We like to revise our spoiler texts, once database rulings are released.
I bring you FLOD-JP: Flames of Destruction.
FLOD-JP001
Protron
Level 1 EARTH Cyberse Normal Monster
100/100
An ancestral species found in electronic space. There’s unknown amounts of information on it.
FLOD-JP002
Prompt-Horn
Level 1 DARK Cyberse Effect Monster
200/400
You can use the [(1)st] effect with this card’s name only once per turn.
(1) You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon, from your Deck and/or GY, any number of Cyberse Normal Monsters whose total Levels equal the tributed monster’s original Level, but banish the Summoned monster(s) during the End Phase.
FLOD-JP003 – Rare
Backup Operator
Level 3 LIGHT Cyberse Effect Monster
1200/800
You can use the [(1)st] effect with this card’s name only once per turn.
(1) You can target 1 face-up monster your Link Monster points to; Special Summon this card from your hand, and if you do, return the targeted monster to the hand, also banish this card if it leaves the field.
FLOD-JP004
Link Streamer
Level 4 LIGHT Cyberse Effect Monster
1600/1800
You can use the [(1)st] effect with this card’s name only once per turn.
(1) When another Cyberse monster is Normal or Special Summoned to your field while this card is in the Monster Zone: You can Special Summon 1 “Data Token” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0).
FLOD-JP005 – Super Rare
Degrenade Buster
Level 7 FIRE Cyberse Effect Monster
2500/2500
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY.
You can use the [(1)st] effect with this card’s name only once per turn.
(1) (Quick Effect): You can target 1 monster your opponent controls whose ATK is higher than this card’s; banish that monster until the End Phase.
FLOD-JP006
Trickstar Hiyosu / Trickstar Nightshade
Level 1 LIGHT Fairy Effect Monster
100/0
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is sent to the GY as a Link Material for the Link Summon of a “Trickstar” Link Monster: You can Special Summon this card from the GY, but banish it if it leaves the field.
FLOD-JP007
Trickstar Mandrake
Level 2 LIGHT Fairy Effect Monster
0/1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it if it leaves the field.
(2) If this card is sent to the GY as a Link Material for the Link Summon of a “Trickstar” Link Monster: You can target 1 monster an opponent’s Link Monster points to; destroy it.
FLOD-JP008 – Rare
Trickstar Shakunage
Level 4 LIGHT Fairy Effect Monster
1400/1900
You can use the (1)st effect with this card’s name only once per turn.
(1) You can discard 1 “Trickstar” card, then target 1 “Trickstar” Link Monster in your GY; Special Summon it.
(2) Each time a card(s) is banished from your opponent’s GY, inflict 200 damage to them for each.
FLOD-JP009
Gouki Manjilock / Gouki Octostretch
Level 1 EARTH Warrior Effect Monster
0/0
You can use the (3)rd effect with this card’s name only once per turn.
(1) During damage calculation, if an opponent’s monster attacked: You can discard this card; the battle damage you take from that attack is halved.
(2) When your opponent activates an effect that would inflict damage to you (including during the Damage Step): You can discard this card; the damage you take from that effect is halved.
(3) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Octostretch”.
FLOD-JP010
Gouki Hugbear
Level 6 EARTH Warrior Effect Monster
2400/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal Summoned, or if this card is Special Summoned by a “Gouki” card effect: You can target 1 face-up monster your opponent controls; that monster’s ATK becomes half its original ATK until the end of the turn.
(2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Hugbear”.
FLOD-JP011
Defradragoon / Defrag Dragon
Level 3 DARK Dragon Effect Monster
1000/1600
You can Special Summon in the way shown by the (1)st effect with this card’s name only once per turn.
You can use the (2)nd effect with this card’s name only once per turn.
(1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY.
(2) If this card is in your GY: You can banish 3 other monsters with the same name from your GY; Special Summon this card from the GY.
FLOD-JP012
Background Dragon
Level 5 DARK Dragon Effect Monster
1600/1800
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is in your GY, and you control no cards: You can Special Summon, in Defense Position, 2 monsters (this card from your GY and 1 Level 4 or lower Dragon monster from your hand), but banish this card if it leaves the field.
FLOD-JP013
Tindangle Trinity
Level 4 DARK Fiend Flip Effect Monster
0/1500
You can use the (3)rd effect with this card’s name only once per turn.
(1) FLIP: You can Special Summon 1 “Tindangle Base Gardna” from your Deck.
(2) If this card is flipped face-up, “Tindangle” monsters you control cannot be destroyed by battle while this card is face-up on the field.
(3) If this card is sent to the GY as a Link Material for the Link Summon of a “Tindangle” Link Monster: You can add 1 “Gergonne’s End” from your Deck to your hand and send 1 Spell/Trap Card from your Deck to the GY.
FLOD-JP014 – Super Rare
Altergeist Multifaker
Level 3 DARK Spellcaster Effect Monster
1200/800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can Special Summon 1 “Altergeist” monster from your Deck in Defense Position, except “Altergeist Multifaker”. You cannot Special Summon monsters the turn you activate this effect, except “Altergeist” monsters.
FLOD-JP015
Altergeist Pixiel
Level 1 WIND Spellcaster Effect Monster
100/100
You can use the [(1)st] effect with this card’s name only once per turn.
(1) You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated “Altergeist” card to your hand, also send the remaining cards to the GY.
FLOD-JP016
Jack-Knight Avram / Mekk-Knight Avram
Level 4 LIGHT Psychic Normal Monster
2000/0
The Hero who protects the light of the world, in order to vanquish the darkness of the phantasmal world, passed on the power to the chosen one.
The inherited will from the Chalice of the World will become a new key – the blade to cut down the darkness.
FLOD-JP017 – Super Rare
Destroymare Everiese / Destroymare Iblee
Level 2 DARK Cyberse Effect Monster
0/0
You can use the (3)rd effect with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so that it becomes linked to this card, but its ATK becomes 0 and it has its effects negated.
(2) This card’s controller cannot Special Summon monsters, except Link Monsters.
(3) If this card you control is sent to your GY: You can Special Summon this card to your opponent’s field in Defense Position.
FLOD-JP018 – Rare
Sei’ibutsu – “Seisou” / World Legacy – “World Lance”
Level 8 DARK Machine Effect Monster
3000/0
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) During damage calculation, if a Link Monster is battling another monster: You can discard this card; your opponent’s battling monster loses 3000 ATK.
(2) Monsters your opponent controls cannot attack “World Legacy” monsters other than this card.
(3) If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to each side of the field in Defense Position.
FLOD-JP019
Element Saber Aina
Level 2 EARTH Warrior Effect Monster
900/1800
(1) Once per turn: You can send 1 “Element Saber” monster from your hand to the GY, then target 1 “Element Saber” or “Elemental Lord” monster in your GY, except “Element Saber Aina”; Special Summon it, ignoring its Summoning conditions.
(2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.
FLOD-JP020 – Rare
Element Saber Makani
Level 2 WIND Warrior Effect Monster
1300/1200
(1) Once per turn: You can send 1 “Element Saber” monster from your hand to the GY; add 1 “Element Saber” or “Elemental Lord” monster from your Deck to your hand, except “Element Saber Makani”.
(2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.
FLOD-JP021
Element Saber Nalu
Level 3 WATER Warrior Effect Monster
1500/1000
(1) Once per turn: You can send 1 “Element Saber” monster from your hand to the GY, then target 1 “Element Saber” or “Elemental Lord” monster in your GY, except “Element Saber Nalu”; add it to your hand.
(2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.
FLOD-JP022
Element Saber Malo’o
Level 3 FIRE Warrior Effect Monster
1700/200
(1) Once per turn: You can send 1 “Element Saber” monster from your hand to the GY; send 1 “Element Saber” or “Elemental Lord” monster from your Deck to the GY, except “Element Saber Malo’o”.
(2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.
FLOD-JP023
Element Saber Lapa Uila
Level 4 LIGHT Warrior Effect Monster
400/2100
(1) Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 “Element Saber” monster from your hand to the GY; negate that activation, and if you do, destroy it.
(2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.
FLOD-JP024
Element Saber Molehu
Level 4 DARK Warrior Effect Monster
1900/0
(1) Once per turn (Quick Effect): You can send 1 “Element Saber” monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position.
(2) Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes the declared Attribute until the end of the turn.
FLOD-JP025 – Ultra Rare
Element Saber Uilado
Level 6 LIGHT Warrior Effect Monster
2400/2100
You can use the (1)st effect with this card’s name only once per turn.
(1) You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand.
(2) While this card is in the Monster Zone, apply the following effect(s) to all “Element Saber” and “Elemental Lord” monsters you control, based on the original Attribute(s) of the “Element Saber” monsters sent to the GY to activate this card’s (1)st effect.
-EARTH/WIND: They cannot be destroyed by battle.
-WATER/FIRE: They cannot be destroyed by card effects.
-LIGHT/DARK: They cannot be targeted by your opponent’s card effects.
FLOD-JP026 – Ultra Rare
Koureishin Phosorage / Phosorage the Elemental Lord
Level 8 LIGHT Fairy [Special Summon] Effect Monster
2800/2200
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY.
You can use the (1)st effect with this card’s name only once per turn.
(1) When this card is Special Summoned: You can destroy all monsters your opponent controls.
(2) If this face-up card leaves the field, skip the Battle Phase of your next turn.
FLOD-JP027
Taiyou Denchimen / Solar Batteryman
Level 4 LIGHT Thunder Effect Monster
1500/1500
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If this card is Normal/Special Summoned: You can send 1 Thunder monster from your Deck to the GY.
(2) If another Thunder monster is Normal/Special Summoned while this card is already face-up in your Monster Zone: Special Summon 1 “Batteryman Token” (Thunder/LIGHT/Level 1/ATK 0/DEF 0).
(3) You can target 1 “Batteryman” Effect Monster on your field or in your GY; until the End Phase, this card’s name becomes that monster’s name.
FLOD-JP028
Banbyou – Watch Cat / Watch Cat
Level 1 EARTH Beast Effect Monster
0/1800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you do not control a monster: You can Special Summon this card from your hand.
(2) During your End Phase, if this card was Special Summoned during this turn: You can banish this card from the field; Set 1 Continuous Spell Card directly from your Deck.
FLOD-JP029
Transfamiliar
Level 1 DARK Psychic Effect Monster
0/0
(1) Once per turn: You can target 1 monster you control; move that target to one of your unoccupied Main Monster Zones.
FLOD-JP030
Youkai no Outrawll / Spectral Sea Outrawll
Level 3 WATER Beast-Warrior Tuner Effect Monster
1000/1300
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
You cannot Special Summon monsters the turn you activate any of these effects, except Beast-Warrior monsters.
(1) If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card’s Attribute and Level become that monster’s, until the end of this turn.
(2) During your Main Phase: You can Special Summon from your hand 1 Beast-Warrior monster with the same Attribute and Level as this card’s.
(TL note: Outlaw + Trawl + Troll = Portmanteau Hysteria)
FLOD-JP031
Yajirovader
Level 5 DARK Reptile Effect Monster
2200/0
(1) If this card is Normal or Special Summoned to a Main Monster Zone that is not in the middle column, destroy it.
(2) Once per turn: You can move this card to an adjacent unused Main Monster Zone.
(3) Each time exactly 1 monster is Normal/Special Summoned to your opponent’s field: Activate this effect; if that opponent’s monster is in a different column from this card’s, move this card to your adjacent unused Main Monster Zone in a column closer to that opponent’s monster’s, then destroy all other cards in this card’s new column.
FLOD-JP032 – Ultra Rare
Tekkiryuu Tiamaton / Tiamaton the Steel Battalion Dragon
Level 4 DARK Dragon [Special Summon] Effect Monster
2000/0
Cannot be Normal Summoned/Set.
Must be Special Summoned by its (1)st effect.
You can use the (1)st effect with this card’s name only once per turn.
(1) If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand.
(2) If this card is Special Summoned: Destroy all other cards in this card’s column.
(3) While this card is in the Main Monster Zone, unused zones in this card’s column cannot be used.
FLOD-JP033 – Super Rare
Yashiki Warashi / Haunted Mansion & Fortune Spirit
Level 3 EARTH Zombie Tuner Effect Monster
0/1800
You can use the [(1)st] effect with this card’s name only once per turn.
(1) When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
– Add a card from the GY to the hand, Deck, or Extra Deck.
– Special Summon from the GY.
– Banish a card from the GY.
FLOD-JP034 – Normal Rare
Sekitoba
Level 5 WIND Beast Effect Monster
2000/1800
You can Special Summon in the way shown by the (1)st effect with this card’s name only once per turn.
(1) If a column is unoccupied, you can Special Summon this card (from your hand) to your zone in that column, in Attack Position.
(2) If a card is placed in this card’s column: Destroy this card.
(3) Once per turn: You can activate this effect; this card can attack directly, but its original ATK is halved. These changes last for the rest of the turn.
FLOD-JP035 – Normal Rare
Boycotton
Level 4 EARTH Plant Effect Monster
1000/2500
(1) You take any battle damage your opponent would have taken from battles involving this card instead.
(2) If you take battle damage from a battle involving this card, and this card was not destroyed by that battle: Return this card to the hand.
FLOD-JP036 – Ultra Rare
Topologic Trisbaena
Link 3 DARK Cyberse Link Effect Monster
ATK 2500
Link Arrows: Top-Center, Bottom-Left, Bottom-Right
Link Materials: 2+ Effect Monsters
(1) If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many cards as possible among both those monster(s) and Spell/Trap Cards on the field, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
FLOD-JP037
Space Insulator
Link 2 DARK Cyberse Link Effect Monster
ATK 1200
Link Arrows: Top-Center, Bottom-Center
Link Materials: 2 monsters
(1) Each monster this card points to loses 800 ATK/DEF.
(2) When a Cyberse Link Monster is Link Summoned to your field while this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone the Summoned monster points to, but this card cannot be used as a Link Material, also banish this card if it leaves the field.
FLOD-JP038 – Ultra Rare
Trickstar Bella Madonna
Link 4 LIGHT Fairy Link Effect Monster
ATK 2800
Link Arrows: Top-Center, Middle-Right, Bottom-Left, Bottom-Center
Link Materials: 2+ “Trickstar” monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this Link Summoned card is not pointing to any monsters, it is unaffected by activated effects from other cards.
(2) If this card is not pointing to any monsters: You can inflict 200 damage to your opponent for each “Trickstar” monster with a different name in your GY.
FLOD-JP039
Trickstar Bloom
Link 1 LIGHT Fairy Link Effect Monster
ATK 100
Link Arrow: Bottom-Center
Link Material: 1 Level 2 or lower “Trickstar” monster
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Link Summoned: You can activate this effect; your opponent draws 1 card.
(2) If a “Trickstar” monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand.
FLOD-JP040 – Rare
Trickstar Devilphinium / Trickstar Delfiendium
Link 3 LIGHT Fairy Link Effect Monster
ATK 2200
Link Arrows: Top-Center, Bottom-Left, Bottom-Right
Link Materials: 2+ “Trickstar” monsters
(1) When this card declares an attack, if this card points to a “Trickstar” monster: You can target any number of your banished “Trickstar” cards, up to the number of Link Monsters your opponent controls; add them to your hand, and if you do, until the end of the turn, this card gains 1000 ATK for each card added.
FLOD-JP041 – Ultra Rare
Gouki The Master Ogre
Link 4 EARTH Warrior Link Effect Monster
ATK 2800
Link Arrows: Top-Center, Bottom-Left, Bottom-Center, Bottom-Right
Link Materials: 2+ “Gouki” monsters
(1) Once per turn (Quick Effect): You can return to the hand any number of your “Gouki” monsters this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn.
(2) This card can attack all monsters your opponent controls once each, but while your opponent controls a face-up monster, this card cannot target monsters for attacks except the face-up monster your opponent controls with the highest ATK (your choice, if tied).
FLOD-JP042
Altergeist Keydurga / Altergeist Kidolga
Link 2 DARK Spellcaster Link Effect Monster
ATK 1000
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 “Altergeist” monsters
(1) When another “Altergeist” monster you control inflicts battle damage to your opponent: You can target 1 monster in your opponent’s GY; Special Summon it your zone this card points to, and if you do, it cannot attack, except during turns where this card declared an attack.
(2) If this card is destroyed by battle: You can target 1 “Altergeist” card in your GY; add it to your hand.
FLOD-JP043 – Rare
Troymare Mermaid
Link 1 WATER Fiend Link Effect Monster
ATK 1000
Link Arrow: Bottom-Center
Link Material: 1 “Troymare” monster other than “Troymare Mermaid”
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is Link Summoned: You can discard 1 card; Special Summon 1 “Troymare” monster from your Deck, then, if this effect was activated while this card was co-linked, you can draw 1 card.
(2) Each monster on the field that is not co-linked loses 1000 ATK/DEF.
FLOD-JP044 – Super Rare
Troymare Goblin
Link 2 WIND Fiend Link Effect Monster
ATK 1300
Link Arrows: Middle-Left, Middle-Right
Link Materials: 2 monsters with different names
(1) If this card is Link Summoned: You can discard 1 card; during your Main Phase this turn, you can Normal Summon 1 monster to a zone this card points to, in addition to your Normal Summon/Set, also, if this effect was activated while this card was co-linked, you can draw 1 card. (You can only gain this effect once per turn.)
(2) Co-linked monsters you control cannot be targeted by card effects.
FLOD-JP045 – Rare
Troymare Cerberus
Link 2 EARTH Fiend Link Effect Monster
ATK 1600
Link Arrows: Top-Center, Middle-Left
Link Markers: 2 monsters with different names
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent’s Main Monster Zone; destroy that monster, then, if this effect was activated while this card was co-linked, you can draw 1 card.
(2) Co-linked monsters you control cannot be destroyed by card effects.
FLOD-JP046 – Rare
Troymare Phoenix
Link 2 FIRE Fiend Link Effect Monster
ATK 1900
Link Arrows: Top-Center, Middle-Right
Link Materials: 2 monsters with different names.
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap Card your opponent controls; destroy it, then, if this effect was activated while this card was co-linked, you can draw 1 card.
(2) Co-linked monsters you control cannot be destroyed by battle.
FLOD-JP047 – Super Rare
Troymare Unicorn
Link 3 DARK Fiend Link Effect Monster
ATK 2200
Link Arrows: Middle-Left, Middle-Right, Bottom-Center
Link Materials: 2+ monsters with different names
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this effect was activated while this card was co-linked, you can draw 1 card.
(2) While any number of “Troymare” monsters with different names are co-linked, draw that number of cards instead of 1 for your normal draw during your Draw Phase.
FLOD-JP048 – Ultra Rare
Troymare Gryphon
Link 4 LIGHT Fiend Link Effect Monster
ATK 2500
Link Arrows: Top-Center, Middle-Left, Middle-Right, Bottom-Center
Link Materials: 2+ monsters with different names
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap Card in your GY; Set it, but it cannot be activated during this turn, then, if this effect was activated while this card was co-linked, you can draw 1 card.
(2) Special Summoned monsters on the field that are not linked cannot activate their effects.
FLOD-JP049 – Rare
Zenmai Hoshuu Zenmaicon / Wind-Up Zenmaicro
Link 2 LIGHT Machine Link Effect Monster
ATK 1800
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 “Wind-Up” monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Link Summoned: You can add 1 “Wind-Up” card from your Deck to your hand.
(2) You can banish 1 face-up “Wind-Up” monster you control, face-down; Special Summon 1 monster with the same name from your Deck.
(3) If this card is destroyed and sent to the GY: You can target 1 “Wind-Up” Xyz Monster you control; attach this card to that monster as Xyz Material.
FLOD-JP050 – Rare
Vampire Sucker
Level 2 DARK Zombie Link Effect Monster
ATK 1600
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 Zombie monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can target 1 monster in your opponent’s GY; Special Summon it to your opponent’s field in Defense Position, as a Zombie monster.
(2) If a Zombie monster(s) is Special Summoned from either player’s GY(s): Draw 1 card.
(3) If you would Tribute a monster(s) for a Tribute Summon, you can Tribute any Zombie monster(s) your opponent controls as if you controlled it.
FLOD-JP051 – Rare
Shouboushi Hidarumar / Fire-Fighting Monk Hidharmar
Link 2 FIRE Beast-Warrior Link Effect Monster
ATK 1500
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 Beast, Beast-Warrior, and/or Winged Beast monsters
(1) Gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field.
(2) Once per turn: You can target 1 Spell/Trap Card on each side of the field; destroy them.
(3) When this card destroys an opponent’s monster by battle: You can target 1 Beast, Beast-Warrior, or Winged Beast monster that is either in your GY or among your banished cards; add it to your hand.
FLOD-JP052 – Rare
Greatfly
Link 2 WIND Insect Link Effect Monster
ATK 1400
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 WIND monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF.
(2) If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand.
FLOD-JP053
Cybersal Cyclone
Quick-Play Spell Card
(1) Target 1 Link Monster your opponent controls; banish 1 monster with that monster’s Link Rating from your GY, and if you do, destroy the targeted monster, then, if that banished monster’s original Type is Cyberse, you can destroy 1 face-up card in your opponent’s Spell & Trap Zone.
FLOD-JP054 – Rare
Trickstar Light Arena
Field Spell Card
You can use the (1)st effect with this card’s name only once per turn.
(1) If you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as material for that Summon; Special Summon it in Defense Position, but it has its effects negated.
(2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is on the field, that Set card cannot be activated until the End Phase, and your opponent must either activate it during the End Phase or return it to the hand.
FLOD-JP055 – Rare
Trickstar Bouquet
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Trickstar” monster you control and 1 face-up monster on the field; return the first target to the hand, and if you do, the second target gains ATK equal to the returned monster’s original ATK, until the end of this turn.
FLOD-JP056
Gouki Face Turn
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Gouki” card you control and 1 “Gouki” monster in your GY; destroy the first target, and if you do, Special Summon the targeted monster in the GY.
FLOD-JP057
Sei’ibutsu ga Michibiku Hate / Destination of the World Legacy
Continuous Spell Card
(1) You can only control 1 face-up “Destination of the World Legacy”.
(2) Once per turn, if a face-up Link Monster is destroyed by battle, or leaves the field because of an opponent’s card effect while its owner controls it: You can Special Summon 1 “World Legacy” monster from your hand or Deck in Defense Position.
FLOD-JP058 – Rare
Sei’ibutsu wo Tsugumono / Inherit the World Legacy
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to.
FLOD-JP059
Sei’ibutsu e Izanau Akumu / Nightmare Luring Towards the World Legacy
Field Spell Card
(1) You take no battle damage from battles involving co-linked monsters you control.
(2) Once per turn: You can activate 1 of these effects;
– Move 1 “Troymare” monster you control to one of your unoccupied Main Monster Zones.
– Switch the locations of 2 “Troymare” monsters in your Main Monster Zones.
FLOD-JP060 – Rare
Reishin no Seiten / Temple of the Elemental Lords
Field Spell Card
(1) Monsters you control gain 200 ATK/DEF for each different Attribute among the monsters in your GY.
(2) Once per turn: You can add 1 “Element Saber” monster from your Deck to your hand, then apply this effect. Once applied, you will skip the Battle Phase of your next turn (even if this card leaves the field).
(3) Once per turn, if a card(s) would be sent from the hand to the GY to activate the effect of an “Element Saber” monster in your hand or on your field, “Element Saber” monster(s) can be sent from the Deck instead.
FLOD-JP061
Sairin no Teioh / Second Coming of the Monarchs
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by targeting 1 monster in your GY with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; Special Summon it in Defense Position, but it has its effects negated, and if you Summon it, equip this card to it. When this card leaves the field, destroy that monster.
(2) The equipped monster can be treated as 2 Tributes for a Tribute Summon.
FLOD-JP062
Sekka no Hikari / Light of Sekka
Normal Spell Card
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If there are no Spell/Trap Cards in your GY: Draw 2 cards, also, for the rest of this Duel after this card resolves, you cannot activate Spells, Traps, or Spell/Trap effects, except the effects of “Light of Sekka”.
(2) You can banish this card from your GY; reveal 1 monster in your hand, and if you do, shuffle it into the Deck, then draw 1 card.
FLOD-JP063 – Super Rare
Bound Link
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Link Monster on your field or in your GY; return it to the Extra Deck, and if you do, draw a number of cards equal to its Link Rating, then return cards from your hand equal to the number you drew to the bottom of your Deck in any order.
FLOD-JP064
Niramiai / Glaring Contest
Continuous Spell Card
(1) When you Special Summon a monster to the Extra Monster Zone: You can target 1 monster in your opponent’s Main Monster Zone; move that opponent’s monster to your opponent’s Main Monster Zone in the same column as that monster in your Extra Monster Zone.
(2) When your opponent Special Summons a monster to the Extra Monster Zone: You can target 1 monster in your Main Monster Zone; move that monster you control to your Main Monster Zone in the same column as that monster in your opponent’s Extra Monster Zone.
FLOD-JP065
Haka’ana no Shimeisha / The Grave Designator
Quick-Play Spell Card
(1) Target 1 monster in your opponent’s GY; banish that monster, and if you do, both the banished monster and monsters with the banished monster’s original name have their effects negated until the end of the next turn.
FLOD-JP066 – Normal Rare
Shusha Sousei / Sponsored Reborn
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 3 monsters in your GY; your opponent chooses 1 of them for you to Special Summon to your field, and if you Summon it, banish the others.
FLOD-JP067
Limit Code
Normal Trap Card
You can only activate 1 card with this card’s name per Duel.
(1) Activate this card only if a Cyberse Link Monster(s) is in your GY: Place 1 counter on this card for each, and if you do, Special Summon 1 “Code Talker” monster from your Extra Deck, and if you do that, equip this card to it. When this card leaves the field, destroy that monster.
(2) Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it.
FLOD-JP068
Red Reboot
Counter Trap Card
You can also activate this card from your hand by paying half your LP.
(1) When your opponent activates a Trap Card: For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards, also negate that activation, and if you do, Set that card instead of sending it to the GY, then your opponent can Set 1 Trap Card directly from their Deck.
FLOD-JP069
Gergonne no Shuuen / Gergonne’s End
Normal Trap Card
(1) Activate this card by targeting 1 “Tindangle” Link Monster you control; equip this card to that target. It cannot be destroyed by battle or card effect, and cannot be targeted by an opponent’s card effect.
(2) Once per turn, if all of the equipped monster’s Link Arrows point to monsters: You can destroy as many cards as possible among this card and those monsters, and if you destroy all of them, inflict damage to your opponent equal to the ATK of the monster this card was equipped to.
FLOD-JP070
Altergeist Emulelf
Continuous Trap Card
(1) Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap Card.)
(2) Other “Altergeist” Trap Cards you control cannot be targeted by, or destroyed by, card effects.
FLOD-JP071
Sei’ibutsu kara no Mezame / Breaking Away from the World Legacy
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as Materials.
FLOD-JP072
Sei’ibutsu e no Teikou / Resisting the World Legacy
Normal Trap Card
(1) Target any number of Spell/Trap Cards on the field, up to the number of co-linked monsters on the field; destroy them.
FLOD-JP073 – Rare
Sei’ibutsu ni Hibiku Zankyou / Echo Resounding the World Legacy
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When an opponent’s Spell/Trap Card, or monster effect, is activated while you control a monster that is co-linked: Negate that activation, and if you do, destroy it.
FLOD-JP074
Elemental Training
Continuous Trap Card
(1) “Temple of the Elemental Lords” you control cannot be destroyed by card effects or targeted by your opponent’s card effects.
(2) Once per turn: You can Tribute 1 monster; Special Summon 1 “Element Saber” monster from your Deck with a different original Attribute from the Tributed monster.
(3) You can send this face-up card from your Spell & Trap Zone to the GY; discard your entire hand, then add to your hand a number of “Elemental Lord” monsters from your GY equal to the number you discarded.
FLOD-JP075 – Rare
Shinzoku no Datenshi / Darklord Dedication
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Send 1 “Darklord” monster from your hand or face-up from your field to the GY; Choose 1 Effect Monster on the field, and if you do, it has its effects negated, also gain LP equal to its ATK.
FLOD-JP076 – Super Rare
Denmou no Otoshiana / Network Trap Hole
Normal Trap Hole
(1) When your opponent Special Summons a monster(s) from the Deck and/or GY: Banish that monster(s), face-down.
FLOD-JP077 – Super Rare
Mugen Houyou / Finite Infinity
Normal Trap Card
If you control no cards, you can activate this card from your hand.
(1) Target 1 face-up monster your opponent controls; it has its effects negated for the rest of the turn, and if it does and this card was activated while Set, other Spell/Trap Cards have their effects in this card’s current column negated for the rest of this turn.
FLOD-JP078
Mujou no Hataki Otoshi / Ruthless Drop Off
Counter Trap Card
(1) When a face-up card(s) on the field and/or in the GY(s) is added to your opponent’s hand by a card effect: Look at your opponent’s hand, and if you do, banish both the added card(s) and all other cards with its name(s) from your opponent’s hand.
FLOD-JP079
Mamemaki / Bean Scattering
Normal Trap Card
(1) Target 1 face-up monster your opponent controls that has a Level; discard a number of cards equal to its Level, and if you do, draw the number of cards discarded, then return the targeted monster to the hand.
FLOD-JP080 – Normal Rare
Yabuhebi / Stirring Up a Serpent’s Nest
Normal Trap Card
(1) If this Set card is either sent to the GY by, or banished by, an opponent’s card effect while its owner controls it: You can Special Summon 1 monster from your Deck or Extra Deck.