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    News Set Spoilers

    Completed Translations of Deck Build Pack: Mystic Fighters

    Pharaoh AtemBy Pharaoh AtemAugust 7, 2019No Comments

    The Organization presents its completed translations of Mystic Fighters.

    DBMF-JP001 – Super Rare
    Zanki Sigma / Mathmech Sigma
    Level 4 LIGHT Cyberse Tuner Effect Monster
    1000/1500
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If this card is in your hand or GY, and you control no monsters in the Extra Monster Zones: You can activate this effect; you cannot Special Summon monsters from your Extra Deck for the rest of the turn, except Cyberse monsters, also Special Summon this card, but banish it when it leaves the field.
    (2) If this card you control is used as Synchro Material for a “Mathmech” monster, you can treat it as a non-Tuner.

    DBMF-JP002
    Zanki Nabla / Mathmech Nabla
    Level 4 DARK Cyberse Tuner Effect Monster
    1000/1500
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can Tribute 1 Cyberse monster; Special Summon 1 “Mathmech” monster from your Deck.
    (2) If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn.

    DBMF-JP003
    Zanki Addion / Mathmech Addion
    Level 4 FIRE Cyberse Effect Monster
    1000/1000
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) You can target 1 face-up monster on the field; you cannot Special Summon monsters from your Extra Deck for the rest of the turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of the turn.

    DBMF-JP004
    Zanki Subtra / Mathmech Subtra
    Level 4 FIRE Cyberse Effect Monster
    1000/1000
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) You can target 1 face-up monster on the field; you cannot Special Summon monsters from your Extra Deck for the rest of the turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of the turn.

    DBMF-JP005
    Zanki Multiplier / Mathmech Multiplier
    Level 4 EARTH Cyberse Effect Monster
    500/2000
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can target 1 Level 4 Cyberse monster you control; it becomes Level 8 until the end of the turn.
    (2) If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; double its ATK until the end of the turn.

    DBMF-JP006
    Zanki Division / Mathmech Division
    Level 4 EARTH Cyberse Effect Monster
    1500/1000
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY.
    (2) If this card is sent to the GY: You can target 1 face-up monster; halve its ATK until the end of the turn.

    DBMF-JP007 – Super Rare
    Enzanki Magma / Mathmech Processor Magma
    Level 8 FIRE Cyberse Synchro Tuner Effect Monster
    2500/0
    Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them.
    (2) If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can add 1 “Mathmech” Spell/Trap from your Deck to your hand.

    DBMF-JP008 – Ultra Rare, Secret Rare
    Enzanki Final Sigma / Mathmech Processor Final Sigma
    Level 12 FIRE Cyberse Synchro Effect Monster
    3000/0
    Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) Unaffected by card effects while in the Extra Monster Zone, except “Mathmech” card effects.
    (2) If this card in the Extra Monster Zone battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled.
    (3) If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can add 1 “Mathmech” card from your Deck to your hand.

    DBMF-JP009
    Kaizanki Laplacian / Mathmech Editor Laplacian
    Rank 4 EARTH Cyberse Xyz Effect Monster
    2000/0
    Xyz Materials: 3 Level 4 monsters
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If this card is Xyz Summoned: You can detach up to 3 materials from this card, then activate that number of these effects, in sequence (max. once each);
    – Send 1 random card from your opponent’s hand to the GY.
    – Send 1 monster your opponent controls to the GY.
    – Send 1 Spell/Trap your opponent controls to the GY.
    (2) If a “Mathmech’” card you control would be destroyed by a card effect, you can detach 1 material from this card instead.

    DBMF-JP010
    Zanki Houteishiki / Mathmech Formula
    Normal Spell
    You can activate a card with this card’s name only once per turn.
    (1) Target 1 “Mathmech” monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of the turn.

    DBMF-JP011
    Zankitou Nayuta / Mathmech Divider Nayuta
    Equip Spell
    Equip only to a Cyberse monster.
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If the equipped monster battles an opponent’s monster, during damage calculation: You can send 1 “Mathmech” monster from your Deck to the GY; the equipped monster gains ATK equal to that sent monster’s ATK until the end of the turn.
    (2) If this card is sent from the Spell & Trap Zone to the GY: You can target 1 “Mathmech” card in your GY, except “Mathmech Caliber Nayuta”; add it to your hand.

    DBMF-JP012
    Zanki Choukaijou / Mathmech Superfactorial
    Normal Trap
    You can activate a card with this card’s name only once per turn.
    (1) Target up to 3 “Mathmech” monsters with different names in your GY, then activate 1 of these effects;
    – Special Summon them (but their effects are negated), and if you do, immediately after this effect resolves, Synchro Summon 1 “Mathmech” Synchro Monster using only those monsters as material. These materials are placed on the bottom of the Deck instead of being sent to the GY.
    – Special Summon them (but their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 “Mathmech’ Xyz Monster using only those monsters as material.

    DBMF-JP013
    Zanki Kinouhou / Mathmech Induction
    Continuous Trap
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Cyberse monsters you control gain 500 ATK.
    (2) If you control a “Mathmech” monster: You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy it.

    DBMF-JP014 – Super Rare
    Dragonmaid Nasary
    Level 2 EARTH Dragon Effect Monster
    500/1600
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “Dragonmaid” monster in your GY, except “Dragonmaid Nasary”; Special Summon it in Defense Position.
    (2) At the start of the Battle Phase: You can return this card to the hand; Special Summon 1 Level 7 “Dragonmaid” monster from your hand or GY.

    DBMF-JP015 – Super Rare
    Dragonmaid Erde
    Level 7 EARTH Dragon Effect Monster
    2600/1600
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower “Dragonmaid” monster from your hand.
    (2) Cannot be destroyed by card effects while you control a Fusion Monster.
    (3) At the end of the Battle Phase: You can return this card to the hand; Special Summon 1 Level 2 “Dragonmaid” monster from your hand.

    DBMF-JP016
    Dragonmaid Laudry
    Level 2 WATER Dragon Effect Monster
    500/1600
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY.
    (2) At the start of the Battle Phase: You can return this card to the hand; Special Summon 1 Level 7 “Dragonmaid” monster from your hand or GY.

    DBMF-JP017
    Dragonmaid Fluss
    Level 7 WATER Dragon Effect Monster
    2600/1600
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) You can discard this card, then target 1 monster in the GY; shuffle it into the Deck.
    (2) Cannot be destroyed by card effects while you control a Fusion Monster.
    (3) At the end of the Battle Phase: You can return this card to the hand; Special Summon 1 Level 2 “Dragonmaid” monster from your hand.

    DBMF-JP018 – Super Rare
    Dragonmaid Tillroo
    Level 3 FIRE Dragon Effect Monster
    500/1700
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can add 1 “Dragonmaid” monster from your Deck to your hand, except “Dragonmaid Tillroo”, then send 1 “Dragonmaid” monster from your hand to the GY.
    (2) At the start of the Battle Phase: You can return this card to the hand; Special Summon 1 Level 8 “Dragonmaid” monster from your hand or GY.

    DBMF-JP019
    Dragonmaid Flamme
    Level 8 FIRE Dragon Effect Monster
    2700/1700
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) (Quick Effect): You can discard this card, then target 1 “Dragonmaid” monster you control; it gains 2000 ATK until the end of the turn.
    (2) Cannot be destroyed by card effects while you control a Fusion Monster.
    (3) At the end of the Battle Phase: You can return this card to the hand; Special Summon 1 Level 3 “Dragonmaid” monster from your hand.

    DBMF-JP020
    Dragonmaid Parla
    Level 3 WIND Dragon Effect Monster
    500/1700
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can send 1 “Dragonmaid” card from your Deck to the GY, except “Dragonmaid Parla”.
    (2) At the start of the Battle Phase: You can return this card to the hand; Special Summon 1 Level 8 “Dragonmaid” monster from your hand or GY.

    DBMF-JP021 – Super Rare
    Dragonmaid Luft
    Level 8 WIND Dragon Effect Monster
    2700/1700
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) You can discard this card, then target 1 face-up monster on the field; for the rest of this turn, that target cannot activate its effects on the field.
    (2) Cannot be destroyed by card effects while you control a Fusion Monster.
    (3) At the end of the Battle Phase: You can return this card to the hand; Special Summon 1 Level 3 “Dragonmaid” monster from your hand.

    DBMF-JP022 – Ultra Rare, Secret Rare
    Dragonmaid Hauskee
    Level 9 LIGHT Dragon Fusion Effect Monster
    3000/2000
    Fusion Materials: 1 “Dragonmaid” monster + 1 Dragon monster
    (1) Once per turn, during the Standby Phase: You can target 1 other “Dragonmaid” monster you control; Special Summon 1 “Dragonmaid” monster that is 1 Level higher or lower than that monster from your hand or GY in Defense Position.
    (2) When another face-up Dragon monster(s) you control is returned to your hand: You can target 1 monster your opponent controls; destroy it.

    DBMF-JP023 – Super Rare
    Dragonmaid no Okokorozukushi / Dragonmaids’ Hospitality
    Normal Spell
    You can activate a card with this card’s name only once per turn.
    (1) Special Summon 1 “Dragonmaid” monster from your hand or GY in Defense Position, then you can send 1 “Dragonmaid” monster with the same Attribute, but a different Level, from your Deck to the GY.

    DBMF-JP024
    Dragonmaid no Odemukae / Dragonmaids’ Reception
    Continuous Spell
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Monsters you control gain 100 ATK/DEF for each “Dragonmaid” monster you control.
    (2) If you control 2 or more “Dragonmaid” monsters: You can target 1 “Dragonmaid” card in your GY, except “Dragonmaids’ Reception”; add it to your hand.
    (3) If this card is sent to the GY: For the rest of this turn, “Dragonmaid” monsters you control cannot be targeted by an opponent’s card effects.

    DBMF-JP025
    Dragonmaid no Omeshikae / Dragonmaids’ Uniform-Change
    Normal Spell
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
    (2) If this card is in your GY: You can target 1 “Dragonmaid” monster you control; add this card to your hand, and if you do, return that monster to the hand.

    DBMF-JP026
    Dragonmaid Relaxation
    Continuous Trap
    You can use the (1)st effect with this card’s name only once per turn.
    (1) You can target 1 “Dragonmaid” monster you control, then activate 1 of these effects.
    -Return the targeted monster to the hand, and if you do, add 1 “Dragonmaid” card from your Deck to your hand, except “Dragonmaid Relaxation”.
    -Return the targeted monster to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.

    DBMF-JP027 – Super Rare
    Hikari no Generaid Mardell / Mardell, Generaider Boss of Light
    Level 9 LIGHT Plant Effect Monster
    2400/2400
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can only control 1 “Mardell, Generaider Boss of Light”.
    (2) If this card is Normal or Special Summoned: You can add 1 “Generaider” card or Plant monster from your Deck to your hand, except “Mardell, Generaider Boss of Light”.

    DBMF-JP028 – Super Rare
    Tsurugi no Generaid Hroddi / Hroddi, Generaider Boss of Swords
    Level 9 WIND Warrior Effect Monster
    2500/2000
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can only control 1 “Hroddi, Generaider Boss of Swords”.
    (2) (Quick Effect): You can Tribute any number of “Generaider” monsters and/or Warrior monsters, then target the same number of monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters they controlled that were destroyed by this effect.

    DBMF-JP029 – Super Rare
    Kurogane no Generaid Dvergs / Dvergs, Generaider Boss of Iron
    Level 9 EARTH Machine Effect Monster
    1500/2500
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can only control 1 “Dvergs, Generaider Boss of Iron”.
    (2) (Quick Effect): You can Tribute any number of “Generaid” monsters and/or Machine monsters; Special Summon the same number of “Generaider” monsters or Machine monsters with different names from your hand in Defense Position, except monsters with the same name as any of the Tributed monsters.

    DBMF-JP030
    Honoo no Generaid Naglfar / Naglfar, Generaider Boss of Flames
    Level 9 FIRE Beast-Warrior Effect Monster
    3100/200
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can only control 1 “Naglfar, Generaider Boss of Flames”.
    (2) If a card you control would be destroyed by battle or card effect, you can destroy 1 “Generaider” monster or Beast-Warrior monster you control instead.

    DBMF-JP031
    Koori no Generaid Nidhegg / Nidhegg, Generaider Boss of Ice
    Level 9 WATER Wyrm Effect Monster
    2100/2600
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can only control 1 “Nidhegg, Generaider Boss of Ice”.
    (2) When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 “Generaider” monster or Wyrm monster; negate that Special Summon, and if you do, destroy that monster(s).

    DBMF-JP032 – Super Rare
    Shi no Generaid Hel / Hel, Generaider Boss of Doom
    Level 9 DARK Zombie Effect Monster
    800/2800
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can only control 1 “Hel, Generaider Boss of Doom”.
    (2) (Quick Effect): You can Tribute 1 “Generaider” monster or Zombie monster, then target 1 “Generaider” monster or Zombie monster with a different name in your GY; Special Summon it in Defense Position.

    DBMF-JP033 – Ultra Rare, Secret Rare
    Tokoshie no Generaid Ormungandr / Ormungandr, Generaider Boss of Eternity
    Rank 9 EARTH Reptile Xyz Effect Monster
    ?/?
    Xyz Materials: 2+ Level 9 monsters
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) You can only control 1 “Ormungandr, Generaider Boss of Eternity”.
    (2) This card’s original ATK/DEF each become equal to the number of Xyz Materials attached to it x 1000.
    (3) (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each who drew attaches 1 card from their hand or field to this card as material.

    DBMF-JP034
    Generaid Stage / Generaider Stage
    Field Spell
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Once per turn, if your opponent adds a card(s) from the Deck(s) to the hand(s): You can Special Summon 1 “Generaider” monster from your Deck in Defense Position.
    (2) If you Special Summon a “Generaider” monster(s) during your opponent’s turn (except during the Damage Step): You can Special Summon as many “Generaider Tokens” (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but they are destroyed during the End Phase.

    DBMF-JP035
    Generaid Quest / Generaider Quest
    Normal Spell
    You can activate a card with this card’s name only once per turn.
    (1) Reveal 1 “Generaider” monster from your hand, and if you do, add up to 2 “Generaider” Spells/Traps with different names from your Deck to your hand, except “Generaider Quest”, then place the revealed card on the bottom of the Deck.

    DBMF-JP036
    Generaid Reward / Generaider Reward
    Continuous Spell
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) While you control a Token, your opponent cannot target your “Generaider” Effect Monsters for an attack.
    (2) If a “Generaider” Effect Monster is destroyed by battle: Your opponent draws 1 card.

    DBMF-JP037 – Super Rare
    Generaid Battle / Generaider Battle
    Normal Trap
    You can activate a card with this card’s name only once per turn.
    (1) Activate 1 “Generaider” Field Spell from your Deck or GY, then your opponent draws 1 card.

    DBMF-JP038
    Generaid Territory / Generaider Territory
    Continuous Trap
    You can use the (1)st effect with this card’s name only once per turn.
    (1) When your opponent activates a card or effect in response to your activation of a “Generaider” card or effect: You can discard 1 card; that opponent’s card effect becomes “Each player draws 1 card”.

    DBMF-JP039
    Generaid Bite / Generaider Bite
    Normal Trap
    You can activate a card with this card’s name only once per turn.
    (1) Tribute any number of “Generaider” monsters, then target 1 Xyz Monster you control; attach the same number of “Generaider” monsters from your hand, field, and/or GY, except the Tributed monster(s), to the targeted monster as materials.

    DBMF-JP040
    Balancer Lord

    DBMF-JP041
    Shunsoku-na Kaba Baluchitherium / Dynatherium

    DBMF-JP042
    Mirage-Fortress Enterplathnir / Phantom Fortress Enterblathnir

    DBMF-JP043
    Chou Saisei Nouryoku / Super Rejuvenation

    DBMF-JP044
    Ankokukai no Torihiki / Dark World Dealings

    DBMF-JP045
    Yabuhebi / Waking the Dragon

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