YGOrg revises its translations once a product is released, especially for main products.
Here’s our revised understanding of Circuit Break.
We’d have had this out a week ago, but a bunch of our people responsible for this sort of thing were at the NAWCQ and didn’t get home until recently. đ
As usual, the first card name listed is what we derive from the raw card text. Sometimes, the raw name, even while romanized, isn’t in English. In those cases, we’ll come up with a quick, easy, temporary English nickname for the card – or, if we’re fortunate enough to see a card debut in official subtitles of one of the Yu-Gi-Oh! animated series, we’ll use the official subtitles’ card name as the English nickname for the card.
CIBR-JP001
Defect Compiler
Level 3 LIGHT Cyberse-Type Effect Monster
1000/1000
(1) Once per turn, if you would take damage from an opponentâs card effect, place 1 Defect Counter on this card instead (max. 1).
(2) Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
CIBR-JP002
Condenser Deathstalker / Capacitor Stalker
Level 5 LIGHT Cyberse-Type Effect Monster
2000/1000
You can only use the (2)nd effect with this cardâs name once per turn.
(1) When this card is Normal Summoned: You can target 1 Cyberse monster you control, other than this card; that face-up monster gains 800 ATK while this monster is face-up on the field.
(2) If this card in the Monster Zone is sent to the GY because it was destroyed by a card effect: Inflict 800 damage to both players.
CIBR-JP003 – Rare
Link In-Flyer
Level 2 WIND Cyberse-Type Effect Monster
0/1800
You can only Special Summon once per turn with the way written in the (1)st effect with this cardâs name.
(1) You can Special Summon this card (from your hand) to a Zone on your field that a Link Monster on the field points to.
CIBR-JP004
Trickstar Narkiss
Level 4 LIGHT Fairy-Type Effect Monster
1000/1800
You can only use the (1)st effect with this cardâs name once per turn.
(1) If your opponent takes effect damage: You can Special Summon this card from your hand.
(2) Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to your opponent.
CIBR-JP005 – Rare
Dark Angel
Level 5 DARK Fairy-Type Effect Monster
0/0
(1) When a Fairy monster you control is targeted for an attack: You can Tribute that monster, then send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to that monster you control, and if you do, for the rest of this turn, it gains ATK equal to the Tributed Fairy monsterâs original ATK if the Tributed Fairy monsterâs original ATK is higher than 0.
CIBR-JP006
Gouki Headbatt
Level 2 EARTH Warrior-Type Effect Monster
800/0
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) If this card is in your hand: You can send 1 other âGoukiâ monster from your hand to the Graveyard, then target 1 âGoukiâ monster you control; Special Summon this card from your hand in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn.
(2) If this card is sent from the field to the Graveyard: You can add 1 âGoukiâ card from your Deck to your hand, except âGouki Headbattâ.
CIBR-JP007 – Super Rare
Gateway Dragon
Level 4 DARK Dragon-Type Effect Monster
1600/1400
You can only Special Summon once per turn with the way written in the (1)st effect with this cardâs name.
(1) If your opponent controls a Link monster, you can Special Summon this card (from your hand).
(2) Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon-Type monster from your hand.
CIBR-JP008
Sniffing Dragon / Sniffer Dragon
Level 2 DARK Dragon-Type Effect Monster
800/400
You can only use the [(1)st] effect with this cardâs name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 âSniffing Dragonâ from your Deck to your hand.
CIBR-JP009
Anesvarrett Dragon
Level 1 DARK Dragon-Type Effect Monster
0/2200
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) When a Link Monsterâs effect is activated by targeting this card on the field (Quick Effect): You can destroy this card, then choose 1 face-up monster on the field, and if you do, it cannot attack, also it has its effects negated (if any).
(2) During the End Phase, if this card is in the Graveyard because it was destroyed (by battle or card effect) and sent there from the field this turn: You can Special Summon 1 âvarrettâ monster from your Deck, except âAnesvarrett Dragonâ.
CIBR-JP010
Autovarrett Dragon
Level 3 DARK Dragon-Type Effect Monster
1600/1000
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) When a Link Monsterâs effect is activated by targeting this card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the Graveyard.
(2) During the End Phase, if this card is in the Graveyard because it was destroyed (by battle or card effect) and sent there from the field this turn: You can Special Summon 1 âvarrettâ monster from your Deck, except âAutovarrett Dragonâ.
CIBR-JP011
Magnuvarrett Dragon
Level 4 DARK Dragon-Type Effect Monster
1800/1200
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) When a Link Monsterâs effect is activated by targeting this card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the Graveyard.
(2) During the End Phase, if this card is in the Graveyard because it was destroyed (by battle or card effect) and sent there from the field this turn: You can Special Summon 1 âvarrettâ monster from your Deck, except âMagnuvarrett Dragonâ.
CIBR-JP012 – Super Rare
Altergeist Marionetter
Level 4 LIGHT Spellcaster-Type Effect Monster
1600/1700
You can only use the (2)nd effect with this cardâs name once per turn.
(1) When this card is Normal Summoned: You can Set 1 âAltergeistâ Trap Card directly from your Deck.
(2) You can target 1 âAltergeistâ card you control and 1 âAltergeistâ monster in your GY; send the first target to the GY, and if you do, Special Summon the second target from the GY.
CIBR-JP013
Altergeist Silquitous
Level 2 WIND Spellcaster-Type Effect Monster
800/1500
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) Quick Effect: You can return 1 other âAltergeistâ card you control to the hand, then target 1 card your opponent controls; return it to the hand.
(2) If this card is sent from the field to the GY: You can target 1 âAltergeistâ Trap Card in your GY; add it to your hand.
CIBR-JP014 – Rare
Altergeist Meluseek
Level 1 WATER Spellcaster-Type Effect Monster
500/300
You can only use the (3)rd effect with this cardâs name once per turn.
(1) This card can attack directly.
(2) When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.
(3) If this card is sent from the field to the GY: You can add 1 âAltergeistâ monster from your Deck to your hand, except âAltergeist Meluseekâ.
CIBR-JP015
Altergeist Quntiery / Altergeist Querianak
Level 5 EARTH Spellcaster-Type Effect Monster
0/2400
(1) When an opponentâs monster declares an attack, and you control an âAltergeistâ card: You can Special Summon this card from your hand, and if you do, negate that attack.
(2) If this card is Special Summoned: You can target 1 face-up card your opponent controls; it has its effects negated (if any) by this card while this card is face-up on the field.
CIBR-JP016
Crawler Spine
Level 2 EARTH Insect-Type Flip Effect Monster
300/2100
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) FLIP: You can target 1 monster on the field; destroy that monster.
(2) If this face-up card leaves the field because of an opponentâs card effect while its owner controls it: You can Special Summon 2 âCrawlerâ monsters with different names, except âCrawler Spineâ, from your Deck in face-down Defense Position.
CIBR-JP017
Crawler Axon
Level 2 EARTH Insect-Type Flip Effect Monster
500/1800
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) FLIP: You can target 1 Spell/Trap on the field; destroy it.
(2) If this face-up card leaves the field because of an opponentâs card effect while its owner controls it: You can Special Summon 2 âCrawlerâ monsters with different names, except âCrawler Axonâ, from your Deck in face-down Defense Position.
CIBR-JP018
Crawler Glia
Level 2 EARTH Insect-Type Flip Effect Monster
700/1500
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) FLIP: You can Special Summon, in face-up Attack Position or face-down Defense Position, 1 âCrawlerâ monster from your hand or GY, except âCrawler Gliaâ.
(2) If this face-up card leaves the field because of an opponentâs card effect while its owner controls it: You can Special Summon 2 âCrawlerâ monsters with different names, except âCrawler Gliaâ, from your Deck in face-down Defense Position.
CIBR-JP019
Crawler Receptor
Level 2 EARTH Insect-Type Flip Effect Monster
900/1200
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) FLIP: You can add 1 âCrawlerâ monster from your Deck to your hand.
(2) If this face-up card leaves the field because of an opponentâs card effect while its owner controls it: You can Special Summon 2 âCrawlerâ monsters with different names, except âCrawler Receptorâ, from your Deck in face-down Defense Position.
CIBR-JP020
Crawler Ranvier
Level 2 EARTH Insect-Type Flip Effect Monster
1100/900
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) FLIP: You can target up to 2 âCrawlerâ monsters in your GY; add them to your hand.
(2) If this face-up card leaves the field because of an opponentâs card effect while its owner controls it: You can Special Summon 2 âCrawlerâ monsters with different names, except âCrawler Ranvierâ, from your Deck in face-down Defense Position.
CIBR-JP021
Crawler Dendrite
Level 2 EARTH Insect-Type Flip Effect Monster
1300/600
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) FLIP: You can send 1 monster from your Deck to the GY.
(2) If this face-up card leaves the field because of an opponentâs card effect while its owner controls it: You can Special Summon 2 âCrawlerâ monsters with different names, except âCrawler Dendriteâ, from your Deck in face-down Defense Position.
CIBR-JP022 – Rare
Seiâibutsu – âSeigaiâ / World Legacy – âWorld Armorâ
Level 7 DARK Machine-Type Effect Monster
2500/2500
You can only use each effect [among the (1)st, (2)nd, and (3)rd effects] with this cardâs name once per turn.
(1) When a monster is Flip Summoned: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can add 1 âWorld Legacyâ card from your Deck to your hand.
(3) If this card was Normal Summoned/Set (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; return both that monster and this card to the hand.
CIBR-JP023 – Super Rare
Metaphys Ragnarok
Level 4 LIGHT Wyrm-Type Tuner Effect Monster
1500/1000
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) If this card is Normal or Special Summoned: You can banish exactly 3 cards from the top of your Deck, and if you do, this card gains 300 ATK for each âMetaphysâ card banished by this effect.
(2) When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher âMetaphysâ monster from your Deck, but it is banished during the next turnâs End Phase.
CIBR-JP024 – Rare
Metaphys Daedalus
Level 7 LIGHT Wyrm-Type Effect Monster
2600/1500
(1) If this card is Special Summoned by a âMetaphysâ monster effect: You can banish all face-up Special Summoned monsters on the field, other than this card.
(2) Once per turn, during the Standby Phase, if this card is banished because it was banished last turn: You can shuffle this card into the Deck; banish 1 âMetaphysâ card from your Deck, except âMetaphys Daedalusâ.
CIBR-JP025
Metaphys Nephthys
Level 8 LIGHT Wyrm-Type Effect Monster
2400/1600
(1) If this card is Special Summoned by a âMetaphysâ monster effect: You can banish all face-down Spell/Trap Cards on the field.
(2) Once per turn, during the Standby Phase, if this card is banished because it was banished last turn: You can shuffle this card into the Deck; add 1 âMetaphysâ card from your Deck to your hand, except âMetaphys Nephthysâ.
CIBR-JP026
Metaphys Tyrant Dragon
Level 8 LIGHT Wyrm-Type Effect Monster
2900/2500
(1) If this card was Special Summoned by a âMetaphysâ monster effect, it is unaffected by Trap effects, and once per Battle Phase, if it attacks a monster (and the attack is not negated), it can make a second attack in a row.
(2) Once per turn, during the Standby Phase, if this card is banished because it was banished last turn: You can shuffle this card into the Deck; Special Summon 1 âMetaphysâ monster from your hand, but banish it during the next turnâs End Phase.
CIBR-JP027 – Ultra Rare
Metaphys Executor
Level 10 LIGHT Wyrm-Type [Special Summon] Effect Monster
3000/2500
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by banishing 5 âMetaphysâ cards with different names among the face-up cards on your field and/or in your GY.
(1) This card on the field cannot be destroyed by, and cannot be banished by, card effects.
(2) Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished âMetaphysâ monsters; Special Summon it, but banish it during the next turnâs End Phase.
CIBR-JP028
Mermail – Nereiabyss / Mermail Abyssnereid
Level 3 WATER Aqua-Type Effect Monster
1200/2000
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) You can discard this card, then target 1 WATER monster you control (Quick Effect); destroy 1 WATER monster from your hand or face-up from your field, other than that target, and if you do, that target gains ATK and DEF equal to the original ATK and DEF of the destroyed monster, until the end of this turn.
(2) If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card.
CIBR-JP029
En-Oh-Juu Ganesha / Fire King Avatar Ganesha
Level 4 FIRE Beast-Warrior-Type Effect Monster
1800/200
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) When a monster effect is activated, and this card is on the field (Quick Effect): You can negate that activation, and if you do, destroy 1 FIRE monster you control or have in your hand, other than this card.
(2) If this card is destroyed and sent to the GY: You can target 1 FIRE Beast / Beast-Warrior / Winged Beast monster in your GY, except âFire King Avatar Ganeshaâ; Special Summon it, but it has its effects negated (if any), also destroy it during the End Phase.
CIBR-JP030 – Rare
Genjuuki Raiten / Mecha Phantom Beast Raiten
Level 4 WIND Machine-Type Effect Monster
1500/1500
(1) You can discard 1 card; Special Summon 1 âMecha Phantom Beast Tokenâ (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also you cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon for the rest of this turn, except âMecha Phantom Beastâ monsters.
(2) This card gains Levels equal to the total Levels of all âMecha Phantom Beast Tokensâ you control.
(3) While you control a Token, this card cannot be destroyed by battle or card effects.
CIBR-JP031
The Accumulator
Level 1 LIGHT Thunder-Type Effect Monster
0/0
(1) This card gains 300 ATK for each Link Arrow on Link Monsters on the field.
CIBR-JP032
Soldier Dragon
Level 2 EARTH Dragon-Type Effect Monster
700/800
(1) Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.
CIBR-JP033
Duck Dropper
Level 1 WATER Winged Beast-Type Effect Monster
0/0
(1) This card is treated as a Normal Monster while it is face-up on the field or in the GY.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
-Cannot be targeted by, or destroyed by, card effects.
-All attacks by an opponentâs monsters become direct attacks.
CIBR-JP034
Biyoku Renrin / Conjoined Bird Renrin
Level 3 DARK Dragon-Type Union Effect Monster
1500/0
(1) Once per turn, you can either:
-Target 1 monster you control; equip this card to that target,*
OR:
-Unequip this card and Special Summon it.
(2) The equipped monsterâs original ATK becomes 1000, also it can make a second attack during each Battle Phase, {also if it would be destroyed by battle or card effect, destroy this card instead.}
———
(TL note, card 34: portion in bent brackets {} is writ on printed JP cards as portion of effect (1) where asterisk * is located, and usually writ on printed EN cards where located in spoiler text above.)
CIBR-JP035
Arijibaku / Reactant
Level 3 EARTH Insect-Type Flip Effect Monster
1500/1000
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) FLIP: Each player takes 1000 damage.
(2) If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent.
CIBR-JP036
Ama-no-Iwato
Earth Rock / Spirit / Effect
LV4 1900/1200
Cannot be Special Summoned.
(1) Monster effects cannot be activated, except Spirit Monstersâ.
(2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
CIBR-JP037 – Rare
Senpuuki Striborg / Whirlwind Machine Striborg
Level 5 WIND Machine-Type Effect Monster
2200/2200
To Tribute Summon this card face-up, return the Tributed monster to the hand, instead of sending it to the GY.
(1) Once per turn: You can discard 1 card; return to the hand all cards your opponent controls in the same column as this card.
CIBR-JP038
Bouryuu no Senritsu – Destrudo / Destrudo, Dread of the Dead Drake
Level 7 DARK Dragon-Type Tuner Effect Monster
1000/3000
You can only use the [(1)st] effect with this cardâs name once per turn.
(1) If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, but if you do, this face-up card loses Levels equal to the Level of that target, also place this face-up card on the bottom of the Deck when it leaves the field.
CIBR-JP039 – Super Rare
Elemental Grace Doriado
Level 9 LIGHT Spellcaster-Type [Special Summon] Effect Monster
0/0
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by having 6 or more different Attributes among the monsters in both GYs.
(1) This card gains 500 ATK and DEF for each different Attribute among the monsters in both GYs.
(2) If your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate that Special Summon, and if you do, destroy that monster(s).
CIBR-JP040 – Normal Rare
Subayai Beaver / Nimble Beaver
Level 2 WATER Beast-Type Effect Monster
400/100
(1) When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower âNimbleâ monster from your Deck or GY.
CIBR-JP041 – Normal Rare
Eiseihei Muscler / Muscling Medic
Level 4 WATER Warrior-Type Effect Monster
2200/100
(1) If a player(s) would take battle damage from an attack involving this card, that player(s) gains that amount of LP instead.
CIBR-JP042 – Ultra Rare
Varrel Load Dragon
Link 4 DARK Dragon-Type Link Effect Monster
3000 ATK
Link Arrows: L R BL BR
Link Materials: 3+ Effect Monsters
(1) Cannot be targeted by monster effects.
(2) Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK and DEF. Your opponent cannot activate cards or effects in response to this effectâs activation.
(3) If this card attacks an opponentâs monster, at the start of the Damage Step: You can take control of that opponentâs monster, moving it to a Zone this card points to, but if you do, send it to the Graveyard during the next turnâs End Phase.
CIBR-JP043 – Super Rare
Link Bumper
Link 2 Cyberse-Type Link Effect Monster
1400 ATK
Link Arrows: T L
Link Materials: 2 Cyberse monsters
(1) Once per turn, if this card points to a monster you control, and that monster attacks an opponentâs Link Monster, at the end of the Damage Step: You can activate this effect; for each Link Monster you currently control other than this card, that monster gains 1 additional attack on your opponentâs Link Monsters during this Battle Phase. During the turn you activate this effect, your monsters cannot attack, except that monster.
CIBR-JP044 – Ultra Rare
Trickstar Sweet Devil
Link 2 LIGHT Fairy-Type Link Effect Monster
2000 ATK
Link Arrows: L R
Link Materials: 2 âTrickstarâ monsters
(1) Each time a monster(s) that this card points to is destroyed (by battle or card effect) and sent to the GY, inflict 200 damage to your opponent.
(2) If your opponent takes damage from a âTrickstarâ monster effect: All face-up monsters your opponent currently controls lose 200 ATK for each monster this card points to, until the end of this turn.
CIBR-JP045 – Ultra Rare
Gouki Thunder Ogre
Link 3 EARTH Warrior-Type Link Effect Monster
2200 ATK
Link Arrows: T BL BR
Link Materials: 2+ âGoukiâ monsters
(1) Apply this effect to the turn player.
-During the turn playerâs Main Phase, they can Normal Summon 1 monster to a Zone on their field that this card points to, in addition to their Normal Summon/Set. (This effect can only be gained once per turn.)
(2) If a monster(s) that this card points to is destroyed by battle or card effect: You can have this card gain 400 ATK.
CIBR-JP046 – Super Rare
Twin Triangle Dragon
Link 2 DARK Dragon-Type Link Effect Monster
1200 ATK
Link Arrows: R B
Link Materials: 2 Level 4 or lower non-Token Dragon monsters
(1) When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to a Zone on your field that this card points to, but it has its effects negated (if any), also it cannot attack this turn.
CIBR-JP047 – Ultra Rare
Altergeist Prime Banshee
Link 3 DARK Spellcaster-Type Link Effect Monster
2100 ATK
Link Arrows: R B BR
Link Materials: 2+ âAltergeistâ monsters
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute 1 other âAltergeistâ monster; Special Summon 1 âAltergeistâ monster from your Deck to a Zone on your field that this card points to.
(2) If this card is sent from the field to the GY: You can target 1 âAltergeistâ card in your GY; add it to your hand.
CIBR-JP048 – Rare
Excrawler Synapses
Link 2 EARTH Insect-Type Link Effect Monster
1800 ATK
Link Arrows: L R
Link Materials: 2 EARTH monsters
(1) âCrawlerâ monsters that this card points to cannot be destroyed by battle, also they gain 300 ATK and DEF, also they can make up to 2 attacks on monsters during each Battle Phase.
(2) If this face-up card is destroyed by battle, or leaves the field because of an opponentâs card effect while its owner controls it: You can target 2 âCrawlerâ monsters with different names in your GY; Special Summon them in face-down Defense Position.
CIBR-JP049 – Rare
Excrawler Neurogos
Link 2 EARTH Insect-Type Link Effect Monster
1900 ATK
Link Arrows: L R
Link Materials: 2 Insect monsters
(1) âCrawlerâ monsters that this card points to cannot be destroyed by battle, also they gain 300 ATK and DEF, also double any battle damage they inflict to your opponent if they battle an opponentâs monster.
(2) If this face-up card is destroyed by battle, or leaves the field because of an opponentâs card effect while its owner controls it: You can target 2 âCrawlerâ monsters with different names in your GY; Special Summon them in face-down Defense Position.
CIBR-JP050 – Ultra Rare
Excrawler Qualiark
Link 2 EARTH Insect-Type Link Effect Monster
2000 ATK
Link Arrows: BL BR
Link Materials: 2 âCrawlerâ monsters
(1) Apply these effects depending on the number of âCrawlerâ monsters you control.
-2 or more: Monsters you control gain 300 ATK and DEF.
-4 or more: Your opponent cannot activate cards or effects during the Battle Phase.
-6 or more: Monsters you control can attack directly.
(2) If this face-up card is destroyed by battle, or leaves the field because of an opponentâs card effect while its owner controls it: You can target 2 âCrawlerâ monsters with different names in your GY; Special Summon them in face-down Defense Position.
CIBR-JP051 – Super Rare
Akachic Magician (TL note for readers: pun on âAkashicâ and âChicâ)
Link 2 DARK Spellcaster-Type Link Effect Monster
1700 ATK
Link Arrows: T B
Link Materials: 2 non-Token monsters of the same Type
You can attempt to Link Summon âAkachic Magicianâ only once per turn.
(1) If this card is Link Summoned: Return to the hand all monsters that this card points to.
(2) Once per turn: You can declare 1 card name; excavate cards from the top of your Deck equal to the number of Link Arrows on monsters co-linked with this card, add to your hand any with the declared name, also send the remaining cards to the Graveyard.
CIBR-JP052 – Rare
Mastar Boy
Link 2 WATER Aqua-Type Link Effect Monster
1400 ATK
Link Arrows: BL BR
Link Materials: 2 WATER monsters
You can only use the (2)nd effect with this cardâs name once per turn.
(1) WATER monsters on the field gain 500 ATK and DEF, also FIRE monsters on the field lose 400 ATK and DEF.
(2) If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add that monster to your hand.
CIBR-JP053
Security Block
Quick-Play Spell Card
(1) Target 1 Cyberse monster on the field; that monster cannot be destroyed by battle this turn, also neither player takes battle damage this turn.
CIBR-JP054 – Rare
Dragonoid Generator
Continuous Spell Card
Activate this card by paying 1000 LP.
You can only use the (1)st effect with this cardâs name up to twice per turn.
(1) During your Main Phase: You can activate this effect; Special Summon 1 âDragonoid Tokenâ (Machine-Type/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, also, for the rest of this turn, you cannot Special Summon monsters from the Extra Deck (even if this card leaves the field), also, during this turnâs End Phase, make your opponent Special Summon 1 âDragonoid Tokenâ to their field in Attack Position (even if this card leaves the field).
CIBR-JP055 – Rare
Squib Draw
Quick-Play Spell Card
You can only activate 1 card with this cardâs name per turn.
(1) Target 1 âvarrettâ monster you control; destroy that monster, and if you do, draw 2 cards.
CIBR-JP056 – Super Rare
Quick Revolve
Quick-Play Spell Card
(1) Special Summon 1 âvarrettâ monster from your Deck, but it cannot attack, also destroy it during the End Phase.
CIBR-JP057
Seiâibutsu ni Sasu Kage / Shadows Cast Upon the World Legacy
Field Spell Card
(1) âCrawlerâ monsters on the field gain 300 ATK and DEF.
(2) Once per turn: You can Special Summon 1 Level 2 Insect monster from your hand in face-up or face-down Defense Position.
(3) When a Flip Monster you control is destroyed by battle with an opponentâs monster: You can send that opponentâs monster to the GY.
CIBR-JP058
Seiâibutsu wo Meguru Tatakai / Battle Over the World Legacy
Quick-Play Spell Card
(1) Banish 1 face-up monster you control until the End Phase, then target 1 face-up monster your opponent controls; that opponentâs monster loses ATK and DEF equal to that banished monsterâs original ATK and DEF.
CIBR-JP059
Metaphys Factor
Field Spell Card
(1) Each turn, 1 Level 5 or higher âMetaphysâ monster you Normal Summon can be Summoned without Tributing, but if you Normal Summon it by applying this effect, banish it during the next turnâs End Phase (even if this card leaves the field).
(2) Your opponent cannot activate cards or effects in response to the activation of your âMetaphysâ monster effects.
CIBR-JP060
Asymmetaphys / Metaphys Asymmetry
Continuous Spell Card
(1) Once per turn: You can banish 1 âMetaphysâ card from your hand, and if you do, draw 1 card.
(2) Once per turn, if a âMetaphysâ card in your possession is banished and is still in your possession: Activate 1 of these effects, depending on whose turn it is.
-Your turn: All non-âMetaphysâ monsters currently on the field lose 500 ATK and DEF (even after this card leaves the field).
-Opponentâs turn: Change the battle positions of all non-âMetaphysâ monsters on the field.
CIBR-JP061 – Rare
One-Time Passcode
Normal Spell Card
You can only activate 1 card with this cardâs name per turn.
(1) Special Summon 1 âSecurity Tokenâ (Cyberse-Type/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position.
CIBR-JP062
Rival Arrival
Quick-Play Spell Card
You can only activate 1 card with this cardâs name per turn.
(1) During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster, face-up.
CIBR-JP063 – Super Rare
Yarisugita Maisou / Premier Burial
Equip Spell Card
You can only activate 1 card with this cardâs name per turn.
(1) Activate this card by discarding 1 monster, then targeting 1 monster in your GY with a Level lower than the discarded monsterâs; Special Summon it, and if you do, equip this card to it.
(2) The equipped monster has its effects negated (if any).
CIBR-JP064
Shingan no Saiden / Altar of the Mindâs Eye
Field Spell Card
(1) Any battle damage either player takes becomes 1000.
CIBR-JP065
Houjuu Butai / Replenishment Squad
Continuous Spell Card
(1) If you take 1000 or more damage at one time from either an opponentâs monsterâs attack or an opponentâs card effect: Draw 1 card for every 1000 damage you took.
CIBR-JP066 – Normal Rare
Moe Takemitsu / Burning Bamboo Sword
Continuous Spell Card
(1) If you activate a âBamboo Swordâ card while this card is already face-up: You can skip your opponentâs next Main Phase 1 (even if this card leaves the field).
CIBR-JP067
Cyberse Beacon
Normal Trap Card
You can only activate 1 card with this cardâs name per turn.
(1) If you have taken battle damage or damage from an opponentâs card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand.
CIBR-JP068
Link Restart
Counter Trap Card
(1) When a monster effect, or a Spell/Trap Card, is activated that would inflict damage to you: Negate that activation, and if you do, Special Summon 1 Link Monster from your GY.
CIBR-JP069
Remote Reborn / Remote Rebirth
Normal Trap Card
(1) Target 1 monster in your opponentâs GY; Special Summon it to one of your opponentâs Main Monster Zones that a Link Monster you control points to.
CIBR-JP070
Altergeist Camouflage
Normal Trap Card
(1) Activate this card by targeting 1 âAltergeistâ monster you control; equip this card to that target. Your opponentâs monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly.
(2) When an opponentâs activated monster effect that targets the equipped monster resolves, negate that effect.
(3) If an âAltergeistâ card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
CIBR-JP071
Altergeist Protocol
Continuous Trap Card
You can only use the (2)nd effect with this cardâs name once per turn.
(1) The activations of âAltergeistâ cardâ and effects on your field cannot be negated, also âAltergeistâ card effects activated on your field cannot be negated.
(2) When your opponent activates a monster effect: You can send 1 other face-up âAltergeistâ card you control to the GY; negate that activation, and if you do, destroy it.
CIBR-JP072
Personal Spoofing
Continuous Trap Card
(1) Once per turn: You can shuffle into the Main Deck 1 âAltergeistâ card among cards in your hand or face-up on your field; add 1 âAltergeistâ monster from your Deck to your hand.
CIBR-JP073
Seiâibutsu no Kairai / Puppets of the World Legacy
Continuous Trap Card
You can only use 1 effect [among the (1)st and (2)nd effects] with this cardâs name per turn, and only once that turn.
(1) Target 1 face-down monster you control; change it to face-up Attack or Defense Position.
(2) Shuffle 1 âCrawlerâ monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position.
CIBR-JP074
Seiâibutsu ni Ugomeku Wana / Traps Crawling About the World Legacy
Normal Trap Card
You can only activate 1 card with this cardâs name per turn.
(1) Choose 5 âWorld Legacyâ cards with different names, except âTraps Crawling About the World Legacyâ, among cards in your hand and/or GY, face-up cards you control, and/or your banished cards, shuffle them into the Deck, then draw 2 cards.
CIBR-JP075
Metaphys Dimension
Continuous Trap Card
You can only use each effect [among the (1)st and (2)nd effects] with this cardâs name once per turn.
(1) If your opponent Special Summons a monster(s): You can target 1 of your banished âMetaphysâ monsters; Special Summon it, but banish it during the next turnâs End Phase (even if this card leaves the field).
(2)If another âMetaphysâ card in your possession is banished (and still in your possession) while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it.
CIBR-JP076 – Rare
Metaverse
Normal Trap Card
(1) Take 1 Field Spell Card from your Deck, and either add it to your hand or activate it.
CIBR-JP077 – Super Rare
Kikkou Shoubu / Struggling Battle
Normal Trap Card
If you control no cards, you can activate this card from your hand.
(1) At the end of the Battle Phase, if your opponent controls more cards than you do: Make your opponent banish cards they control, face-down, until they control the same number of cards you do.
CIBR-JP078
Doubakusen / Blasting Wire
Normal Trap Card
(1) Activate this Set card by targeting 1 card in the same column as this card; destroy it.
CIBR-JP079
Shut Line
Trap Counter
(1) Activate this Set card when a card or effect is activated in the same column as this card: Negate that activation, and if you do, destroy it.
CIBR-JP080 – Normal Rare
Ojama Duo
Trap Normal
(1) Special Summon 2 “Ojama Tokens” (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent’s field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
(2) During either playerâs turn, except the turn this card was sent to the GY: You can banish this card from the GY; Special Summon 2 âOjamaâ monsters with different names from your Deck.