Cardfight Coalition

[AC02] Advanced Crystal Beasts (with some EN Shuffle)

It’s time to learn the secrets of what the Crystal Beasts do at that late night club, anyways.

AC02-JP008 EN Shuffle
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Shuffle 1 “Elemental HERO” or “Neo-Spacian” monster you control into the Deck, and if you do, Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster with a different name from your Deck.
(2) You can banish this card from your GY; shuffle 1 “Elemental HERO” monster and 1 “Neo-Spacian” monster, OR 1 “Elemental HERO Neos”, from your GY into the Deck, then draw 1 card.

AC02-JP010 Advanced Hougyokujuu Ruby Carbuncle (Advanced Crystal Beast Ruby Carbuncle)
Level 3 LIGHT Fairy Effect Monster
ATK 300
DEF 300
You can only use the 3rd effect of this card’s name once per turn.
(1) If “Advanced Dark” is not face-up in the Field Zone, send this card to the GY.
(2) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
(3) If this card is treated as a Continuous Spell: You can Special Summon it, then you can Special Summon as many “Advanced Crystal Beast” Monster Cards from your Spell & Trap Zone as possible.

AC02-JP011 Advanced Hougyokujuu Amethyst Cat (Advanced Crystal Beast Amethyst Cat)
Level 3 EARTH Beast Effect Monster
ATK 1200
DEF 400
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) Your “Advanced Crystal Beast” monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved.
(3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

AC02-JP012 Advanced Hougyokujuu Emerald Turtle (Advanced Crystal Beast Emerald Tortoise)
Level 3 WATER Aqua Effect Monster
ATK 600
DEF 2000
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position.
(3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

AC02-JP013 Advanced Hougyokujuu Topaz Tiger (Advanced Crystal Beast Topaz Tiger)
Level 4 EARTH Beast Effect Monster
ATK 1600
DEF 1000
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) All “Advanced Crystal Beast” monsters you control gain 400 ATK/DEF, also all face-up monsters your opponent controls lose 400 ATK/DEF.
(3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

AC02-JP014 Advanced Hougyokujuu Amber Mammoth (Advanced Crystal Beast Amber Mammoth)
EARTH Beast/Effect
Level 4
1700/1600
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) Once per turn, when your opponent activates a card or effect that targets an “Advanced Crystal Beast” card(s) and/or “Advanced Dark” you control (Quick Effect): You can negate the activation.
(3) Once per turn, when your “Advanced Crystal Beast” monster is targeted for an attack: You can negate the attack.
(4) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

AC02-JP015 Advanced Hougyokujuu Cobalt Eagle (Advanced Crystal Beast Cobalt Eagle)
Level 4 WIND Winged Beast Effect Monster
ATK 1400
DEF 800
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) You can send this card from your hand or field to the GY; add 1 “Advanced Dark” from your Deck to your hand.
(3) Once per turn: You can target 1 “Advanced Crystal Beast” card you control; either return it to the hand or place it on the top of the Deck.
(4) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

AC02-JP012 Advanced Hougyokujuu Sapphire Pegasus (Advanced Crystal Beast Sapphire Pegasus)
Level 4 WIND Beast Effect Monster
ATK 1800
DEF 1200
(1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.
(2) If this card is Summoned: You can place 1 of your “Advanced Crystal Beast” monsters that is banished, in your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Spell.
(3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Source

NeoArkadia

NeoArkadia is the 2nd number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle. You can also follow them at @neoarkadia24 on Twitter.