Fitting that I’d get to post this set text article, given that it includes support for “Dark Magician.”
We’ve grabbed the cards, read them well, reflected upon rulings. Here’s how TDIL-JP should work.
80 cards. Let’s go.
TDIL-JP001
Entermate Bot-Eyes Lizard / Performapal Bot-Eyes Lizard
Level 4 EARTH Reptile-Type Effect Monster
ATK 1600
DEF 1200
(1) Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 “Odd-Eyes” monster from your Deck to the Graveyard; until the End Phase, this card’s name becomes the sent monster’s name.
TDIL-JP002
Entermate Dora Neko / Performapal Gongcat
Level 1 EARTH Beast-Type Pendulum Effect Monster
ATK 100
DEF 100
Scale: 2
Pendulum Effect:
(1) Once per turn, when an opponent’s monster declares a direct attack: You can activate this effect; you take no battle damage from that attack.
Monster Effect:
(1) Once per turn, when an attack is declared involving a monster you control and an opponent’s monster: You can activate this effect; you take no battle damage from that attack.
TDIL-JP003
Entermate Extra Shooter / Performapal Extra Shooter
Level 3 DARK Spellcaster-Type Pendulum Effect Monster
ATK 800
DEF 1000
Scale: 3
Pendulum Effect:
You can only use this Pendulum Effect of “Performapal Extra Shooter” once per turn.
You cannot Pendulum Summon during the turn you activate this effect.
(1) During your Main Phase: You can activate this effect; inflict damage to your opponent equal to the number of face-up Pendulum Monsters in your Extra Deck x 300.
Monster Effect:
(1) Once per turn: You can banish 1 monster from your Extra Deck, then target 1 card in either player’s Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent.
TDIL-JP004
Entermate Barrier Balloon Baku / Performapal Barrier Balloon Baku
Level 6 EARTH Beast-Type Effect Monster
ATK 1000
DEF 2000
You can only use the (2)nd effect of “Performapal Barrier Balloon Baku” once per turn.
(1) If a monster you control battles an opponent’s monster, during damage calculation: You can discard this card; neither player takes any battle damage from that battle.
(2) When an opponent’s monster declares a direct attack, if this card is in the Graveyard: You can discard 1 “Performapal” monster; Special Summon this card from the Graveyard in Defense Position.
TDIL-JP005
Entermate Gomugomutton / Performapal Rubber Mutton
Level 5 EARTH Beast-Type Pendulum Effect Monster
ATK 900
DEF 2400
Scale: 1
Pendulum Effect:
(1) Once per turn, when an attack is declared involving a monster you control and an opponent’s monster: You can activate this effect; that monster you control is not destroyed by that battle.
Monster Effect:
(1) Once per turn, when an attack is declared involving a monster you control and an opponent’s monster: You can activate this effect; that monster you control is not destroyed by that battle.
TDIL-JP006
Entermate Bubbulldog / Performapal Bubbulldog
Level 6 EARTH Beast-Type Pendulum Effect Monster
ATK 2300
DEF 1000
Scale: 5
Pendulum Effect:
(1) If a face-up monster(s) you control, that was Special Summoned from the Extra Deck and is not a Pendulum Monster(s), would be destroyed by battle or card effect, you can destroy this card instead.
Monster Effect:
(1) When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, all Pendulum Monsters you control that were Special Summoned from the Extra Deck will not be destroyed by card effects.
TDIL-JP007
Entermate Radish Horse / Performapal Radish Horse
Level 4 EARTH Plant-Type Pendulum Effect Monster
ATK 500 DEF 2000
Pendulum Effect:
(1) Once per turn: You can target 2 face-up monsters on the field (1 your opponent controls and 1 “Performapal” monster you control); that opponent’s monster loses ATK equal to the ATK of that “Performapal” monster you control.
Monster Effect:
(1) If your opponent controls a Special Summoned monster(s), and you control as many or fewer monsters than the total they control, you can Special Summon this card (from your hand).
(2) Once per turn: You can target 2 face-up monsters on the field (1 your opponent controls and 1 you control); until the end of this turn, that opponent’s monster loses ATK equal to this card’s ATK, and if it does, that monster you control gains ATK equal to this card’s ATK.
TDIL-JP008
Entermate Life Swordman / Performapal Life Swordsman
Level 1 LIGHT Warrior-Type Effect Monster
ATK 0
DEF 0
(1) When your opponent gains LP (except during the Damage Step): You can activate this effect; Special Summon this card from your hand. Its ATK is equal to the amount of LP your opponent gained..
(2) You can Tribute this card, then target 1 face-up monster you control; until the end of the turn, it gains 1000 ATK.
TDIL-JP009
Kyokugei no Majutsushi / Acrobat Magician
Level 5 DARK Spellcaster-Type Pendulum Effect Monster
ATK 800
DEF 2300
Pendulum Scale: 2
Pendulum Effect:
You can only use this Pendulum Effect of “Acrobat Magician” once per turn.
(1) When a monster(s) you control is destroyed by a card effect: You can activate this effect; Special Summon this card from the Pendulum Zone.
Monster Effect:
(1) If the activation of a Spell/Trap Card(s) is negated: You can activate this effect; Special Summon this card from your hand.
(2) When this card is destroyed by battle: You can activate this effect; place this card in your Pendulum Zone.
TDIL-JP010
DD Madou Kenja Thomas / D/D Savant Thomas
Level 8 DARK Fiend-Type Pendulum Effect Monster
ATK 1800
DEF 2600
Pendulum Scale: 6
Pendulum Effect:
You can only use this Pendulum Effect of “D/D Savant Thomas” once per turn.
(1) During your Main Phase: You can activate this effect; Add to your hand 1 face-up “D/D” Pendulum Monster from your Extra Deck.
Monster Effect:
You can only use this monster effect of “D/D Savant Thomas” once per turn.
(1) You can target 1 “D/D” card in your Pendulum Zone; any battle damage your opponent takes becomes halved for the rest of this turn, also destroy that card, and if you do, Special Summon in Defense Position 1 Level 8 “D/D/D” monster from your Deck, but its effects are negated during this turn.
TDIL-JP011
DD Madou Kenja Nikola / D/D Savant Nikola
Level 6 DARK Fiend-Type Pendulum Effect Monster
ATK 2000
DEF 2000
Scale: 8
Pendulum Effect:
(1) You cannot Pendulum Summon monsters, except “D/D” monsters. This effect cannot be negated.
(2) Once per turn: You can discard 1 “D/D/D” monster, then target 1 Level 6 or lower “D/D” monster you control; it gains 2000 ATK and DEF until the end of the turn.
Monster Effect:
You can only use this monster effect of “D/D Savant Nikola” once per turn.
(1) If this card in a Pendulum Zone is destroyed: You can target 1 “D/D/D” monster you control; return that monster to the hand, then place up to 2 face-up “D/D” Pendulum Monsters from your Extra Deck in your Pendulum Zone(s), but Pendulum Effects of those cards cannot be activated this turn.
TDIL-JP012
Blackfeather – Sakamaki no Tornado / Blackwing – Tornado the Anticyclone
Level 4 DARK Winged Beast-Type Effect Monster
ATK 1000
DEF 1200
(1) When this card is Normal Summoned, if your opponent controls a Special Summoned monster(s): You can target 1 “Blackwing” Tuner monster in your Graveyard; you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except “Blackwing” monsters, also Special Summon that monster, but its effects are negated.
TDIL-JP013
Black Feather – Oborokage no Goufuu / Blackwing – Gofu the Ghostly Shadow
Level 5 DARK Winged Beast-Type [Special Summon] Tuner Effect Monster
ATK 0
DEF 0
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) while you control no monsters.
(1) When this card is Special Summoned from the hand: You can activate this effect; Special Summon 2 “Ghostly Shadow Tokens” (Winged Beast/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or used as Synchro Material.
(2) You can banish this card and 1 or more non-Tuner monsters you control, then target 1 “Blackwing” Synchro Monster in your Graveyard whose Level equals the total Levels of those banished monsters; Special Summon it, and if you do, it is treated as a Tuner monster while face-up on the field.
TDIL-JP014
Red Wolf
Level 6 FIRE Fiend-Type Effect Monster
ATK 1400
DEF 2200
(1) When you Normal Summon a “Resonator” monster: You can activate this effect; Special Summon this card from your hand, but its ATK is halved.
TDIL-JP015
Red Gardna
Level 4 FIRE Fiend-Type Effect Monster
ATK 0
DEF 2000
(1) During either player’s turn, when your opponent activates a card or effect, if you control a “Red Dragon Archfiend” monster: You can send this card from your hand to the Graveyard; for the rest of this turn, monsters you control cannot be destroyed by your opponent’s card effects.
TDIL-JP016
Red Mirror
Level 1 FIRE Fiend-Type Effect Monster
ATK 0
DEF 0
You can only use each effect among the (1)st and (2)nd effects of “Red Mirror” once per turn.
(1) When an opponent’s monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type Monster in your Graveyard, except “Red Mirror”; add that monster to your hand.
(2) If you Synchro Summon a monster, and this card is in your Graveyard because it was sent there during a previous turn: Add this card from the Graveyard to the hand.
TDIL-JP017
Magician of Black Illusion
Level 7 DARK Spellcaster-Type Effect Monster
ATK 2100
DEF 2500
You can only use each effect among the (1)st and (3)rd effects of “Magician of Black Illusion” once per turn.
(1) During your opponent’s turn, if you activate a Spell/Trap Card or Spell/Trap effect (except during the Damage Step): You can activate this effect; Special Summon this card from your hand.
(2) While this card is in a Monster Zone, its name becomes “Dark Magician”.
(3) Once, while this card is face up on the field, if you activate a Spell/Trap Card or Spell/Trap effect (except during the Damage Step): You can target 1 “Dark Magician” in your Graveyard; Special Summon it.
TDIL-JP018
Magician’s Robe
Level 2 DARK Spellcaster-Type Effect Monster
ATK 700
DEF 2000
You can only use each effect among the (1)st and (2)nd effects of “Magician’s Robe” once per turn.
(1) During your opponent’s turn: You can discard 1 Spell/Trap Card; Special Summon 1 “Dark Magician” from your Deck (this is a Quick Effect).
(2) During your opponent’s turn, if you activate a Spell/Trap Card or Spell/Trap effect while this card is in your Graveyard (except during the Damage Step): You can activate this effect; Special Summon this card from your Graveyard, but banish it when it leaves the field.
TDIL-JP019
Magician’s Rod
Level 3 DARK Spellcaster-Type Effect Monster
ATK 1600
DEF 100
You can only use each effect among the (1)st and (2)nd effects of “Magician’s Rod” once per turn.
(1) When this card is Normal Summoned: You can activate this effect; add 1 Spell/Trap Card that lists the card name “Dark Magician” in its text from your Deck to your hand.
(2) During your opponent’s turn, if you activate a Spell/Trap Card or Spell/Trap effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Type monster; add this card from your Graveyard to your hand.
TDIL-JP020
Shin Ryuukenshi Master Peace / Master Peace, the True Dracoslayer
Level 8 LIGHT Dragon-Type [Special Summon] Effect Monster
ATK 2950
DEF 2950
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by Tributing 2 monsters (1 “Dracoslayer” monster and 1 “Dracoverlord” monster), and cannot be Special Summoned by other ways.
(1) Once per turn, during either player’s turn, when a card or effect is activated: You can activate this effect; negate the activation.
(2) If this card in its owner’s control is destroyed by an opponent’s card (by battle or card effect): You can activate this effect; Special Summon 2 monsters from your Deck (1 “Dracoslayer” monster and 1 “Dracoverlord” monster).
TDIL-JP021
Metalphose Stee-eren / Metalphosis Steeleren
Level 2 FIRE Psychic-Type Pendulum Normal Monster
ATK 0
DEF 2100
Pendulum Scale 8
Pendulum Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card directly from your Deck.
Flavor Text:
When the spirit hidden behind the black steel body awakens, the steel will turn into rare metal, creating a brave warrior one with his vehicle. Burn with that steel spirit carved into your body – METALPHOSIS FUSION!
TDIL-JP022
Metalphose Silvird / Metalphosis Silvird
Level 3 FIRE Psychic-Type Pendulum Normal Monster
ATK 1700
DEF 100
Pendulum Scale: 1
Pendulum Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card directly from your Deck.
Flavor Text:
A beautiful sniper controlling a silver dimensionalspeed jet. With her speed defying common sense, evading her lightspeed attacks proves impossible.
TDIL-JP023
Metalphose Goldriver / Metalphosis Goldriver
Level 4 FIRE Psychic-Type Pendulum Normal Monster
ATK 1900
DEF 500
Pendulum Scale 1
Pendulum Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card directly from your Deck.
Flavor Text:
He mows down enemies with his awesome drifting skills while showing off his golden body. People often egg him on to do some showy spins, but he has never once shaken from his stance that is his secret finisher move.
TDIL-JP024
Metalphose Wolflame / Metalphosis Wolflame
Level 7 FIRE Psychic-Type Pendulum Normal Monster
ATK 2400
DEF 2000
Pendulum Scale 8
Pendulum Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card directly from your Deck.
Flavor Text:
A veteran warrior carrying a redhot steel soul. During the confrontation with the Crimson True Draco attempting to end the world, a Will of Light crossed dimensions to answer his call, and with its guidance, a brand new technique of infusing one’s body with tempered steel finally blossoms.
TDIL-JP025
Shin Ryuu Ou Agnimazd Vanisher / Agnimazd Vanisher, the True Dracoruler
Level 9 FIRE Wyrm-Type Effect Monster
ATK 2900
DEF 1900
You can only use each effect among the (1)st and (2)nd effects of “Agnimazd Vanisher, the True Dracoruler” once per turn.
(1) If this card is in your hand: You can activate this effect; destroy exactly 2 monsters that are in your hand and/or face-up on your side of the field, including a FIRE monster(s), and if you do, Special Summon this card from your hand, also, if you destroyed 2 FIRE monsters, you can banish 1 monster your opponent controls or in their Graveyard.
(2) If this card is destroyed by a card effect: You can activate this effect; add to your hand 1 Wyrm-Type monster from your Graveyard, except a FIRE monster.
TDIL-JP026
Dinomist Ankylos
Level 4 WATER Machine-Type Pendulum Effect Monster
ATK 1500
DEF 2000
Pendulum Scale: 6
Pendulum Effect:
(1) : Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another “Dinomist” card(s) you control, then destroy this card.
Monster Effect:
(1) Banish any monster destroyed by battle with “Dinomist” monsters you control.
TDIL-JP027
Tramid Dancer
Level 3 EARTH Rock-Type Effect Monster
ATK 600
DEF 1900
(1) Once per turn: You can target 1 “Tramid” card in your Graveyard; shuffle it into the Deck, and if you do, Rock-Type monsters you currently control gain 500 ATK and DEF.
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card with a different name from your Deck (this is a Quick Effect).
TDIL-JP028
Tramid Hunter
Level 3 EARTH Rock-Type Effect Monster
ATK 1400
DEF 1100
(1) During your Main Phase, if there is a face-up Field Spell Card on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect).
TDIL-JP029
Tramid Master
Level 4 EARTH Rock-Type Effect Monster
ATK 1800
DEF 700
1) Once per turn: You can send 1 “Tramid” card you control to the Graveyard, then target 1 Set card on the field; destroy it.
2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck from your Deck with a different name from that Field Spell Card (this is a Quick Effect).
TDIL-JP030
Tramid Sphinx
Level 10 EARTH Rock-Type [Special Summon] Effect Monster
ATK 2500
DEF 2500
Cannot be Normal Summoned/Set.
Must be Special Summoned by a “Tramid” card’s effect, and cannot be Special Summoned by other ways.
1) If a “Tramid” card you control, except “Tramid Sphinx”, is destroyed by battle or card effect: You can activate this effect; Special Summon this card from your hand.
2) While you control another “Tramid” card, this card gains ATK and DEF equal to the number of Field Spell Cards with different names in your Graveyard x 500, also your opponent’s monsters can only attack “Tramid Sphinx” and cannot attack otherwise.
TDIL-JP031
Shiranui no Kagemono / Shiranui Sage
Level 4 FIRE Zombie-Type Effect Monster
ATK 500
DEF 0
You can only use each effect among the (1)st and (2)nd effects of “Shiranui Sage” once per turn.
(1) You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner monster with 0 DEF from your Deck.
(2) If this card is banished: You can target 1 of your banished “Shiranui” monsters, except “Shiranui Sage”; Special Summon that monster. If you activate this effect while “Shiranui Style Synthesis” is on the field, you can target 2 instead.
TDIL-JP032
Toon Black Magician / Toon Dark Magician
Level 7 DARK Spellcaster-Type Toon Effect Monster
ATK 2500
DEF 2100
(1) Cannot attack the turn it is Summoned.
(2) While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly.
(3) Once per turn: You can discard 1 “Toon” card or “Manga Ryu-Ran”, then activate one of these effects;
• Special Summon 1 Toon monster from your Deck, ignoring the Summoning conditions, except “Toon Dark Magician”.
• Add 1 “Toon” Spell or Trap Card from your Deck to your hand.
TDIL-JP033
Scapeghost
Level 1 DARK Zombie-Type Tuner Flip Effect Monster
ATK 0
DEF 0
(1) FLIP: You can activate this effect; Special Summon any number of “Kuro Hitsuji Token / Black Sheep Tokens” (Zombie-Type/DARK/Level 1/ATK 0/DEF 0).
TDIL-JP034
Block Dragon
Level 8 EARTH Rock-Type [Special Summon] Effect Monster
ATK 2500
DEF 3000
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways.
You can only use the (2)nd effect of “Block Dragon” once per turn.
(1) Rock-Type monsters you control cannot be destroyed, except by battle.
(2) If this card is sent from the field to the Graveyard: You can activate this effect; add up to 3 Rock-Type monsters from your Deck to your hand whose total Levels equal 8.
TDIL-JP035
Amaterasu
Level 9 LIGHT Fairy-Type Spirit Effect Monster
ATK 3000
DEF 3000
Cannot be Normal or Special Summoned.
(1) During either player’s turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card.
(2) If this card is flipped face-up: Banish all cards on the field, except this card.
(3) During the End Phase, if this card was flipped face-up this turn: Return this card to the hand.
TDIL-JP036
Kokuryuu no Ninja / Black Dragon Ninja
Level 7 DARK Beast-Type Effect Monster
ATK 2800
DEF 1600
Cannot be Special Summoned, except by the effect of a “Ninja” monster or “Ninjitsu Art” card.
(1) Once per turn, during either player’s turn: You can send to the Graveyard 2 cards (1 “Ninja” monster and 1 “Ninjitsu Art” card) that are in your hand and/or face-up on your side of the field, then target 1 monster on the field; banish that monster.
(2) If this face-up card leaves the field: Special Summon as many monsters banished by this card’s effect as possible, to their owners’ sides of the field.
TDIL-JP037
Magic Strider / Spell Strider
Level 4 EARTH Warrior-Type Effect Monster
ATK 1800
DEF 600
(1) If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 you control and 1 your opponent controls); banish them, and if you do, Special Summon this card from your hand.
TDIL-JP038
Houden Mustangun / Shocking Mustungun
Level 4 LIGHT Thunder-Type [Special Summon] Effect Monster
ATK 1600
DEF 1500
Cannot be Normal Summoned/Set.
Cannot be Special Summoned, except during your Main Phase 1.
You cannot Special Summon this card if you have Special Summoned a monster this turn.
Must be Special Summoned by a card’s effect, and cannot be Special Summoned by other ways.
(1) Up to twice per turn, this card cannot be destroyed by battle.
(2) Each turn, the turn player cannot conduct a number of Special Summons higher than the number of attacks conducted that turn.
TDIL-JP039
Totem Five
Level 3 FIRE Rock-Type Effect Monster
ATK 500
DEF 200
(1) If exactly 5 monsters, including this card, are Special Summoned at the same time: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each destroyed.
TDIL-JP040
Chu-ningu Gamu / Tuning Gum
Level 1 DARK Fiend-Type Tuner Effect Monster
ATK 400
DEF 1200
You can only use the (1)st effect of “Tuning Gum” once per turn.
(1) You can target 1 face-up monster you control; during this turn, that monster is treated as a Tuner monster while face-up on the field. You cannot attack during the turn you activate this effect, except with Synchro Monsters.
(2) During either player’s turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from the Graveyard; negate that activation.
TDIL-JP041 Wrecker Panda
Level 2 EARTH Beast-Type Effect Monster
ATK 800
DEF 800
(1) Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if a monster is sent to the Graveyard, this card gains ATK and DEF equal to that monster’s Level x 200.
(2) If this card in your possession is destroyed by your opponent’s card (by battle or by card effect) and sent to your Graveyard: You can add to your hand the 1 monster in your Graveyard that has the lowest Level (your choice, if tied).
TDIL-JP042
Fairy Tail – Shirayuki / Fairy Tail – Snow White
Level 4 LIGHT Spellcaster-Type Effect Monster
ATK 1850
DEF 1000
(1) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
(2) During either player’s turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, side of the field, and/or Graveyard; Special Summon this card from the Graveyard.
TDIL-JP043
Metalphose Adamanté / Metalphosis Adamante
Level 5 FIRE Psychic-Type Fusion Monster
ATK 2500
DEF 2500
Fusion Materials: 1 “Metalphosis” monster + 1 monster with 2500 or less ATK
TDIL-JP044
Metalphose Orihulk / Metalphosis Orihulk
Level 8 FIRE Psychic-Type Fusion Effect Monster
ATK 2800
DEF 2200
Fusion Materials: 2 “Metalphosis” monsters
(1) If a “Metalphosis” monster you control attacks a Defense Position monster, inflict doubled piercing battle damage to your opponent.
(2) If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.
TDIL-JP045
Metalphose Cardinal / Metalphosis Cardinal
Level 9 FIRE Psychic-Type Fusion Monster
ATK 3000
DEF 3000
Fusion Materials: 1 “Metalphosis” monster + 2 monsters with 3000 or less ATK
TDIL-JP046
Nirvana High Paladin
Level 10 DARK Spellcaster-Type Synchro Pendulum Effect Monster
ATK 3300
DEF 2500
Pendulum Scale: 8
Pendulum Effects:
(1) Pendulum Monsters you control are not destroyed by battle while attacking, also you take no battle damage from attacks involving them while they are attacking.
(2) At the end of the Damage Step, if a Pendulum Monster you control attacked: Until the end of the turn, all monsters your opponent controls lose ATK equal to the ATK of the monster that attacked.
Synchro Materials: 1 Tuner + 1 or more non-Tuner Synchro Monsters
You can Synchro Summon this card using 1 Pendulum Summoned non-Tuner Pendulum Monster you control as a Tuner.
Monster Effects:
(1) If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster as a Tuner: You can target 1 card in your Graveyard: add it to your hand.
(2) When this card destroys an opponent’s monster by battle: You can activate this effect; halve your opponent’s LP.
(3) If this card in the Monster Zone is destroyed (by battle or card effect): You can activate this effect; place this card in your Pendulum Zone.
TDIL-JP047
Assault Black Feather – Amagakure no Sayo / Assault Blackwing – Sayo the Rain-Shrouded
Level 2 DARK Winged Beast-Type Synchro Effect Monster
ATK 800
DEF 100
Synchro Materials: 1 Tuner + 1 non-Tuner monster
(1) If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field.
(2) Up to twice per turn, this card cannot be destroyed by battle.
TDIL-JP048
Assault Black Feather – Samidare no Sohaya / Assault Blackwing – Sohaya the Summer Shower
Level 5 DARK Winged Beast-Type Synchro Effect Monster
ATK 1500
DEF 2000
Synchro Materials: 1 Tuner + 1 or more non-Tuner monsters
You can only use each effect among the (2)nd and (3)rd effects of “Assault Blackwing – Sohaya the Summer Shower” once per turn.
(1) If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field.
(2) When this card is Synchro Summoned: You can target 1 “Assault Blackwing” monster in your Graveyard; Special Summon it.
(3) If this card is in your Graveyard because it was sent there this turn: You can banish 1 other “Assault Blackwing – Sohaya the Summer Shower” from your Graveyard; Special Summon this card.
TDIL-JP049
Assault Black Feather – Gandachi no Onimaru / Assault Blackwing – Onimaru the Thunderbolt
Level 12 DARK Winged Beast-Type Synchro Effect Monster
ATK 3000
DEF 2000
Synchro Materials: 1 Tuner + 1 or more non-Tuner monsters
You can only use the (3)rd effect of “Assault Blackwing – Onimaru the Thunderbolt” once per Duel.
(1) If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field
(2) This card cannot be destroyed by card effects.
(3) You can target 1 “Blackwing” monster in your Graveyard; this card’s Level becomes that monster’s Level.
(4) If this Synchro Summoned card attacks, and all Materials used for its Synchro Summon were Synchro Monsters, it gains 3000 ATK during the Damage Step only.
TDIL-JP050
Red Daemon’s Dragon Tyrant / Tyrant Red Dragon Archfiend
Level 10 DARK Dragon-Type Synchro Effect Monster
ATK 3500
DEF 3000
Synchro Materials: 2 Tuners + 1 or more non-Tuner Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways.
You can only use each effect among the (1)st and (2)nd effects of “Tyrant Red Dragon Archfiend” once per turn.
(1) During your Main Phase 1: You can activate this effect; destroy all other cards on the field, also other monsters you control cannot attack for the rest of this turn.
(2) During either player’s Battle Phase, when a Spell or Trap Card is activated: You can activate this effect; negate that activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
TDIL-JP051
Coral Dragon
Level 6 WATER Dragon-Type Synchro Tuner Effect Monster
ATK 2400
DEF 500
Synchro Materials: 1 Tuner + 1 or more non-Tuner monsters
You can only use the (2)nd effect of “Coral Dragon” once per turn.
(1) Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it.
(2) If this Synchro Summoned card is sent to the Graveyard: You can activate this effect; draw 1 card.
TDIL-JP052
Koku’u no Kuromadoushi / Ebon Void Magician
Rank 7 DARK Spellcaster-Type Xyz Effect Monster
ATK 2300
DEF 2800
Xyz Materials: 2 Level 7 Spellcaster-Type monsters
(1) While this card has Xyz Material during your opponent’s turn, you can activate Quick-Play Spell Cards and Trap Cards from your hand, by detaching 1 Xyz Material from this card to activate each card this way.
(2) If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent’s card effect: You can activate this effect; Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.
TDIL-JP053
Super Hippo Carnival
Quick-Play Spell Card
(1) Special Summon 1 “Performapal Hip Hippo” from your hand, Deck or Graveyard, then you can Special Summon as many “Hippo Tokens” (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but these Tokens cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a “Hippo Token” is in a Monster Zone. For the rest of this turn after this card resolves, if a “Hippo Token” was Special Summoned by this effect, your opponent cannot target monsters for attacks, except “Hippo Tokens”.
TDIL-JP054
Gekkouga / Moonlight Perfume
Normal Spell Card
(1) Target 1 “Lunalight” monster in your Graveyard; Special Summon it.
(2) You can banish this card from your Graveyard, then discard 1 card; add 1 “Lunalight” monster from your Deck to your hand.
TDIL-JP055
Deathtoy Sanctuary / Frightfur Sanctuary
Continuous Spell Card
Activate this card by discarding 1 card and sending 2 “Frightfur” monsters from your Extra Deck to the Graveyard.
(1) Fusion Monsters you control are treated as “Frightfur” monsters.
(2) If this card is sent to the Graveyard: You can target 1 “Frightfur” Fusion Monster in your Graveyard; shuffle it into the Extra Deck.
TDIL-JP056
Mashin’ou no Kindan Keiyakusho / Forbidden Dark Contract with the Swamp King
Continuous Spell Card
(1) Once per turn: You can activate this effect; Special Summon 1 “D/D/D” monster from your hand in Defense Position, but its effects are negated.
(2) Once per turn, if you control a monster Special Summoned by this card’s (1)st effect: You can activate this effect; Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials, including a monster Special Summoned by this card’s (1)st effect.
(3) Once per turn, during your Standby Phase: Take 2000 damage.
TDIL-JP057
Kuro no Madoujin / Dark Magic Circle
Continuous Spell Card
You can only use each effect among the (1)st and (2)nd effects of “Dark Magic Circle” once per turn.
(1) When this card is activated: Look at the top 3 cards of your Deck, you can reveal 1 “Dark Magician” or 1 Spell/Trap Card that lists the card name “Dark Magician” in its text among them and add it to your hand, also place any remaining cards on the top of your Deck in any order.
(2) If “Dark Magician” is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 card your opponent controls; banish it.
TDIL-JP058
Illusion Magic
Quick-Play Spell Card
You can only activate 1 “Illusion Magic” per turn.
(1) Tribute 1 Spellcaster-Type monster; add to your hand up to 2 “Dark Magician” from your Deck and/or Graveyard.
TDIL-JP059
Magic Expand / Magic Expansion
Quick-Play Spell Card
(1) Apply these effects, in sequence, depending on the total number of copies of “Dark Magician” and “Dark Magician Girl” on the field and in the Graveyards.
• 1 or more: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of the turn.
• 2 or more: For the rest of this turn, your opponent cannot activate cards or effects in response to your activations of Spell/Trap Cards and Spell/Trap effects, also Spell/Trap Cards you control cannot be destroyed by your opponent’s card effects.
• 3 or more: For the rest of this turn, DARK Spellcaster-Type monsters you currently control are unaffected by your opponent’s card effects.
TDIL-JP060
Metamor Formation
Field Spell Card
(1) “Metalphosis” monsters you control gain 300 ATK and DEF.
(2) While you have a “Metalphosis” card in your Pendulum Zone, “Metalphosis” monsters you control, except Effect Monsters, are unaffected by your opponent’s card effects.
TDIL-JP061
Metalphose Fusion / Metalphosis Fusion
Normal Spell Card
You can only use the (2)nd effect of “Metalphosis Fusion” once per turn.
(1) Fusion Summon 1 “Metalphosis” Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials.
(2) If this card is in your Graveyard: You can activate this effect; shuffle this card from your Graveyard into your Deck, then draw 1 card.
TDIL-JP062
Tramid Fortress
Field Spell Card
You can only use the (3)rd effect of “Tramid Fortress” once per turn.
(1) Rock-Type monsters on the field gain 500 DEF.
(2) “Tramid” monsters on the field cannot be destroyed by card effects.
(3) If this face-up card in the Field Zone is sent to the Graveyard, you can target 1 “Tramid” monster in your Graveyard; add that monster to your hand.
TDIL-JP063
Tramid Cruiser
Field Spell Card
You can only use the (3)rd effect of “Tramid Cruiser” once per turn.
1) Each time a Rock-Type monster is Normal Summoned, gain 500 LP.
2) If a “Tramid” monster is Normal Summoned: You can activate this effect; draw 1 card, then discard 1 card.
3) If this face-up card is sent from the Field Zone to the Graveyard: You can add to your hand 1 “Tramid” monster from your Deck.
TDIL-JP064
Tramid King Golem
Field Spell Card
You can only use the (3)rd effect of “Tramid King Golem” once per turn.
1) Rock-Type monsters on the field gain 500 ATK.
2) If a “Tramid” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
3) If this face-up card is sent from the Field Zone to the Graveyard: You can Special Summon 1 “Tramid” monster from your hand.
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Cosmic Cyclone
Quick-Play Spell Card
(1) Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.
TDIL-JP066
Goyoku de Don’yoku na Tsubo / Pot of Cupidity
Normal Spell Card
You can only activate 1 “Pot of Cupidity” per turn.
(1) Banish 10 cards from the top of your Deck, face-down; draw 2 cards.
TDIL-JP067
Hanmadou Tai’iki / Spell-Reduction Zone
Field Spell Card
Activate this card at the start of your Main Phase 1 or 2.
(1) During each player’s Main Phase 1, monsters on the field cannot be targeted by, or destroyed by, their controller’s opponent’s card effects.
(2) You cannot activate or Set Field Spell Cards.
TDIL-JP068
Tamashi’i no Card / Soul Card
Normal Spell Card
You can only activate 1 “Soul Card” per turn.
(1) Look at your Deck, and if you do, you can add to your hand 1 monster from your Deck whose total ATK and DEF equal your LP.
TDIL-JP069
Fusion Death Waltz / Fusion Doom Waltz
Normal Trap Card
(1) Target 2 monsters on the field (1 “Frightfur” Fusion Monster you control and 1 Fusion Monster your opponent controls); destroy as many Special Summoned monsters on the field as possible, except the targets, then inflict damage, equal to the combined ATK of the targets, to each player that controlled a destroyed monster(s).
TDIL-JP070
King Scarlet
Continuous Trap Card
(1) If a “Red Dragon Archfiend” monster you control battles, during damage calculation: that monster you control cannot be destroyed by this battle, also Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card also still a Trap Card.)
TDIL-JP071
Magicians Navigate
Normal Trap Card
(1) Special Summon 1 “Dark Magician” from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck.
(2) During either player’s turn, if you control “Dark Magician” and this card is in your Graveyard because it was sent there during a previous turn: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; negate its effects until the end of the turn.
TDIL-JP072
Metalphose Counter / Metalphosis Counter
Normal Trap Card
(1) If a card you control is destroyed (by battle or by card effect): Special Summon 1 “Metalphosis” monster from your Deck.
(2) During either player’s turn, except the turn this card is sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up “Metalphosis” Pendulum Monster from your Extra Deck to your hand.
TDIL-JP073
Metalphose Combination / Metalphosis Combination
Continuous Trap Card
(1) Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 “Metalphosis” monster in your Graveyard with a Level less than that Fusion Monster’s; Special Summon it.
(2) If this card is sent from the field to the Graveyard: You can activate this effect; Add 1 “Metalphosis” monster from your Deck to your hand.
TDIL-JP074
Tramid Pulse
Continuous Trap Card
(1) Once per turn: You can banish a total of 2 Rock-Type monsters and/or Field Spell Cards from your Graveyard, then activate 1 of these effects.
● Target 1 face-up card on the field, except this card; destroy it.
● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position.
● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.
TDIL-JP075
Hakaiken no Tsuioku / Reflecting upon the Destruction Sword
Normal Trap Card
(1) Discard 1 “Destruction Sword” card; Special Summon 1 “Buster Blader” monster from your Deck.
(2) You can banish this card from your Graveyard; Fusion Summon 1 “Buster Blader, the Dragon Destroyer Swordsman” from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.
TDIL-JP076
Kosonashi Otoshiana / Endless Trap Hole
Normal Trap Card
(1) When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
TDIL-JP077
Hayasugita Kikan / Premature Return
Normal Trap Card
(1) Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
TDIL-JP078
Kyoutou / Joining Forces
Normal Trap Card
Monsters you control cannot attack your opponent directly during the turn this card is activated.
(1) Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF become equal to the ATK and DEF of the monster discarded to activate this card, until the end of this turn.
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Pendulum Hole
Counter Trap Card
(1) When either you or your opponent would Pendulum Summon a monster(s): Negate the Summon, and if you do, shuffle that monster(s) into the Deck.
TDIL-JP080
Kenmon / Examination
Normal Trap Card
(1) When an opponent’s monster declares an attack: Look at your opponent’s hand, and if a monster(s) is in their hand, negate that attack, then discard 1 monster from their hand.