The new World Legacy Theme and Akira’s monsters are revealed!
EXFO-JP045 ティンダングル・アキュート・ケルベロス Tindangle Acute Cerberus
Link 3 DARK Fiend Link Effect Monster
ATK 0
LINK-3
3 “Tindangle” monsters
(1) While there’s 3 or more different “Tindangle” monsters in your GY, including “Tindangle Base Gardna”, this card gains 3000 ATK.
(2) This card gains 600 ATK for each “Tindangle” monster it points to.
(3) When a Battle Phase in which this card declared an attack ends: Special Summon 1 “Tindangle Token” (Fiend/DARK/Level 1/ATK 0/DEF 0).
EXFO-JP009 ティンダングル・エンジェル Tindangle Angel
Level 4 DARK Fiend Flip Effect Monster
ATK 500
DEF 1800
You can only use the effect of this card’s name once per turn.
(1) FLIP: Special Summon 1 Flip Monster, except “Tindangle Angel” from your hand or GY in face-down Defense Position. If this effect was activated during a Battle Phase on your opponent’s turn, also end that Battle Phase.
EXFO-JP010 ティンダングル・ベース・ガードナー Tindangle Base Gardna
Level 5 DARK Fiend Effect Monster
ATK 0
DEF 2300
This card’s name can only be Special Summoned by its (1)st effect once per turn
(1) If you control a face-down Defense Position monster, you can Special Summon this card (from your hand).
(2) If a monster is Normal or Special Summoned to a Monster Zone your opponent’s Link Monster points to: You can Tribute this card; Special Summon 1 “Tindangle” monster from your hand or Deck in face-up Attack Position.
EXFO-JP011 ティンダングル・ハウンド Tindangle Hound
Level 7 DARK Fiend Flip Effect Monster
ATK 2500
DEF 0
(1) FLIP: Target 1 face-up monster on the field, except this card; this card gains ATK equal to the original ATK of the target. Afterwards, change the target monster to face-down Defense Position.
(2) Monsters on your opponent’s side of the field lose 1000 ATK for every monster that monster is Linked to.
(3) If this card is destroyed (by battle or by card effect): You can target 1 face-down monster on the field; that monster is changed to face-up Defense Position.
EXFO-JP012 ティンダングル・アポストル Tindangle Apostle
Level 3 DARK Fiend Flip Effect Monster
ATK 800
DEF 1600
You can only use the effect of this card’s name once per turn.
(1) FLIP: Change up to 3 face-down monsters on your field to face-up Defense Position. If all the monsters changed to face-up Defense Position by this effect are “Tindangle” monsters, you can add a “Tindangle” cards from your Deck to your hand up to the number of those monsters.
EXFO-JP013 ティンダングル・イントルーダー Tindangle Intruder
Level 6 DARK Fiend Flip Effect Monster
ATK 2200
DEF 0
You can only use each effect of this card’s name once per turn.
(1) FLIP: Add 1 “Tindangle” card from your Deck to your hand.
(2) If this card is Normal Summoned: Send 1 “Tindangle” card from your Deck to the Graveyard.
(3) While this card is in the GY, if a monster is Special Summoned to your side of the field in face-down Defense Position: You can Special Summon this card in face-down Defense Position from the GY.
EXFO-JP054 ナーゲルの守護天 Nagel no Shugoten (OCG: Protected Sky of Nagel/TCG: Nagel’s Protection)
Continuous Spell Card
You can only use this card’s name’s (3)rd effect once per turn:
(1) “Tindangle” monsters you control cannot be destroyed by battle or by your opponent’s card effects.
(2) The first time a “Tindangle” monster you control inflicts battle damage to your opponent this turn, double that battle damage.
(3) You can banish this card from the GY, then discard 1 “Tindangle” card. Add 1 “Protected Sky of Nagel” from your Deck to your hand.
TL note: Likely based on Nagel points, since “ten” written as 点 is the word for “point”. It may also be a further play on words – “shugo” as written here does mean “protection”, but “shuugou” written as 集合 means “meeting” or “set”.
EXFO-JP055 オイラーサーキット Euler Circuit
Field Spell Card
You can only use the (3)rd effect of this card’s name once per turn.
(1) If you control 3 or more “Tindangle” monsters, monsters your opponent controls cannot attack.
(2) During your Standby Phase: You can target 1 “Tindangle” monster you control; Give control of that monster to your opponent.
(3) You can banish this card from your GY, then discard 1 “Tindangle” card; add 1 “Euler Circuit” from your Deck to your hand.
EXFO-JP069 ティンダングル・ドロネー Tindangle Delaunay
Normal Trap Card
(1) When you take battle damage due to the attack of your opponent’s monster, while there’s 3 or more “Tindangle” monsters in your Graveyard: Destroy the monster that attacked, then Special Summon 1 “Tindangle Acute Cerberus” from your Extra Deck.
(2) If you control no monsters in an Extra Monster Zone: You can banish this card from the GY, then target 3 “Tindangle” monsters in your GY that have different names; Special Summon those monsters in face-down Defense Position.
EXFO-JP047 星痕の機界騎士 Seikon no Jack Knights (Jack Knight of the World Scar)
Link 3 LIGHT Cyberse Effect Monster
ATK 3000
Links: Bottom Left, Bottom, Bottom Right
Materials: 2+ “Jack Knight” monsters
You can only use the (3)rd effect of this card’s name once per turn.
(1) While there are no cards in the same column as this card, it can attack directly.
(2) While this card in the extra monster zone is not pointing to a card, it cannot be destroyed by effects or targeted by opponent’s card effects.
(3) You can send 1 card you control in the same column as this card to the graveyard; special summon 1 “Jack Knights” card from your deck in face-up defense position.
Note: Seikon reads as “Star Mark/Remains” but is likely a play on either 聖痕 (“stigmata”) or 精魂 (“soul”), both of which are read as “seikon”.
EXFO-JP014 蒼穹の機界騎士 Soukyuu no Jack Knights (Jack Knight of the Blue Sky)
Level 5 LIGHT Psychic Effect Monster
ATK/2000
DEF/2500
This card’s name can only be summoned by its (1)st effect once per turn, and this card’s name’s (2)nd effect can only be used once per turn.
(1) If a column has 2 or more cards in it, you can Special Summon this card (from your hand) to that column.
(2) If this card is Normal or Special Summoned from the hand: You can add from your Deck to your hand “Jack Knight” cards with different names, except “Jack Knight of the Blue Sky” equal to the number of your opponent’s cards in the same column as this card.
EXFO-JP015 翠嵐の機界騎士 Suiran no Jack Knight (Jack Knight of the Green Heights)
Level 6 LIGHT Psychic Effect Monster
ATK 2100
DEF 1600
This card’s name can only be Special Summoned by its (1)st effect once per turn.
(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
(2) When this card declares an attack on an opponent’s monster in the same column as it: You can target 1 “Jack Knight” monster in your Graveyard; add that monster to your hand.
Note: This card’s name means to feel as if one is being engulfed in a lush green mountainous atmosphere. It literally means Green Storm.
EXFO-JP016 燈影の機界騎士 Touei no Jack Knight (Jack Knight of the Flickering Flame)
Level 6 LIGHT Psychic Effect Monster
ATK 800
DEF 3000
This card’s name can only be Special Summoned by its (1)st effect once per turn.
(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
(2) If an opponent’s card that’s in the same column as this card leaves the field or is destroyed by battle: You can Special Summon 1 “Jack Knight” monster from your hand.
Think Firelights for this guy.
EXFO-JP017 黄華の機界騎士 Ouka no Jack knight (Jack Knight of the Yellow Bloom)
Level 7 LIGHT Psychic Effect Monster
ATK 2200
DEF 2800
This card’s name can only be Special Summoned by its (1)st effect once per turn.
(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
(2) Banish 1 “Jack Knight” monster from your Graveyard, then target 1 Spell/Trap Card in the same column as this card; destroy that card.
Note: Ouka’s apparently a Yellow-White Grape.
EXFO-JP018 紅蓮の機界騎士 Guren no Jack Knight (Jack Knight of the Crimson Lotus)
Level 7 LIGHT Psychic Effect Monster
ATK 2300
DEF 2600
This card’s name can only be Special Summoned by its (1)st effect once per turn.
(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
(2) You can banish 1 “Jack Knight” monster from your Graveyard, then target 1 face-up monster in the same column as this card; destroy that monster.
EXFO-JP020 紫宵の機界騎士 Shishou no Jack Knight (Jack Knight of the Purple Dusk)
Level 8 LIGHT Psychic Effect Monster
ATK 2500
DEF 2000
This card’s name can only be Special Summoned by its (1)st effect once per turn, and this card’s (2)nd effect can only be used once per turn.
(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
(2) (Quick Effect): You can target 1 “Jack Knight” monster you control; banish that monster until your next Standby Phase, then add 1 “Jack Knight” monster from your Deck to your hand, except “Jack Knight of the Purple Dusk”.
EXFO-JP056 星遺物が刻む傷痕 Sei Ibutsu ga Kizamu Kizuato (Scars Left by the World Legacy)
Field Spell Card
(1) “Jack Knight” monsters gain 300 ATK and DEF.
(2) Once per turn: You can discard 1 “Jack Knight” monster or “World Legacy” card; draw 1 card.
(3) You can banish 6 different “Jack Knight” monsters from your Graveyard and/or face-up on your side of the field; send all cards in your opponent’s hand and in their Extra Deck to the Graveyard.
EXFO-JP057 星遺物へ至る鍵 Sei Ibutsu he Itaru Kagi (Key to the World Legacy)
Continuous Spell Card
(1) When this card is activated: You can target 1 of your banished “Jack Knight” monsters or “World Legacy” cards; add that card to the hand.
(2) If you control a “Jack Knight” monster, the activated effects of your opponent’s Trap Cards in the same column as that monster are negated.
EXFO-JP071 星遺物の囁き Sei Ibutsu no Sasayaki (Whispers of the World Legacy)
Continuous Trap Card
(1) When this card is activated: You can target 1 Level 6 or higher monster on the field; that monster gains 1000 ATK and DEF until the end of the turn.
(2) If you control a “Jack Knight” monster, the activated effects of your opponent’s Spell Cards in the same column as that monster are negated.
EXFO-JP072 星遺物に眠る深層 Sei Ibutsu ni Nemuru Shinsou (The True Depths Sleeping Inside The World Legacy)
Continuous Trap Card
(1) When this card is activated: You can target 1 Level 5 or higher monster in your Graveyard; Special Summon that monster. When this card leave the field, destroy that monster.
(2) If you control a “Jack Knight” monster, the activated effects of monsters your opponent controls in the same column as that monster are negated.