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DUAD-JP008 Mukunaru Mono Medius (Medius the Innocent)
Level 4 DARK Fairy Effect Monster
ATK 1800
DEF 1800
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can take 1 “Imprisoned Deity” monster from your Deck and either add it to your hand or Special Summon it.
(2) If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field.
Note: His name is likely based on Media.
DUAD-JP009 Artmegia Finemelt
Level 7 LIGHT Warrior Effect Monster
ATK 2400
DEF 1500
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If you control an “Artmegia” card: You can Special Summon this card from your hand, then you can draw 1 card.
(2) Your opponent cannot target Level 6 or lower “Artmegia” monsters you control with card effects.
(3) During the Main Phase, if you control 3 or more Monster Types (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also their current ATK become halved until the end of this turn.
Note: This card is named after the Fine Arts.
DUAD-JP010 Artmegia Graphlare
Level 5 LIGHT Dragon Effect Monster
ATK 2100
DEF 1500
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If you control an “Artmegia” card: You can Special Summon this card from your hand, then you can Set 1 “Artmegia” Spell from your Deck.
(2) The first time this card card would be destroyed by battle each turn, it is not destroyed.
(3) You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you control 3 or more Monster Types.
Note: This card seems to be Graphics/Graffiti + Flare
DUAD-JP011 Artmegia Litera
Level 3 LIGHT Spellcaster Effect Monster
ATK 400
DEF 1800
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If you control an “Artmegia” card: You can Special Summon this card from your hand, then you can add 1 “Artmegia” card from your GY to your hand.
(2) You take no battle damage from battles involving this card.
(3) During your opponent’s Main Phase (Quick Effect): You can Special Summon 1 “Artmegia” monster from your hand or GY, except “Artmegia Litera”, then return this card on the field to the hand.
Note: She seems to be named after Literature.
DUAD-JP012 Artmegia no Gokushinjuu (Imprisoned Deity Beast of Artmegia)
Level 1 EARTH Illusion Effect Monster
ATK 300
DEF 200
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) You cannot Special Summon from the Extra Deck, except Fusion Monsters.
(2) During the Main Phase (Quick Effect): You can Fusion Summon 1 “Artmegia” Fusion Monster or “Nerva the Imprisoned Deity of Creation” from your Extra Deck, using monsters from your hand or field, including this card you control.
(3) If this card is sent from the hand or field to the GY: You can add 1 “Artmegia” Spell/Trap from your Deck to your hand with a different name from the cards in your GY.
DUAD-JP032 Artmegia Diaktoros
Level 8 LIGHT Fairy Fusion Effect Monster
ATK 2800
DEF 2500
Materials: “Medius the Innocent” + 1 “Artmegia” monster
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can target 1 monster on the field; change its battle position.
(2) When your opponent activates a card or effect on the field and you control 3 or more Monster Types (Quick Effect): You can negate the activation, and if you do, destroy that card.
(3) If this Fusion Summoned card is destroyed: You can Special Summon 1 “Medius the Innocent” from your hand, Deck, or banishment.
Note: Diaktoros is Greek for “Guide”
DUAD-JP033 Sougokushin Nerva (Nerva the Imprisoned Deity of Creation)
Level 10 EARTH Illusion Fusion Effect Monster
ATK 3300
DEF 3300
Materials: 3 “Artmegia” monsters
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon “Nerva the Imprisoned Deity of Creation” once per turn.
(1) Cannot be destroyed by card effects while there is a card in the Field Zone.
(2) Once per turn, when you activate an “Artmegia” monster’s effect (Quick Effect): You can make that effect become “Destroy all cards your opponent controls”.
Note: Nerva as in Minerva, the Roman Goddess of the Arts.
DUAD-JP054 Shingei Gakuto Artmegia (Artmegia the Academy City of Divine Arts)
Field Spell Card
(1) During your Main Phase, you can Normal Summon 1 “Medius the Innocent” in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) You can discard 1 Spell/Trap and declare the name of 1 “Artmegia” monster you do not control; add 1 of the declared monster from your Deck to your hand, also you cannot Special Summon from outside the Extra Deck for the rest of this turn, except “Artmegia” monsters and “Medius the Innocent”. (You can only declare each card name once per turn to activate this effect of this card’s name.)
Note: The school names to be Art + Mageia (Greek for Magic).
DUAD-JP055 Theorealize
Normal Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Send 1 “Medius the Innocent” from your Deck to the GY; look at the top card of your opponent’s Deck and place it on either the top or bottom of the Deck.
(2) You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; it becomes the declared Type and Attribute until the end of your opponent’s turn.
DUAD-JP056 Artmegia Masterwork -Keishou- (Artmegia Masterwork – Succession)
Quick-Play Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an “Artmegia” monster, then, if there is a card in the Field Zone, the Summoned monster gains 500 ATK.
(2) During your Main Phase: You can banish this card from your GY, then target 3 “Artmegia” cards in your GY with different names; shuffle them into the Deck.
DUAD-JP057 Artmegia Vandalism -Shuugeki- (Artmegia Vandalism – Assault)
Continuous Spell Card
You can activate only 1 card with this card’s name per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) When this card resolves, you can add 1 “Medius the Innocent” from your Deck to your hand.
(2) You can target 1 face-up monster you control; that face-up monster can be treated as an “Artmegia” monster if used as Fusion Material this turn.
(3) If “Artmegia the Academy City of Divine Arts” you control would be destroyed by card effect, you can send this card you control to the GY instead.
DUAD-JP058 Artmegia Banish -Kaihen- (Artmegia Banish – Change)
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Place 1 “Artmegia the Academy City of Divine Arts” from your Deck or GY face-up in your Field Zone, or, if you control it, you can add 1 “Artmegia” card from your Deck to your hand instead, except “Artmegia Banish – Change”.
(2) When your “Artmegia” monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 “Medius the Innocent” from your hand.
DUAD-JP075 Artmegia Messena -Kakusei- (Artmegia Messena – Awakening)
Normal Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Special Summon 1 “Artmegia” monster or “Medius the Innocent” from your Deck, also, this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.
(2) You can banish this card from your GY, then target 1 “Artmegia” monster you control; return it to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls.
82 Comments
im liking the art for this new archetype very much, lets hope its effectiveness can match
fukou da…
Medius is probably Medium, a compound pun on artistic mediums and spiritual mediums given he’s revived and fused with this deity. Speaking of, his revival curiously hints to an Xyz theme. And of course, Shadow’s Light target him summon Star Seraph Scepter
im not liking the art for this new archetype very much, lets hope its effectiveness matches as I don’t want to see another le pretty boys and girls meta deck
WHYYYYY do they keep making non-OPT effects. That seems to be the new power creep in Yu-Gi-Oh! and I’m sick of it.
Bro is literally yapping all of these have hard OPTs
No they don’t. The Field Spell and Nerva aren’t hopt. But Nerva can only be Special Summoned once per turn so thats that
Gotta love that the field spell is one of those “lock, then do everything” effects like mayakashi, which can just loop through all appropriate cards in the deck
Obviously the Mikanko enjoyer would be thick as pigsh!t.
Mayowashidori, why you so quiet, dude?
If this is the new Lore Archetype, judging by the Spell/Trap Cards, the Female Lead (Finemelt) of the Story will:
a) Die/Sacrifice herself for the MC.
b) Be possessed/Brainwashed by a Evil Force.
c) Be the Bad Guy/Be a Traitor.
Medius rewrote this story, he gave his own life for Finemelt
It’s more like graphlare’s the salty one in this story, look at him at the Succession spell card, it looks like he’s about to mess up this friendship, this will feel like those Fantasy series that has jealousy drama like this
I havent really payed attention to the art that much but i think that medius isnt as innocent as we think, i mean if he really was good wouldnt they make him a light type? Instead they made him a dark type so i think he could be hiding smth since dark is usually signifying evil, but thats just a theory
Branded 2.0?
Also the trap acts as branded loss and a interruption in the gy,cute.
we LOVE branded
what? is this TOARU series yugioh?
WE’RE KAMIJOU TOUMA WITH THIS ONE
So… the lv4 fairy isn’t a member of Artmegia and doesn’t even mention the archetype in effects. And yet he is shown as the hero in various card arts.
Yeah i can see the “you’re the chosen one even thought you are a poor kid and whatever” trope here
How so very Albaz of them. He’s a spiritual/divine medium, hence Nerva reviving him.
Yes, this is very much in tune with past protagonists like Visas and Albaz, who are supported by multiple archetypes even if they aren’t part of them.
This is very likely the first of many lore archetypes for this card. Medius will be connected to several Imprisoned Deity Beasts, each focused on a summon method and archetype.
The Continuous spell can target it and become Artmegia.
Sounds like he is just a vagrant and gets “enrolled by accident”.
@BadSoup So like the opening plot to Twisted Wonderland?
He got the Main Protagonist syndrome
This really feels like the south of the Abyss they didn’t touch in S1 of Albaz, and teased with a S2. Plus when I hear “Medius the Innocent”, I immediately think “Ecclesia, the Virtuous” or “Blazing Cartesia, the Virtuous”.
From the outset this archetype is insanely cohesive, has lots of search power, and viable interaction on both its base line monsters and its Extra deck monsters. Very much anticipate this climbing into top tiers fairly fast.
Graphlare looking like engraver’s brother.
Finemelt looks like a rejected Exosister.
The exosisters would hate him with how easily he can revive himself
Is it just me or is anyone else getting “Sevens Road” vibes for these guys, if so I’m hoping that if we get a gen10 yugioh show are protagonist/one of their friends are armed with this archetype as it would be a great way to represent the rush duel format if they don’t want to put master duelling and rush in the same universe despite how fun it would be to see introductions between the formats.
So witchcrafter/advenrurer 2.0 Mixed with PUNK artstyle wise?
Nope, just you.

clown tier comment
How would this represent rush dueling as a format when its a master duel deck and made in a way that clearly cannot be ported to rush duel? I came back just to say this comment is dumb. The art doesn’t resemble sevens road in any way, not in color, style or themeing. The cards themselves don’t even resemble sevens road by effect either. It’s literally just standard archetype stuff. It’s closer to Vaylantz than Sevens road. Dumb.
There’s not a lot of interactions they can do between the formats either. The master duel character would win every time through sheer strength of effects. What are you expecting to have happen for an interaction? Master duel already existed in the rush duel universe but got changed for rush duel.
Dumb.
I don’t get the Sevens Road vibes from the theme, but they do slightly evoke the notion of the Legend of the SEVENS that they were based on in-universe.
im loving this as I dig arts-themed archetypes mainly weatheries and punks (sucks that doodle beasts were under supported)
Another konami fanfiction just dropped.bush.meme
Medius is spiky haired boy = Kamijou Touma
Finemelt is white haired girl = Index
Academy City field spell
Vandalism & Massena looks like call back to OT1 John pen Index vs Touma
HOLY $***
Oh boy, a character called “the innocent”
Surely nothing bad will happen to him and he will live a happy life
Future Victim
I hope not with that punchable face and all.
Invoked & magikey support
This took a huge bite out of the remaining set numbers.
These are the last slots.
3 anime monsters (5-7) – Probably Linkslayer @ Ignister and 2 Lunalights
3 legacy monsters (21-23) – Probably Kaibaman, VS Holy Sue, and Nouvelles Chef
1 monster (26) – Probably Morgana
4 monsters (28-31) – Includes Wake Cup Mocha, Angry Burger, and 2 Lunalight Fusions
2 legacy Fusions (35-36) – Primite Dragon Nether Berzelius and First of the Dragonlords
1 Synchro (41) – Star Ham
3 Xyz (45-47) – Argostars – Courageous Arion, VS Rocks, Gaia Stream
1 Link (50) – Can be anything
1 anime Spell (53) – Lunalight Spell
4 archetype Spells (63, 65-67) – Regenesis Pentateuch, Primite Fusion, VS Start, and Recette de Nouvelles
3 Spells (70-72) – Includes Guilt-Tripping Morganite and Sudden Thunderous Swamp
4 Traps (77-80) – Includes Regenesis Commandments, Spirit Hunter, Shipment Error
I thought Sudden Thunderous Swamp was an ALIN TCG exclusive…
Very useful comment, I appreciate you taking the time to think and summarise it it all for us.
“Once per turn, when you activate an “Artmegia” monster’s effect (Quick Effect): You can make that effect become “Destroy all cards your opponent controls”.”, has there ever been a card that does this? Quick effect changes only your monster’s effects?
Not as a Quick-Effect, no.
Closest I can think of is Malefic Territory.
Rad design, would like to see more of this type of thing
There has been the weather archetype which effectively worked similar… but they still did it slightly similar
@Yod Weather Painters don’t change the effect, the effect gets added to them
Bro, why you not just make new Magikey supports?
The 2000’s/early-2010’s JRPG aesthetic is right up my alley. Love that!
I also appreciate the thesis statement given in how the Deck operates. In order to get and maintain the strongest version of the effects/Monsters, gathering and maintaining a diverse pool of them in play is vital. And each of these characters are different art majors alongside being different Monster Types. They all help facilitate each other and make each other stronger by their collective presence.
That’s really flavorful and extremely cool!
Anyone else getting Fur Hire vibes from these? Focus on different types (with 3 different types as a particular focus), general swarm, only involves 1 extra deck type..
Instantly rather see an anime about this than Sky Strikers.
Hmmm…. I wonder if Theorealize could be useful for a Lightsworn Deck with that banish effect… there could be a variety of cards they could access with just a type and Attribute Change.
These are some fascinating cards right here. I’m liking the theme they have going on with this deck, modern day arts in a Greek setting.
We got Harry Potter archetype before GTA VI


bruh not every magic school is Harry Potter, nobody cares about Harry Potter anymore.
Is the translation for field spell correct? Imean Medius the Innocent is not Extra Deck monster.. isnt it should be Nerva?
Nvm i didnt read the “outside”.
Medius not being an artmegia means we could be seeing an albaz, diabel, visas situation. Hopefully not another series of broken lore deck that they don’t hit for nearly a year……
If they do get hit in the future, i hope its not as bad as smth like branded fusion to 1. i dont really know what the most important card there is, but they might limit field spell ngl
Theorealize is a 1.5 card Fiendsmith combo.
Thereolize – Medius GY eff, shuffle 1 monster from hand, special Imprisoned Deity – Fusion summon Medius Fusion- Banish Theorealize make it Light Fiend.
I don’t think it’s good but it just funny to me. Another jank add to the list.
so op
Is that mf toaru reference!?!?
Playstyle-wise this is just S-Force done right. You vomit your monsters all over the field and say “nope” to every move of your opponent. And obviously this is just first of the archetypes from this story and as usual the true strength will be hidden in further support and combinations with other stuff.
Vomit is its own reward as you’re putting massive damage on the board. Getting rewarded for risk-free reckless aggression that fuels other rewards is peculiar.
My ears perk up every time a Level 4 fairy monster is revealed because of Condemned Witch. I love that she can search droplet on normal summon, and if the deck that new fairy monster is in doesn’t rely too much on its normal summon, she’ll be an automatic addition in there for me. Only if it makes sense to special summon that level 4 fairy during the opponent’s turn, of course – but it looks like it definitely does make sense in this deck!
So thematically I’m getting Invoked but it’s a blend of the arts instead of multiversal monsters? I like that a lot! The focus on multiple types makes me think of OuTerverSe too, but that’s probably just recency bias.
However, OuTerverSe wasn’t the first Rush Deck to focus on multiple Monster Types: that was Praime.
However, Praime is only a LIGHT Pile Deck. OuTerverSe differentiates itself by following the OCG/TCG Archetype ideology: in this case, they only work with “OuTerverSe” cards in the GY (being a pseudo-Archetype for Rush)
Artmegia the Liberal Arts School
I’ll destroy that screwed-up illusion of yours!
Fusion enabling monster is an illusion with an effect when it’s used as material?
Another engine to stuff into chimera
Seems interesting might put in shadows light to bring out a free herald of the ark light. maybe even combo into ryzeal and mitsurugi.
Artmegia Fur Hire?
Duolingo corrupting the pure innocent boi
The Owl is dope (appreciating the artwork), but if this Series is the new Story Lore and the new power creep, so help me egyptian gods…
It’s the new story lore.
Hold on, Is this going to be the lore continuation of Albaz? I mean look at it, the MC is one card that is needed for all the fusion summon, the (holy place) academy is invaded by something that brought on by the MC, and the girl is getting lockup (kidnapped) by something, the Duolingo (the head of the school ) is evil, and so on. This is like one to one copy of Albaz. Come on Konami, we do not want to see the same lore all over again.
There is barely any similarities between these 2 stories.
The owl isn’t the head of the School, it’s some kind of imprisoned deity that got freed by the girl and her classmates; and she was about to get it’s blessing or something before that giant hand in the artwork attacked them.
So far there is nothing proving the protagonist has anything to do with the assault, infact it seems he came in at the last moment because he saw the future where they got attacked (Which resulted in him getting the blessing of the Owl instead), and we also we don’t know what happened to everyone here yet.
Also the story of Albaz even from its first 2 waves was about a guy with no memories that fell from the sky in the form of a dragon into a cultist nation that fights Beastmen freedom fighters, the differences in the story are as far as it gets so far.
Another fusion archetype? Who could have guessed?
The To Aru “reference” in this post feels very forced, yeah yeah magic is exist in the series but there are several animes set in fantasy magical schools and you chose as comparison the one who is set in a sci-fi psychics school instead? For the archetype doesn’t even have a single psychic-type???
Typical fantasy isekai archetype. Playstyle is pretty cool though, fusion gameplay loop has been really enjoyable for quite a few years now (except when it includes placing monsters from your GY onto the opponent’s field).
Why do I feel like there will be a card that can search for any card mentioning, or being Medius, becomming as good of a name to have in your text as albaz, neos or dark magician?
While even the site devs have noticed a To Aru Majutsu no Index connection (going by the thumbnail art), I feel a strong HoYoverse influence as far as the art style goes. That vibrant and colorful fantasy feel, ya know? (Might just be my opinion)
I don’t play fusion but boss monster art is cool mite play them we all know the wallet will have to come out for this one