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    News Reprints Set Spoilers

    Fists of the Gadgets Card List + Translated Effects

    NessBy NessAugust 8, 2019No Comments

    Directly translated from your favorite non-English language.

    The full spoiler for Fists of the Gadgets has been posted at the official database. There’s just a small catch: So far, it’s only available in French, German, Italian, Spanish and Portuguese. The English names and effects should be coming up soon. In the meantime, here’s a translation taken from the Spanish one. Note that some stylish naming choices were probably lost in translation from the English names.

    New cards for Gadgets:
    Cabo de Encendido – Dínamo de Mando (aprox. Boot-Up Corportal – Command Dynamo)
    EARTH/Machine
    Level 4
    0/2000
    You can target up to 2 Machine “Gadget” monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of “Cabo de Encendido – Dínamo de Mando” once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.

    Almirante de Encendido – Dínamo Destructora (aprox. Boot-Up Admiral – Dynamo Destroyer)
    EARTH/Machine
    Level 8
    2500/2500
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 “Gadget” Monster Cards in your hand or face-up on your field to the GY. Cannot be destroyed by battle or card effects while you control a “Gadget” monster or a “Gadget” Monster Card equipped to a monster. Once per turn: you can target 1 other card on the field; destroy it.

    Orden de Encendido – Carga de Mecanismo (aprox. Boot-Up Command – Gear Load)
    Continuous Spell Card
    When this card is activated: you can target any number of “Gadget” Monster cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 “Almirante de Encendido – Dínamo Destructora” from your Deck to your hand. You can only use this effect of “Orden de Encendido – Carga de Mecanismo” once per turn. You can only activate 1 “Orden de Encendido – Carga de Mecanismo” per turn.

    Orden de Encendido – Fuerza de Mecanismo (aprox. Boot-Up Command – Gear Strength)
    Normal Trap Card
    When either player’s monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): destroy Attack Position monsters your opponent controls up to the number of Machine monsters you control.

    Centro de Poder la Batería Móvil (aprox. Powerhold the Moving Battery)
    Continuous Trap Card
    Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Machine “Gadget” Level 4 monster in your hand or Deck to this card. (This card is also still a Trap). If Special Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to this card by this effect.

    Reprints:
    Green Gadget
    Red Gadget
    Yellow Gadget
    Gold Gadget
    Silver Gadget

    New cards for Fire Fists:
    Hermandad del Puño de Fuego – Carnero (aprox. Brotherhood of the Fire Fist – Ram)
    FIRE/Beast Warrior
    Level 3
    800/200
    When this card is Normal Summoned: You can discard 1 card, then target 1 “Fire Formation” Spell/Trap you control; Set 1 “Fire Formation” Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a “Fire Fist” monster: you can Set 1 “Fire Formation” with a name different to the cards in your GY, directly from your Deck. You can only use each effect of “Hermandad del Puño de Fuego – Carnero” once per turn.

    Hermandad del Puño de Fuego – Elefante (aprox. Brotherhood of the Fire Fist – Elephant)
    FIRE/Beast-Warrior
    Level 4
    1000/1800
    If this card is Normal or Special Summoned: You can send 1 face-up “Fire Formation” Spell/Trap you control to the GY; Special summon 1 “Fire Fist” monster from your hand, except “Hermandad del Puño de Fuego – Elefante”. You can target 1 “Fire Formation” Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher “Fire Fist” monster from your Deck to your hand. You can only use each effect of “Hermandad del Puño de Fuego – Elefante” once per turn.

    Hermandad del Puño de Fuego – Panda (aprox. Brotherhood of the Fire Fist – Panda)
    FIRE/Beast-Warrior
    Level 5
    2100/400
    If you activate a “Fire Formation” Spell/Trap (except during the Damage Step): you can Special Summon this card from your hand, then you can Special Summon 1 “Fire Fist” monster from your GY, except “Hermandad del Puño de Fuego – Panda”, also you cannot Special Summon monsters for the rest of this turn, except “Fire Fist” monsters. If a Fire Fist monster(s) you control would be destroyed by an opponent’s card effect, you can send 1 “Fire Formation” Spell/Trap you control to the GY instead. You can only use each effect of “Hermandad del Puño de Fuego – Panda” once per turn.

    Hermandad del Puño de Fuego – Eland (aprox. Brotherhood of the Fire Fist – Eland)
    FIRE/Beast-Warrior
    Level 6
    Ritual/Effect
    2400/2000
    You can Ritual Summon this card with “Formación de Fuego – Domei”. You can discard 1 monster; Set 1 “Fire Formation” Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): you can send 1 face-up “Fire Fist” or “Fire Formation” card you control to the GY, except “Hermandad del Puño de Fuego – Eland”; negate that effect. You can only use each effect of “Hermandad del Puño de Fuego – Eland” once per turn.

    Hermandad del Puño de Fuego – Cisne (aprox. Brotherhood of the Fire Fist – Swan)
    FIRE/Beast Warrior
    Level 8
    Fusion/effect
    2600/2200
    2 Beast-Warrior monsters
    If this card is Special Summoned: You can inflict 200 damage to your opponent for each “Fire Formation” Spell/Trap you control. During the Battle Phase (Quick Effect): you can send 1 face-up “Fire Formation” Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of “Hermandad del Puño de Fuego – Cisne” once per turn.

    Brotherhood of the Fire Fist – Eagle (OCG import)

    Brotherhood of the Fire Fist – Peacock
    FIRE/Beast Warrior
    Link/Effect
    1000/LINK 2
    L B
    2 “Fire Fist” monsters
    While this card points to a “Fire Fist” monster, monsters your opponent controls cannot target this card for an attack. When this card declares an attack, you can send 1 face-up “Fire Formation” Spell/Trap you control to the GY, then target 1 monster your opponent controls; Place that opponent’s monster in a zone this card points to and take control of it until the End Phase, but it cannot declare attacks this turn. You can only use this effect of “Brotherhood of the Fire Fist – Peacock” once per turn.

    Fortaleza de Fuego en la Cima Liang (aprox. Fire Fortress on the Liang Peak)
    Field Spell Card
    (This card is always treated as a “Fire Formation” card).
    Each time a “Fire Fist” monster(s) is Normal or Special Summoned, place 1 Fire Fist counter on this card. Once per turn, you can remove Fire Fist counters on your field to activate 1 of these effects;
    •2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
    •6: Add 1 Beast-Warrior monster from your Deck to your hand.
    •10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions.

    Formación de Fuego – Domei (aprox. Fire Formation – Domei)
    Continuous Spell Card
    When this card is activated: you can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, Tributing monsters on your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent to the GY from the Spell & Trap Zone: you can target 1 “Fire Fist” monster in your GY; Special Sumon it. You can only activate this effect of “Formación de Fuego – Domei” once per turn. You can only activate 1 “Formación de Fuego – Domei” per turn.

    Formación de Fuego – Ingen (aprox. Fire Formation – Ingen)
    Continuous Spell Card
    When this card is activated: you can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters on your hand or field as material. If this face-up card is sent to the GY from the Spell & Trap Zone: you can target 1 “Fire Fist” monster in your GY; add it to your hand. You can only use this effect of “Formación de Fuego – Ingen” once per turn. You can only activate 1 “Formación de Fuego – Ingen” per turn.

    Formación de Fuego Definitiva – Sinto (aprox. Ultimate Fire Formation – Sinto)
    Counter Trap Card
    When a Spell/Trap Card is activated while you control a “Fire Fist” monster and a “Fire Formation” Spell/Trap Card: negate that activated, and if you do, destroy it. You can only activate 1 “Formación de Fuego Definitiva – Sinto” per turn.

    Fire Fist reprints:
    Brotherhood of the Fire Fist – Gorila
    Brotherhood of the Fire Fist – Bear
    Brotherhood of the Fire Fist – Spirit
    Brotherhood of the Fire Fist – Rooster
    Brotherhood of the Fire Fist – Cardenal
    Brotherhood of the Fire Fist – Tiger King
    Fire Formation – Tenki
    Fire Formation – Tensu
    Fire Formation – Yoko

    OCG Imports:
    Archfiend’s Awakening
    Archfiend’s Call
    Archfiend’s Ascent
    Archfiend’s Manifestation
    Latency
    Swap Cleric
    Defcon Bird
    Prohibit Snake
    Code Radiator
    Spool Code
    Cynet Optimization
    Cynet Conflict
    Code Talker
    Shootingcode Talker
    Elphase
    Talkback Lancer
    Rasterliger

    Other reprints:
    Subterror Fiendess
    The Hidden City
    Subterror Final Battle
    Scrap Recycler
    Majesty Maiden, the True Dracocaster
    Ignis Heat, the True Dracowarrior
    Dinomight Knight, the True Dracofighter
    Amorphage Lechery
    Amorphage Sloth
    Amorphage Goliath
    Chronograph Sorcerer
    Mythical Beast Master Cerberus
    Starving Venom Fusion Dragon

    Amorphage Code Talker Cyberse FIGA fire fist Fists of the Gadgets gadget subterror True Draco
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    Ness

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