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[CP17] The Leaks’ Conclusion

Starting with that quirky one-shot Raidraptor in Shay’s (or Shun’s) Duel vs. Yuya.
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Raidraptor – Rudder Strix
DARK/Winged-Beast/Effect
Level 4
0 ATK / 1600 DEF
(1) If this card is Special Summoned from the hand by a “Raidraptor” card’s effect, or Normal Summoned: You can inflict 600 damage to your opponent.
(2) When this card is targeted for an attack by an opponent’s monster: You can Special Summon up to 2 “Raidraptor” monsters from your hand, and if you do, your opponent cannot target the monsters Special Summoned by this effect for an attack during this turn.


Destiny HERO – Duskutopiaguy
DARK/Warrior/Fusion/Effect
Level 10
3000 ATK / 3000 DEF
1 “Destiny HERO” Fusion Monster + 1 “Destiny HERO” monster
(1) If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
(2) Once per turn, during either player’s turn: You can target 1 monster on the field; this turn, that monster cannot be destroyed by battle or card effects, also neither player takes any battle damage from battles involving that monster.


Tasogare no Ninja – Kagen / Twilight Ninja Kagen
DARK/Warrior/Pendulum/Effect
Level 1
Pendulum Scale 10
0 ATK / 2000 DEF
Pendulum Effect:
(1) You cannot Pendulum Summon monsters, except “Ninja” monsters. This effect cannot be negated.
(2) Once per turn, when a “Ninja” monster you control declares an attack: You can have that monster gain 1000 ATK until the end of the Damage Step.

Monster Effect:
(1) You can Tribute this card, then target 1 “Ninja” monster you control; it gains 800 ATK until the end of this turn.


Makai Gekidan – Curtain Riser / Abyss Actor – Curtain Raiser
DARK/Fiend/Pendulum/Effect
Level 4
Pendulum Scale 7
1100 ATK / 1000 DEF
Pendulum Effect:
This card name’s (1) Pendulum Effect can only be used once per Duel.
(1) While you control no monsters: You can Special Summon this card from your Pendulum Zone.

Monster Effect:
(1) While you control no other monsters, this card gains 1100 ATK.
(2) Once per turn: You can send 1 “Abyss Script” Spell Card from your Deck to the Graveyard; add 1 face-up “Abyss Actor” Pendulum Monster from your Extra Deck to the hand.


Gladialbeast Andabatae / Gladiator Beast Andabatae
DARK/Beast-Warrior/Fusion/Effect
Level 8
1000 ATK / 2800 DEF
“Gladiator Beast Augustus” + 2 “Gladiator Beast” monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.)
(1) If this card is Special Summoned this way: You can Special Summon 1 Level 7 or lower “Gladiator Beast” Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
(2) At the end of the Battle Phase, if this card attacked or was attacked: You can return it to the Extra Deck; Special Summon 2 “Gladiator Beast” monsters from your Deck.


Gladialbeast Tamer Editor / Gladiator Beast Tamer Editor
DARK/Beast-Warrior/Fusion/Effect
Level 8
2400 ATK / 3000 DEF
2 Level 5 or higher “Gladiator Beast” monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization). This card cannot be used as a Fusion Material.
(1) Once per turn: You can Special Summon 1 “Gladiator Beast” Fusion Monster from your Extra Deck, ignoring its Summoning conditions, except “Gladiator Beast Tamer Editor”.
(2) At the end of the Battle Phase, if a “Gladiator Beast” monster(s) you control attacked or was attacked : You can shuffle 1 of those monsters into the Deck or Extra Deck; Special Summon 1 “Gladiator Beast” monster from your Deck.


Choujuu Musha Kobu-C / Superheavy Samurai Fist
EARTH/Machine/Tuner/Effect
Level 2
900 ATK / 900 DEF
You can only use each of this card name’s effects once per turn.
(1) During your Battle Phase, if a “Superheavy Samurai” monster you controlled destroyed an opponent’s monster by battle, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control, including this card, as Synchro Materials.
(2) If there are no Spell/Trap Cards in your Graveyard: You can target 1 “Superheavy Samurai” Synchro Monster you control; you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters, also, that targeted monster loses 1 Level, and if it does, Special Summon this card from your Graveyard.


Choujuu Musha Otasu-K / Superheavy Samurai Helper
EARTH/Machine/Effect
Level 1
0 ATK / 0 DEF
(1) If there are no Spell/Trap Cards in your Graveyard, during damage calculation, when a Defense Position monster you control battles an opponent’s monster: You can discard this card, then target 1 “Superheavy Samurai” monster you control, except the battling monster; that battling monster you control gains DEF equal to the DEF of the target, during that damage calcuation only.
(2) When an opponent’s monster declares a direct attack: You can banish this card from your Graveyard, then target 1 “Superheavy Samurai” monster in your Graveyard; Special Summon it.


Entermate Odd-Eyes Minotaurus / Performapal Odd-Eyes Minotaur
DARK/Beast-Warrior/Pendulum/Effect
Level 4
Pendulum Scale 6
1200 ATK / 1600 DEF
Pendulum Effect:
(1) If a “Performapal” or “Odd-Eyes” monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Monster Effect:
(1) During damage calculation, when a Pendulum Monster you control attacks an opponent’s monster: You can have that opponent’s monster lose 100 ATK for each “Performapal” card and “Odd-Eyes” card you control, during that damage calculation only.


Entermate Odd-Eyes Dissolver / Performapal Odd-Eyes Dissolver
DARK/Spellcaster/Pendulum/Effect
Level 8
Pendulum Scale 4
2000 ATK / 2600 DEF
Pendulum Effect:
(1) Once per turn: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
Monster Effect:
You can only use this card name’s (1) monster effect once per turn.
(1) At the start of the Damage Step, if a Pendulum Monster you control battles an opponent’s monster: You can Special Summon this card from your hand, and if you do, that monster you control cannot be destroyed by that battle.
(2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using cards in your Pendulum Zones and monsters you control as Fusion Materials, including this card.


Entermate Odd-Eyes Synchron / Performapal Odd-Eyes Synchron
DARK/Spellcaster/Pendulum/Tuner/Effect
Level 2
Pendulum Scale 6
200 ATK / 600 DEF
Pendulum Effect:
(1) Once per turn: You can target 1 “Performapal” or “Odd-Eyes” monster you control; this turn, that face-up monster is treated as a Tuner, also it becomes Level 1.
Monster Effect:
If this card Special Summoned from the Extra Deck is used as a Synchro Material, banish it.
(1) When this card is Normal Summoned: You can target 1 Level 3 or lower “Performapal” or “Odd-Eyes” monster in your Graveyard; Special Summon it, also it has its effects negated (if any).
(2) Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it with its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.

“Armityle the Chaos Phantom” is also confirmed as a reprint as CP17-JP035.