OCG: Flames of Destruction VJump News

VJump night continues with the next yugioh main series booster pack!  Flames of Destruction features cards used by Revolver, Blue Angel, Elemental Lords, and more!  Ready for a new Elemental Lord?

Our Flames of Destruction preview begins with cards used by Revolver

FLOD-JP036 Topologic Torusbaena / Topologic Trisbaena
Link 3 DARK Cyberse Link Effect Monster
ATK 2500
Links: Top, Bottom Left, Bottom Right
Materials: 2+ Effect monsters
(1) If a monster is Special Summoned to a zone this card points to: Banish that monster and as many Spell/Trap Cards on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.

FLOD-JP011 Defradragon / Defrag Dragon
Level 3 DARK Dragon Effect Monster
ATK 1000
DEF 600
You can only Special Summon a card with this card’s name with the way written in its (1) effect once per turn.
You can only use this card name’s (2) effect once per turn.
(1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY.
(2) If this card is in your GY: You can banish 3 monsters with the same name, except this card, from your GY; Special Summon this card from the GY.

FLOD-JP012 Background Dragon
Level 5 DARK Dragon Effect Monster
ATK 1600
DEF 1800
You can only use this card name’s effect once per turn.
(1) If this card is in your GY and you control no cards: You can Special Summon in Defense Position both this card and 1 Level 4 or lower Dragon monster from your hand, and if you do, banish this card if it leaves the field.

FLOD-JP068 Red Reboot
Counter Trap Card
You can activate this card from your hand by paying half your LP.
(1) When your opponent activates a Trap Card: Your opponent cannot activate Trap Cards for the rest of this turn, also negate that activation, and if you do, Set it on the field. Then, your opponent can take 1 Trap Card from their Deck and Set it to their Spell & Trap Zone.

Next, Blue Angel’s cards take the stage … or rather, Arena!

FLOD-JP039 Trickstar Bloom
Link 1 LIGHT Fairy Link Effect Monster
ATK 100
Links: Bottom
Material: 1 Level 2 or lower “Trickstar” monster
You can only use this card name’s (2) effect once per turn.
(1) If this card is Link Summoned: You can activate this effect; your opponent draws 1 card.
(2) If a “Trickstar” monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card they have in their hand.

FLOD-JP054 Trickstar Light Arena
Field Spell Card
You can only use this card name’s (1) effect once per turn.
(1) If you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as a material for that Summon; Special Summon it in Defense Position, but its effects are negated.
(2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to their hand.

FLOD-JP008 Trickstar Shakunaju / Trickstar Shakunage (pronounce it like the “age” in “corsage”)
Light Fairy / Effect
LV4 1400/1900
You can only use this card name’s (1) effect once per turn.
(1) You can discard 1 “Trickstar” card, then target 1 “Trickstar” Link Monster in your GY; Special Summon it.
(2) Each time a card(s) is banished from your opponent’s GY, inflict 200 damage to them for each.

TL note: This card’s name is based on the Japanese name for the rhododendron, “shakunage” (sha-ku-na-ge), but pronounced as if the word was being read in English (or French?), so “sha-ku-nahj”.

Now for something original, a new Elemental Lord rises! With it, the Elementsaber theme!

FLOD-JP026 Koureishin Phosorage / Phosorage the Elemental Lord
Level 8 LIGHT Fairy Special Summon Effect Monster
ATK 2800
DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. You can only use this card name’s (1) effect once per turn.
(1) When this card is Special Summoned: You can destroy all monsters your opponent controls.
(2) If this face-up card leaves the field, skip the Battle Phase of your next turn.

(TL note: This card’s name appears to be a combination of the Greek prefix “phos”, meaning “light”, and the French “orage”, meaning “thunderstorm”.)

FLOD-JP025 Elementsaber Willard
Light Warrior / Effect
LV6 2400/2100
You can only use this card name’s (1) effect once per turn.
(1) You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand.
(2) While this card is in the Monster zone, apply the following to “Elementsaber” and “Elemental Lord” monsters you control according to the original Attribute(s) of the “Elementsaber” monsters sent to the GY to activate this card’s (1) effect.
• EARTH/WIND: They cannot be destroyed by battle.
• WATER/FIRE: They cannot be destroyed by card effects.
• LIGHT/DARK: They cannot be targeted by an opponent’s card effect.

FLOD-JP020 Elementsaber Makani
Level 2 WIND Warrior Effect Monster
ATK 1300
DEF 1200
(1) Once per turn: You can send 1 “Elementsaber” monster from your hand to the GY; add 1 “Elementsaber” or “Elemental Lord” monster from your Deck to the your hand, except “Elementsaber Makani”.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.

FLOD-JP022 Elementsaber Malo’o
Level 3 FIRE Warrior Effect Monster
ATK 1700
DEF 200
(1) Once per turn: You can send 1 “Elementsaber” monster from your hand to the GY; send 1 “Elementsaber” or “Elemental Lord” monster from your Deck to the GY, except “Elementsaber Malo’o”.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.

FLOD-JP023 Elementsaber Lapa Uila
Level 4 LIGHT Warrior Effect Monster
ATK 400
DEF 2100
(1) Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 “Elementsaber” monster from your hand to the GY; negate that activation, and if you do, destroy it.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.

FLOD-JP074 Elemental Training
Continuous Trap Card
(1) While this card is in the Spell & Trap Zone, “Temple of the Elemental Lords” you control cannot be destroyed by card effects, and cannot be targeted by your opponent’s card effects.
(2) Once per turn: You can Tribute 1 monster; Special Summon from your Deck 1 “Elementsaber” monster with a different original Attribute than the Tributed monster.
(3) You can send this face-up card in the Spell & Trap Zone to the GY; discard your hand, then, add “Elemental Lord” monsters from your GY to your hand, equal to the number of cards you discarded.

FLOD-JP060 Reishin no Seiden / Temple of the Elemental Lords
Spell Field
(1) Monsters you control gain 200 ATK and DEF for every different Attribute amongst monsters in your GY.
(2) Once per turn: You can add 1 “Elementsaber” monster from your Deck to your hand, then, skip the Battle Phase of your next turn.
(3) Once per turn, if an “Elementsaber” monster you control or have in your hand would activate its effect by sending a card(s) from your hand to the GY, you can send an “Elementsaber” monster(s) from your Deck to the GY instead.

We wrap up FLOD with some miscellany!

FLOD-JP061 Sairin no Teioh / The Monarchs Re-Advent
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by targeting 1 monster in your GY with 2400 ATK and 1000 DEF OR 2800 ATK and 1000 DEF; Special Summon it in Defense Position, and if you do, equip this card to it, but that monster’s effects are negated.
(2) The equipped monster can be treated as 2 Tributes for a Tribute Summon.

FLOD-JP032 Tekkiryuu Tiamaton / Tiamaton the Steel Battalion Dragon
Level 4 DARK Dragon Special Summon Effect Monster
ATK 2000
DEF 0
Cannot be Normal Summoned/Set.
Must be Special Summoned by this card’s (1) effect.
You can only use this card name’s (1) effect once per turn.
(1) If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand.
(2) If this card is Special Summoned: Destroy all other cards in this card’s column.
(3) While this card is in the Monster Zones, unused zones in this card’s column cannot be used.

Source

Yu-Gi-Oh! Flames of Destruction

-Releases January 13th of 2018
-Contains cards from the Yu-Gi-Oh! VRAINS anime as well as cards to power up Link Summoning

Joenen

Number 17 of the YGOrg. I'll write articles on various themes that catch my interest and help out in the newsroom as necessary. I always try to post the best builds I can, or at least ones that I enjoy a lot. That being said, I'm an amateur writer and duelist, so I'm always open to constructive criticism. Please do share your thoughts in the comments, and be sure to check all article urls and tags!