The Organization presents its finalized translations for “Chaos Impact”.
CHIM-JP001
Suppress Collider
Level 8 DARK Cyberse Normal Monster
2800 / 2600
ネットワーク世界の巨悪と戦う熟練の闘士。その鉄鎚に圧縮されたデータは、誰にも復元できない。
(This skilled champion wages war against the great evils of the Network World. No one can restore data compressed by its iron hammer.)
CHIM-JP002 – Rare
Marincess Mandarin
Level 1 WATER Cyberse Effect Monster
100 / 100
You can only use the [(1)st] effect with this card’s name once per turn.
(1) If you control 2 or more “Marincess” monsters and this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish this card when it leaves the field.
CHIM-JP003
Marincess Crowntail
Level 5 WATER Cyberse Effect Monster
600 / 2300
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a monster battles another monster, during damage calculation (Quick Effect): You can send 1 other “Marincess” monster from your hand to the GY; Special Summon this card from your hand, and if you do, halve any damage you would take from that battle.
(2) At the start of the Damage Step, if an opponent’s monster attacks: You can banish this card from your GY; for the rest of this turn, you never take battle damage if the amount is less than or equal to the combined Link Rating of all “Marincess” Link Monsters currently in your GY x 1000.
CHIM-JP004 – Rare
Marincess Blue Tang
Level 4 WATER Cyberse Effect Monster
1500 / 1200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Marincess” monster from your Deck to the GY, except “Marincess Blue Tang”.
(2) If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Marincess” card to your hand, also shuffle the rest into the Deck.
CHIM-JP005
Chobham Armor Dragon
Level 1 DARK Dragon Effect Monster
0 / 0
You can use the (2)nd effect with this card’s name only once per turn.
(1) When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn, also halve all battle damage you would take from battles involving this card this turn.
(2) If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand.
CHIM-JP006
Dinowrestler Martial Ampelo
Level 1 EARTH Dinosaur Effect Monster
600 / 0
You can use the (2)nd effect with this card’s name only once per turn.
(1) If another “Dinowrestler” monster you control battles a monster with equal or higher ATK, during damage calculation (Quick Effect): You can send this card from your hand or face-up field to the GY; your monster cannot be destroyed by this battle, also halve any battle damage you would take from this battle.
(2) When an opponent’s monster declares an attack: You can banish this card from your GY; add 1 “Dinowrestler” monster from your Deck to your hand, except “Dinowrestler Martial Ampelo”.
CHIM-JP007
Dinowrestler Valeonyx
Level 3 EARTH Dinosaur Effect Monster
1600 / 0
(1) If only your opponent controls a monster, you can Special Summon this card (from your hand).
(2) While you control a Link-3 or higher “Dinowrestler” monster, face-up monsters you control are unaffected by the activated effects of your opponent’s Link-3 or lower monsters.
CHIM-JP008
Hakai Douji Arha
Level 3 FIRE Fiend Effect Monster
1500 / 1500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy that card, and if you do, Special Summon this card from your hand.
(2) If this card on the field is destroyed by battle or card effect, except by the effect of “Hakai Douji Arha”: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Arha”.
CHIM-JP009
Hakai Douji Rakia
Level 3 WATER Fiend Effect Monster
1500 / 1500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) (Quick Effect): You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy that card.
(2) If this card on the field is destroyed by battle or card effect, except by the effect of “Hakai Douji Rakia”: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Rakia”.
CHIM-JP010 – Super Rare, Secret Rare, 20th Secret Rare
Hakaishin no Magatama
Level 8 DARK Fiend Effect Monster
0 / 3000
You can only use each effect among the (2)nd and (3)rd effects with this card’s name once per turn.
(1) Gains 300 ATK for each “Hakai” card in your GY.
(2) You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that target.
(3) If this card on the field is destroyed by battle or card effect: You can target 1 “Hakai” monster in your GY, except “Hakaishin no Magatama”; Special Summon it.
CHIM-JP011
Gladial Beast Sagittari / Gladiator Beast Sagittari
Level 3 WIND Winged Beast Effect Monster
1400 / 1000
(1) If this card is Special Summoned by the effect of a “Gladiator Beast” monster: You can discard 1 “Gladiator Beast” card; draw 2 cards.
(2) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Sagittari”.
CHIM-JP012
Gladial Beast Atrix / Gladiator Beast Atrix
Level 4 EARTH Beast-Warrior Effect Monster
800 / 2000
(1) If this card is Special Summoned by the effect of a “Gladiator Beast” monster: You can send 1 “Gladiator Beast” monster from your Deck or Extra Deck to the GY, except “Gladiator Beast Atrix”; until the End Phase, this card’s name and Level become the sent monster’s.
(2) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Atrix”.
CHIM-JP013 – Rare
Gladial Beast Vespasiaus / Gladiator Beast Vespasiaus
Level 7 WATER Sea Serpent Effect Monster
2300 / 0
You can use the (1)st effect with this card’s name only once per turn.
(1) At the start of the Damage Step, if your “Gladiator Beast” monster battles another monster: You can Special Summon this card from your hand.
(2) While you control this card that was Special Summoned by the effect of a “Gladiator Beast” monster, monsters you control gain 500 ATK.
(3) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Vespasiaus”.
CHIM-JP014 – Super Rare, Secret Rare, 20th Secret Rare
Kikouryuu Seyfert / Seyfert, the Starliege Dragon
Level 4 LIGHT Dragon Effect Monster
1800 / 0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can send any number of Dragon monsters that have an original Level from your hand and/or face-up field to the GY; add from your Deck to your hand, 1 Dragon monster whose Level equals the combined original Levels of the sent monster(s).
(2) You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand.
CHIM-JP015 – Rare
Seiunryuu Nebula / Nebula, the Star Cloud Dragon
Level 8 LIGHT Dragon Effect Monster
2000 / 0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can reveal both this card and 1 Level 8 Dragon monster in your hand; you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT and DARK Dragon monsters, also Special Summon both those 2 monsters in Defense Position, but negate their effects.
(2) You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand.
CHIM-JP016
Rasen Ryuu Bulge / Bulge, the Spiral Dragon
Level 8 DARK Dragon Effect Monster
2500 / 2500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is in your hand or GY, and you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
(2) During your Main Phase: You can make the Levels of all face-up monsters you currently control become 8 until the end of this turn.
CHIM-JP017
Aromage Laurier
Level 1 WIND Plant Effect Monster
800 / 0
You can only use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name once per turn.
(1) If your LP is higher than your opponent’s: You can Special Summon this card from your hand.
(2) If you gain LP: Target 1 Plant non-Tuner Monster on the field; it is treated as a Tuner this turn.
(3) If this card is sent to the GY: You can gain 500 LP.
CHIM-JP018
Aromage Marjoram
Level 5 DARK Plant Effect Monster
2000 / 1600
You can only use each effect among the (1)st and (3)rd effects with this card’s name once per turn.
(1) When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
(2) While your LP is higher than your opponent’s, you take no battle damage from battles involving your Plant monsters.
(3) If you gain LP: Target cards in your opponent’s GY up to the number of “Aroma” monsters you control; banish them.
CHIM-JP019 – Rare
Ten’i Ryuu – Ashuna / Tenyi Spirit Ajna
Level 7 LIGHT Wyrm Effect Monster
1600 / 2600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you control no Effect Monsters: You can Special Summon this card from your hand.
(2) If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters, also Special Summon 1 “Tenyi” monster from your Deck, except “Tenyi Spirit Ajna”.
CHIM-JP020
Evolde Megachirella / Evoltile Megachirella
Level 1 FIRE Reptile Effect Monster
0 / 0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can Tribute 1 Reptile monster and discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck.
(2) You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to the targeted monster as material.
CHIM-JP021 – Rare
Sei’ibutsu – “Seiken” / World Legacy – “World Key”
Level 1 DARK Machine Effect Monster
0/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can discard 1 “World Legacy” card; during your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
(2) At the start of the Damage Step, if this card battles an opponent’s Link Monster: You can return that monster to the Extra Deck.
CHIM-JP022
Mugen Kidou Brutal Dozer / Infinitrack Brutal Dozer
Level 5 EARTH Machine Effect Monster
1900 / 2100
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position.
(2) If this card is Special Summoned from your hand: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters, also Special Summon 1 “Infinitrack” monster from your Deck in Defense Position, except “Infinitrack Brutal Dozer”, but negate its effects.
CHIM-JP023 – Ultra Rare, Secret Rare, Ultimate Rare, 20th Secret Rare
Kikoushi – Yata-no-Misaki / Gizmek Misaki, the Avian Apex Ascender
Level 5 LIGHT Machine Effect Monster
2050 / 2050
You can only use each effect among the (2)nd and (3)rd effects with this card’s name once per turn.
(1) You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned/Set monster.
(2) During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster, and if you do, you cannot Special Summon monsters for the rest of this turn, except monsters with that monster’s original Type.
(3) If this card that was Special Summoned by its own effect is Tributed: Gain 2050 LP.
CHIM-JP024 – Super Rare, Secret Rare, 20th Secret Rare
Rekigan no Reichō – Kongrade / Kongrade, Prime Primate of Konglomerates
Level 8 EARTH Rock [Special Summon] Effect Monster
3000 / 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect.
(1) If a monster(s) is sent from your opponent’s hand and/or Deck to the GY: You can Special Summon this card from your hand in face-down Defense Position.
(2) If this card is flipped face-up: You can target up to 2 cards on the field; destroy them.
CHIM-JP025
Ryousei no Prometeoron / Prometeoron the Burning Comet
Level 8 FIRE Machine Effect Monster
2800 / 2000
(1) When this attacking card destroys an opponent’s monster in the Main Monster Zone by battle: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn (even if this card leaves the field).
CHIM-JP026
Brinigle
Level 7 WATER Sea Serpent Effect Monster
1000 / 2600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster’s, until the end of this turn.
(2) If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of the turn.
CHIM-JP027
Yami no Seirei Luna / Luna the Dark Spirit
Level 4 DARK Fiend [Special Summon] Effect Monster
1600 / 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY.
(1) Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.
CHIM-JP028
Ijigen no Shoukaiki / D.D. Patrol Plane
Level 3 DARK Machine Effect Monster
1200 / 800
You can only use the [(1)st] effect with this card’s name once per turn.
(1) During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, then Special Summon this card in Attack Position.
CHIM-JP029 – Rare
Hop Ear Hikoutai / Hop-Eared Flying Squad
Level 2 WIND Beast Tuner Effect Monster
300 / 600
You can only use the [(1)st] effect with this card’s name once per turn.
(1) During your opponent’s Main Phase (Quick Effect): You can target 1 face-up monster with a Level you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon using only that monster and this card.
CHIM-JP030
Matsuuji Bayoneter / Bayoneter the Magical Scope
Level 1 DARK Zombie Effect Monster
500 / 0
(1) Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent currently controls.
CHIM-JP031
Mimickuril
Level 3 DARK Fiend Effect Monster
0 / 0
You can only use the [(1)st] effect with this card’s name once per turn.
(1) During your Main Phase: You can excavate the top card of your Deck, and if it is a monster you can currently Special Summon, Special Summon it (but place it on the bottom of the deck during the End Phase), and if you Summon it, place this card on the bottom of the Deck. Otherwise, place the excavated card on the bottom of the Deck.
CHIM-JP032
Hitori Boushi / Solitary Sage
Level 1 Earth Fairy Effect Monster
100 / 100
Cannot be Normal or Special Summoned while you control a monster.
(1) You can Special Summon this card (from your hand) in Attack Position.
(2) If another monster is Summoned to your field while this card is in the Monster Zone: Destroy this card.
CHIM-JP033 – Ultra Rare, Secret Rare, Ultimate Rare, 20th Secret Rare
Gladial Beast Domitianus / Gladiator Beast Domitianus
Level 10 DARK Sea Serpent Fusion Effect Monster
3500 / 1200
Fusion Materials: “Gladiator Beast Vespasiaus” + 2 “Gladiator Beast” monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.)
(1) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate that activation, and if you do, destroy it.
(2) You choose the attack targets for your opponent’s attacks.
(3) At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 1 “Gladiator Beast” monster from your Deck.
CHIM-JP034 – Super Rare, Secret Rare, 20th Secret Rare
Aromaseraphy Sweet Marjoram
Level 6 LIGHT Plant Synchro Effect Monster
2200 / 2000
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use each effect among the (1)st and (3)rd effects with this card’s name once per turn.
(1) If this card is Synchro Summoned: You can add 1 “Humid Winds”, “Dried Winds”, or “Blessed Winds” from your Deck to your hand.
(2) While your LP is higher than your opponent’s, your opponent cannot target Plant monsters you control with card effects.
(3) If you gain LP: Target 1 card your opponent controls; destroy it.
CHIM-JP035 – Ultra Rare, Secret Rare, Ultimate Rare, 20th Secret Rare
Ten’i no Ryuu Kishin / Dragon Berserker of the Tenyi
Level 8 DARK Wyrm Synchro Effect Monster
3000 / 0
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use only each effect among the (1)st and (2)nd effects with this card’s name once per turn.
(1) When your opponent activates a monster effect (Quick Effect): You can banish that monster.
(2) If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster’s original ATK, also this card can make a second attack on a monster during this Battle Phase.
CHIM-JP036 – Super Rare, Secret Rare, 20th Secret Rare
Mikage Shishi / Granite Loyalist
Rank 4 EARTH Rock Xyz Effect Monster
2300 / 1800
Xyz Materials: 2 Level 4 monsters
You can only use the [(1)st] effect with this card’s name once per turn.
(1) You can detach 1 material from this card, then activate 1 of these effects;
• Add 1 Rock monster from your Deck to your hand.
• Special Summon 1 Rock monster from your hand in face-down Defense Position.
CHIM-JP037 – Ultra Rare, Secret Rare, Ultimate Rare, Holographic Rare, 20th Secret Rare
Firewall Dragon Darkfluid
Link 5 DARK Cyberse Link Effect Monster
ATK 3000
Link Arrows: Top-Center, Middle-Left, Middle-Right, Bottom-Left, Bottom-Right
Link Materals: 3+ Effect Monsters
(1) If this card is Link Summoned: You can place counters on this card equal to the different card types among Cyberse monsters in your GY (Ritual, Fusion, Synchro, or Xyz).
(2) Gains 2500 ATK for each of those counters during the Battle Phase only.
(3) When your opponent activates a monster effect (Quick Effect): You can remove 1 of those counters from this card; negate the activation, also, if this effect was activated at any time between (inclusive) this card’s attack declaration and the end of that battle’s Damage Step, this card can attack again in a row.
CHIM-JP038
Protocol Gardna
Link 2 DARK Cyberse Link Effect Monster
ATK 1000
Link Arrows: Middle-Left, Middle-Right
Link Materials: 2 Cyberse monsters
(1) Your opponent cannot target monsters this card points to for attacks.
(2) The first time this card would be destroyed by battle each turn, it is not destroyed, also you take no battle damage from that battle.
CHIM-JP039 – Ultra Rare, Secret Rare, Ultimate Rare, 20th Secret Rare
Salamangreat Pyro Phoenix
Link 4 FIRE Cyberse Link Effect Monster
ATK 2800
Link Arrows: Top-Center, Middle-Left, Middle-Right, Bottom-Center
Link Materials: 2+ FIRE Effect Monsters
You can only use each effect among the (2)nd and (3)rd effects with this card’s name once per turn.
(1) If this card is Link Summoned using “Salamangreat Pyro Phoenix” as material: You can destroy all cards your opponent controls.
(2) You can target 1 Link Monster in your opponent’s GY; Special Summon it to their field.
(3) If a Link Monster(s) is Special Summoned to your opponent’s field (except during the Damage Step): You can target 1 of them; inflict damage to your opponent equal to its original ATK.
CHIM-JP040
Marincess Crystal Heart
Link 2 WATER Cyberse Link Effect Monster
ATK 0
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 WATER monsters
(1) While in the Extra Monster Zone, this card is unaffected by your opponent’s monster effects.
(2) If this card battles an opponent’s monster, that opponent’s monster is unaffected by card effects, except its own, during the Damage Step only.
(3) When this card, or your “Marincess” Link Monster this card points to, is targeted for an attack: You can send 1 “Marincess” monster from your hand to the GY; your battling monster cannot be destroyed by this battle, also you take no damage from this battle involving it.
CHIM-JP041 – Rare
Marincess Wonder Heart
Link 4 WATER Cyberse Link Effect Monster
ATK 2400
Link Arrows: Middle-Left, Middle-Right, Bottom-Left, Bottom-Right
Link Materials: 2+ WATER monsters
(1) Once per battle, if this card battles a monster, during that damage calculation: You can make this card unable to be destroyed by this battle, you take no damage from this battle, also Special Summon 1 “Marincess” Monster Card you control equipped to this card, but during the End Phase, treat that Summoned monster as an Equip Card, and if you do, equip it to this card.
(2) If this card in your possession is destroyed by an opponent’s card: You can Special Summon 1 Link-3 or lower “Marincess” monster from your GY.
CHIM-JP042
Marincess Sea Angel
Link 1 WATER Cyberse Link Effect Monster
ATK 1000
Link Arrow: Middle-Left
Link Material: 1 Level 4 or lower “Marincess” monster
You can only Link Summon “Marincess Sea Angel” once per turn.
(1) If this card is Link Summoned: You can add 1 “Marincess” Spell from your Deck to your hand.
CHIM-JP043 – Rare
Hakaishin Ragia
Link 2 DARK Fiend Link Effect Monster
ATK 1800
Link Arrows: Top-Center, Bottom-Center
Link Materials: 2 monsters, including a “Hakaishin” monster
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your opponent’s Main Phase (Quick Effect): You can target 1 opponent’s Special Summoned monster; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Ragia”, using only this card you control and that target.
(2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Ragia”; add it to your hand.
CHIM-JP044 – Rare
Hakaishin Arba
Link 3 DARK Fiend Link Effect Monster
ATK 2400
Link Arrows: Top-Center, Bottom-Left, Bottom-Right
Link Materials: 2+ monsters, including a “Hakaishin” monster
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Arba”, using only this card you control and that target.
(2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Arba”; add it to your hand.
CHIM-JP045 – Ultra Rare, Secret Rare, Ultimate Rare, 20th Secret Rare
Hakai Sou-Oh-Shin Raigou
Link 4 DARK Fiend Link Effect Monster
ATK 3000
Link Arrows: Top-Center, Bottom-Left, Bottom-Center, Bottom-Right
Link Materials: 2+ monsters, including a Link Monster
You can only use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name once per turn.
(1) If a card(s) on the field is destroyed by a card effect, except by an effect of “Hakai Sou-Oh-Shin Raigou”: You can target 1 card on the field; destroy it.
(2) When another monster is destroyed by battle: You can target 1 card on the field; destroy it.
(3) During the End Phase: You can target 1 card on the field; destroy it.
CHIM-JP046 – Super Rare, Secret Rare, 20th Secret Rare
Slave Panther / Test Panther
Link 2 EARTH Beast Link Effect Monster
ATK 800
Link Arrows: Bottom-Left, Bottom-Center
Link Materials: 2 monsters, including a “Gladiator Beast” monster
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Link Summoned: You can add 1 “Gladiator Beast” card from your Deck to your hand.
(2) You can target 1 “Gladiator Beast” monster you control; shuffle that “Gladiator Beast” monster into the Deck, and if you do, Special Summon 1 “Gladiator Beast” monster with a different original name from your Deck, as if it were Special Summoned by the effect of a “Gladiator Beast” monster.
CHIM-JP047 – Super Rare, Secret Rare, 20th Secret Rare
Galaxy Satellite Dragon
Link 2 DARK Dragon Link Effect Monster
ATK 2000
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 Dragon monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During the Battle Phase (Quick Effect): You can banish this card from your GY or face-up field, then target 1 “Number” Xyz Monster you control whose original Type and Attribute are Dragon and LIGHT; for the rest of this Battle Phase, halve any battle damage your opponent would take, also that monster’s ATK becomes equal to the number in its name x 100.
(2) During your opponent’s End Phase: You can choose 1 card from your Deck and place it on top of your Deck.
CHIM-JP048 – Rare
Jagan no Jo-Oh Gorgoné / Gorgoné, Queen of the Evil Eyed
Link 2 DARK Fiend Link Effect Monster
ATK 1900
Link Arrows: Top-Center, Bottom-Center
Link Materials: 2 monsters, including an “Evil Eye” monster
You can use the (2)nd effect with this card’s name only once per turn.
(1) Gains 100 ATK for each “Evil Eye” card with different names in your GY.
(2) If this card is equipped with “Evil Eye of Selene” (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects for the rest of the turn.
(3) Once per turn, during the next Standby Phase after this card’s (2)nd effect was activated: Destroy 1 monster this card points to.
CHIM-JP049 – Super Rare, Secret Rare, 20th Secret Rare
I:P Masquerena
Link 2 DARK Cyberse Link Effect Monster
ATK 800
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 non-Link Monsters
You can use the (1)st effect with this card’s name only once per turn.
(1) During your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon using this card you control.
(2) A Link Monster that used this card as material cannot be destroyed by your opponent’s card effects.
CHIM-JP050 – Rare
Seraphim Papillon
Link 3 WIND Insect Link Effect Monster
ATK 2100
Link Arrows: Top-Center, Bottom-Left, Bottom-Right
Link Materials: 2+ monsters with different names
You can only use 1 effect among the (1)st and (3)rd effects with this card’s name per turn, and only once that turn.
(1) If this card is Link Summoned: Place counters on it equal to the number of Insect monsters used as this card’s Link Material.
(2) Gains 200 ATK for each of those counters on it.
(3) (Quick Effect): You can remove 1 of those counters from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.
CHIM-JP051
Salamangreat Burning Shell
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 “Salamangreat” monster from your hand, but negate its effects, and if you Summon it, immediately after this effect resolves, Link Summon 1 “Salamangreat” Link Monster using monsters you control, including that Summoned monster, but the monster you Link Summon cannot attack or activate its effects this turn.
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Salamangreat” Link Monster in your GY; return it to the Extra Deck.
CHIM-JP052 – Rare
Salamangreat Transcend / Salamangreat Transcendence
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Salamangreat” Link Monster you control; Special Summon from your Extra Deck, 1 “Salamangreat” Link Monster with the same name, by using that monster you control as the entire material. (This is treated as a Link Summon.)
CHIM-JP053
Marincess Battle Ocean
Field Spell
(1) “Marincess” monsters you control gain 200 ATK, also they 600 ATK for each “Marincess” Equip Card.
(2) Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects.
(3) When you Link Summon a “Marincess” Link Monster to the Extra Monster Zone: You can equip up to 3 “Marincess” Link Monsters with different names from your GY to that Link Summoned monster.
CHIM-JP054 – Rare
Sou-Oh no Kase / The Shackles of Sou-Oh
Normal Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Add 1 “Hakai” card from your Deck to your hand.
(2) If this Set card is destroyed by card effect: You can Special Summon 1 “Hakai” monster from your Deck.
CHIM-JP055
Hakaishin no Doukoku / Wail of the Hakaishin
Continuous Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you Link Summon a “Hakai” Link Monster: You can target 1 card on the field; destroy it.
(2) If this Set card is destroyed by card effect: You can Special Summon 1 “Hakai” monster from your Deck.
CHIM-JP056
Saiki-suru Gladial Beast / Rallying Gladiator Beast
Normal Spell
(1) Special Summon from your hand or GY 1 “Gladiator Beast” monster with a Type different from the monsters you control, and if you do, it cannot be destroyed by battle.
CHIM-JP057
Danketsu-suru Gladial Beast / United Gladiator Beasts
Quick-Play Spell
You can only activate 1 card with this card’s name per turn. During the turn this card is activated, you cannot declare attacks, except with “Gladiator Beast” monsters.
(1) During the Battle Phase: Shuffle from your hand, field, and/or GY into the Deck, the Fusion Materials listed on a “Gladiator Beast” Fusion Monster, also, after that, if they left the hand/field/GY by this effect, Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
CHIM-JP058 – Rare
Gladial Rejection / Gladiator Rejection
Continuous Spell
You can use the (2)nd effect with this card’s name only once per turn.
(1) Your opponent cannot target “Gladiator Beast” monsters you control with card effects, except during the Battle Phase.
(2) If a “Gladiator Beast” monster is Special Summoned from your Deck: You can Special Summon, from your Deck in Defense Position, 1 “Gladiator Beast” monster with a Type different from the monsters you control.
CHIM-JP059
Aroma Gardening
Continuous Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you Normal or Special Summon an “Aroma” monster(s): You can gain 1000 LP.
(2) When an opponent’s monster declares an attack, if your LP is lower than your opponent’s: You can Special Summon 1 “Aroma” monster from your Deck.
CHIM-JP060
Elekikansha / Wattrain
Normal Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Add “Watt” cards with different names from your Deck to your hand, except “Wattrain”, up to the number of Thunder monsters with different names you control.
(2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many “Watt” monsters with different names as possible from your hand.
CHIM-JP061
Sei’ibutsu no Michibiku Saki / World Legacy’s Continuation
Continuous Spell
(1) You can only control 1 “World Legacy’s Continuation”.
(2) Each time a Level 5 or higher face-up monster(s) is sent from the field to the GY, place 1 counter on this card for each (max. 7).
(3) You can send this card with 7 of those counters on it to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck.
CHIM-JP062 – Rare
Gorgoneio no Jugan / Evil Eye of Gorgoneion
Equip Spell
Equip only to an “Evil Eye” monster.
You can only activate 1 card with this card’s name per turn.
You can use the (3)rd effect with this card’s name only once per turn.
(1) This card’s name becomes “Evil Eye of Selene” while in the Spell & Trap Zone.
(2) While your LP is lower than your opponent’s, the equipped monster gains ATK equal to the difference.
(3) You can banish this card from your GY, then discard 1 “Evil Eye” card; add 1 “Evil Eye” Spell/Trap from your Deck to your hand, except “Evil Eye of Gorgoneion“.
CHIM-JP063 – Super Rare, Secret Rare, 20th Secret Rare
Kenshoukin / Pup Prize
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) When your attacking monster destroys an opponent’s monster by battle: You can target 1 card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn.
CHIM-JP064
Goinkyo no O’ogama / Cauldron of the Old Man
Continuous Spell
(1) When this card resolves, place 1 counter on this card.
(2) Once per turn, during your Standby Phase: Place 1 of those counters on this card.
(3) Once per turn: You can activate 1 of these effects;
• Gain 500 LP for each of those counters on this card.
• Inflict 300 damage to your opponent for each of those counters on this card.
CHIM-JP065
Ryoushi Motsure / Spiritual Energy Entanglement
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up monster your opponent controls; banish that monster until the End Phase.
CHIM-JP066
Old Mind
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 random card in your opponent’s hand, then apply 1 of these effects.
• Discard both your opponent’s revealed card and 1 card in your hand of the same card type (Monster, Spell, or Trap), then add this card on the field to your opponent’s hand, and if you do, draw 1 card.
• You lose 1000 LP.
CHIM-JP067
Marincess Snow
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) If a “Marincess” Link Monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon from your Extra Deck, 1 “Marincess” Link Monster with a lower Link Rating than that monster’s, and if you do, it is unaffected by your opponent’s card effects while you control it. (This is treated as a Link Summon.)
CHIM-JP068
Marincess Cataract / Marincess Cascade
Normal Trap
If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
(1) Banish any number of “Marincess” Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the combined Link Rating of the monsters banished to activate this card x 300, until the end of this turn.
CHIM-JP069
Hakai Shoudou / Hakai Homily
Normal Trap
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Target 1 “Hakai” monster you control and 1 card on the field; destroy both of them.
(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.
CHIM-JP070
Hakai Soukyoku / Hakai Dual Dirge
Normal Trap
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Special Summon 1 “Hakai” monster from your hand or GY.
(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.
CHIM-JP071 – Rare
Moushin-suru Gladial Beast / Mad Gladiator Beasts
Normal Trap
(1) Target face-up cards on the field up to the number of “Gladiator Beast” monsters you control with different names; destroy them.
CHIM-JP072
Gladial Naumachia / Gladiator Naumachia
Continuous Trap
(1) While you control a “Gladiator Beast” monster(s), monsters your opponent controls must attack if able.
(2) Once per turn: You can shuffle 1 “Gladiator Beast” monster from your hand or GY into the Deck, then target 1 “Gladiator Beast” monster you control; it gains ATK equal to its original DEF until the end of this turn.
(3) If this card in the Spell & Trap Zone is destroyed by a card effect: You can activate this effect; for the rest of this turn, all “Gladiator Beast” monsters you control will become unable to be destroyed by battle.
CHIM-JP073
Tachyon Galaxy Spiral
Normal Trap
You can only activate 1 card with this card’s name per turn.
If you control a “Galaxy-Eyes Tachyon Dragon” monster, you can activate this card from your hand.
(1) Target 1 “Galaxy” Dragon monster you control; until the end of this turn, that face-up monster cannot be destroyed by battle and is unaffected by card effects, except its own.
CHIM-JP074 – Rare
Megumi no Kaze / Blessed Winds
Continuous Trap
You can use the (1)st effect with this card’s name only once per turn.
(1) You can activate 1 of these effects.
• Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.
• Target 1 Plant monster in your GY; shuffle it into the Deck, also, after that, if it left the GY by this effect, gain 500 LP.
• Pay 1000 LP; Special Summon 1 “Aroma” monster from your GY.
CHIM-JP075 – Rare
Sousei Kaiki / Rebirth Revision
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 “World Legacy” monster from your hand or Deck, but destroy it during the End Phase of the next turn.
CHIM-JP076
Crusher Run
Continuous Trap
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it.
(2) You can banish this card from your GY; Set 1 “Outrigger Extension” or 1 “Spin Turn” directly from your Deck or GY.
CHIM-JP077 – Super Rare, Secret Rare, 20th Secret Rare
Nodokana Maisou / Soothing Burial
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Send 1 monster from your Deck to the GY, and if you do, you cannot activate cards, or the effects of cards, with that card’s name for the rest of this turn.
CHIM-JP078
Tokoro Tenhou Shiki / J.E.L.L.Y. Bounce Cannon
Normal Trap
(1) When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.
CHIM-JP079
Soul Levy
Continuous Trap
(1) You can only control 1 “Soul Levy”.
(2) Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent’s Deck to the GY.
CHIM-JP080
Dokanporin / Bangpoline
Continuous Trap
Activate this card by choosing 1 unoccupied Monster Zone.
(1) If an Effect Monster is Special Summoned to the chosen Zone after this card resolves: Return both this card and the monster occupying that zone to the hand.