
DEF 2500
During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (Except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;
• Hand: Special Summon 1 monster from your hand. •Deck: Draw 2 cards. •Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.
You can only use each effect of “The Iris Swordsoul” once per turn.