Full list!
Also I finally have a new post after months but that’s less important.
Monsters:
Elemental HERO Shadow Mist
Elemental HERO Airman / Elemental HERO Stratos
Elemental HERO Ocean
Elemental HERO Forestman / Elemental HERO Woodsman
Elemental HERO Voltic
Elemental HERO The Heat / Elemental HERO Heat
Elemental HERO Neos
Elemental HERO Another Neos / Elemental HERO Neos Alius
Elemental HERO Edgeman / Elemental HERO Bladedge
Elemental HERO Necrodarkman / Elemental HERO Necroshade
Elemental HERO Wildman / Elemental HERO Wildheart
Elemental HERO Bubbleman
Neo-Spacian Grand Mole
Honest
Card Gunner / Card Trooper
Hane Kuriboh / Winged Kuriboh
Shoukansou Summon Priest / Summoner Monk
Spells:
Mask Change Second
Form Change
Mask Charge
Mask Change
Polymerization
Miracle Fusion
Parallel World Fusion
Hero Arrive / A Hero Lives
Hero Mask
H – Heat Heart / H – Heated Heart
E – Emergency Call
R – Right Justice / R – Righteous Justice
O – Oversoul
Zouen / Reinforcements of the Army
Senshi no Seikan / The Warrior Returning Alive
Gouyoku de Kenkyo na Tsubo / Pot of Duality
Orokana Maisou / Foolish Burial
Traps:
Hero Signal
Hero Blast
Livingdead no Yobigoe / Call of the Haunted
Naraku no Otoshiana / Bottomless Trap Hole
Kyousei Dasshutsu Souchi / Compulsory Evacuation Device
Kami no Keikoku / Solemn Warning
Extras:
Contrast HERO Chaos
Masked HERO Kouga
Masked HERO Kamikaze
Masked HERO Dark Law
Elemental HERO Gaia
New Cards:
Elemental HERO Shadow Mist
Dark Warrior / Effect
LV4 1000/1500
You can only use 1 “Elemental HERO Shadow Mist” effect per turn, and only once that turn. (1) If this card is Special Summoned: You can add 1 “Change” Quick-Play Spell Card from your Deck to your hand. (2) If this card is sent to the Graveyard: You can add 1 “HERO” monster from your Deck to your hand, except for “Elemental HERO Shadow Mist”.
Mask Change Second
Spell Quick-Play
You can only activate 1 “Mask Change Second” per turn. (1) Discard 1 card, then target 1 face-up monster you control; send it to the Graveyard, then Special Summon from your Extra Deck 1 “Masked HERO” monster with the same Attribute but a higher Level than the monster sent to the Graveyard had while it was on the field. (This counts as a Special Summon with “Mask Change”.)
Form Change
Spell Quick-Play
(1) Target 1 “HERO” Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck 1 “Masked HERO” monster with the same original Level but a different name than the returned monster. (This count as a Special Summon with “Mask Change”.)
Mask Charge
Spell Normal
(1) Target 1 “HERO” monster and 1 “Change” Quick-Play Spell Card in your Graveyard; add them to your hand.
Contrast HERO Chaos
Dark Warrior / Fusion / Effect
LV9 3000/2600
2 “Masked HERO” monsters
(This card is also always treated as an “Elemental HERO” monster.) Must be Fusion Summoned, and cannot be Special Summoned by other ways. (1) While this card is face-up, it is also treated as LIGHT-Attribute. (2) Once per turn, during either player’s turn: You can target 1 face-up card; negate the effects of that card until the end of the turn.
Masked HERO Kouga
Light Warrior / Fusion / Effect
LV8 2500/1800
Must be Special summoned with “Mask Change”, and cannot be Special Summoned by other ways. (1) This card gains 500 ATK for each monster your opponent controls. (2) Once per turn, during either player’s turn: You can banish 1 “HERO” monster from your Graveyard, then target 1 face-up monster; until the end of this turn that monster loses ATK equal to the ATK of the monster banished for this effect.
Masked HERO Kamikaze
Wind Warrior / Fusion / Effect
LV8 2700/1900
Must be Special Summoned with “Mask Change”, and cannot be Special Summoned by other ways. (1)This card cannot be destroyed by battle. (2) Your opponent can only declare an attack with 1 monster per Battle Phase. (3): When this card destroys a monster by battle and sends it to the Graveyard: You can draw 1 card.
Masked HERO Dark Law
Dark Warrior / Fusion / Effect
LV6 2400/1800
Must be Special Summoned with “Mask Change”, and cannot be Special Summoned by other ways. (1) Cards sent to your opponent’s Graveyard are banished instead. (2) Once per turn, if your opponent adds a card from their Deck to their hand outside of the Draw Phase: You can banish 1 random card from your opponent’s hand.
Source: NBBS