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    “Dragon Tail” from Justice Hunters

    SatchmoBy SatchmoFebruary 7, 2025
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    Come along & take my hand

    Pack Art showcasing even more Yummy monsters in addition to the boss monsters previously revealed.

    DBJH-JP001 Dragon Tail Lucias
    EARTH Spellcaster/Effect
    Level 4 1800/700
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is Normal or Special Summoned: You can add 1 “Dragon Tail” monster from your Deck to your hand, except “Dragon Tail Lucias”.
    (2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck.

    DBJH-JP002 Dragon Tail Fymena
    WATER Spellcaster/Effect
    Level 5 1300/2500
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
    (2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck.

    DBJH-JP003 Dragon Tail Pan
    WIND Dragon/Effect
    Level 7 2700/1700
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 monster on the field.
    (2) If a face-up Fusion Monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can place this card on the bottom of the Deck, and if you do, Special Summon 1 non-Fusion “Dragon Tail” monster from your GY.

    DBJH-JP004 Dragon Tail Urgula
    FIRE Dragon/Effect
    Level 6 2400/1000
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field.
    (2) If this card is in your GY: You can target 1 Spellcaster “Dragon Tail” monster in your GY; place this card on the bottom of the Deck, and if you do, add that monster to your hand.

    DBJH-JP006 Dragon Tail Altharion
    EARTH Dragon/Fusion/Effect
    Level 8 3000/2500
    1 “Dragon Tail” monster + 1+ monsters in the hand
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is Fusion Summoned: You can target monsters on the field and/or in any GY(s) up to the number of monsters used as material from the hand; return them to the hand.
    (2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

    DBJH-JP007 Dragon Tail Gramel
    WATER Spellcaster/Fusion/Effect
    Level 7 2800/2300
    1 “Dragon Tail” monster + 1 monster in the hand
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) When you activate a “Dragon Tail” card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it.
    (2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

    DBJH-JP008 Ketu Dragon Tail
    Normal Spell
    You can only activate 1 card with this card’s name per turn.
    (1) Add 1 “Dragon Tail” monster from your Deck to your hand, then, if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field as material.

    Based on: https://en.wikipedia.org/wiki/Ketu_(mythology)

    DBJH-JP009 Rahu Dragon Tail
    Normal Spell
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 “Dragon Tail” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, and/or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters.

    Based on: https://en.wikipedia.org/wiki/Rahu

    DBJH-JP010 Dragon Tail Horn
    Normal Trap
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 Attack Position monster; return it to the hand/Extra Deck, then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Horn”, then draw 1 card.

    DBJH-JP011 Dragon Tail Flame
    Normal Trap
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Flame”, then draw 1 card.

    Reprints:

    Edge Imp Chain
    Polymerization
    Frightfur Patchwork

    Source

    Dragon Tale Frightfur polymerization
    Share. Facebook Twitter Reddit
    Satchmo

    Number XVII. Former Cardfight Coalition staff. Former Duelistgroundz staff. They be like "Gosh Darn Satchmo, why you still on that block ish?"

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