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    Card Lores Looking Ahead News Set Spoilers

    Revised Spoiler – Flames of Destruction, JP Print

    Pharaoh AtemBy Pharaoh AtemJanuary 20, 2018No Comments

    We like to revise our spoiler texts, once database rulings are released.

    I bring you FLOD-JP: Flames of Destruction.

    FLOD-JP001
    Protron
    Level 1 EARTH Cyberse Normal Monster
    100/100
    An ancestral species found in electronic space. There’s unknown amounts of information on it.

     

     

    FLOD-JP002
    Prompt-Horn
    Level 1 DARK Cyberse Effect Monster
    200/400
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon, from your Deck and/or GY, any number of Cyberse Normal Monsters whose total Levels equal the tributed monster’s original Level, but banish the Summoned monster(s) during the End Phase.

     

    FLOD-JP003 – Rare
    Backup Operator
    Level 3 LIGHT Cyberse Effect Monster
    1200/800
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) You can target 1 face-up monster your Link Monster points to; Special Summon this card from your hand, and if you do, return the targeted monster to the hand, also banish this card if it leaves the field.

     

    FLOD-JP004
    Link Streamer
    Level 4 LIGHT Cyberse Effect Monster
    1600/1800
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) When another Cyberse monster is Normal or Special Summoned to your field while this card is in the Monster Zone: You can Special Summon 1 “Data Token” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0).

     

    FLOD-JP005 – Super Rare
    Degrenade Buster
    Level 7 FIRE Cyberse Effect Monster
    2500/2500
    Cannot be Normal Summoned/Set.
    Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY.
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) (Quick Effect): You can target 1 monster your opponent controls whose ATK is higher than this card’s; banish that monster until the End Phase.

    FLOD-JP006
    Trickstar Hiyosu / Trickstar Nightshade
    Level 1 LIGHT Fairy Effect Monster
    100/0
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) If this card is sent to the GY as a Link Material for the Link Summon of a “Trickstar” Link Monster: You can Special Summon this card from the GY, but banish it if it leaves the field.

     

    FLOD-JP007
    Trickstar Mandrake
    Level 2 LIGHT Fairy Effect Monster
    0/1000
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it if it leaves the field.
    (2) If this card is sent to the GY as a Link Material for the Link Summon of a “Trickstar” Link Monster: You can target 1 monster an opponent’s Link Monster points to; destroy it.

    FLOD-JP008 – Rare
    Trickstar Shakunage
    Level 4 LIGHT Fairy Effect Monster
    1400/1900
    You can use the (1)st effect with this card’s name only once per turn.
    (1) You can discard 1 “Trickstar” card, then target 1 “Trickstar” Link Monster in your GY; Special Summon it.
    (2) Each time a card(s) is banished from your opponent’s GY, inflict 200 damage to them for each.

     

    FLOD-JP009
    Gouki Manjilock / Gouki Octostretch
    Level 1 EARTH Warrior Effect Monster
    0/0
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) During damage calculation, if an opponent’s monster attacked: You can discard this card; the battle damage you take from that attack is halved.
    (2) When your opponent activates an effect that would inflict damage to you (including during the Damage Step): You can discard this card; the damage you take from that effect is halved.
    (3) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Octostretch”.

    FLOD-JP010
    Gouki Hugbear
    Level 6 EARTH Warrior Effect Monster
    2400/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal Summoned, or if this card is Special Summoned by a “Gouki” card effect: You can target 1 face-up monster your opponent controls; that monster’s ATK becomes half its original ATK until the end of the turn.
    (2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Hugbear”.

    FLOD-JP011
    Defradragoon / Defrag Dragon
    Level 3 DARK Dragon Effect Monster
    1000/1600
    You can Special Summon in the way shown by the (1)st effect with this card’s name only once per turn.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY.
    (2) If this card is in your GY: You can banish 3 other monsters with the same name from your GY; Special Summon this card from the GY.

    FLOD-JP012
    Background Dragon
    Level 5 DARK Dragon Effect Monster
    1600/1800
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) If this card is in your GY, and you control no cards: You can Special Summon, in Defense Position, 2 monsters (this card from your GY and 1 Level 4 or lower Dragon monster from your hand), but banish this card if it leaves the field.

     

    FLOD-JP013
    Tindangle Trinity
    Level 4 DARK Fiend Flip Effect Monster
    0/1500
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) FLIP: You can Special Summon 1 “Tindangle Base Gardna” from your Deck.
    (2) If this card is flipped face-up, “Tindangle” monsters you control cannot be destroyed by battle while this card is face-up on the field.
    (3) If this card is sent to the GY as a Link Material for the Link Summon of a “Tindangle” Link Monster: You can add 1 “Gergonne’s End” from your Deck to your hand and send 1 Spell/Trap Card from your Deck to the GY.

    FLOD-JP014 – Super Rare
    Altergeist Multifaker
    Level 3 DARK Spellcaster Effect Monster
    1200/800
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand.
    (2) If this card is Special Summoned: You can Special Summon 1 “Altergeist” monster from your Deck in Defense Position, except “Altergeist Multifaker”. You cannot Special Summon monsters the turn you activate this effect, except “Altergeist” monsters.

    FLOD-JP015
    Altergeist Pixiel
    Level 1 WIND Spellcaster Effect Monster
    100/100
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated “Altergeist” card to your hand, also send the remaining cards to the GY.

     

    FLOD-JP016
    Jack-Knight Avram / Mekk-Knight Avram
    Level 4 LIGHT Psychic Normal Monster
    2000/0
    The Hero who protects the light of the world, in order to vanquish the darkness of the phantasmal world, passed on the power to the chosen one.
    The inherited will from the Chalice of the World will become a new key – the blade to cut down the darkness.

     

    FLOD-JP017 – Super Rare
    Destroymare Everiese / Destroymare Iblee
    Level 2 DARK Cyberse Effect Monster
    0/0
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so that it becomes linked to this card, but its ATK becomes 0 and it has its effects negated.
    (2) This card’s controller cannot Special Summon monsters, except Link Monsters.
    (3) If this card you control is sent to your GY: You can Special Summon this card to your opponent’s field in Defense Position.

    FLOD-JP018 – Rare
    Sei’ibutsu – “Seisou” / World Legacy – “World Lance”
    Level 8 DARK Machine Effect Monster
    3000/0
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) During damage calculation, if a Link Monster is battling another monster: You can discard this card; your opponent’s battling monster loses 3000 ATK.
    (2) Monsters your opponent controls cannot attack “World Legacy” monsters other than this card.
    (3) If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to each side of the field in Defense Position.

    FLOD-JP019
    Element Saber Aina
    Level 2 EARTH Warrior Effect Monster
    900/1800
    (1) Once per turn: You can send 1 “Element Saber” monster from your hand to the GY, then target 1 “Element Saber” or “Elemental Lord” monster in your GY, except “Element Saber Aina”; Special Summon it, ignoring its Summoning conditions.
    (2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.

     

    FLOD-JP020 – Rare
    Element Saber Makani
    Level 2 WIND Warrior Effect Monster
    1300/1200
    (1) Once per turn: You can send 1 “Element Saber” monster from your hand to the GY; add 1 “Element Saber” or “Elemental Lord” monster from your Deck to your hand, except “Element Saber Makani”.
    (2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.

     

    FLOD-JP021
    Element Saber Nalu
    Level 3 WATER Warrior Effect Monster
    1500/1000
    (1) Once per turn: You can send 1 “Element Saber” monster from your hand to the GY, then target 1 “Element Saber” or “Elemental Lord” monster in your GY, except “Element Saber Nalu”; add it to your hand.
    (2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.

     

    FLOD-JP022
    Element Saber Malo’o
    Level 3 FIRE Warrior Effect Monster
    1700/200
    (1) Once per turn: You can send 1 “Element Saber” monster from your hand to the GY; send 1 “Element Saber” or “Elemental Lord” monster from your Deck to the GY, except “Element Saber Malo’o”.
    (2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.

     

    FLOD-JP023
    Element Saber Lapa Uila
    Level 4 LIGHT Warrior Effect Monster
    400/2100
    (1) Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 “Element Saber” monster from your hand to the GY; negate that activation, and if you do, destroy it.
    (2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.

     

    FLOD-JP024
    Element Saber Molehu
    Level 4 DARK Warrior Effect Monster
    1900/0
    (1) Once per turn (Quick Effect): You can send 1 “Element Saber” monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position.
    (2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.

     

    FLOD-JP025 – Ultra Rare
    Element Saber Uilado
    Level 6 LIGHT Warrior Effect Monster
    2400/2100
    You can use the (1)st effect with this card’s name only once per turn.
    (1) You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand.
    (2) While this card is in the Monster Zone, apply the following effect(s) to all “Element Saber” and “Elemental Lord” monsters you control, based on the original Attribute(s) of the “Element Saber” monsters sent to the GY to activate this card’s (1)st effect.
    -EARTH/WIND: They cannot be destroyed by battle.
    -WATER/FIRE: They cannot be destroyed by card effects.
    -LIGHT/DARK: They cannot be targeted by your opponent’s card effects.

    FLOD-JP026 – Ultra Rare
    Koureishin Phosorage / Phosorage the Elemental Lord
    Level 8 LIGHT Fairy [Special Summon] Effect Monster
    2800/2200
    Cannot be Normal Summoned/Set.
    Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY.
    You can use the (1)st effect with this card’s name only once per turn.
    (1) When this card is Special Summoned: You can destroy all monsters your opponent controls.
    (2) If this face-up card leaves the field, skip the Battle Phase of your next turn.

    FLOD-JP027
    Taiyou Denchimen / Solar Batteryman
    Level 4 LIGHT Thunder Effect Monster
    1500/1500
    You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
    (1) If this card is Normal/Special Summoned: You can send 1 Thunder monster from your Deck to the GY.
    (2) If another Thunder monster is Normal/Special Summoned while this card is already face-up in your Monster Zone: Special Summon 1 “Batteryman Token” (Thunder/LIGHT/Level 1/ATK 0/DEF 0).
    (3) You can target 1 “Batteryman” Effect Monster on your field or in your GY; until the End Phase, this card’s name becomes that monster’s name.

    FLOD-JP028
    Banbyou – Watch Cat / Watch Cat
    Level 1 EARTH Beast Effect Monster
    0/1800
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If you do not control a monster: You can Special Summon this card from your hand.
    (2) During your End Phase, if this card was Special Summoned during this turn: You can banish this card from the field; Set 1 Continuous Spell Card directly from your Deck.

     

    FLOD-JP029
    Transfamiliar
    Level 1 DARK Psychic Effect Monster
    0/0
    (1) Once per turn: You can target 1 monster you control; move that target to one of your unoccupied Main Monster Zones.

     

     

    FLOD-JP030
    Youkai no Outrawll / Spectral Sea Outrawll
    Level 3 WATER Beast-Warrior Tuner Effect Monster
    1000/1300
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    You cannot Special Summon monsters the turn you activate any of these effects, except Beast-Warrior monsters.
    (1) If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card’s Attribute and Level become that monster’s, until the end of this turn.
    (2) During your Main Phase: You can Special Summon from your hand 1 Beast-Warrior monster with the same Attribute and Level as this card’s.

    (TL note: Outlaw + Trawl + Troll = Portmanteau Hysteria)

    FLOD-JP031
    Yajirovader
    Level 5 DARK Reptile Effect Monster
    2200/0
    (1) If this card is Normal or Special Summoned to a Main Monster Zone that is not in the middle column, destroy it.
    (2) Once per turn: You can move this card to an adjacent unused Main Monster Zone.
    (3) Each time exactly 1 monster is Normal/Special Summoned to your opponent’s field: Activate this effect; if that opponent’s monster is in a different column from this card’s, move this card to your adjacent unused Main Monster Zone in a column closer to that opponent’s monster’s, then destroy all other cards in this card’s new column.

    FLOD-JP032 – Ultra Rare
    Tekkiryuu Tiamaton / Tiamaton the Steel Battalion Dragon
    Level 4 DARK Dragon [Special Summon] Effect Monster
    2000/0
    Cannot be Normal Summoned/Set.
    Must be Special Summoned by its (1)st effect.
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand.
    (2) If this card is Special Summoned: Destroy all other cards in this card’s column.
    (3) While this card is in the Main Monster Zone, unused zones in this card’s column cannot be used.

    FLOD-JP033 – Super Rare
    Yashiki Warashi / Haunted Mansion & Fortune Spirit
    Level 3 EARTH Zombie Tuner Effect Monster
    0/1800
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
    – Add a card from the GY to the hand, Deck, or Extra Deck.
    – Special Summon from the GY.
    – Banish a card from the GY.

    FLOD-JP034 – Normal Rare
    Sekitoba
    Level 5 WIND Beast Effect Monster
    2000/1800
    You can Special Summon in the way shown by the (1)st effect with this card’s name only once per turn.
    (1) If a column is unoccupied, you can Special Summon this card (from your hand) to your zone in that column, in Attack Position.
    (2) If a card is placed in this card’s column: Destroy this card.
    (3) Once per turn: You can activate this effect; this card can attack directly, but its original ATK is halved. These changes last for the rest of the turn.

    FLOD-JP035 – Normal Rare
    Boycotton
    Level 4 EARTH Plant Effect Monster
    1000/2500
    (1) You take any battle damage your opponent would have taken from battles involving this card instead.
    (2) If you take battle damage from a battle involving this card, and this card was not destroyed by that battle: Return this card to the hand.

     

    FLOD-JP036 – Ultra Rare
    Topologic Trisbaena
    Link 3 DARK Cyberse Link Effect Monster
    ATK 2500
    Link Arrows: Top-Center, Bottom-Left, Bottom-Right
    Link Materials: 2+ Effect Monsters
    (1) If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many cards as possible among both those monster(s) and Spell/Trap Cards on the field, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.

    FLOD-JP037
    Space Insulator
    Link 2 DARK Cyberse Link Effect Monster
    ATK 1200
    Link Arrows: Top-Center, Bottom-Center
    Link Materials: 2 monsters
    (1) Each monster this card points to loses 800 ATK/DEF.
    (2) When a Cyberse Link Monster is Link Summoned to your field while this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone the Summoned monster points to, but this card cannot be used as a Link Material, also banish this card if it leaves the field.

    FLOD-JP038 – Ultra Rare
    Trickstar Bella Madonna
    Link 4 LIGHT Fairy Link Effect Monster
    ATK 2800
    Link Arrows: Top-Center, Middle-Right, Bottom-Left, Bottom-Center
    Link Materials: 2+ “Trickstar” monsters
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) If this Link Summoned card is not pointing to any monsters, it is unaffected by activated effects from other cards.
    (2) If this card is not pointing to any monsters: You can inflict 200 damage to your opponent for each “Trickstar” monster with a different name in your GY.

    FLOD-JP039
    Trickstar Bloom
    Link 1 LIGHT Fairy Link Effect Monster
    ATK 100
    Link Arrow: Bottom-Center
    Link Material: 1 Level 2 or lower “Trickstar” monster
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) If this card is Link Summoned: You can activate this effect; your opponent draws 1 card.
    (2) If a “Trickstar” monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand.

    FLOD-JP040 – Rare
    Trickstar Devilphinium / Trickstar Delfiendium
    Link 3 LIGHT Fairy Link Effect Monster
    ATK 2200
    Link Arrows: Top-Center, Bottom-Left, Bottom-Right
    Link Materials: 2+ “Trickstar” monsters
    (1) When this card declares an attack, if this card points to a “Trickstar” monster: You can target any number of your banished “Trickstar” cards, up to the number of Link Monsters your opponent controls; add them to your hand, and if you do, until the end of the turn, this card gains 1000 ATK for each card added.

    FLOD-JP041 – Ultra Rare
    Gouki The Master Ogre
    Link 4 EARTH Warrior Link Effect Monster
    ATK 2800
    Link Arrows: Top-Center, Bottom-Left, Bottom-Center, Bottom-Right
    Link Materials: 2+ “Gouki” monsters
    (1) Once per turn (Quick Effect): You can return to the hand any number of your “Gouki” monsters this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn.
    (2) This card can attack all monsters your opponent controls once each, but while your opponent controls a face-up monster, this card cannot target monsters for attacks except the face-up monster your opponent controls with the highest ATK (your choice, if tied).

    FLOD-JP042
    Altergeist Keydurga / Altergeist Kidolga
    Link 2 DARK Spellcaster Link Effect Monster
    ATK 1000
    Link Arrows: Middle-Left, Bottom-Center
    Link Materials: 2 “Altergeist” monsters
    (1) When another “Altergeist” monster you control inflicts battle damage to your opponent: You can target 1 monster in your opponent’s GY; Special Summon it your zone this card points to, and if you do, it cannot attack, except during turns where this card declared an attack.
    (2) If this card is destroyed by battle: You can target 1 “Altergeist” card in your GY; add it to your hand.

    FLOD-JP043 – Rare
    Troymare Mermaid
    Link 1 WATER Fiend Link Effect Monster
    ATK 1000
    Link Arrow: Bottom-Center
    Link Material: 1 “Troymare” monster other than “Troymare Mermaid”
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If this card is Link Summoned: You can discard 1 card; Special Summon 1 “Troymare” monster from your Deck, then, if this effect was activated while this card was co-linked, you can draw 1 card.
    (2) Each monster on the field that is not co-linked loses 1000 ATK/DEF.

    FLOD-JP044 – Super Rare
    Troymare Goblin
    Link 2 WIND Fiend Link Effect Monster
    ATK 1300
    Link Arrows: Middle-Left, Middle-Right
    Link Materials: 2 monsters with different names
    (1) If this card is Link Summoned: You can discard 1 card; during your Main Phase this turn, you can Normal Summon 1 monster to a zone this card points to, in addition to your Normal Summon/Set, also, if this effect was activated while this card was co-linked, you can draw 1 card. (You can only gain this effect once per turn.)
    (2) Co-linked monsters you control cannot be targeted by card effects.

    FLOD-JP045 – Rare
    Troymare Cerberus
    Link 2 EARTH Fiend Link Effect Monster
    ATK 1600
    Link Arrows: Top-Center, Middle-Left
    Link Markers: 2 monsters with different names
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent’s Main Monster Zone; destroy that monster, then, if this effect was activated while this card was co-linked, you can draw 1 card.
    (2) Co-linked monsters you control cannot be destroyed by card effects.

    FLOD-JP046 – Rare
    Troymare Phoenix
    Link 2 FIRE Fiend Link Effect Monster
    ATK 1900
    Link Arrows: Top-Center, Middle-Right
    Link Materials: 2 monsters with different names.
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap Card your opponent controls; destroy it, then, if this effect was activated while this card was co-linked, you can draw 1 card.
    (2) Co-linked monsters you control cannot be destroyed by battle.

    FLOD-JP047 – Super Rare
    Troymare Unicorn
    Link 3 DARK Fiend Link Effect Monster
    ATK 2200
    Link Arrows: Middle-Left, Middle-Right, Bottom-Center
    Link Materials: 2+ monsters with different names
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this effect was activated while this card was co-linked, you can draw 1 card.
    (2) While any number of “Troymare” monsters with different names are co-linked, draw that number of cards instead of 1 for your normal draw during your Draw Phase.

    FLOD-JP048 – Ultra Rare
    Troymare Gryphon
    Link 4 LIGHT Fiend Link Effect Monster
    ATK 2500
    Link Arrows: Top-Center, Middle-Left, Middle-Right, Bottom-Center
    Link Materials: 2+ monsters with different names
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap Card in your GY; Set it, but it cannot be activated during this turn, then, if this effect was activated while this card was co-linked, you can draw 1 card.
    (2) Special Summoned monsters on the field that are not linked cannot activate their effects.

    FLOD-JP049 – Rare
    Zenmai Hoshuu Zenmaicon / Wind-Up Zenmaicro
    Link 2 LIGHT Machine Link Effect Monster
    ATK 1800
    Link Arrows: Bottom-Left, Bottom-Right
    Link Materials: 2 “Wind-Up” monsters
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Link Summoned: You can add 1 “Wind-Up” card from your Deck to your hand.
    (2) You can banish 1 face-up “Wind-Up” monster you control, face-down; Special Summon 1 monster with the same name from your Deck.
    (3) If this card is destroyed and sent to the GY: You can target 1 “Wind-Up” Xyz Monster you control; attach this card to that monster as Xyz Material.

    FLOD-JP050 – Rare
    Vampire Sucker
    Level 2 DARK Zombie Link Effect Monster
    ATK 1600
    Link Arrows: Bottom-Left, Bottom-Right
    Link Materials: 2 Zombie monsters
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can target 1 monster in your opponent’s GY; Special Summon it to your opponent’s field in Defense Position, as a Zombie monster.
    (2) If a Zombie monster(s) is Special Summoned from either player’s GY(s): Draw 1 card.
    (3) If you would Tribute a monster(s) for a Tribute Summon, you can Tribute any Zombie monster(s) your opponent controls as if you controlled it.

    FLOD-JP051 – Rare
    Shouboushi Hidarumar / Fire-Fighting Monk Hidharmar
    Link 2 FIRE Beast-Warrior Link Effect Monster
    ATK 1500
    Link Arrows: Bottom-Left, Bottom-Right
    Link Materials: 2 Beast, Beast-Warrior, and/or Winged Beast monsters
    (1) Gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field.
    (2) Once per turn: You can target 1 Spell/Trap Card on each side of the field; destroy them.
    (3) When this card destroys an opponent’s monster by battle: You can target 1 Beast, Beast-Warrior, or Winged Beast monster that is either in your GY or among your banished cards; add it to your hand.

    FLOD-JP052 – Rare
    Greatfly
    Link 2 WIND Insect Link Effect Monster
    ATK 1400
    Link Arrows: Bottom-Left, Bottom-Right
    Link Materials: 2 WIND monsters
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF.
    (2) If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand.

    FLOD-JP053
    Cybersal Cyclone
    Quick-Play Spell Card
    (1) Target 1 Link Monster your opponent controls; banish 1 monster with that monster’s Link Rating from your GY, and if you do, destroy the targeted monster, then, if that banished monster’s original Type is Cyberse, you can destroy 1 face-up card in your opponent’s Spell & Trap Zone.

     

     

    FLOD-JP054 – Rare
    Trickstar Light Arena
    Field Spell Card
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as material for that Summon; Special Summon it in Defense Position, but it has its effects negated.
    (2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is on the field, that Set card cannot be activated until the End Phase, and your opponent must either activate it during the End Phase or return it to the hand.

    FLOD-JP055 – Rare
    Trickstar Bouquet
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Trickstar” monster you control and 1 face-up monster on the field; return the first target to the hand, and if you do, the second target gains ATK equal to the returned monster’s original ATK, until the end of this turn.

     

    FLOD-JP056
    Gouki Face Turn
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Gouki” card you control and 1 “Gouki” monster in your GY; destroy the first target, and if you do, Special Summon the targeted monster in the GY.

     

     

    FLOD-JP057
    Sei’ibutsu ga Michibiku Hate / Destination of the World Legacy
    Continuous Spell Card
    (1) You can only control 1 face-up “Destination of the World Legacy”.
    (2) Once per turn, if a face-up Link Monster is destroyed by battle, or leaves the field because of an opponent’s card effect while its owner controls it: You can Special Summon 1 “World Legacy” monster from your hand or Deck in Defense Position.

     

    FLOD-JP058 – Rare
    Sei’ibutsu wo Tsugumono / Inherit the World Legacy
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to.

     

     

    FLOD-JP059
    Sei’ibutsu e Izanau Akumu / Nightmare Luring Towards the World Legacy
    Field Spell Card
    (1) You take no battle damage from battles involving co-linked monsters you control.
    (2) Once per turn: You can activate 1 of these effects;
    – Move 1 “Troymare” monster you control to one of your unoccupied Main Monster Zones.
    – Switch the locations of 2 “Troymare” monsters in your Main Monster Zones.

     

    FLOD-JP060 – Rare
    Reishin no Seiten / Temple of the Elemental Lords
    Field Spell Card
    (1) Monsters you control gain 200 ATK/DEF for each different Attribute among the monsters in your GY.
    (2) Once per turn: You can add 1 “Element Saber” monster from your Deck to your hand, then apply this effect. Once applied, you will skip the Battle Phase of your next turn (even if this card leaves the field).
    (3) Once per turn, if a card(s) would be sent from the hand to the GY to activate the effect of an “Element Saber” monster in your hand or on your field, “Element Saber” monster(s) can be sent from the Deck instead.

    FLOD-JP061
    Sairin no Teioh / Second Coming of the Monarchs
    Equip Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Activate this card by targeting 1 monster in your GY with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; Special Summon it in Defense Position, but it has its effects negated, and if you Summon it, equip this card to it. When this card leaves the field, destroy that monster.
    (2) The equipped monster can be treated as 2 Tributes for a Tribute Summon.

     

    FLOD-JP062
    Sekka no Hikari / Light of Sekka
    Normal Spell Card
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If there are no Spell/Trap Cards in your GY: Draw 2 cards, also, for the rest of this Duel after this card resolves, you cannot activate Spells, Traps, or Spell/Trap effects, except the effects of “Light of Sekka”.
    (2) You can banish this card from your GY; reveal 1 monster in your hand, and if you do, shuffle it into the Deck, then draw 1 card.

     

    FLOD-JP063 – Super Rare
    Bound Link
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 Link Monster on your field or in your GY; return it to the Extra Deck, and if you do, draw a number of cards equal to its Link Rating, then return cards from your hand equal to the number you drew to the bottom of your Deck in any order.

     

    FLOD-JP064
    Niramiai / Glaring Contest
    Continuous Spell Card
    (1) When you Special Summon a monster to the Extra Monster Zone: You can target 1 monster in your opponent’s Main Monster Zone; move that opponent’s monster to your opponent’s Main Monster Zone in the same column as that monster in your Extra Monster Zone.
    (2) When your opponent Special Summons a monster to the Extra Monster Zone: You can target 1 monster in your Main Monster Zone; move that monster you control to your Main Monster Zone in the same column as that monster in your opponent’s Extra Monster Zone.

     

    FLOD-JP065
    Haka’ana no Shimeisha / The Grave Designator
    Quick-Play Spell Card
    (1) Target 1 monster in your opponent’s GY; banish that monster, and if you do, both the banished monster and monsters with the banished monster’s original name have their effects negated until the end of the next turn.

     

     

    FLOD-JP066 – Normal Rare
    Shusha Sousei / Sponsored Reborn
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 3 monsters in your GY; your opponent chooses 1 of them for you to Special Summon to your field, and if you Summon it, banish the others.

     

     

    FLOD-JP067
    Limit Code
    Normal Trap Card
    You can only activate 1 card with this card’s name per Duel.
    (1) Activate this card only if a Cyberse Link Monster(s) is in your GY: Place 1 counter on this card for each, and if you do, Special Summon 1 “Code Talker” monster from your Extra Deck, and if you do that, equip this card to it. When this card leaves the field, destroy that monster.
    (2) Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it.

     

    FLOD-JP068
    Red Reboot
    Counter Trap Card
    You can also activate this card from your hand by paying half your LP.
    (1) When your opponent activates a Trap Card: For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards, also negate that activation, and if you do, Set that card instead of sending it to the GY, then your opponent can Set 1 Trap Card directly from their Deck.

     

    FLOD-JP069
    Gergonne no Shuuen / Gergonne’s End
    Normal Trap Card
    (1) Activate this card by targeting 1 “Tindangle” Link Monster you control; equip this card to that target. It cannot be destroyed by battle or card effect, and cannot be targeted by an opponent’s card effect.
    (2) Once per turn, if all of the equipped monster’s Link Arrows point to monsters: You can destroy as many cards as possible among this card and those monsters, and if you destroy all of them, inflict damage to your opponent equal to the ATK of the monster this card was equipped to.

     

    FLOD-JP070
    Altergeist Emulelf
    Continuous Trap Card
    (1) Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap Card.)
    (2) Other “Altergeist” Trap Cards you control cannot be targeted by, or destroyed by, card effects.

     

     

    FLOD-JP071
    Sei’ibutsu kara no Mezame / Breaking Away from the World Legacy
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as Materials.

     

     

    FLOD-JP072
    Sei’ibutsu e no Teikou / Resisting the World Legacy
    Normal Trap Card
    (1) Target any number of Spell/Trap Cards on the field, up to the number of co-linked monsters on the field; destroy them.

     

     

    FLOD-JP073 – Rare
    Sei’ibutsu ni Hibiku Zankyou / Echo Resounding the World Legacy
    Counter Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) When an opponent’s Spell/Trap Card, or monster effect, is activated while you control a monster that is co-linked: Negate that activation, and if you do, destroy it.

     

     

    FLOD-JP074
    Elemental Training
    Continuous Trap Card
    (1) “Temple of the Elemental Lords” you control cannot be destroyed by card effects or targeted by your opponent’s card effects.
    (2) Once per turn: You can Tribute 1 monster; Special Summon 1 “Element Saber” monster from your Deck with a different original Attribute from the Tributed monster.
    (3) You can send this face-up card from your Spell & Trap Zone to the GY; discard your entire hand, then add to your hand a number of “Elemental Lord” monsters from your GY equal to the number you discarded.

     

    FLOD-JP075 – Rare
    Shinzoku no Datenshi / Darklord Dedication
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Send 1 “Darklord” monster from your hand or face-up from your field to the GY; Choose 1 Effect Monster on the field, and if you do, it has its effects negated, also gain LP equal to its ATK.

     

    FLOD-JP076 – Super Rare
    Denmou no Otoshiana / Network Trap Hole
    Normal Trap Hole
    (1) When your opponent Special Summons a monster(s) from the Deck and/or GY: Banish that monster(s), face-down.

     

     

    FLOD-JP077 – Super Rare
    Mugen Houyou / Finite Infinity
    Normal Trap Card
    If you control no cards, you can activate this card from your hand.
    (1) Target 1 face-up monster your opponent controls; it has its effects negated for the rest of the turn, and if it does and this card was activated while Set, other Spell/Trap Cards have their effects in this card’s current column negated for the rest of this turn.

     

    FLOD-JP078
    Mujou no Hataki Otoshi / Ruthless Drop Off
    Counter Trap Card
    (1) When a face-up card(s) on the field and/or in the GY(s) is added to your opponent’s hand by a card effect: Look at your opponent’s hand, and if you do, banish both the added card(s) and all other cards with its name(s) from your opponent’s hand.

     

     

    FLOD-JP079
    Mamemaki / Bean Scattering
    Normal Trap Card
    (1) Target 1 face-up monster your opponent controls that has a Level; discard a number of cards equal to its Level, and if you do, draw the number of cards discarded, then return the targeted monster to the hand.

     

     

    FLOD-JP080 – Normal Rare
    Yabuhebi / Stirring Up a Serpent’s Nest
    Normal Trap Card
    (1) If this Set card is either sent to the GY by, or banished by, an opponent’s card effect while its owner controls it: You can Special Summon 1 monster from your Deck or Extra Deck.

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