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    YGOrganization
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    News Set Spoilers

    The Duelist Advent Leaks

    NeoArkadiaBy NeoArkadiaApril 16, 2014180 Comments

    This is the down and dirty messy post, not the nice we’ll have our finalized translations in.
    Update 1: Effects of Big Ben K, Mozart and The Heroic Number. (Unconfirmed)
    Update 2: Star Seraphs (Non Scepters Unconfirmed)
    Update 3: That Whacky Spring and Shadoll Cards (Spring Unconfirmed, S/T Unconfirmed)
    Update 4: Tellaknight Cards (Monsters Unconfirmed)
    Update 5: Pendulum Normal Monsters (Flavor Unconfirmed)
    Update 6: Pendulum Normal Monsters (Monsters Unconfirmed)
    Update 7: More Shadolls! (Effects Unconfirmed)
    Update 8: Random Stuff
    Update 9: The Dragon Ritual’s Ritual Spell Card
    Update 10: New Psychic Monster “Hypnosister”
    Update 11: Vetrix/Tron Family Trap Card
    Update 12: Metaphize Armed Dragon
    Update 13: Re Bible
    Update 14: Heroic Challenger – Thousand Blade, Serious Duel, Dragonstar Continuous Trap Card
    Update 15: Monarch Spell Card
    Update 16: Random Cards (Stats and Effects Unconfirmed)
    Update 17: Cleaner-ish Pics of like everything.
    Update 18: Last Two World Premieres
    Update 19: Field Spell Activator and a Battleguard related Spell
    Update 20: Final Cards




    幻奏の音姫プロディジー・モーツァルト Fantasia Princess Prodigy Mozart
    Level 8 LIGHT Fairy-Type Effect Monster
    ATK 2600
    DEF 2000
    During the turn you activate this card’s effect, you cannot Special Summon monsters, except for LIGHT monsters.
    Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand.


    No.(8)6 H-C ロンゴミアント Number 86: Heroic Champion – Rhongomyniad
    Rank 4 DARK Warrior-Type Xyz Effect Monster
    ATK 1500
    DEF 1500
    2 or more Level 4 Warrior-Type monsters (max. 5)
    During each of your opponent’s End Phase: Detach 1 Xyz Material from this card.
    Accumulate the following effects based on the number of Xyz Materials attached to this card.
    • 1 or more: This card cannot be destroyed by battle.
    • 2 or more: This card gains 1500 ATK and DEF.
    • 3 or more: This card is unaffected by other card effects.
    • 4 or more: Your opponent cannot Normal or Special Summon.
    • 5 or more: Once per turn: You can destroy all cards your opponent controls.



    Heavyweight Musha Big Ben – K
    Level 8 EARTH Machine-Type Effect Monster
    ATK 1000
    DEF 3500
    When this card is Normal or Special Summoned: You can change this card’s battle position.
    All “Heavyweight Musha” monsters you control can attack while they are in face-up Defense Position. If they do, use their DEF instead of ATK for damage calculations.


    Maryoku no Izumi / Spell Power Spring / That Whacky Spring
    Quick-Play Spell Card
    You can only activate 1 “Spell Power Spring” per turn.
    (1) Draw 1 card for each face-up Spell/Trap Card your opponent controls, then discard 1 card for each face-up Spell/Trap Card you control. Until the end of your opponent’s next turn, Spells/Traps your opponent controls cannot be destroyed, and their activation and effects cannot be negated.


    Jikuu no Otoshiana / Space-Time Trap Hole
    Normal Trap Card
    (1) When your opponent Special Summons a monster from their hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 Life Points for each monster shuffled.
    (Final Text Unconfirmed)

    Star Seraphs
    http://i.imgur.com/G7qO2on.jpgStar Seraph Scepter
    Holy Lightning Scepter / Star Seraph Scepter
    Level 4 LIGHT Fairy-Type Effect Monster
    ATK 1800
    DEF 400
    (1) When this card is Normal or Special Summoned: You can add 1 “Star Seraph” monster from your Deck to your hand, except for “Star Seraph Scepter”.
    (2) An Xyz Monster that was Xyz Summoned by using 3 monsters you control as Xyz Material (including this card) gains this effect.
    • When this card is Xyz Summoned: Target 1 other card on the field; destroy that card, then draw 1 card.

    http://i.imgur.com/alQF5uP.jpgScale and Sovereign
    Holy Lightning Scale / Star Seraph Scale
    Level 4 LIGHT Fairy-Type Effect Monster
    ATK 1500
    DEF 900
    (1) When this card is Special Summoned: You can Special Summon 1 “Star Seraph” monster from your hand, then you can place 1 LIGHT monster in your Graveyard on the top of your Deck.
    (2) An Xyz Monster that was Xyz Summoned by using 3 monsters you control (including this card) gains this effect.
    • While this card has any Xyz Materials attached, each turn, the first time a monster is Special Summoned from the hand, draw 1 card.

    Holy Lightning Throne / Star Seraph Sovereign
    Level 4 LIGHT Fairy-Type Effect Monster
    ATK 800
    DEF 2000
    This card cannot be used as an Xyz Material, except for an Xyz Summon that would use 3 or more monsters as Xyz Materials.
    (1) If you Normal or Special Summon a “Star Seraph” monster: You can Special Summon this card from your hand, and if you do, draw 1 card. If that drawn card is a “Star Seraph” monster, you can Special Summon that monster.

    Shadolls
    Shadoll Lizard
    Shadoll Lizard
    Level 4 DARK Spellcaster-Type Flip Effect Monster
    ATK 1800
    DEF 1000
    You can only use 1 “Shadoll Lizard” effect per turn, and only once that turn.
    (1) If this card is flipped face-up: You can target 1 monster on the field; destroy that monster.
    (2) If this card is sent to the Graveyard by a card effect: You can send 1 “Shadoll” card from your Deck to the Graveyard, except for “Shadoll Lizard”.


    Shadoll Dragon
    Level 4 DARK Spellcaster-Type Flip Effect Monster
    ATK 1900
    DEF 0
    You can only use 1 “Shadoll Dragon” effect per turn, and only once that turn.
    (1) If this card is flipped face-up: You can target 1 card your opponent controls; return that card to the hand.
    (2) If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that card.

    Shadoll Beast
    Level 5 DARK Spellcaster-Type Flip Effect Monster
    ATK 2200
    DEF 1700
    You can only use 1 “Shadoll Beast” effect per turn, and only once that turn.
    (1) If this card is flipped face-up: You can draw 2 cards, then discard 1 card.
    (2) If this card is sent to the Graveyard by a card effect: You can draw 1 card.

    Shadoll Support
    Kagerou no Jubaku / Curse of the Shadow Prison
    Field Spell Card
    (1) Each time a “Shadoll” monster is sent to the Graveyard by a card effect, place 1 Spellstone Counters on this card.
    (2) During your opponent’s turn, all monsters they control lose 100 ATK for each Spellstone Counter on this card.
    (3) Once per Fusion Summon of a “Shadoll” Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 face-up monster your opponent controls as a Fusion Material.

    Ochikage no Ugomeki / Squirmming Fallen Shadow
    Normal Trap Card
    (1) Send 1 “Shadoll” card from your Deck to the Graveyard, then you can change any number of your face-down Defense Position “Shadoll” monsters to face-up Defense Position.

    Satellaknights
    Tellaknight Monsters

    Satellaknight Sham
    Level 4 LIGHT Warrior-Type Effect Monster
    ATK 1400
    DEF 1800
    You can only use the effect of “Satellaknight Sham” once per turn.
    (1) When this card is Summoned: You can inflict 1000 damage to your opponent.

    Satellaknight Unuk
    Level 4 LIGHT Warrior-Type Effect Monster
    ATK 1800
    DEF 1000
    You can only use the effect of “Satellaknight Unuk” once per turn.
    (1) If this card is Summoned: You can send 1 “tellaknight” monster from your Deck to the Graveyard, except for “Satellaknight Unuk”.


    DUEA-JP019 – Rare
    Satellaknight Altair
    Level 4 LIGHT Warrior-Type Effect Monster
    ATK 1700
    DEF 1300
    You can only use the effect of “Satellaknight Altair” once per turn. ① If this card is Summoned: You can target 1 “tellaknight” monster in your Graveyard, except for “Satellaknight Altair”; Special Summon that target in face-up Defense Position. After you activate this effect, “tellaknight” monsters you control cannot declare an attack for the rest of the turn.


    Satellaknight no Inshi / Satellaknight Factor
    Equip Spell Card
    Equip only to a “tellaknight” monster you control.
    (1) It gains 500 ATK and DEF, also it cannot be affected by your opponent’s card effects.
    (2) If you control a non-“tellaknight” monster, destroy this card.

    Normal Pendulum Monsters
    Normal Pendulums

    DUEA-JP001
    Senkou no Kishi / Radiant Knight
    Level 4 LIGHT Warrior-Type Pendulum Normal Monster
    ATK 1800
    DEF 600
    PSB: 7 / PSR: 7
    Pendulum Effect: None
    “A knight that has obtained a new power from the God Pendulum. Awaken and release your power!”


    Fuukoo no Mahouseki (Foucault’s Magical Stone)
    Level 5 DARK Spellcaster-Type Pendulum Normal Monster
    ATK 2200
    DEF 1200
    PSB: 2 / PSB: 2
    Pendulum Effect: (1) During the End Phase of the turn this card is activated: You can target 1 face-up Spell/Trap Card on the field; destroy that card.
    “A lifeform wandering in a fantasy space, or at least that was how it was supposed to be. The greatest mystery is the fact that it doesn… have much of its previous memories. Is the reason for that perhaps…? Is that why …. it’s …..preventing……..inference…eliminate…”

    Ryuusei
    Ryuusei Monsters

    Suiryuusei Bishiki / Water Dragonstar Bishiki
    Level 2 WATER Genryuu Effect Monster
    ATK 0
    DEF 2000
    You can only use the (1) effect of “Water Dragonstar Bishiki” once per turn.
    (1) When this card you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 “Dragonstar” monster from your Deck in face-up Attack Position, except for “Water Dragonstar Bishiki”.
    (2) Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Ryuusei” monsters you control as the Synchro Materials (this is a Quick Effect).
    (3) A Synchro Monster that used this card Synchro Material is unaffected by Trap Effects.


    Fuuryuusei Horou / Wind Dragonstar Horou
    Level 1 WIND Genryuu-Type Effect Monster
    ATK 0
    DEF 1800
    You can only use the (1) effect of “Wind Dragonstar Horou” once per turn.
    (1) When this card you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 “Dragonstar” monster from your Deck in face-up Attack Position, except for “Wind Dragonstar Horou”.
    (2) Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Dragonstar” monsters you control as the Synchro Materials (this is a Quick Effect).
    (3) A Synchro Monster that used this card Synchro Material is unaffected by Spell Effects.


    Ryuusei no Kimyaku / Dragonstar Vein
    Continuous Spell Card
    (1) Accumulate the following effects based on the nunber of different monster Attributes of the “Ryusei” monsters in your Graveyard.
    • 2 or more: “Dragonstar” monsters you control gain 500 ATK.
    • 3 or more: If a “Dragonstar” monster you control would be destroyed, you can send this card to the Graveyard instead.
    • 4 or more: Your opponent cannot Set monsters, and all face-up monsters your opponent controls are switch to Attack Position.
    • 5 or more: You can send this card to the Graveyard; destroy all cards on the field.


    Ryuusei no Kiwami / Dragonstar Limits
    Continuous Trap Card
    (1) Your opponent’s monsters that can attack must attack.
    (2) During either player’s Main Phase or Battle Phase: You can send this face-up card to the Graveyard; Synchro Summon 1 Synchro Monster by using at least 1 “Dragonstar” monster as Synchro Material.

    Random Stuff

    DUEA-JP088
    Ken Majin Humihumihuming / Humhumming the Keyboard Djinn
    Rank 4 WATER Fiend-Type Xyz Effect Monster
    ATK 1100
    DEF 1800
    2 Level 3 monsters
    (1) When this card is Special Summoned: You can target 1 “Djinn” Xyz Monster in your Graveyard; Special Summon that monster, then you can attach up to 2 cards from your hand to it as Xyz Materials.
    (2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Djinn” Xyz Monster you control; that monster can attack your opponent directly this turn.


    DUEA-JP054
    Choujuushi Castel / Winged Skyblaster Castel
    Rank 4 WIND Winged Beast-Type Xyz Effect Monster
    ATK 2000
    DEF 1500
    2 Level 4 monsters
    You can only use 1 “Winged Skyblaster Castel” effect per turn, and only once that turn.
    (1) Detach 1 Xyz Material from this card, then target 1 face-up monster; change that monster to face-down Defense Position.
    (2) Detach 2 Xyz Materials from this card, then target 1 other face-up card; shuffle that card into the Deck.


    DUEA-JP086
    Numbers Hunter (Not a “Number” monster, name pending)
    Level 4 LIGHT Warrior-Type Effect Monster
    ATK 1600
    DEF 1400
    (1) If this card is Summoned: Return all “Number” Xyz Monsters on the field to the Extra Deck.
    (2) Neither player can Special Summon “Number” Xyz Monsters. This card cannot be destroyed by battle with Xyz Monsters, and is uanffected by Xyz Monster effects.


    DUEA-JP063
    Shukutou no Seika / Hymn of Blessing
    Ritual Spell Card
    Can be used to Ritual Summon “Saphira the Dragon Princess”.
    (1) Ritual Summon 1 “Saphira the Dragon Princess” from your hand by Tributing monsters from your hand or field whose total Levels equal 6 or more.
    (2) If a Ritual Monster you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.


    DUEA-JP043
    Hypnosister
    Level 4 WIND Psychic-Type Effect Monster
    ATK 1300
    DEF 1400
    (1) This card acculumates the following effects based on the number of cards in the Pendulum Zones.
    • 1 or more: This card gains 800 ATK and DEF.
    • 2 or more: At the beginning of the Damage Step, when this card battles a Pendulum Summoned monster: Destroy that monster.
    • 3 or more: Your opponent’s monsters must attack this card if able.
    • 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.


    Marshalling Field
    Continuous Trap Card
    (1) You cannot Special Summon monsters, except for Machine-Type monsters.
    (2) Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher monsters you currently control become the Level you declared.
    (3) If a Machine-Type Xyz Monster you control would be destroyed, you can send this card to the Graveyard instead.
    (4) If this card is sent from the field to the Graveyard: You can add 1 “Rank-Up-Magic Argent Chaos Force” from your Deck or Graveyard to your hand.


    DUEA-JP003
    Metaphize Armed Dragon
    Level 7 LIGHT Genryuu-Type Normal Monster
    ATK 2800
    DEF 1000
    崇高なる存在は幻の如く。其の竜は頂きに佇む。
    A noble creature that is essentially a phantom, nay, a legend. This dragon stands at the very top.


    DUEA-JP044
    Re Bible
    Level 1 EARTH Psychic-Type Effect Tuner Monster
    ATK 700
    DEF 300
    You can only use the effect of “Re Bible” once per turn.
    (1) If this card is in your Graveyard, and you have at least 5 less cards in your Extra Deck than your opponent: You can pay 2000 Life Points; Special Summon this card from your Graveyard. Banish this card if it leaves the field if it was Special Summoned by this effect.


    DUEA-JP082
    Heroic Challenger – Thousand Blade
    Level 4 EARTH Warrior-Type Effect Monster
    ATK 1300
    DEF 1100
    You can only use the (2) effect of “Heroic Challenger – Thousand Blade” once per turn.
    (1) Once per turn: You can discard 1 “Heroic” card; Special Summon 1 “Heroic” monster from your Deck, and if you do, switch this card to Defense Position. After you activate this effect, you cannot Special Summon monsters for the rest of the turn, except for “Heroic” monsters.
    (2) If this card is in your Graveyard, when you take damage: You can Special Summon this card from your Graveyard in face-up Attack Position.


    DUEA-JP074
    Ryuusei no Gushouka / Dragonstar Materialization
    Continuous Trap Card
    (1) Once per turn, if a monster you control is destroyed by battle or effect: You can Special Summon 1 “Dragonstar” monster from your Deck.
    (2) You cannot Special Summon monsters from your Extra Deck, except for Synchro Monsters.


    DUEA-JP077
    Shinken Shoubu / Serious Duel
    Counter Trap Card
    (1) When a monster effect or a Spell/Trap Card is activated during the Damage Step: Negate that activation, and if you do, destroy it.


    DUEA-JP066
    Teiou no Ressen / The Monarchs Storm Forth
    Quick-Play Spell Card
    You can only activate 1 “Teiou no Ressen” per turn, you also cannot Special Summon monsters from your Extra Deck during the turn you activate this card.
    (1) Once during this turn, when your would Tribute Summon a monster, you can Tribute 1 monster your opponent controls instead of 1 monster you control.


    C the Splendid Spy
    Level 3 FIRE Warrior-Type Effect Monster
    ATK 1200
    DEF 1300
    ① If this card is Normal Summoned: Randomly look at 1 card in your opponent’s Extra Deck. If that monster has 2000 or more ATK, this card gains 1000 ATK OR if it has less than 2000 ATK, you gain Life Points equal to its ATK.



    Entermate Amenboat / Entermate Bugondola
    Level 4 WATER Insect-Type Effect Monster
    ATK 500
    DEF 1600
    ① When this Attack Position card is targeted for an attack: You can change this card to Defense Position, and if you do, negate that attack.


    Doguu
    Level 4 EARTH Rock-Type Effect Monster
    ATK 1900
    DEF 0
    You can only use the effect of “Doguu” once per turn.
    ① During the End Phase, if this card was sent to the Graveyard this turn by your opponent’s card effect: You can add 1 monster from your Deck to your hand whose Level does not exist on your field or Graveyard.


    Bunborg 001
    Level 1 EARTH Machine-Type Effect Tuner Monster
    ATK 500
    DEF 500
    ① This card gains 500 ATK and DEF for each Machine-Type monster you control.
    ② If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in the Graveyard: You can Special Summon this card from your Graveyard.



    Choujuu Musha Waka 02 / Heavyweight Musha Waka 02
    Level 4 EARTH Machine-Type Effect Monster
    ATK 0
    DEF 2000
    ① When this card is Normal or Special Summoned: You can change this card’s battle position.
    ② This card cannot be destroyed by battle.


    Choujuu Musha Sword 999 / Heavyweight Musha Sword 999
    Level 3 EARTH Machine-Type Effect Monster
    ATK 1000
    DEF 1800
    ① When this card is Normal or Special Summoned: You can change this card’s battle position.
    ② After Damage Calculations of a “Heavyweight Musha” monster you control that battled an opponent’s monster: Make that opponent’s monster’s ATK and DEF 0.


    Gensou no Otome Aria / Fantasia Maiden Aria
    Level 4 LIGHT Fairy-Type Effect Monster
    ATK 1600
    DEF 1200
    ① While you control this Special Summoned card, “Fantasia” monsters you control cannot be targeted by card effects and cannot be destroyed by battle.


    Resonance Insect
    Level 4 EARTH Insect-Type Effect Monster
    ATK 1000
    DEF 700
    ① If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from our Deck to your hand.
    ② If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except for “Resonance Insect”.

    Pendulum Back
    Normal Trap Card
    ① If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard whose Levels could be Pendulum Summoned by the Pendulum Scales of the Pendulum Cards you control; add them to your hand.


    Barbarian King / Battleguard King
    Level 8 EARTH Warrior-Type Effect Monster
    ATK 3000
    DEF 1100
    ① Once per turn: You can Tribute any number of Warrior-Type monsters you control, except for this card; during this turn, this card can make 1 additional attack for each monster you Tributed.


    DUEA-JP081
    Heroic Challenger Kyoushuu no Halbert / Heroic Challenger – Assault Halberd
    Level 4 EARTH Warrior-Type Effect Monster
    ATK 1800
    DEF 200
    ① If your opponent controls a monster while you do not, you can Special Summon this card (from your hand).
    ② If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    ③ When this card inflicts battle damage to your opponent: You can add 1 “Heroic” card from your Deck to your hand.


    DUEA-JP089
    Kiboukyou Onomatopia / Onomatopia
    Field Spell Card
    ① Each time you Special Summon a “Utopia” monster, place 1 High Five The Sky Counter on this card.
    ② Monsters you control gain 200 ATK x the number of High Five The Sky Counters on this card.
    ③ Once per turn: You can remove 2 High Five The Sky Counters from this card; Special Summon 1 “Zubaba”, “Gagaga”, “Gogogo”, or “Dododo” monster from your Deck.


    DUEA-JP067
    Pop-Pull-Up
    Normal Spell Card
    You can only activate 1 “Pop-Pull-Up” per turn.
    ① If your opponent has a card in their Field Spell Card and you control no card in your Field Spell Zone: Activate 1 Field Spell Card from your Deck.


    DUEA-JP056
    Banzoku no Kyouen LV5 / Babaric Feast LV5
    Normal Spell Card
    ① Special Summon up to 2 Level 5 Warrior-Type mnonsters from your hand or Graveyard. The effect of the Summoned monster(s) is negated, and cannot attack during this turn.


    Barbarian Howling / Battelguard Howling
    Normal Trap Card
    ① When a Warrior-Type monster you control is targeted for an attack or an opponet’s monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to that monster’s original ATK, also return ito the hand.

    Shinseinaru Hadou / Sacred Constellation Wave
    Continuous Trap Card
    ① Once per turn, during your Main Phase or your opponent’s Battle Phase: You can Special Summon 1 “tellaknight” monster from your hand.

    Genkai Toppa / Illusion Breakthrough or Imaginary Breakthrough
    Continuous Spell Card
    ① Once per turn: You can Tribute 1 Dragon-Type monster; Special Summon from your Deck 1 Genryuu-Type monster with the same Level as the original Level of the Tributed monster. A monster destroyed by battle by a monster Special Summoned by this effect is shuffled into the Deck instead of being sent to the Graveyard.

    Chain Dispell
    Normal Trap Card
    ① When a Spell/Trap Card is activated: Destroy all cards with the same name as that activated card in its controller’s Main Deck.

    Detarame / Ridiceculous
    Continuous Trap Card
    ① If either player would rolls a six-sided die, treat the result as following.
    • If it’s 1, 3, or 5: Treat it as 6.
    • If it’s 2, 4, or 6: Treat is as 1.

    Source:
    http://blog.livedoor.jp/maxut/archives/37588743.html
    http://blog.livedoor.jp/maxut/archives/37588114.html
    http://blog.livedoor.jp/maxut/archives/37559126.html
    http://blog.livedoor.jp/maxut/archives/37559123.html
    http://blog.livedoor.jp/maxut/archives/37559106.html
    http://blog.livedoor.jp/maxut/archives/37559091.html
    http://blog.livedoor.jp/maxut/archives/37558542.html
    http://blog.livedoor.jp/maxut/archives/37558531.html
    http://blog.livedoor.jp/maxut/archives/37558525.html
    http://blog.livedoor.jp/maxut/archives/37558538.html
    http://blog.livedoor.jp/maxut/archives/37591950.html
    http://blog.livedoor.jp/maxut/archives/37591945.html
    http://blog.livedoor.jp/maxut/archives/37591930.html
    http://blog.livedoor.jp/maxut/archives/37591887.html
    http://blog.livedoor.jp/maxut/archives/37591891.html
    http://blog.livedoor.jp/maxut/archives/37591903.html
    http://blog.livedoor.jp/maxut/archives/37591909.html
    http://blog.livedoor.jp/maxut/archives/37591915.html
    http://www.nwbbs.com/thread-818677-70-1.html
    http://blog.livedoor.jp/maxut/archives/37596710.html
    http://blog.livedoor.jp/maxut/archives/37596804.html

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