Sadly this does not include the backs. Two for each featured Duelist, and one Skill for four (technically five) others.
Straight out of Neo Space!
Jaden/Skill
If only your opponent controls a monster, you can Special Summon 1 “Elemental HERO Neos” from your hand, also for the rest of this turn, you cannot Special Summon, except “Elemental HERO” or “Neo-Spacian” monsters. During your End Phase, if a Fusion Monster you control is returned to your Extra Deck, you can Special Summon 1 “Elemental HERO Neos” from your Deck.
Destructive Fate
Sartorius/Skill
During your turn, when you would toss a coin(s) for the effect of a monster or Spell (once per turn for each card type), you may lose half your LP to declare the result(s). During the End Phase of your 3rd turn, flip this card over.
Food Chain
Hassleberry/Skill
Once per turn, you can apply 1 of these Skills.
● Destroy 1 Dinosaur or Reptile monster you control, then Special Summon 1 Dinosaur monster whose Level is higher from your hand or Deck
● You can Tribute Summon 1 Dinosaur monster by banishing 2 Dinosaur and/or Reptile monsters from your GY instead of Tributing (it is still treated as a Tribute Summon).
Major in Paleontology
Jim/Skill
Once per turn, you can banish 1 card from your hand face-down, then place 1 Dig Counter on this skill (max. 1). If a face-up “Fossil” Fusion Monster(s) you control is destroyed by card effect, you can place 1 Dig Counter on this Skill (Max. 1). Once per turn, during your Main Phase, you can remove 1 Dig Counter from this Skill to Fusion Summon 1 “Fossil” Fusion Monster from your Extra Deck, by banishing materials mentioned on it from any GYs (Except for the materials with a specific GY Requirement listed) (this is treated as a Fusion Summon with “Fossil Fusion”).
Wise Man Neos
Jaden/Skill
“Elemental HERO Neos” and Fusion Monsters that mention “Elemental HERO Neos” as material gain the following effect.
● Before damage calculation, if this card battles an opponent’s monster: You can inflict damage to your opponent equal to half that opponent’s monster’s original ATK.
Magician’s Scales
Sartorius/Skill
Once per Duel, you can Tribute 1 “Arcana Force” monster and add 1 “Normal Spell from your Deck to your hand, also for the rest of this Duel, you cannot Summon any monsters, except “Arcana Force” monsters.
Dino Brain Immunity
Hassleberry/Skill
Apply the Following Skills.
● The battle position of Dinosaur monsters cannot be changed by Trap Cards or effects.
● Level 7 or higher Dinosaur monsters on the field cannot be targeted by Spell Cards or effects.
Dig Site Inspection
Jim/Skill
Once per turn, during your Draw Phase, before you draw, you can excavate the top card of your Deck, and place it on the top or bottom of the Deck. After you placed a second card from the bottom of your Deck with this Skill, flip this card over.
“Invitation”” to the Society
Society/Skill
If your opponent’s monster is equipped with “White Veil” you control, take control of that monster while it’s equipped with “White Veil”. You can only attack with monsters equipped with “White Veil” the turn you activate “White Veil”.
Mokey Mokey Madness
Belowski/Skill
Apply the following Skill.
● If all monsters you control are “Mokey Mokey” monsters (min. 1), Effect Monsters cannot attack the turn they are Summoned.
Once per Duel, if you control 2 or more Fairy monsters, you can place 1 “Mokey Mokey” Continuous Spell from your Deck face-up in your Spell & Trap Zone, and if you do, destroy 1 monster you control. Once per Duel, you can discard 1 card to Fusion Summon 1 “Mokey Mokey King” from your Extra Deck, using monsters from your hand or field as Fusion Material.
Cyberdark Scheme
Zane/Skill
Once per turn, you can activate 1 of these Skills.
● Return 1 face-up or face-down “Cyberdark” monster you control the hand (reveal it if it is face-down), and if you do, immediately after this Skill resolves, you can Normal Summon 1 “Cyberdark” monster.
● Once per Duel, send 1 Monster Card in your Spell & Trap Zone, equipped to a “Cyberdark” Fusion Monster, to the GY, then equip 1 monster your opponent controls to that monster. “Cyberdark” Fusion Monsters gain ATK equal to the original ATK of the monster equipped to it by this Skill.
Shouldering a Destiny
Aster/Skill/Continuous Spell
When this card is activated; You can add 1 “Destiny HERO – Plasma” from your Deck or GY to your hand. While you control “Destiny HERO – Plasma”, apply the following effects.
● You cannot draw during the Draw Phase.
● Each “Destiny HERO – Plasma” you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent’s card effects, also can make a second attack during each Battle Phase.
Cheers to Bolt Spider for transcribing the Skill Card text.
7 Comments
At least Saiou got to be on the cover on something. I will never forgive the OCG for putting Mizeal on the cover of the light pack.
How could you possibly care
^lol Yeah I’m sure they won’t be able to sleep at night knowing you don’t forgive them.
Interesting how Cyberdark Dragon got Plasma’s equip effect and Plasma got Cyberdark Dragon’s ATK boost effect.
Still need Invasion though
Ah yes, ofc, in the 2024, the year of the dragon, Konami cant put a light dragon user on the front cover.
Smh
That Society Skill is hilarious
Is it just me, or does Food Chain seem absolutely broken?