Hits to Samurai List wise, buffs for older strategies Skill wise. Also some technical additions.
List wise:
Shien’s Dojo has been moved to 2 copies per Deck, maximum, which means you can’t also run things like Enemy Controller at 2 in the Deck, et al.
Technical:
The amount of Gifts that can appear has been decreased on Duel World, but the amount you get per Gift is more now.
Skills:
KaibaCorp Bling
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Glossy/Prismatic card from your Deck.
Harpie’s Hunting Ground
Begin Duel with the Field Spell “Harpies’ Hunting Ground” activated.
Equipment Exchange
Can be used if your Life Points if your Life Points are at 3000 or below. Return up to 2 cards, including at least 1 Equip Spell Card from your hand to the bottom of your Deck. Then, draw the same number of cards as you returned.
This Skill can only be used once per turn.
Field Exchange
Can be used if your Life Points if your Life Points are at 3000 or below. Return up to 2 cards, including at least 1 Field Spell Card from your hand to the bottom of your Deck. Then, draw the same number of cards as you returned.
This Skill can only be used once per turn.
Let’s Go Goyo!
At the beginning of the Duel, add 2 “Jutte Fighter” to your Deck. Then add 1 “Goyo Guardian” to your Extra Deck.
Thunder, Water and Wind
Can be used when your Life Points decrease by 1000.
Randomly add 1 “Sanga of the Thunder”, 1 “Kazejin” or 1 “Suijin” to your hand from outside of your Deck.
This Skill can only be used once per turn.
Draw Sense: Low Level
Can be used each time your Life Points decrease by 1000. During your Draw Phase, instead of conducting your normal draw, draw a random monster of Level 4 or lower.
Draw Sense: High Level
Can be used each time your Life Points decrease by 1000. During your Draw Phase, instead of conducting your normal draw, draw a random monster of Level 5 or higher.
Draw Sense: Spell/Trap
Can be used each time your Life Points decrease by 1000. During your Draw Phase, instead of conducting your normal draw, draw a random Spell/Trap card.