Fiendish forces at are work here…
Replays:
Strategic Summary:
Today’s CDP combines the best of four Fiend archetypes, with all of the degeneracy that implies. The primary archetype today is the Magical Musket theme, a group of LIGHT Fiends that trigger whenever a S/T is activated in its column. This has always been a cool archetype, with Magical Musketeer Starfire and Magical Musketeer Caspar Special Summoning a new Musket or tutoring a new Musket card, but what makes this theme so powerful is its S/Ts that can be activated from the hand. Magical Musket – Desperado can destroy a face-up card, while Magical Musket – Last Stand can negate a S/T Card activation. Finally, Magical Musketeer – Max is the single most broken card in the theme, as it can either Special Summon Magical Musket monsters from your Deck, or tutor Magical Musket S/Ts, equal to the number of cards your opponent controls in their backrow or their number of monsters. This can very well be a +5 in card advantage, which is very powerful for a LINK-1.
Now, enough about the Musket, let’s talk about the Fiendsmith, which is a fellow LIGHT Fiend archetype. The Fiendsmith theme isn’t new to my channel, I’ve covered them with Magikey before here: https://www.youtube.com/watch?v=0SznRQVeBpI , but they are amazing at being a consistent engine that packs an outsized punch. In here, I’m even abusing their combo with Beatrice, Lady of the Eternal, which can turn a copy of The Fiendsmith (YGOrg Translation) or Fiendsmith Tractus (YGOrg Translation) into a Beatrice that sends Transaction Rollback and Ghost Meets Girl – A Masterful Mayakashi Shiranui Saga to your GY, allowing you to prevent all Special Summoning of monsters from the hand, Deck, or Extra Deck for the rest of the turn. If that isn’t your fancy, you can use those 2 Level 6 monsters to call upon D/D/D Wave High King Caesar to negate effects that Special Summon a monster. Or, if you want to be really spicy, turn to Fiendsmith Dies Irae (YGOrg Translation) to negate up to 3 face-up cards on the field, if you’ve equipped him with both Fiendsmith Sequentia (YGOrg Translation) and Fiendsmith Requiem (YGOrg Translation)!
Wrapping up today’s build, let’s touch on the other two archetypes. The Unchained is up first, featuring both Unchained Soul of Sharvara and Unchained Soul of Shyama, their Level 6 monsters. These two aid in the above combos, but they also can give you Wailing of the Unchained Souls, a Continuous Spell that can trigger your Magical Musket monsters in a pinch. Each of these is also just a single Unchained Soul Lord of Yama away, a LINK-2 that only needs 2 Fiend monsters, which is fairly easy to achieve in an all-Fiend Deck. The last theme at play today is the D/D, which use Dark Contract with the Gate to tutor D/D/D Vice King Requiem, then use that Gate to Summon Requiem from the Pendulum Zone, then Xyz Summon D/D/D Deviser King Deux Machinex. There’s so many Fiendish plots at work here, hopefully you can make sense of them all and enjoy today’s build!
Provided Decklist:
Monsters: 15
| D/D/D Vice King Requiem
| Magical Musket Mastermind Zakiel
| Unchained Soul of Sharvara
| Unchained Soul of Shyama
||| The Fiendsmith
| Magical Musketeer Calamity
||| Magical Musketeer Starfire
| Magical Musketeer Doc
||| Magical Musketeer CasparSpells: 15
||| Upstart Goblin
| Foolish Burial
||| Fiendsmith Tractus
| Fiendsmith Sanctus
||| Magical Musket – Cross-Domination
||| Dark Contract with the Gate
| Wailing of the Unchained SoulsTraps: 12
| Transaction Rollback
||| Infinite Impermanence
|| Magical Musket – Desperado
| Ghost Meets Girl – A Masterful Mayakashi Shiranui Saga
| Magical Musket – Dancing Needle
| Magical Musket – Crooked Crown
| Magical Musket – Fiendish Deal
|| Magical Musket – Last StandExtra Deck:
| Fiendsmith Dies Irae
| Fiendsmith Lacrimosa
| Super Starslayer TY-PHON – Sky Crisis
| D/D/D Deviser King Deus Machinex
| D/D/D Wave High King Caesar
| Beatrice, Lady of the Eternal
| Unchained Abomination
| Unchained Soul of Anguish
|| Unchained Soul Lord of Yama
| Unchained Soul of Rage
|| Fiendsmith Sequentia
| Magical Musketeer Max
| Fiendsmith Requiem
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Fluffal, Valkyrie, Lunalight, Spirit Converter, Trap Monster, Constellar, Multi-Universe
Coming Soon:
3 Comments
I would like to see a straight up Illusion deck, whether your stealing does monsters with Nightmare Magician, or destroying them to trigger Vouiburial the Dragon Undertaker’s effects.
Or maybe use fusion armament and Chimera Fusion/Necro Fusion to get a Chimera the Illusion Beast out to OTK by attacking the Tarai you summoned to their field repeatedly
Most Illusion monsters can’t be destroyed by battle, so protect you LP with Spirit Barrier. There should be enough Illusion monsters out now to do an Illusion deck, right?
This deck is great, im surprised you didnt use Into the Vrains!
Also, unrelated, but does anyone know why Lair of darkness does not tribute Opposing monsters when the cost for Phantom of yubel is “Tribute this card”
Hi! I’ve used Into the Vrains for my previous MM builds, but I’ve moved on from it here, just since MAX is a bit less of the only win condition for the deck that he used to be.
Lair let’s you use an applicable tribute from the opponent’s field, but it doesn’t substitute a tribute. So you can fulfill a cost that requires you to tribute a monster, but not a cost that requires you to tribute itself, because your opponent can’t control that ‘itself’ it needs to tribute