The Organization presents its finalized Legend Duelist 6 Translations
DP23-JP000
Black Magician Girl / Dark Magician Girl
DP23-JP001 – Ultra Rare
Chou Madoushi – Black Magicians / The Dark Magicians
Level 8 DARK Spellcaster Fusion Monster
2800/2300
Fusion Materials: “Dark Magician” or “Dark Magician Girl” + 1 Spellcaster monster
(1) Once per turn, if a Spell/Trap Card or effect is activated: You can draw 1 card, and if you drew a Spell/Trap, you can Set it, and if you Set either a Quick-Play Spell or a Trap this way, it can be activated this turn.
(2) If this card is destroyed: You can Special Summon both 1 “Dark Magician” and 1 “Dark Magician Girl” from your hand, Deck, and/or GY.
DP23-JP002 – Super Rare
Magicians’ Souls
Level 1 DARK Spellcaster Effect Monster
0/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
● Special Summon this card.
● Send this card to the GY, then you can Special Summon 1 “Dark Magician” or “Dark Magician Girl” from your GY.
(2) You can send up to 2 Spells and/or Traps from your hand and/or field to the GY; draw that many cards.
DP23-JP003
Tamashi’i no Shimobe / Faithful Servant
Quick-Play Spell
You can use the (2)nd effect with this card’s name only once per turn.
(1) Place on top of the Deck 1 card from your hand, Deck, or GY that has the name “Dark Magician” or specifically lists the card(s) “Dark Magician” and/or “Dark Magician Girl” in its text, except “Faithful Servant”.
(2) During your Main Phase: You can banish this card from your GY; draw cards equal to the number of “Palladium Oracle” monsters, “Dark Magician”, and/or “Dark Magician Girl” with different names on the field and in the GYs.
DP23-JP004 – Rare
Kuromajutsu no Higi / Dark Magic Secrets
Quick-Play Spell
(1) Activate 1 of these effects;
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand and/or field, including “Dark Magician” and/or “Dark Magician Girl”, as Fusion Material
● Ritual Summon 1 Ritual Monster from your hand, by Tributing other monsters from your hand and/or field, including “Dark Magician” and/or “Dark Magician Girl”, whose total Levels equal or exceed the Level of the monster you Summon.
DP23-JP005 – Rare
Magicians’ Combination
Continuous Trap
(1) Once per turn, when a card or effect is activated: You can Tribute 1 “Dark Magician” or “Dark Magician Girl”; Special Summon, from your hand or GY, 1 “Dark Magician” or “Dark Magician Girl” with a name different from the Tributed monster’s, and if you do, negate that activated effect.
(2) If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.
DP23-JP006
Magician of Black Illusion / Magician of Dark Illusion
DP23-JP007
Gensou no Minarai Madoushi / Apprentice Illusion Magician
DP23-JP008
Magician’s Rod
DP23-JP009
Kuro no Madoujin / Dark Magical Circle
DP23-JP010
Illusion Magic
DP23-JP011
Magicians’ Navi-Gate / Magician Navigation
DP23-JP012 – Ultra Rare
Elemental HERO Sunriser
Level 7 LIGHT Warrior Fusion Effect Monster
2500/1200
Fusion Materials: 2 “HERO” monsters with different Attributes
Must be Fusion Summoned.
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) If this card is Special Summoned: You can add 1 “Miracle Fusion” from your Deck to your hand.
(2) Monsters you control gain 200 ATK for each different Attribute among the monsters you control.
(3) When an attack is declared involving another “HERO” monster you control: You can target 1 card on the field; destroy it.
DP23-JP013
Elemental HERO Liquidman
Level 4 WATER Warrior Effect Monster
1400/1300
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) When this card is Normal Summoned: You can target 1 Level 4 or lower “HERO” monster in your GY, except “Elemental HERO Liquidman”; Special Summon it.
(2) If this card has been used as material for the Fusion Summon of a “HERO” monster, and is now in the GY or banished: You can draw 2 cards, then discard 1 card.
DP23-JP014 – Super Rare
Generation Next
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) If your LP are lower than your opponent’s: Take from your Deck or GY 1 “Elemental HERO”, “Kuriboh”, or “Neo-Spacian” monster whose ATK is less than equal to the difference in LP between both players, and either add it to your hand OR Special Summon it, also, in either case, you cannot activate cards, or the effects of cards, with its name for the rest of this turn.
DP23-JP015 – Rare
Favorite Hero
Equip Spell
Equip only to a Level 5 or higher “HERO” monster.
You can use the (2)nd effect with this card’s name once per turn.
(1) While there is a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also it cannot be targeted by an opponent’s card effect.
(2) At the start of the Battle Phase: You can activate 1 Field Spell from your hand or Deck.
(3) When the equipped monster destroys an opponent’s monster by attacking it: You can send this card to the GY; that monster that attacked can make a second attack in a row.
DP23-JP016
Magistery Alchemist
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Banish 4 “HERO” monsters from your GY and/or your face-up field, then target 1 “HERO” monster in your GY; Special Summon it, ignoring its Summoning conditions, and if EARTH, WATER, FIRE, and WIND are all among the Attributes those banished monsters had while on the field and/or in the GY, double the Summoned monster’s original ATK and negate the effects of all face-up cards your opponent currently controls (if any).
DP23-JP017
Hane Kuriboh / Winged Kuriboh
DP23-JP018
Neo-Spacian Aqua Dolphin
DP23-JP019
Elemental HERO Honesty Neos / Elemental HERO Honest Neos
DP23-JP020
Miracle Fusion
DP23-JP021
Matenrou -Skyscraper- / Skyscraper
DP23-JP022
Hero Arrive / A Hero Lives
DP23-JP023 – Ultra Rare
Satellite Warrior
Level 10 DARK Warrior Synchro Effect Monster
2500/2000
Synchro Materials: 1 Tuner + 1+ non-Tuner Synchro Monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each destroyed.
(2) If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower “Warrior”, “Synchron”, and/or “Stardust” Synchro Monsters with different names from your GY.
DP23-JP024
Junk Converter
Level 2 EARTH Warrior Effect Monster
400/200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can discard this card and 1 Tuner; add 1 “Synchron” monster from your Deck to your hand.
(2) If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but its effects cannot be activated this turn.
DP23-JP025 – Rare
Satellite Synchron
Level 2 DARK Machine Tuner Effect Monster
700/100
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a monster(s) is Special Summoned from your GY: You can Special Summon this card from your hand.
(2) If a Synchro Monster(s) on your field and/or in your GY has an original name that includes “Warrior”, “Synchron”, and/or “Stardust”: You can have this card’s Level become 4 until the end of the turn.
DP23-JP026
Synchro Chase
Continuous Spell
You can use the (1)st effect with this card’s name only once per turn.
(1) If you Synchro Summon a “Warrior”, “Synchron”, or “Stardust” Synchro Monster: You can target 1 monster in your GY that was used as material for that Summon; Special Summon it in Defense Position.
(2) Your opponent cannot activate cards or effects in response to the activation of any effect from a Synchro Monster that has “Warrior”, “Synchron”, or “Stardust” in its original name.
DP23-JP027 – Rare
Kuzutetsu no Signal / Scrap-Iron Signal
Counter Trap
You can only activate 1 card with this card’s name per turn.
(1) When an opponent’s monster effect is activated, if you control a Synchro Monster that requires a Synchro Monster as Synchro Material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY.
DP23-JP028
Accel Synchron
DP23-JP029
Cosmic Blazar Dragon
DP23-JP030
Jet Synchron
DP23-JP031
Doppel Warrior / Doppelwarrior
DP23-JP032
Quick Synchron / Quickdraw Synchron
DP23-JP033
Chouritsu / Tuning
DP23-JP034 – Ultra Rare
Gagagaga Magician
Rank 4 DARK Spellcaster Xyz Effect Monster
2000/2000
Xyz Materials: 2 Level 4 monsters
You can use the (1)st effect with this card’s name only once per turn.
(1) You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except “Gagagaga Magician”; Special Summon it, but its effects are negated.
(2) A “Utopic Future” Xyz Monster that has this card as material gains this effect.
● You can detach 2 materials from this card, then target 1 Xyz Monster you control; its ATK becomes 4000, also its effects are negated. (These changes last for the rest of the turn.)
DP23-JP035 – Rare
Zubaba Bancho – Gagaga Coat
Level 4 EARTH Warrior Effect Monster
1800/100
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you control a “Zubaba” and/or “Gagaga” monster(s) not named “Zubaba Bancho – Gagaga Coat”: You can Special Summon this card from your hand.
(2) You can target 1 “Gogogo” or “Dododo” monster in your GY; Special Summon it, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Xyz Monsters.
DP23-JP036 – Rare
Dododo Dwarf – Gogogo Glove
Level 4 EARTH Rock Effect Monster
0/1800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can Special Summon 1 “Zubaba” or “Gagaga” monster from your hand.
(2) If you control a “Gogogo” and/or “Dododo” monster(s) not named “Dododo Dwarf – Gogogo Glove”: You can Special Summon this card from your GY, but banish it if it leaves the field.
DP23-JP037
Onomatopick
Continuous Spell
You can only activate 1 card with this card’s name per turn.
You can use the (2)nd effect with this card’s name once per turn.
(1) When this card is activated: You can add 1 “Onomato” card from your Deck to your hand, except “Onomatopick”.
(2) You can target 1 “Zubaba”, “Gagaga”, “Gogogo”, or “Dododo” monster you control; for the rest of the turn, the Levels of all monsters you currently control become the same as the targeted monster’s current Level.
DP23-JP038 – Rare
Future Drive
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Utopic Future” Xyz Monster you control; apply the following effects to that monster you control for the rest of this turn.
● It can attack all monsters your opponent controls, once each.
● If it battles an opponent’s monster, negate the effects of that opponent’s monster during the Damage Step only.
● Each time it destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster’s original ATK.
DP23-JP039
Future Numbers’ 0 Mirai-Oh Hope / Number F0: Utopic Future
DP23-JP040
Gagaga Samurai
DP23-JP041
Gogogo Giant
DP23-JP042
Dododo Buster
DP23-JP043
Onomatopair / Onomatopaira
DP23-JP044
Master Piece / Halfway to Forever
DP23-JP045 – Ultra Rare
Entermate Tenkuu no Majutsushi / Performapal Arc Magician
Level 4 DARK Spellcaster Pendulum Effect Monster
1500/1000
Pendulum Scale 8
Pendulum Effect:
You can use the [(1)st] Pendulum Effect with this card’s name only once per turn.
(1) When exactly 1 Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or by an opponent’s card effect: You can Special Summon that destroyed monster, then destroy this card.
Monster Effect:
You can use the [(1)st] Monster Effect with this card’s name only once per turn.
(1) During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply these effects for the rest of the turn, depending on the monster card type(s) among the other monsters you currently control.
● Fusion: This card can attack directly.
● Synchro: Your opponent cannot activate monster effects.
● Xyz: This card’s ATK becomes double its original ATK.
● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.
DP23-JP046
Odd-Eyes Wizard Dragon
Level 7 DARK Dragon Effect Monster
2500/2500
(1) If this card is in your hand: You can Tribute 1 DARK monster; send 1 “Odd-Eyes Dragon” from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card.
(2) If this card in its owner’s possession is destroyed by an opponent’s card and sent to the GY: You can Special Summon 1 “Odd-Eyes” monster from your Deck or GY, except “Odd-Eyes Wizard Dragon”, then you can add 1 “Spiral Flame Strike” from your Deck to your hand.
DP23-JP047
Entermate Pop-Up / Performapal Pop-Up
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon “Performapal” monsters, “Magician” Pendulum Monsters, and/or “Odd-Eyes” monsters with different names from your hand, up to the number you drew, whose Levels are between (exclusive) the Pendulum Scales of 2 cards in your Pendulum Zones (if there are 2), also, if you do not Special Summon any monsters with this effect, lose 1000 LP for each card in your hand.
DP23-JP048 – Rare
Smile Action
Field Spell
(1) When this card is activated: Each player can banish up to 5 Spells from their GY face-down.
(2) When any monster declares an attack: Activate this effect; the attacked player can apply this effect.
● Randomly add to your hand 1 of your cards banished by this card’s effect, then you can discard it, and if you do, negate the attack, but if you do not discard it, double any battle damage you take this turn.
DP23-JP049 – Rare
Pendulum Dimension
Continuous Trap
(1) When you Special Summon a monster of one of the following types by using a Pendulum Monster(s) as material while this card is in the Spell & Trap Zone: You can activate the appropriate effect, but you cannot apply the same effect of “Pendulum Dimension” again this turn.
● Fusion: Special Summon 1 monster from your Deck in Defense Position with the same original Level as that Fusion Monster, but negate its effects.
● Synchro: Add 1 “Polymerization” from your Deck to your hand.
● Xyz: Take 1 Tuner from your Deck whose Level is lower than or equal to that Xyz Monster’s Rank, and either add it to your hand or Special Summon it.
DP23-JP050
Entermate Dokurobat Joker / Performapal Skullcrobat Joker
DP23-JP051
Entermate Pendulum Magician / Performapal Pendulum Sorcerer
DP23-JP052
Astrograph Magician / Astrograph Sorcerer
DP23-JP053
Chougen no Majutsushi / Harmonizing Magician
DP23-JP054
Ha-Oh Ken-Ryuu Starve Venom / Supreme King Dragon Starving Venom
DP23-JP055
Rasen no Strike Burst / Spiral Flame Strike