Cardfight Coalition

Animation Chronicle 2022 First Reveals

I’m not saying it was Ignis, but maybe it was Ignis????

AC02-JP001 Royal Straight Slasher
Warrior/Special Summon/Effect, LIGHT, Level 6, ATK 2400, DEF 1350
Cannot be Normal Summoned/Set. Must be Special Summoned with “Royal Straight”. You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you have all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” in your GY: You can send 1 monster of each Level between 1 and 5 from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls.
(2) When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them.

AC02-JP002 Royal Straight
Quick-Play Spell
(1) Send 1 of each “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” from your hand and/or face-up field to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight”.

AC02-JP017 Dino Base / Dyna Base
EARTH Machine / Effect
LV4 0/2100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.
(2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.

AC02-JP018 Dino Tank / Dyna Tank
EARTH Machine / Fusion / Effect
LV7 ?/2100
1 Machine monster + 1 Dinosaur monster
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Gains ATK equal to the original ATK of the Dinosaur monster used as Fusion Material for its Summon.
(2) When a card or effect is activated that targets this card (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card/effect now targets the new target.
(3) If this card is destroyed by your opponent: You can Special Summon 1 Dinosaur monster from your GY.

AC02-JP040 G Golem Rock Hammer
EARTH Cyberse / Effect
LV6 1800/2400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand: You can discard 1 other Cyberse monster; decrease this card’s Level by 2 until the end of this turn.
(2) You can Tribute this card; Special Summon 3 “G Golem Tokens” (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.

AC02-JP041 G Golem Pebble Dog
EARTH Cyberse / Effect
LV2 300/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can take 1 “G Golem Pebble Dog” from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
(2) If this card is sent from the hand to the GY: You can add 1 “G Golem” card from your Deck to your hand.

AC02-JP042 G Golem Crystal Heart
WATER Cyberse / Link / Effect
Link-2 0 / L B
2 Cyberse monsters
You can only use the 1st effect of this card’s name once per turn.
(1) You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points, and if you do, place 1 G Golem Counter on this card.
(2) An EARTH monster co-linked to this card gains 600 ATK for each G Golem Counter on this card, it can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.

AC02-JP043 G Golem Stubborn Menhir
EARTH Cyberse / Link / Effect
Link-2 1500 / T B
2 EARTH monsters
You can only use the effect of this card’s name once per turn.
(1) If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; either add it to your hand or Special Summon it, but if you Special Summon it, its effects are negated, also banish it when it leaves the field.

AC02-JP044 G Golem Invalid Dolmen
EARTH Cyberse / Link / Effect
Link-3 2800 / T L R
2+ EARTH monsters
(1) Your co-linked monsters are unaffected by monster effects activated on your opponent’s field.
(2) Your opponent’s monsters must attack this card, if able.
(3) Once per turn: You can discard 1 Cyberse monster; draw 1 card.
(4) If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.

AC02-JP045 G Golem Dignified Trilithon
EARTH/Cyberse
3200/LINK 4
Up Left Right Down
2+ EARTH monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) Your opponent’s monsters must attack this card, if able.
(2) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent’s monster loses 200 ATK, also its effects are negated.
(3) When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.

AC02-JP046 Gravity Balance
Normal Spell
(This card is always treated as a “G Golem” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 2 of your EARTH monsters with the same name that are banished and/or in your GY; Special Summon both in Defense Position, but change their ATK/DEF to 0, their effects are negated, also destroy them during the End Phase.
(2) If a “G Golem” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.

Source

Satchmo

Number XVII. Former Cardfight Coalition staff. Former Duelistgroundz staff. They be like "Gosh Darn Satchmo, why you still on that block ish?"