Dark Flattop called – it wanted a chance to win duels.
Replays:
Strategic Summary:
Welcome back for another week of profiles, this first one centered around trying to make the Reactor theme usable with the help of an Orcust engine. The Reactor archetype acts just like it would seem – it reacts to the opponent’s summons or Spell/Trap activations by inflicting 800 dmg to the opponent. That’s the case for Summon Reactor・SK at least, which inflicts 800 whenever the opponent first summons a monster each turn. Spell Reactor ・RE destroys an activated Spell and inflicts 800, and Trap Reactor ・Y FI destroys an activated Trap inflicting the same. Once you have all 3 on your field, Summon Reactor can send all 3 to Special Summon Flying Fortress SKY FIRE from the hand, deck, or GY, giving you even more burn and destruction. This is a theme based off of bombers after all. Anyways, this theme has never had enough tools to stand on its own, but it does have the support of Dark Flattop, a Level 8 Synchro that Special Summons a Reactor once per turn. In looking at that, I had an idea – how about we pick a DARK Machine theme that can Synchro Summon Level 8… hence the Orcust being added!
The Orcust archetype features DARK Machines that can banish themselves from the GY to trigger effects. They had been a mainstay of the competitive environment until the loss of Harp Horror, but they have quite a few tools still in their toolbox. Orcust Cymbal Skeleton can banish itself from the GY to Special Summon another Orcust from the GY, Orcust Knightmare gets to mill a DARK Machine from the deck, and Orcust Brass Bombard can Special Summon another Orcust from the hand. Alone, this may not seem like much, but this theme is held together with the help of Galatea, the Orcust Automaton, a Link 2 monster that shuffles back banished Machines to tutor a Orcust Spell/Trap Card such as Orcustrated Babel or Orcust Crescendo. I’m also employing 3 copies of Orcustrated Return for additional draw power, just to help get to the Reactor monsters even quicker. Oh, and Machine Duplication is definitely making an appearance as well, since it can shine with Brass Bombard, Knightmare, or World Legacy – “World Wand”. Even you could take the destructive Reactor archetype out for a test flight with a modern supporting cast of Orcust airmen!
Provided Decklist:
Monsters: 25
| Flying Fortress SKY FIRE
||| World Legacy – “World Wand”
||| Orcust Knightmare
| World Legacy – “World Crown”
|| Summon Reactor ・SK
||| Girsu, the Orcust Mekk-Knight
|| Trap Reactor ・Y FI
|| Orcust Cymbal Skeleton
||| Spell Reactor ・RE
||| Orcust Brass Bombard
| Deskbot 001
| Unknown SynchronSpells: 14
||| Transmodify
||| Orcustrated Return
||| Machine Duplication
| Terraforming
| Foolish Burial
| Monster Reborn
| World Legacy Succession
| Orcustrated BabelTraps: 1
| Orcust CrescendoExtra Deck:
| Baronne de Fleur
| Chaos Ruler, the Chaotic Magical Dragon
| Borreload Savage Dragon
||| Dark Flattop
| Herald of the Arc Light
| Dingirsu, the Orcust of the Evening Star
| Sylvan Princessprite
| Longirsu, the Orcust Orchestrator
| Knightmare Unicorn
|| Galatea, the Orcust Automaton
| Crystron Halqifibrax
| Linkuriboh
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page with your ideas to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Danger!, Star Warrior, Fairy Tail, Morphtronic.
Coming Soon: