Dark Neostorm Remaining Cards Pt. 4
Testament Palladion / Crusadia Testament
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
– For the rest of this turn, your opponent cannot activate cards or effects in response to the activation of your “Crusadia” monsters’ effects.
– After damage calculation, if your “Crusadia” Link Monster destroyed an opponent’s monster by battle: Draw cards equal to that monster’s Link Rating.
Seiibutsu no Tsuien / World Legacy Finality
Trap Normal
(1) During attack declaration when 2 Link Monsters are battling: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of the turn after this card resolves, neither player can Link Summon.
Buster Sniper / Assault Sniper
Earth Beast-Warrior / Effect
LV4 1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can Tribute this card; Special Summon 1 monster which lists the card “Assault Mode Activate” in its text from your hand or Deck, except “Assault Sniper”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.
(2) You can target 1 face-up monster you control; reveal 1 Synchro Monster from your Extra Deck, and if you do, the target’s Type and Attribute becomes the same as that monster’s until the end of this turn.
Jouran Souja Loud Cloud / Loud Cloud, the Disturbance-Causing-Noisy-Serpent
Water Reptile / Special Summon / Effect
LV5 0/2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that destroyed monster’s original ATK.
(2) You can banish 1 WIND monster from your GY, then target 1 card in your opponent’s Spell & Trap Zone; destroy it.
Handy Gallop
EARTH/Beast
Level 1
0/0
(1) This card cannot attack directly.
(2) This card gains ATK equal to the difference between both player’s LP.
(3) If your LP is higher than your opponent’s, you take any Battle Damage your opponent would take from battles involving this card.