Immortal Phoenix [TCG]

The sun god descends, and the stars align in response.

Categories: News
Satchmo
Sep 21, 2026, 9:26 PM -
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COWER FROM THE GOD OF THE SUN!


“I’m the true Marik. And I’m not as kind as the one you’ve come to know.”

Immortal Phoenix returns Marik’s most powerful monsters from the ashes, stronger than ever! Let the Great Beast of the Sky hear your cry!

Marik’s Monsters – Reimagined!

Sentence any foe you face to the torment of the Shadow Realm with 10 new “Sun God” cards!



The Immortal Sun God focuses Ra’s powers of eternal rebirth into one Quick-Play Spell Card. This card allows you to Summon “The Winged Dragon of Ra” monsters, or discard “Sun God” cards to return The Immortal Sun God back to your hand.

But most important of all, during each player’s End Phase, if The Immortal Sun God was sent to your Graveyard this turn – for ANY reason! – Ra’s powers of rebirth extend to your other “Sun God” monsters, letting you return Helpoemer, Chanter of the Sun God / Makyura, Destructor of the Sun God / Gil Garth, Exterminator of the Sun God / Viser Des Shock, Tormentor of the Sun God from your Graveyard back to your hand. These four diabolical monsters have all been reimagined with powerful effects centered around the “Sun God” Deck theme.



And for the final blow, Marik’s most famous monsters of all have returned as Fusion Monsters: The Winged Dragon of Ra, Sun God of Darkness and Lava Golem, Steelcage of the Sun God!

  • The first ever DIVINE and Divine-Beast Extra Deck monster, The Winged Dragon of Ra, Sun God of Darkness is unaffected by other cards’ effects, and lets you discard “Sun God” cards to eliminate your opponent’s monsters, as a Quick Effect. And since it is both a “Winged Dragon of Ra” card AND a “Sun God” card, it works with other cards that affect either of those monster groups.
  • The strongest part of “Lava Golem” was that you could Tribute your opponent’s monsters to Special Summon it, and Lava Golem, Steelcage of the Sun God keeps up the heat, since two of its Fusion Materials are face-up monsters from anywhere on the field. This Fusion Monster lets you Summon it right out of the Extra Deck without even needing to use “Polymerization”, so its main advantage over the original “Lava Golem” is that you never have to draw anything in order to use it!


New Salamangreat Cards!

Marik’s monsters aren’t the only place you can find some blazing beasts to burn your opponents to ash! Immortal Phoenix also contains new and revamped cards for Soulburner’s “Salamangreat” Deck.

  • Watch your opponent’s plans go up in smoke with two new “Salamangreat” Main Deck monsters. Salamangreat Markhor grabs a “Salamangreat” Spell or Trap when Summoned, and Summons a FIRE Cyberse monster from your Deck when used as Link Material. Salamangreat Bastella is easy to Summon and can interfere with your opponent’s Level-dependent plans, and grab you an extra Trap on its way out.
  • Step into a reimagined version of “Salamangreat Sanctuary”: The Salamangreat Shrine! It has the same effect that allows you to re-Link Summon your “Salamangreat” monsters, but it also shields your “Salamangreat” monsters from your opponent’s FIRE monster effects. And it lets you shuffle “Salamangreat” cards from your hand back into the Deck, to draw replacement cards.
  • King of Beasts, Risen from the Valley of Flames is a reimagined “Salamangreat Heatleo” that is always treated as that monster. This Link-3 monster sets the field ablaze and turns everything into a FIRE monster – which combines with Salamangreat Shrine to snuff out all your opponent’s monster effects! It also keeps a variant of the original “Salamangreat Heatleo” effect, but now the change is permanent, the ability is a Quick Effect, AND you also get to shuffle an opponent’s card from the field into the Deck when you use it!


Return to The White Forest!

Get ready for the next chapter of the “Sinful Spoils” story, as we head into what is now the deep forest realm of the Winter Raven.

  • Avoid getting lost by learning the forest’s secrets! Deep Forest of the Winter Raven is a Field Spell that grabs a “Winter Raven” monster from your Deck when activated, protects all “Winter Raven” monsters you control from being destroyed by card effects, and Sets a “Winter Raven” Trap from your Deck or Graveyard every turn.
  • Sit down for some toasted apples! Purifire of the Winter Raven’s Forest can Summon itself if you control a “Winter Raven” card, and grabs a “Winter Raven” Spell/Trap or any “Sinful Spoils” card from your Deck, when Summoned. It can also rescue your monsters that have hidden in the Spell & Trap Zone, putting them back into play as monsters.
  • Feel the thrill of the hunt as your pack grows! Mart, Knight of the Winter Raven can hide in the Spell & Trap Zone to Summon 2 “Winter Raven” monsters from your Deck, then have a hidden monster rejoin the battle if a monster attacks. Anu, Knight of the Winter Raven can Special Summon monsters from your hand, either by revealing itself in your hand, or by hiding a different monster in your Spell & Trap Zone.
  • Sinful Spoils of the Winter Raven’s Forest is easy to Summon with the help of Purifire and has the power to hide monsters on the field or Graveyard in the Spell & Trap Zones. YOUR hidden monsters can find their way back, thanks to your other “Winter Raven” cards, but your opponent’s hidden monsters are probably lost in the snowstorm forever!
  • However many Spells & Traps you control, Diabellze, Heiress of the Winter Raven’s Forest returns up to the same number of cards on the field to the owner’s hands, when Summoned. If you want to crank up that number, she can also hide monsters you control in the Spell & Trap Zone, first.
  • More Knights! Zaltys, Knight of the Winter Raven and Aitvaras, Knight of the Winter Raven are Level 5 Synchro Monsters with different effects when they’re Summoned and when sent to the Graveyard.
  • Plus additional cards! Enhance your “Winter Raven” Deck, or any Deck using the “Diabell” cards you already own!


Orbital Onslaught

In a booster set based on the God of the Sun, we’re also including the gods who protect the planets – the world premiere Celestigard!



“Celestigard” monsters use the power of planetary alignments for Xyz Summoning:
  • Celestigards can only be used as Xyz Material for Xyz Summons that use 3 or more materials.
  • However, any Celestigard can make all the other Xyz Materials in that Xyz Summon match the Celestigard’s Level. (You’ll find Level 2, 3, 5, and 8 Celestigards in Immortal Phoenix.)
  • Celestigards have unique powers, including different ways to Special Summon 3 of them at once.
  • An Xyz theme needs an Xyz monster of its own! The Rank 5 Celestigard Star-Eclipsing Aetos Dios destroys all opposing monsters when Summoned. This card lets you draw 2 more cards from your Deck, if your opponent Synchro, Xyz, or Link Summons.


Fuse, Chomp, Do It All!
Look for more world premiere cards, from the downright practical to the just-gosh-darn-adorable!

  • Fusion of Above and Below can only Fusion Summon the biggest monsters (Level 10+ or ATK 3000+), but if your opponent controls a monster, you can use a Level 10 monster in your Deck as material (and get it into the Graveyard where it might be more useful…). You can also banish this Spell Card from your Graveyard to replenish your Life Points.
  • Chomplush chomp! This plush, pink panda is invincible while a Normal Monster is around, and revives Normal Monsters from your Graveyard to send your opponent’s cards back to their hand!
Don’t forget to look for beautiful extended art Ultra Rares, and if you’re lucky enough, you may even discover a gorgeous extended art Starlight Rare!
Official Tournament Store Launch Date 01/27/2027
Launch Date 01/29/2027
Konami Tournament Legal Date 01/29/2027
MSRP $4.49 per Pack

Immortal Phoenix contains:

10 Secret Rares
14 Ultra Rares
26 Super Rares
50 Commons
5 cards available as extended art Ultra Rares and Starlight Rares
20 additional cards available as Starlight Rares



*Set contents and names are subject to change

source: https://www.yugioh-card.com/en/products/imph/
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