IMPH-JP009 Hakua no Mori no Enma / Fire Fiend of the White Crow Forest
Level 1 FIRE / Pyro / Effect
700
200
You can only Special Summon with the way in this card name's (1) effect once per turn. You can only use this card name's (2) and (3) effects once per turn each.
(1) If you control a "White Crow" card, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can add 1 "White Crow" Spell/Trap or 1 "Sinful Spoils" card from your Deck to your hand.
(3) You can target 1 "White Crow" Monster Card or 1 Level 7 or 8 Monster Card in the Spell & Trap Zone; Special Summon it to your field.
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IMPH-JP010 Hakua no Kishi Maluth / Maluth the White Crow Knight
Level 4 LIGHT / Illusion / Tuner / Effect
1700
0
You can only use this card name's (1) and (2) effects once per turn each.
(1) You can send 1 other card from your hand or field to the GY; place this card face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon up to 2 "White Crow" monsters with different names from each other from your Deck, except "Maluth the White Crow Knight".
(2) When a monster declares an attack and this card is a Continuous Spell: You can target 1 "White Crow" Monster Card in your Spell & Trap Zone; Special Summon it.
IMPH-JP011 Hakua no Kishi Ann / Ann the White Crow Knight
Level 4 LIGHT / Illusion / Tuner / Effect
1400
900
You can only use this card name's (1) and (2) effects once per turn each.
(1) You can reveal this card in your hand; Special Summon 1 "White Crow" monster from your hand, except "Ann the White Crow Knight".
(2) During the Main Phase (Quick Effect): You can target 1 "White Crow" monster you control; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon 1 "White Crow" monster from your hand or GY, except "Ann the White Crow Knight".
IMPH-JP012 Hakua no Mori no Zaihou / Sinful Spoils of the White Crow Forest
Level 7 FIRE / Spellcaster / Tuner / Effect
2500
2000
You can only Special Summon with the way in this card name's (1) effect once per turn. You can only use this card name's (2) effect once per turn.
(1) You can Special Summon this card (from your hand) by placing 1 Level 1 FIRE Monster Card from your face-up field or GY on the bottom of the Deck.
(2) When your opponent activates a card or effect (Quick Effect): You can return this card to the hand, then target 1 monster in the face-up field or either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell.
IMPH-JP034 Hakua no Mori Onnashujin Diabellze / Diabellze the Mistress of the White Crow Forest
Level 8 LIGHT Illusion Fusion Effect Monster
ATK 2500
DEF 2100
1 Fusion or Synchro Monster + 1 Spellcaster or Illusion monster
You can only use the (1) effect of this card's name once per turn.
(1) If this card is Special Summoned: You can place any number of monsters you control face-up in their owner's Spell & Trap Zone as Continuous Spells, then you can return cards on the field to the hand up to the number of Spells/Traps you control.
(2) Gains 700 ATK/DEF for each Spell/Trap on the field.
(3) This face-up Fusion Summoned card cannot be used as Fusion Material.
IMPH-JP037 Hakua no Kishi Žaltys / Zaltys the White Crow Knight
Level 5 FIRE Illusion Synchro Effect Monster
ATK 2600
DEF 1700
1 Illusion Tuner + 1+ non-Tuners
You can only use the (1) and (2) effects of this card's name once per turn each.
(1) If this card is Special Summoned: You can target up to 2 Spells/Traps on the field; return them to the hand.
(2) If this card is sent to the GY: You can activate this effect based on where it was sent from;
● Field: Set 1 "White Crow" Trap from your Deck.
● Extra Deck: Add 1 "White Crow" card from your GY to your hand.
IMPH-JP038 Hakua no Kishi Aitvaras / Aitvaras the White Crow Knight
Level 5 FIRE Illusion Synchro Effect Monster
ATK 900
DEF 2600
1 Illusion Tuner + 1+ non-Tuners
You can only use the (1) and (2) effects of this card's name each once per turn.
(1) If this card is Special Summoned: You can target 1 card you control and 1 card your opponent controls; return them to the hand.
(2) If this card is sent to the GY: You can activate this effect based on where it was sent from;
● Field: Target 1 card on the field; shuffle it into the Deck.
● Extra Deck: Special Summon 1 "White Crow" monster from your GY.
IMPH-JP059 Hakua no Fukaki Mori (The Deep Forest of the White Crow)
Field Spell Card
You can only activate 1 card with this card's name per turn. You can only use the (3) effect of this card's name once per turn.
(1) When this card resolves, you can add 1 "White Crow" monster from your Deck to your hand.
(2) "White Crow" Monster Cards you control cannot be destroyed by card effects.
(3) During your End Phase: You can Set 1 "White Crow" Trap from your Deck or GY.
IMPH-JP077 Hakua no Majo no Hikari / Splendor of the White Crow Witch
Continuous Trap Card
You can use the (1) effect with this card's name only once per turn.
(1) You can activate 1 of these effects;
● Special Summon 1 "White Crow" monster from your hand or GY.
● Fusion Summon 1 "Diabell" monster from your Extra Deck, using up to 1 "White Crow" monster each from your hand, Extra Deck, and/or field.
● If you control a "Diabell" monster: Target 1 face-up card on the field; negate its effects until the end of this turn.
IMPH-JP078 Hakua no Majo no Maboroshi / Illusion of the White Crow Witch
Normal Trap Card
You can activate only 1 card with this card's name per turn.
(1) Fusion Summon 1 Illusion monster from your Extra Deck, using monsters from your Extra Deck and/or field, also you cannot activate monster effects in the hand or GY for the rest of this turn after this card resolves, except Illusion monsters'.
(2) If the activation of this card in its owner's possession was negated by an opponent's card effect and sent to your GY: You can Set this card, and if you do, return all cards your opponent controls to the hand.
"Bonfire" Alternate Art
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