Illusion of Chaos is a great utility card for anyone wants to keep something like Driver in the Main.
Feel free to send us questions.
BACH-JP001 – Rare
Magikuriboh
Level 1 DARK Fiend Effect Monster
ATK 300
DEF 200
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) During the Main or Battle Phase (except during the Damage Step), if you took damage from battle or an opponent’s card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 “Dark Magician” or “Dark Magician Girl” from your Deck or GY.
(2) If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent’s card effect: You can add this card from your GY to your hand.
TL note: putting the “no-damage-step” clause after the words “this turn” would create an implication that the damage you took must not have been taken during the Damage Step, creating a problematic contradiction for readers who know how battle damage works, and a misunderstanding about the “no-damage-step” clause for other readers.
BACH-JP002
Dimension Conjurer
Level 1 DARK Spellcaster Effect Monster
ATK 500
DEF 500
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Magical Dimension” from your Deck or GY to your hand.
(2) If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place that many cards from your hand on top of the Deck in any order.
BACH-JP003 – Rare
Gattairyuu Timaeus / Timaeus the Dragon of Destiny
Level 8 LIGHT Dragon Effect Monster
ATK 2800
DEF 1800
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) You can send 1 Spellcaster monster, or 1 Spell/Trap that specifically lists the card “Dark Magician” in its text, from your hand or face-up field to the GY; Special Summon this card from your hand.
(2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including at least 1 Spellcaster monster.
BACH-JP004 – Ultra Rare, Secret Rare, Ultimate Rare, Prismatic Secret Rare
Blue-Eyes Jet Dragon
Level 8 LIGHT Dragon Effect Monster
ATK 3000
DEF 0
You can use each effect among the (1)st and (3)rd with this card’s name only once per turn, and you must have “Blue-Eyes White Dragon” on your field or in your GY to activate them.
(1) If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from your GY (if this card was there when that card(s) was destroyed) or hand (even if not).
(2) Other cards you control cannot be destroyed by your opponent’s card effects.
(3) At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.
BACH-JP005 – Rare
Lord of Dragon –Dragon no Dokusaisha– / The Tyrant of D.
Level 4 DARK Spellcaster Effect Monster
ATK 1200
DEF 1100
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) You can send 1 “Blue-Eyes White Dragon” from your hand or Deck to the GY; Special Summon this card from your hand.
(2) You can discard 1 “Blue-Eyes White Dragon” or 1 card that specifically lists “Blue-Eyes White Dragon” in its text, then target 1 “Blue-Eyes” monster in your GY; Special Summon it.
(3) While you control a “Blue-Eyes” monster, you choose the attack targets for your opponent’s attacks.
BACH-JP006 – Ultra Rare, Secret Rare, Ultimate Rare, Prismatic Secret Rare
Hisuitei Cosmocroix / Icejade Empress Cosmocroix
Level 10 WATER Aqua Effect Monster
ATK 1500
DEF 3000
You can Special Summon only once per turn using the way written in the (1) effect with this card’s name.
(1) If there is a face-up card in the Field Zone, you can Special Summon this card (from your hand).
(2) While “Icejade Depths Inion Cradle” is on the field, monsters your opponent controls that were not Summoned this turn cannot activate their effects.
(3) If your “Icejade” monster battles an opponent’s monster, that opponent’s monster loses 1000 ATK during damage calculation only.
BACH-JP007 – Super Rare, Secret Rare, Prismatic Secret Rare
Hisui no Agel / Icejade Agel
Level 3 WATER Aqua Effect Monster
1000 ATK
2000 DEF
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Icejade” Spell/Trap from your Deck to your hand.
(2) When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except “Agel of the Icejade”, but return it to the hand during the End Phase.
BACH-JP008
Hisuitei Kingfisher / Icejade Ship Kingfisher
Level 9 WATER Aqua Effect Monster
ATK 2500
DEF 2500
You can use the (3) effect with this card’s name only once per turn.
(1) You can target 1 WATER monster you control; equip this card from your hand or field to that target.
(2) An “Icejade” monster equipped with this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(3) While equipped to a monster: You can target 1 face-up monster your opponent controls with ATK equal to or less than that equipped monster’s DEF; Special Summon this card, and if you do, return the targeted monster to the hand.
BIG TL NOTE:
Our first chosen tentative term for these next two [ダイノルフィア] cards – “Dinoruffia” – has been replaced with the term *”Dinorphia”*. This should more closely align with intent, given the nature of how dynorphins work in chemistry.
BACH-JP009 – Super Rare, Secret Rare, Prismatic Secret Rare
Dinorphia Therizia
Level 4 DARK Dinosaur Effect Monster
ATK 1500
DEF 0
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can Set 1 “Dinorphia” Trap directly from your Deck to your Spell & Trap Zone, then, if you have 2000 LP or less, this card gains 500 ATK.
(2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinorphia” monster from your GY, except “Dinorphia Therizia”.
BACH-JP010
Dinorphia Diplos
Level 4 DARK Dinosaur Effect Monster
ATK 1000
DEF 0
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Dinorphia” card from your Deck to the GY, then, if you have 2000 LP or less, inflict 500 damage to your opponent.
(2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinorphia” monster from your GY, except “Dinorphia Diplos”.
BACH-JP011
Kyokuseijuu Gullinbursti / Gullinbursti of the Nordic Beasts
Level 3 LIGHT Beast Tuner Effect Monster
ATK 300
DEF 100
For a Synchro Summon, you can substitute this card for any 1 “Nordic” Tuner.
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 “Nordic” monster from your hand.
(2) You can target 1 “Nordic” monster in your GY, except “Gullinbursti of the Nordic Beasts”; add it to your hand.
TL note: Gullinbursti (Golden Haired) is the artifical golden boar forged by the Sons of Ivaldi as a gift to the God Freyr, as part of a dare by Loki to one of the dwarves.
BACH-JP012
Kyokuseikou Ivaldi / Ivaldi the Nordic Smith
Level 4 EARTH Warrior Effect Monster
ATK 1500
DEF 700
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If you control a “Nordic” or “Aesir” monster: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can add 1 “Nordic Relic” card from your Deck to your hand.
TL note: The Sons of Ivaldi are a group of dwarves who were commissioned (and partially tricked) by Loki into making magical relics for the Norse gods, such as the spear Gungnir, the boar Gullinbursti, the malformed hammer Mjolnir, et cetera.
BACH-JP013 – Rare
DD Gryphon / D/D Gryphon
Level 4 DARK Fiend Pendulum Effect Monster
ATK 1200
DEF 1200
Pendulum Scale 1
Pendulum Effect:
You can use the [(1)] Pendulum Effect with this card’s name only once per turn.
(1) You can target 1 Fiend monster you control; it gains 500 ATK for each “Dark Contract” Spell/Trap with different names you control and in your GY (until the end of this turn), then destroy this card.
Monster Effects:
You can use each effect among the (1)st, (2)nd, and (3)rd with this card’s name only once per turn.
(1) If you control a “D/D” monster: You can Special Summon this card from your hand in Defense Position.
(2) If this card is Pendulum Summoned: You can discard 1 “D/D” or “Dark Contract” card; draw 1 card.
(3) If this card is Special Summoned from the GY: You can add 1 “D/D” card from your Deck to your hand, except “D/D Gryphon”.
BACH-JP014
Ghostrick Siren
Level 4 DARK Fairy Effect Monster
ATK 800
DEF 1500
Cannot be Normal Summoned, unless you control a “Ghostrick” monster.
(1) If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then, if you sent a “Ghostrick” card(s), you can apply 1 of these effects.
● Add 1 “Ghostrick” Spell/Trap from your Deck to your hand.
● Change 1 Effect Monster your opponent controls to face-down Defense Position.
(2) Once per turn: You can change this card to face-down Defense Position.
BACH-JP015
Vampire no Yuuki / Vampire Ghost Ogre
Level 3 DARK Zombie Effect Monster
ATK 1500
DEF 0
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If this card is Normal Summoned: You can send 1 other “Vampire” card from your hand or face-up field to the GY; add 1 Level 4 or higher “Vampire” monster from your Deck to your hand, and if you do, send 1 Level 2 or lower “Vampire” monster from your Deck to the GY.
(2) During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 “Vampire” monster.
BACH-JP016
Security Force Lapswell / S-Force Lapswell
Level 6 LIGHT Fiend Effect Monster
ATK 2400
DEF 2500
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If this card is Special Summoned: You can target 1 “S-Force” monster in your GY, except “S-Force Lapswell”; Special Summon it.
(2) You can banish 1 “S-Force” card from your hand; destroy all opponent’s monsters in the same columns as your “S-Force” monsters.
BACH-JP017 – Rare
Security Force Retroactive / S-Force Retroactive
Level 1 LIGHT Warrior Effect Monster
ATK 0
DEF 0
You can use each effect among the (1)st, (2)nd, and (3)rd with this card’s name only once per turn.
(1) If a monster you control would be used as Link Material for a “S-Force” monster, this card in your hand can also be used as material.
(2) During the Main Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Level 2 or higher “S-Force” monster from your hand.
(3) If a “S-Force” monster you control would banish a card(s) from the hand to activate its effect, you can banish this card from your GY instead.
BACH-JP018 – Rare
Yumemakyou no Gyakuto – Neiroy / Neiroy, the Dream Mirror Heretic
Level 3 DARK Fiend Effect Monster
ATK 1000
DEF 1000
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Neiroy, the Dream Mirror Disciple” from your Deck to your hand, then you can make this card become LIGHT.
(2) You can Tribute 1 other “Dream Mirror” monster; choose 1 “Dream Mirror” monster in your Deck with a different Level from the Tributed monster’s and add 1 “Dream Mirror of Joy” or “Dream Mirror of Terror” specifically listed in the chosen monster’s text from your Deck to your hand, and if you do, Special Summon the chosen monster in Defense Position.
BACH-JP019 – Rare
Hen’itai Myutria / Myutant Mutator
Level 1 WATER Psychic Effect Monster
ATK 0
DEF 0
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If you control a “Myutant” card: You can Special Summon this card from your hand.
(2) You can Tribute this card and banish 1 “Myutant” card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, and if you do, you lose LP equal to its original ATK.
● Monster: “Myutant Beast” ● Spell: “Myutant Mist” ● Trap: “Myutant Arsenal”
BACH-JP020
Magnet Warrior Epsilon / Epsilon the Magnet Warrior
Level 4 EARTH Rock Effect Monster
ATK 1300
DEF 1500
You can use the [(1)] effect with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 Level 4 or lower “Magnet Warrior” monster from your Deck to the GY, except “Epsilon the Magnet Warrior”; this card’s name become the sent monster’s name (until the End Phase), then you can Special Summon 1 “Magnet Warrior” or “Magna Warrior” monster from your GY, with a different name from the cards you control.
BACH-JP021
Hakai no Daikousha Venus / The Agent of Destruction – Venus
Level 3 DARK Fairy Tuner Effect Monster
ATK 0
DEF 1600
You can use only 1 effect per turn among the (1) and (2) effects with this card’s name, and only once that turn.
(1) You can banish 1 “The Agent of Creation – Venus” from your GY; Special Summon this card from your hand.
(2) You can pay LP in multiples of 500, then target 1 of your “Mystical Shine Ball” that is banished or in your GY for each 500 LP paid; Special Summon them, but place them on the bottom of the Deck when they leave the field.
BACH-JP022
Chisousei Kaiza / Kaiza the Burial Star
Level 5 EARTH Warrior Effect Monster
ATK 1000
DEF 2100
You can Special Summon only once per turn using the way written in the (1) effect with this card’s name.
You can use the (2) effect with this card’s name only once per turn.
(1) You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster’s original ATK.
(2) You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY.
BACH-JP023
Zetsushinchou Simurgh / Simorgh, Bird of Extermination
Level 4 DARK Winged Beast Effect Monster
ATK 1800
DEF 500
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If you Normal or Special Summon a Winged Beast monster(s) during your Main Phase: You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Simorgh” monster.
(2) If this card is Normal Summoned: You can send 1 “Simorgh” monster from your Deck to the GY; add 1 “Simorgh” Spell/Trap from your Deck to your hand.
(3) While face-up on the field, this card is also WIND-Attribute.
BACH-JP024
Jukuren no Kuri Madoushi / Skilled Chestnut Magician
Level 4 DARK Spellcaster Effect Monster
ATK 300
DEF 200
You can use the (2) effect with this card’s name only once per turn.
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3).
(2) You can remove 1 Spell Counter from this card to activate 1 of these effects;
● Increase this card’s Level by 1, also it gains 1500 ATK.
● Add 1 “Kuriboh” monster or 1 “Multiply” from your Deck or GY to your hand.
TL note: Kuriboh is a chestnut pun. So is this.
BACH-JP025 – Ultra Rare, Secret Rare, Ultimate Rare, Prismatic Secret Rare
Chaos Nephthys
Level 8 DARK Winged Beast [Special Summon] Effect Monster
ATK 2400
DEF 1600
Cannot be Normal Summoned/Set.
Must be Special Summoned by its own effect.
You can use the (1) effect with this card’s name only once per turn.
(1) If a card(s) on the field is destroyed by card effect (except during the Damage Step): You can banish 1 LIGHT and 1 DARK monster from your GY, except “Chaos Nephthys”; Special Summon this card from your GY (if this card was there when that card(s) was destroyed) or hand (even if not).
(2) If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.
BACH-JP026
Mokusatsu Seijin Epigonen / Epigonen the Imitarian
Level 7 LIGHT Rock Effect Monster
ATK 2000
DEF 2000
You can use the [(1)] effect with this card’s name only once per turn.
(1) You can Tribute 1 Effect Monster; Special Summon this card from your hand, then Special Summon 1 “Epigonos Token” (Level 1/ATK 0/DEF 0) with the same original Type and Attribute as the Tributed monster.
BACH-JP027
Yuurantei Submaleed / Submaleed the Sightseeing Ship
Level 6 WATER Dinosaur Effect Monster
ATK 2200
DEF 0
You can use the (1) effect with this card’s name only once per turn.
(1) If you control a Normal Monster: You can Special Summon this card from your hand.
(2) The first time your Normal Monster would be destroyed by battle with an Effect Monster each turn, it is not destroyed.
TL note: It’s based on Leedsicthys. (Thanks to Sanokal)
BACH-JP028
Akumajou Alice / Alice, Lady of Lament
Level 3 DARK Fiend Effect Monster
ATK 0
DEF 2000
You can use each effect among the (1)st and (3)rd with this card’s name only once per turn.
(1) You can banish 1 Trap from your hand or GY; Special Summon this card from your hand.
(2) When this card is Normal Summoned: You can target 1 “Lady of Lament” monster in your GY; Special Summon it.
(3) If this card is Tributed, or destroyed by your opponent: You can add 1 Fiend monster whose combined ATK and DEF equal 2000 from your Deck to your hand, except “Alice, Lady of Lament”.
BACH-JP029
Kareiha Leaplaice / Leaplaice, the Withered Laceleaf Flatfish
Level 3 DARK Psychic Effect Monster
ATK ?
DEF ?
You can use the (1) effect with this card’s name only once per turn.
(1) During your Standby Phase, if this card is in your hand or GY and your opponent has more cards in the GY than you do: You can Special Summon this card.
(2) Gains 200 ATK/DEF for each card in your opponent’s GY.
BACH-JP030
Mad Hacker
Level 2 DARK Cyberse Effect Monster
ATK 1000
DEF 600
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If a monster(s) is Special Summoned to your opponent’s field: You can Special Summon this card from your hand.
(2) During the End Phase: You can banish this card from the field; take control of the 1 face-up monster your opponent controls with the lowest ATK (your choice, if tied), and if you do, while you control that face-up monster, it cannot activate its effects, also you cannot Special Summon monsters from the Extra Deck, except Link Monsters.
BACH-JP031
Matatabi Senri / Catnip Li Hua
Level 2 WIND Beast Effect Monster
ATK 0
DEF 0
You can use the [(1)] effect with this card’s name only once per turn.
(1) You can Tribute this card, then target 1 Level 2 monster in your GY, except “Catnip Li Hua”; Special Summon it, then you can Special Summon 1 Level 2 monster with a different Attribute from your hand.
TL note: Li Hua takes its name from a recently established breed of domesticated cat in China.
BACH-JP032
Peacelia
Level 4 LIGHT Rock Effect Monster
ATK 700
DEF 2000
(1) Cannot be destroyed by battle.
(2) If this card battles an opponent’s monster, at the end of the Damage Step: You can place 1 Peace Counter on this card (max. 4), then you can apply 1 of these effects based on the number of Peace Counters on this card.
● 1: Take 1 monster from your Deck and place it on the top of the Deck.
● 2: Draw 1 card.
● 3: Add 1 monster from your Deck to your hand.
● 4: Add 1 card from your Deck to your hand. (Do not reveal it.)
BACH-JP033
Kikaijuu Dareton / Mechabeast Dareton
Level 1 DARK Machine Effect Monster
ATK ?
DEF 0
(1) Once per turn: You can make this card’s ATK become the sum of the difference between the current ATK and original ATK of each face-up monster currently on the field, until the end of the opponent’s turn.
BACH-JP034 – Super Rare, Secret Rare, Prismatic Secret Rare
Illusion of Chaos
Level 7 DARK Spellcaster Ritual Effect Monster
ATK 2100
DEF 2500
You can Ritual Summon this card with “Chaos Form”.
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) You can reveal this card in your hand; add 1 “Dark Magician”, or 1 non-Ritual Monster that specifically lists the card “Dark Magician” in its text, from your Deck to your hand, then place 1 card from your hand on the top of the Deck.
(2) When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Dark Magician” from your GY, and if you do that, negate that effect.
BACH-JP035 – Super Rare, Secret Rare, Prismatic Secret Rare
Dragma no Albus Saint / White Exalted of Dogmatika
Level 4 LIGHT Spellcaster Ritual Effect Monster
ATK 500
DEF 2500
You can Ritual Summon this card with “Dogmatikabre”.
You can use the (3) effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can target 2 face-up monsters on the field; 1 of those targets gains ATK equal to the other’s.
(2) Your Level 8 or higher “Dogmatika” monsters cannot be destroyed by battle.
(3) If a monster(s) is Special Summoned from your opponent’s Extra Deck: You can look at your opponent’s Extra Deck and send 1 monster from it to the GY.
TL note: her Kanji reads as 凶導の白聖骸 “The White Holy Corpse of the Heretical Path”
BACH-JP036 – Ultra Rare, Secret Rare, Ultimate Rare, Prismatic Secret Rare
Chou Madou Senshi – Master of Chaos / Dark Master of Chaos
Level 8 DARK Spellcaster Fusion Effect Monster
ATK 3000
DEF 2500
Fusion Materials: “Dark Magician” + 1 “Chaos” or “Black Luster Soldier” Ritual Monster
You can use each effect among the (1)st, (2)nd, and (3)rd with this card’s name only once per turn.
(1) If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it.
(2) You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls.
(3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand.
BACH-JP037 – Super Rare, Secret Rare, Prismatic Secret Rare
Blue-Eyes Tyrant Dragon
Level 8 LIGHT Dragon Fusion Effect Monster
ATK 3400
DEF 2900
Fusion Materials: “Blue-Eyes White Dragon” + 1 Dragon monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 “Blue-Eyes White Dragon” equipped with a Fusion Monster.
(1) Unaffected by Trap effects.
(2) This card can attack all monsters your opponent controls once each.
(3) Once per turn, if this card battles, at the end of the Damage Step: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.
BACH-JP038 – Ultra Rare, Secret Rare, Ultimate Rare, Prismatic Secret Rare
Dinorphia Kentregina
Level 6 DARK Dinosaur Fusion Effect Monster
ATK 4000
DEF 0
Fusion Materials: 2 “Dinorphia” monsters with different names
You can use each effect among the (2) and (3) effects with this card’s name only once per turn.
(1) Loses ATK equal to your LP.
(2) During the Main Phase (Quick Effect): You can pay half your LP and banish 1 “Dinorphia” Normal Trap from your GY; this effect becomes that Trap Card’s effect when that card is activated.
(3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinorphia” monster from your GY.
BACH-JP039 – Rare
Dinorphia Stealthbegia
Level 6 DARK Dinosaur Fusion Effect Monster
ATK 0
DEF 2500
Fusion Materials: 2 “Dinorphia” monsters with different names
You can use each effect among the (2) and (3) effects with this card’s name only once per turn.
(1) While you have 2000 LP or less, you do not pay LP to activate Trap Cards and “Dinorphia” monsters’ effects.
(2) When your opponent activates a monster effect (Quick Effect): You can inflict damage to them equal to that monster’s original ATK.
(3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinorphia” monster from your GY.
BACH-JP040 – Ultra Rare, Secret Rare, Ultimate Rare, Holographic Rare, Prismatic Secret Rare
Guardian Chimera
Level 9 DARK Beast Fusion Effect Monster
ATK 3300
DEF 3300
Fusion Materials: 3 monsters with different names
Must first be Fusion Summoned using only materials from your hand and field (min. 1 from each).
You can use the (1) effect with this card’s name only once per turn.
(1) If this card is Fusion Summoned by a Spell effect: You can draw cards equal to the number of materials used from the hand, and if you do, destroy cards your opponent controls equal to the number of materials used from the field.
(2) While “Polymerization” is in your GY, your opponent cannot target this card with card effects.
BACH-JP041 – Super Rare, Secret Rare, Prismatic Secret Rare
Soukendaija – Qixing Longyuan / Swordsoul Catastrophe – Qixing Longyuan
Level 10 FIRE Wyrm Synchro Effect Monster
ATK 2900
DEF 2300
Synchro Materials: 1 Tuner + 1+ non-Tuner Wyrm monsters
You can use each effect among the (1)st, (2)nd, and (3)rd with this card’s name only once per turn.
(1) If you Synchro Summon another Wyrm Synchro Monster: You can draw 1 card.
(2) If your opponent Special Summons a monster(s): You can banish 1 of them, and if you do, inflict 1200 damage to your opponent.
(3) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent.
TL note: Qixing Longyuan is the full name of the sword 龍泉劍, a famous sword in Chinese folklore and legend.
BACH-JP042
Irohamomiji
Level 7 WIND Fairy Synchro Effect Monster
ATK 2100
DEF 2600
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If this card is Special Summoned: You can declare 1 Attribute; this card gains this effect.
● All face-up monsters on the field become the declared Attribute.
(2) You can target 1 monster your opponent controls in the Main Monster Zone; make them send 1 card from that monster’s adjacent Monster Zones or Spell & Trap Zones to the GY.
TL note: Its name means something like “Leaves changing color” potentially, but there’s probably a scissor reference in here somewhere we haven’t yet figured out.
BACH-JP043 – Rare
Yamijigen no Senshi / Dark Dimension Soldier
Level 5 DARK Warrior Synchro Effect Monster
ATK 1200
DEF 2400
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon it in face-up or face-down Defense Position.
(2) During each End Phase: Inflict 100 damage to your opponent for each Set card on the field.
BACH-JP044 – Ultra Rare, Secret Rare, Ultimate Rare, Prismatic Secret Rare
DDD Shachi-Oh Death Machina / D/D/D Amnesty King Des Makina
Rank 10 DARK Fiend Xyz Pendulum Effect Monster
ATK 3000
DEF 3000
Pendulum Scale 10
Pendulum Effect:
You can use the [(1)] Pendulum Effect with this card’s name only once per turn.
(1) If you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place the targeted Pendulum Monster in your Pendulum Zone.
Monster Effects:
Xyz Materials: 2 Level 10 Fiend monsters
(Cannot be Pendulum Summoned.)
You can also Xyz Summon this card by using a “D/D/D” monster you control as material. (Transfer its materials to this card.)
(1) You can only control 1 “D/D/D Amnesty King Doom Makina” in the Monster Zone.
(2) Once per Chain, when your opponent activates a Monster Card’s effect on the field (Quick Effect): You can detach 2 materials from this card or destroy 1 “Dark Contract” card you control, and if you do either, attach that opponent’s card to this card as material.
(3) Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.
TL note: Its title “Shachi-Oh” sounds like “Sachou”, i.e. the term for a company’s president or CEO.
BACH-JP045 – Ultra Rare, Secret Rare, Ultimate Rare, Prismatic Secret Rare
The Undeat Vampire / The Undead Vampire
Rank 8 DARK Zombie Xyz Effect Monster
ATK 3000
DEF 2800
Xyz Materials: 2+ Level 8 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8.
You can use the (2) effect with this card’s name only once per turn.
(1) Neither player can target this card with Special Summoned monsters’ effects, except those Special Summoned from the GY.
(2) You can detach 1 material from this card; send the top 4 cards from each player’s Deck to the GY, then, if any monsters were sent to the GY by this effect, you can Special Summon 1 of them to your field.
BACH-EN046
Kamikakushi Onibimaru / Spiriting-Away Onibimaru
Rank 2 DARK Fiend Xyz Effect Monster
ATK 1900
DEF 1600
Xyz Materials: 2+ Level 2 monsters
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent’s End Phase.
(2) If this card is destroyed by your opponent: You can target banished monsters up to the number of materials that were attached to this card; shuffle them into the Deck.
TL note: Kamikakushi refers to Spiriting Away, as in with the Miyazaki movie. Onibimaru is its given name, which is basically like Willwispington or something similar in English. Basically a Yokai who is a Will o’ the Wisp who spirits you away from the world of man. … Though visually it seems to be more of a Tengu
BACH-JP047 – Super Rare, Secret Rare, Prismatic Secret Rare
Ghostrick Festival
Link 1 DARK Spellcaster Link Effect Monster
ATK 0
Link Arrow: Bottom-Center
Link Material: 1 non-Link “Ghostrick” monster
For this card’s Link Summon, you can also use a face-down “Ghostrick” monster you control as Link Material.
You can use the (2) effect with this card’s name only once per turn.
(1) While a “Ghostrick” card is in the Field Zone, your “Ghostrick” monsters can attack directly.
(2) When an opponent’s monster declares an attack: You can Tribute this card; Special Summon 1 “Ghostrick” monster from your Deck in face-down Defense Position.
BACH-JP048 – Rare
Vampire Fascinator
Link 3 DARK Zombie Link Effect Monster
ATK 2400
Link Arrows: Top-Center, Bottom-Left, Bottom-Right
Link Materials: 2+ monsters, including a Zombie monster
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If this card is Link Summoned: You can target 1 monster in your opponent’s GY; Special Summon it in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.
(2) You can Tribute 1 “Vampire” monster, then target 1 monster your opponent controls; take control of it until the End Phase.
BACH-JP049 – Super Rare, Secret Rare, Prismatic Secret Rare
An’ei no Yamireitsukai Dharc / Dharc the Dark Charmer, Umbral
Link 2 DARK Spellcaster Link Effect Monster
ATK 1850
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 monsters, including a DARK monster
(This card is always treated as a “Familiar-Possessed” card.)
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) You can target 1 DARK monster in your opponent’s GY; Special Summon it to your zone this card points to.
(2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand.
BACH-JP050
Aokime no Genshutsu / Apparition with Eyes of Blue
Continuous Spell
You can only activate 1 card with this card’s name per turn.
(1) When you activate this card, you can also reveal 1 “Blue-Eyes White Dragon” in your hand; if you did, Special Summon 1 monster from your hand.
(2) Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply 1 of these effects based on its original name.
● “Blue-Eyes White Dragon”: Special Summon 1 monster from your hand.
● Other: Special Summon 1 “Blue-Eyes” monster from your hand.
BACH-JP051 – Rare
Ultimate Fusion
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) During the Main Phase: Fusion Summon 1 Fusion Monster that lists “Blue-Eyes White Dragon” or “Blue-Eyes Ultimate Dragon” as material, by shuffling Fusion Materials listed on it from your hand, field, or GY into the Deck, including “Blue-Eyes White Dragon” and/or “Blue-Eyes Ultimate Dragon”, then you can destroy face-up cards your opponent controls, up to the number of “Blue-Eyes White Dragon” and “Blue-Eyes Ultimate Dragon” used as material from the field.
BACH-JP052 – Rare
Hisuitei Inion Cradel / Icejade Depths Inion Cradle
Field Spell
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can add 1 of your “Icejade” monsters that is banished or in your GY to your hand.
(2) Once per turn, if a monster(s) is Normal or Special Summoned: You can target 1 WATER monster you control; that target and all face-up monsters your opponent currently controls lose ATK equal to that target’s original ATK, until the end of this turn.
BACH-JP053
Rakuin no Shito / Branded Servants
Continuous Spell
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) When a monster effect activated by your opponent resolves while that monster has 0 ATK and/or DEF and you control a Level 8 or higher Fiend Fusion Monster, you can negate that effect.
(2) If 2 monsters with 0 ATK battle, at the end of the Damage Step: You can destroy the opponent’s monster(s) that battled.
BACH-JP054
Dragmacabre / Dogmatikabre
Ritual Spell
This card can be used to Ritual Summon any “Dogmatika” Ritual Monster.
You can only activate 1 card with this card’s name per turn.
(1) Ritual Summon 1 “Dogmatika” Ritual Monster from your hand or GY, by Tributing monsters from your hand or field and/or banishing Fusion and/or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both “White Knight of Dogmatika” and “White Exalted of Dogmatika” are on the field, you can look at either Extra Deck and send 1 monster from it to the GY.
Note: The Kanji in its name reads “Heretical Funeral”
BACH-JP055 – Rare
Kyokuseihou Hliðskjálf / Nordic Relic Hlidskjalf
Normal Spell
You can use only 1 effect among the (1)st and (2)nd with this card’s name per turn, and only once that turn.
(1) Special Summon 1 “Nordic” monster from your Deck, but you cannot Special Summon monsters from the Extra Deck while the Summoned monster is face-up on the field, except “Aesir” monsters.
(2) You can banish this card from your GY; add 1 “Nordic” monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck.
TL note: Hlidskjalf is the high throne of Odin sitting at the top of the hall Valhalla that allows Odin to peer out into the Nine Realms and see all of creation.
BACH-JP056
Tokkyoken no Keiyakushorui / The City of Patented Dark Contract Documents
Field Spell
You can use the (2) effect with this card’s name only once per turn.
(1) If your opponent Special Summons a monster(s) of the same card type (Fusion, Synchro, Xyz, Link) as a “D/D/D” monster you control: You can inflict 1000 damage to them, also they cannot Special Summon monsters of the same type as the Summoned monster(s) for the rest of this turn while this card is face-up on the field.
(2) If this card is sent to the GY: You can add 1 “D/D” monster from your GY or face-up Extra Deck to your hand.
TL note: The first half sounds like “Tokyo Prefecture”. So, we’re gonna evoke a city like the art and name imply.
BACH-JP057
Ghostrick Shot
Normal Spell
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) Special Summon 1 “Ghostrick” monster from your hand or GY, then you can change 1 face-down “Ghostrick” monster you control to face-up Attack Position.
(2) You can banish this card from your GY, then target 1 “Ghostrick” Xyz Monster you control; attach 1 “Ghostrick” card from your GY to it as material.
TL note: Trick shot.
BACH-JP058 – Rare
Meikai no Oomizu / Ogdoadic Flood
Continuous Spell
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute from the sent monster; Special Summon it.
(2) During the Main Phase, if a monster(s) is sent to your opponent’s GY: You can send 1 Reptile monster from your Deck to the GY.
BACH-JP059 – Rare
Bearcti Radiation / Ursarctic Radiation
Continuous Spell
Activate this card by placing 7 counters on it.
(1) You can only control 1 “Ursarctic Radiation”.
(2) Each time an “Ursarctic” monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card.
(3) Once per turn, during each End Phase: You can target 1 “Ursarctic” card in your GY, except “Ursarctic Radiation”; shuffle it into the Deck.
BACH-JP060 – Super Rare, Secret Rare, Prismatic Secret Rare
Fuwandereeze to Tabijitaku / Floowandereeze and the Journey Preparations
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Banish 1 Winged Beast monster from your hand or face-up field; add 1 “Floowandereeze” monster or Field Spell from your Deck to your hand, then gain 500 LP.
BACH-JP061
X・Y・Z Combine / XYZ Combine
Continuous Spell
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If a LIGHT Machine Union Monster Card(s) in your possession becomes banished: You can Special Summon 1 “X-Head Cannon”, “Y-Dragon Head”, or “Z-Metal Tank” from your Deck.
(2) You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished “X-Head Cannon”, “Y-Dragon Head”, and/or “Z-Metal Tank” with different names.
BACH-JP062 – Rare
New Clear World
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Position with a different original Type and Attribute, but a lower original Level, than the destroyed monster, but negate its effects.
TL note: This seems to be a play on Nuclear. Also due to idiosyncracies with English and Japanese, this is not Clear Support for Fujiwara’s Deck.
BACH-JP063
Hakkinrei / Proscription
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Declare 1 card name; your opponent cannot activate cards or effects with the same original name as the declared card for the rest of this turn, also you cannot activate cards or effects with the same original name as the declared card for the rest of this Duel.
TL note: We’re going with something close to Prohibition, so Proscription. We had wanted Forbidden since Forbidden List, but sadly, Forbidden belongs to a certain group of Quick-Play Spells.
BACH-JP064
Top Share
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 card from your Deck and place it on the top of the Deck, then your opponent reveals 1 card from their Deck and places it on the top of the Deck.
BACH-JP065
Unmei no Uradora / Uradora of Fate
Normal Spell
(1) Pay 1000 LP, then target 1 face-up monster you control; until the end of the opponent’s turn, it gains 1000 ATK, and it does, apply this effect to it.
● Each time it destroys an opponent’s monster by battle (even the targeted monster is also destroyed by that battle): You can reveal the bottom card of your Deck, and if you do, place it on either the top or the bottom of the Deck, and if it was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for every 1000 ATK it had, then gain 1000 LP for each card drawn.
BACH-JP066
Hisui Shinshoku / Icejade Erosion
Continuous Trap
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) You can target 1 face-up card your opponent controls; destroy 1 “Icejade” monster you control, and if you do, negate the targeted card’s effects until the end of this turn.
(2) If a face-up WATER monster(s) you control leaves the field because of your opponent, except by being destroyed: You can take 1 “Icejade” monster from your Deck and either add it to your hand or Special Summon it.
BACH-JP067
Okunen no Souken / Swordsoul Sati
Continuous Trap
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If a card(s) becomes banished: You can banish 1 Wyrm Synchro Monster or “Swordsoul” card from your hand, Deck, GY, or either field.
(2) If this card becomes banished: You can Special Summon 1 “Swordsoul Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
BACH-JP068 – Super Rare, Secret Rare, Prismatic Secret Rare
Dinorphia Domain
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) During the Main Phase: Pay half your LP; Fusion Summon 1 “Dinorphia” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material.
(2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.
BACH-JP069
Dinorphia Alert
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Pay half your LP; you cannot Special Summon monsters for the rest of this turn, except “Dinorphia” monsters, also Special Summon up to 2 “Dinorphia” monsters from your GY whose total Levels equal 8 or less, but they cannot declare an attack.
(2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.
BACH-JP070
Dinorphia Brute
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Pay half your LP; destroy 1 “Dinorphia” monster you control and 1 card your opponent controls.
(2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.
BACH-JP071
Dinorphia Shell
Counter Trap
You can only activate 1 card with this card’s name per turn.
(1) During the Start Step of your opponent’s Battle Phase: Pay half your LP; Special Summon 1 “Dinorphia Token” (Dinosaur/DARK/Level 10/ATK 0/DEF 3000). While that Token is in your Monster Zone, your opponent cannot target other monsters for attacks this turn.
(2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.
TL note: Database explicitly states “during the start step” in a bullet point, despite the raw card text specifying “at the start of the battle phase”. Most cards treat “at the start of the battle phase” as meaning “during the start step”, but most players do NOT know that, and commonly assume “at the start of the battle phase” to be far more strict. I (Atem) would like to push this clearer wording to the masses as often as I can, so that people don’t think it has to be the first thing someone does in the battle phase: it just has to be used within the Start Step.
BACH-JP072 – Rare
Dinorphia Sonic
Counter Trap
You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a Spell/Trap Card, if you control a “Dinorphia” monster: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy 1 “Dinorphia” monster you control.
(2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.
BACH-JP073
Dinorphia Reversion
Counter Trap
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Dinorphia” Fusion Monster: Pay half your LP and banish 1 Counter Trap Card that meets its activation conditions from your GY, except “Dinorphia Reversion”; this effect becomes that Counter Trap’s effect when that card is activated.
(2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.
BACH-JP074
Kyokuseihou Svalinn / Nordic Relic Svalinn
Continuous Trap
You can use only 1 effect among the (1) and (2) effects with this card’s name per turn, and only once that turn.
(1) If you control an “Aesir” monster: You can negate the effects of all face-up cards your opponent currently controls until the end of this turn.
(2) You can Tribute 1 “Nordic” monster, then target 1 “Aesir” monster in your GY; Special Summon it.
TL note: Svalinn is the shield that sits before the sun, preventing it from burning all of creation to the ground from its intense heat.
BACH-JP075
DDD Headhunt / D/D/D Headhunt
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) If you control a “D/D/D” monster: Target 1 face-up monster your opponent controls; take control of it (until the End Phase of the next turn), and if you do, while you control it, its effects are negated, it cannot declare an attack, and it is treated as a “D/D/D” monster if it was Special Summoned from the Extra Deck.
BACH-JP076
Ghostrick or Treat
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Ghostrick” Link Monster or Field Spell: Target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this effect become “Set this card face-down instead of sending it to the GY”, otherwise, this turn, that face-up monster cannot attack, also negate its effects, also change it to face-down Defense Position during the End Phase.
TL note: Trick or Treat
BACH-JP077 – Rare
Shisha Shosei / Monster Rebirth
Normal Trap
(1) If a monster(s) was destroyed by battle this turn: Send 1 “Monster Reborn” from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon it. (This is treated as a Special Summon with “Monster Reborn”).
BACH-JP078
Tribe Drive
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) If you control 3 or more Monster Types: Choose 3 monsters in your Deck with different Types from each other but the same Type as a monster(s) you control, your opponent randomly picks 1 for you to either add to your hand or Special Summon, also place the rest on the bottom of the Deck in any order.
BACH-JP079
Shishou Fuchi / Recklessness and Punishment
Normal Trap
(1) If your LP are lower than your opponent’s: Activate 1 of these effects;
● Destroy 1 monster your opponent controls with ATK equal to or lower than the difference.
● Special Summon 1 monster from your GY with ATK equal to or lower than the difference.
TL note: The card’s name is a play on an idiom for being extremely reckless, but part of it’s been replaced with “Punishment/Costs of One’s Actions”, so we’re aiming for something referencing “Crime and Punishment”.
BACH-JP080
Soumatou / End of the Line
Normal Trap
(1) If you have less than 100 LP: Draw 2 cards, then, if have have less than 10 LP, draw 2 more cards.
TL note: The name’s a play on a Revolving Lantern, so more literally it might be Revolving Locomotive. It might also reference something referring to “Life flashing before your eyes” (soumatou no you ni), hence the dramatic circumstance to draw. Last Stop or Last Call might also work.