{"id":9803,"date":"2015-04-28T22:59:12","date_gmt":"2015-04-29T03:59:12","guid":{"rendered":"http:\/\/ygorganization.com\/?p=9803"},"modified":"2015-04-29T20:02:44","modified_gmt":"2015-04-30T01:02:44","slug":"duerudeminnaniegaowo","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=9803","title":{"rendered":"Clash of Rebellions"},"content":{"rendered":"<p>The full set, and our finalized names. Enjoy.<\/p>\n<p>Or maybe you won&#8217;t if you&#8217;re one of those &#8220;66 totally should work with Igknights&#8221; people<\/p>\n<p><!--more--><\/p>\n<p>CORE-JP001 \u2013 Rare<br \/>\nGenkakuryuu \/ Mythic Shell Dragon<br \/>\nDark Wyrm<br \/>\nLV4 2000\/0<br \/>\nA mysterious organism that came flying out of a different dimension, it possesses high offensive and surprise attack capabilities. It attacks by paralyzing the nerves of its prey while inducing severe hallucinations.<\/p>\n<p>CORE-JP002 &#8211; Normal Rare<br \/>\nShoukanshi Risebelt \/ Risebell the Summoner<br \/>\nWind Psychic \/ Pendulum<br \/>\nPS2 LV3 800\/800<br \/>\nPendulum Effect: (1) Once per turn: You can target 1 face-up monster on the field; increase its Level by 1. (This remains even if this card leaves the field.)<br \/>\nFlavor: <em>A kind-hearted big brother who cares about his little sister Saambell deeply, Risebell spends every afternoon reading magical tomes with her. The sight of them together warms the hearts of many.<\/em><\/p>\n<p>CORE-JP003 \u2013 Super Rare<br \/>\nSoukoku no Majutsushi \/ Antithesis Magician<br \/>\nDark Spellcaster \/ Pendulum \/ Effect<br \/>\nPS3 LV7 2500\/500<br \/>\nPendulum Effect: (1) Once per turn: You can target 1 Xyz Monster you control; this turn, for an Xyz Summon, it can be used as Material with a Level equal to its Rank.<br \/>\nMonster Effect: (1) Once per turn, during either player\u2019s turn: You can target 1 LIGHT monster on the field; negate that monster\u2019s effects until the end of the turn.<\/p>\n<p>CORE-JP004 \u2013 Super Rare<br \/>\nSoujou no Majutsushi \/ Synthesis Magician<br \/>\nLight Spellcaster \/ Pendulum \/ Effect<br \/>\nPS8 LV4 500\/1500<br \/>\nPendulum Effect: (1) Once per turn: You can target 1 Xyz Monster you control and 1 Level 5 or higher monster you control; until the end of this turn, that first target&#8217;s Rank becomes the same number as that second target&#8217;s Level. (2) Unless you control fewer cards than your opponent does, this card&#8217;s Pendulum Scale becomes 4.<br \/>\nMonster Effect: (1) Your opponent takes no battle damage from attacks involving this card. (2) Once per turn: You can target 1 other face-up monster you control; until the end of this turn, this card\u2019s ATK becomes that monster\u2019s current ATK.<\/p>\n<p>CORE-JP005<br \/>\nEntermate Lacoodown \/ Performapal Lacoodown<br \/>\nEarth Beast \/ Pendulum \/ Effect<br \/>\nPS2 LV4 800\/1800<br \/>\nPendulum Effect: (1) Once per turn: You can target 1 face-up monster you control; until the end of this turn, all monsters your opponent currently controls lose 800 DEF, also if that target attacks a Defense Position monster, inflict piercing battle damage to your opponent.<br \/>\nMonster Effect: (1) If this card is destroyed by battle: You can make the monster that destroyed it lose 800 ATK.<\/p>\n<p>CORE-JP006<br \/>\nEntermate Drumming Kong \/ Performapal Drumming Kong<br \/>\nEarth Beast \/ Pendulum \/ Effect<br \/>\nPS2 LV5 1600\/900<br \/>\nPendulum Effect: (1) Once per turn, when an attack is declared involving a monster you control and an opponent\u2019s monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.<br \/>\nMonster Effect: (1) If neither player controls a monster, you can Normal Summon this card without Tributing. (2) If this card is Normal Summoned without Tributing, its Level becomes 4. (3) Once per turn, when an attack is declared involving a monster you control and an opponent\u2019s monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.<\/p>\n<p>CORE-JP007<br \/>\nChoujuu Musha Timer-2 \/ Superheavy Samurai Torch<br \/>\nEarth Machine \/ Effect<br \/>\nLV1 500\/300<br \/>\n(1) When an opponent\u2019s monster declares an attack while you have no Spell\/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 \u201cSuperheavy Samurai\u201d monster you control; change the attack target to that monster and perform damage calculation. (2) Once per turn, when an opponent\u2019s monster declares an attack: You can change the attack target to this monster and perform damage calculation. (3) Cannot be destroyed by battle.<\/p>\n<p>CORE-JP008<br \/>\nGensou no Otome Opera \/ Opera the Melodious Diva<br \/>\nLight Fairy \/ Effect<br \/>\nLV4 2300\/1000<br \/>\n(1) This card cannot attack the turn it is Normal Summoned or flipped face-up. (2) If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; this turn, \u201cMelodious\u201d monsters you control cannot be destroyed by battle or by card effects.<\/p>\n<p>CORE-JP009<br \/>\nGensou no Otome Tamtam \/ Tam-Tam the Melodious Diva<br \/>\nLight Fairy \/ Effect<br \/>\nLV4 1000\/2000<br \/>\n(1) If this card is Special Summoned while you control a \u201cMelodious\u201d monster: You can add 1 \u201cPolymerization\u201d from your Deck or Graveyard to your hand. (2) If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 \u201cMelodious\u201d monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.<\/p>\n<p>CORE-JP010<br \/>\nFurnimal Mouse \/ Fluffal Mouse<br \/>\nEarth Fairy \/ Effect<br \/>\nLV1 100\/100<br \/>\nYou cannot Special Summon monsters from your Extra Deck during the turn you activate this effect, except \u201cFrightfur\u201d monsters. (1) During your Main Phase: You can Special Summon up to 2 \u201cFluffal Mouse\u201d from your Deck. This effect can only be used once while this card is face-up on the field.<\/p>\n<p>CORE-JP011<br \/>\nDD Pandora \/ D\/D Pandora<br \/>\nDark Fiend \/ Effect<br \/>\nLV5 1700\/2100<br \/>\n(1) When this card is destroyed by your opponent\u2019s card effect (while in your possession) or by battle and sent to your Graveyard, if you control no cards: You can draw 2 cards.<\/p>\n<p>CORE-JP012<br \/>\nCrystal Rose<br \/>\nLight Rock \/ Effect<br \/>\nLV2 500\/500<br \/>\nYou can only use the (2) effect of \u201cCrystal Rose\u201d once per turn. (1) Once per turn: You can send 1 \u201cGem-Knight\u201d or \u201cMelodious\u201d monster from your hand or Deck to the Graveyard, and if it was sent to the Graveyard, this card\u2019s name becomes the sent monster&#8217;s, until the End Phase. (2) If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position.<\/p>\n<p>CORE-JP013 \u2013 Rare<br \/>\nRaid Raptors \u2013 Fuzzy Lanius \/ Raidraptor \u2013 Fuzzy Lanius<br \/>\nDark Winged Beast \/ Effect<br \/>\nLV4 500\/1500<br \/>\nYou can only use each effect of \u201cRaidraptor \u2013 Fuzzy Lanius\u201d once per turn. During the turn you activate any of this card\u2019s effects, you cannot Special Summon monsters, except \u201cRaidraptor\u201d monsters. (1) If you control a \u201cRaidraptor\u201d monster other than \u201cRaidraptor \u2013 Fuzzy Lanius\u201d: You can Special Summon this card from your hand. (2) If this card is sent to the Graveyard: You can add 1 \u201cRaidraptor \u2013 Fuzzy Lanius\u201d from your Deck to your hand.<\/p>\n<p>CORE-JP014<br \/>\nRaid Raptors \u2013 Singing Lanius \/ Raidraptor \u2013 Singing Lanius<br \/>\nDark Winged Beast \/ Effect<br \/>\nLV4 100\/100<br \/>\nYou can only Special Summon \u201cRaidraptor \u2013 Singing Lanius\u201d once per turn this way. (1) If you control an Xyz Monster, you can Special Summon this card (from your hand).<\/p>\n<p>CORE-JP015<br \/>\nEntermage Damage Juggler \/ Performage Damajuggler<br \/>\nLight Spellcaster \/ Effect<br \/>\nLV4 1500\/1000<br \/>\nYou can only use the (3) effect of \u201cPerformage Damajuggler\u201d once per turn. (1) During either player&#8217;s turn, when a card or effect that would inflict damage to you is activated: You can discard this card; negate that activation, and if you do, destroy it. (2) During either player\u2019s Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. (3) You can banish this card from your Graveyard; add 1 \u201cPerformage\u201d monster from your Deck to your hand, except \u201cPerformage Damajuggler\u201d.<\/p>\n<p>CORE-JP016 \u2013 Rare<br \/>\nEntermage Flame Eater \/ Performage Flameater<br \/>\nFire Spellcaster \/ Effect<br \/>\nLV4 1200\/1600<br \/>\n(1) During either player&#8217;s turn, when a card or effect that would inflict damage to you is activated: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except &#8220;Entermage&#8221; monsters, also Special Summon this card from your hand, and if you do, you take no damage from that card or effect. If Summoned this way, banish this card when it leaves the field. (2) If this card is Normal or Special Summoned: Both players take 500 damage.<\/p>\n<p>CORE-JP017<br \/>\nEntermage Hat Tricker \/ Performage Hatricker<br \/>\nEarth Spellcaster \/ Effect<br \/>\nLV4 1100\/1100<br \/>\n(1) If there are 2 or more monsters on the field, you can Special Summon this card (from your hand). (2) During either player&#8217;s turn, when a card or effect that would inflict damage to you is activated (except during the Damage Step): You can place 1 Performage Counter on this card (max. 3), then reduce that damage to 0. (3) After the 3rd Performage Counter is placed on this card, this card\u2019s ATK and DEF become 3300.<\/p>\n<p>CORE-JP018<br \/>\nEntermage Trick Clown \/ Performage Tricklown<br \/>\nLight Spellcaster \/ Effect<br \/>\nLV4 1600\/1200<br \/>\nYou can only use this effect of &#8220;Performage Tricklown&#8221; once per turn. (1) If this card is sent to the Graveyard: You can target 1 &#8220;Performage&#8221; monster in your Graveyard; Special Summon it, but its ATK and DEF become 0, then you take 1000 damage.<\/p>\n<p>CORE-JP019 \u2013 Rare<br \/>\nEntermage Stilts Shooter \/ Performage Stiltshooter<br \/>\nEarth Spellcaster \/ Effect<br \/>\nLV6 2200\/0<br \/>\nYou can only use the (2) effect of \u201cPerformage Stiltshooter\u201d once per turn. (1) If there are no monsters on the field, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Normal Summon\/Set monsters for the rest of this turn. (2) During either player&#8217;s turn, when a card or effect that would inflict damage to your opponent is activated while another \u201cPerformage\u201d monster is in your Graveyard (except during the Damage Step): You can banish this card from your Graveyard; inflict 2000 damage to your opponent.<\/p>\n<p>CORE-JP020 \u2013 Super Rare<br \/>\nRed-Eyes Black Flare Dragon<br \/>\nDark Dragon \/ Gemini \/ Effect<br \/>\nLV7 2400\/2000<br \/>\n(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. (2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.<br \/>\n-At the end of the Battle Phase, if this card attacked or was attacked: You can inflict damage to your opponent equal to this card\u2019s original ATK. You can only use this effect of \u201cRed-Eyes Black Flare Dragon\u201d once per turn.<\/p>\n<p>CORE-JP021 \u2013 Rare<br \/>\nBlack of Legend \/ The Black Stone of Legend<br \/>\nDark Dragon \/ Effect<br \/>\nLV1 0\/0<br \/>\nYou can only use 1 \u201cThe Black Stone of Legend\u201d effect per turn, and only once that turn. (1) You can Tribute this card; Special Summon 1 Level 7 or lower \u201cRed-Eyes\u201d monster from your Deck, except \u201cRed-Eyes B. Chick\u201d. (2) If this card is in your Graveyard: You can target 1 Level 7 or lower \u201cRed-Eyes\u201d monster in your Graveyard; shuffle it into the Deck, and if you do, add this card from the Graveyard to your hand.<\/p>\n<p>CORE-JP022<br \/>\nBlack Metal Dragon<br \/>\nDark Dragon \/ Effect<br \/>\nLV1 600\/600<br \/>\n(1) You can target 1 \u201cRed-Eyes\u201d monster you control, except \u201cRed-Eyes B. Chick\u201d; equip this monster from your hand or your side of the field to that target. It gains 600 ATK. (2) If this card is sent from the field to the Graveyard: You can add 1 \u201cRed-Eyes\u201d card from your Deck to your hand, except \u201cRed-Eyes B. Chick\u201d.<\/p>\n<p>CORE-JP023 \u2013 Super Rare<br \/>\nRed-Eyes Lightning Lord \u2013 Evil Daemon \/ Red-Eyes Archfiend of Lightning<br \/>\nDark Fiend \/ Gemini \/ Effect<br \/>\nLV6 2500\/1200<br \/>\n(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. (2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.<br \/>\n-Once per turn: You can destroy all face-up monsters your opponent controls with DEF less than this card&#8217;s ATK.<\/p>\n<p>CORE-JP024<br \/>\nReibyou no Shugosha \/ Protector of the Shrine<br \/>\nDark Dragon \/ Effect<br \/>\nLV4 0\/2100<br \/>\nYou can only use the (2) effect of \u201cProtector of the Shrine\u201d once per turn. (1) This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. (2) While this card is in your hand or Graveyard, if a face-up Dragon-Type monster(s) on the field is sent to the Graveyard because of a card effect or being destroyed by battle, except &#8220;Protector of the Shrine\u201d: You can Special Summon this card, then, if that monster in the Graveyard is a Normal Monster, you can add 1 Dragon-Type Normal Monster from your Graveyard to your hand.<\/p>\n<p>CORE-JP025 \u2013 Super Rare<br \/>\nRyuukenshi Luster Pendulum \/ Dragoknight Luster Pendulum<br \/>\nLight Dragon \/ Pendulum \/ Tuner \/ Effect<br \/>\nPS5 LV4 1850\/0<br \/>\nPendulum Effect: (1) Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card with the same name as the destroyed card from your Deck to your hand.<br \/>\nMonster Effect: Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, except for the Summon of a \u201cDragoknight\u201d monster.<\/p>\n<p>CORE-JP026<br \/>\nIgknight Magnum<br \/>\nFire Warrior \/ Pendulum<br \/>\nPS7 LV3 0\/2000<br \/>\nPendulum Effect: (1) If an \u201cIgknight\u201d card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.<br \/>\nFlavor Text: <em>A blazing warrior who wields a gunblade. His ironclad exterior conceals a heart that burns with fiery passion.<\/em><\/p>\n<p>CORE-JP027<br \/>\nIgknight Eagle<br \/>\nFire Warrior \/ Pendulum<br \/>\nPS2 LV3 1600\/300<br \/>\nPendulum Effect: (1) If an \u201cIgknight\u201d card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.<br \/>\nFlavor Text: <em>A frank and action-oriented Igknight warrior. His comrades call him &#8220;Eagle the Bullet&#8221; and maintain a certain distance from him.<\/em><\/p>\n<p>CORE-JP028<br \/>\nIgknight Dragunov<br \/>\nFire Warrior \/ Pendulum<br \/>\nPS7 LV4 1700\/1300<br \/>\nPendulum Effect: (1) If an \u201cIgknight\u201d card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.<br \/>\nFlavor Text: <em>A simple-minded Igknight veteran who hates all things crooked. Maybe it&#8217;s due to this personality of his, but lately he has been having doubts about his weapon.<\/em><\/p>\n<p>CORE-JP029<br \/>\nIgknight Musket<br \/>\nFire Warrior \/ Pendulum<br \/>\nPS2 LV4 1400\/1900<br \/>\nPendulum Effect: (1) If an \u201cIgknight\u201d card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.<br \/>\nFlavor Text: <em>The Igknight tactician renown for being calm, collected, and intellectual. In reality it just takes a while for the blood to actually rush to his head, so he&#8217;s apparently always about to snap inside.<\/em><\/p>\n<p>CORE-JP030<br \/>\nIgknight Riot<br \/>\nFire Warrior \/ Pendulum<br \/>\nPS7 LV5 1500\/2500<br \/>\nPendulum Effect: (1) If an \u201cIgknight\u201d card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.<br \/>\nFlavor Text: <em>A senior warrior of the Igknights, his reckless specialty of dual gunblade wide-range slashing drives fear into both enemies and comrades alike.<\/em><\/p>\n<p>CORE-JP031<br \/>\nIgknight Caliber<br \/>\nFire Warrior \/ Pendulum<br \/>\nPS2 LV6 2100\/2200<br \/>\nPendulum Effect: (1) If an \u201cIgknight\u201d card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.<br \/>\nFlavor Text: <em>The strike force captain commanding the high-spirited Igknights. His overly enthusiastic subordinates getting hot-headed so easily is a constant source of worry for him.<\/em><\/p>\n<p>CORE-JP032 \u2013 Rare<br \/>\nIgknight Avenger<br \/>\nFire Warrior \/ Effect<br \/>\nLV7 2600\/1800<br \/>\n(1) You can target 3 \u201cIgknight\u201d cards you control; destroy them, and if you do, Special Summon this card from your hand. (2) Once per turn: You can target 1 other \u201cIgknight\u201d monster you control; return it to the hand, and if you do, place 1 Spell\/Trap Card your opponent controls on the bottom of the Deck.<\/p>\n<p>CORE-JP033 \u2013 Super Rare<br \/>\nIgknight Stinger<br \/>\nFire Warrior \/ Effect<br \/>\nLV8 2800\/2300<br \/>\n(1) You can target 3 \u201cIgknight\u201d cards in your control; destroy them, and if you do, Special Summon this card from your hand. (2) Once per turn: You can target 1 other \u201cIgknight\u201d monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.<\/p>\n<p>CORE-JP034 \u2013 Super Rare<br \/>\nAromage \u2013 Jasmine<br \/>\nLight Plant \/ Effect<br \/>\nLV2 100\/1900<br \/>\n(1) During your Main Phase, if your LP is higher than your opponent&#8217;s, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon\/Set, except \u201cAromage \u2013 Jasmine\u201d. (You can only gain this effect once per turn.) (2) Once per turn, if you gain LP: Draw 1 card.<\/p>\n<p>CORE-JP035<br \/>\nAromage \u2013 Cananga<br \/>\nEarth Plant \/ Effect<br \/>\nLV3 1400\/1000<br \/>\n(1) While your LP is higher than your opponent&#8217;s, all monsters your opponent controls lose 500 ATK and DEF. (2) Once per turn, if you gain LP: Target 1 Spell\/Trap Card your opponent controls; return it to the hand.<\/p>\n<p>CORE-JP036<br \/>\nAromage \u2013 Rosemary<br \/>\nWater Plant \/ Effect<br \/>\nLV4 1800\/700<br \/>\nIf a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step, as long as your LP remains higher than your opponent&#8217;s. (2) Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.<\/p>\n<p>CORE-JP037 \u2013 Rare<br \/>\nAromage \u2013 Bergamot<br \/>\nFire Plant \/ Effect<br \/>\nLV6 2400\/1800<br \/>\nIf a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent, as long as your LP remain higher than your opponent&#8217;s. (2) Once per turn, if you gain LP:  Until the end of your opponent&#8217;s turn, this card gains 1000 ATK and DEF.<\/p>\n<p>CORE-JP038<br \/>\nAroma Pot<br \/>\nWind Rock \/ Flip \/ Effect<br \/>\nLV1 500\/400<br \/>\n(1) After being flipped face-up, this face-up card cannot be destroyed by battle. (2) After being flipped face-up, during each End Phase, if this card is face-up: You gain 500 LP.<\/p>\n<p>CORE-JP039 \u2013 Rare<br \/>\nInfernoid Dekatron<br \/>\nFire Fiend \/ Tuner \/ Effect<br \/>\nLV1 500\/200<br \/>\n(1) If this card is Normal or Special Summoned: You can send 1 \u201cInfernoid\u201d monster from your Deck to the Graveyard, except \u201cInfernoid Dekatron\u201d, and if you do, increase this card\u2019s Level by that monster&#8217;s, this card&#8217;s name becomes that monster&#8217;s, and replace this effect with that monster&#8217;s original effects.<\/p>\n<p>CORE-JP040<br \/>\nGokurakuchou \/ Bird of Paradise Lost<br \/>\nDark Wyrm \/ Tuner \/ Effect<br \/>\nLV8 2700\/1500<br \/>\n(1) This card gain 100 ATK and DEF for each Tuner monster in your Graveyard. (2) Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of that monster until the End Phase.<\/p>\n<p>CORE-JP041 \u2013 Rare<br \/>\nMagical Abductor<br \/>\nEarth Spellcaster \/ Pendulum \/ Effect<br \/>\nPS3 LV4 1700\/1400<br \/>\nPendulum Effect: (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. (2) Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.<br \/>\nMonster Effect: (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. (2) This card gains 100 ATK for each Spell Counter on it. (3) Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.<\/p>\n<p>CORE-JP042<br \/>\nEccentric Daemon \/ Eccentric Archfiend<br \/>\nLight Fiend \/ Pendulum \/ Effect<br \/>\nPS7 LV3 800\/1000<br \/>\nPendulum Effect: You can only use this Pendulum Effect of \u201cEccentric Archfiend\u201d once per turn. (1) You can target 1 other Spell\/Trap card on the field; destroy both that card and this card.<br \/>\nMonster Effect: You can only use this monster effect of \u201cEccentric Archfiend\u201d once per turn. (1) You can Tribute this card, then target 1 monster on the field; destroy that monster.<\/p>\n<p>CORE-JP043 \u2013 Rare<br \/>\nToon Cyber Dragon<br \/>\nLight Machine \/ Toon \/ Effect<br \/>\nLV5 2100\/1600<br \/>\n(1) If your opponent controls a monster while you do not, you can Special Summon this card (from your hand). (2) This card cannot attack the turn it is Summoned. (3) If you control \u201cToon World\u201d while your opponent controls no Toon monsters, this card can attack your opponent directly.<\/p>\n<p>CORE-JP044<br \/>\nBunborg 005 \/ Deskbot 005<br \/>\nEarth Machine \/ Pendulum \/ Effect<br \/>\nPS10 LV5 500\/500<br \/>\nPendulum Effect: (1) You cannot Pendulum Summon monsters, except \u201cDeskbot\u201d monsters. This effect cannot be negated.<br \/>\nMonster Effect: You can only use the (3) monster effect of \u201cDeskbot 005\u201d once per turn. (1) If this card is Normal or Special Summoned: You can target 1 Spell\/Trap Card on the field; destroy it. (2) This card gains 500 ATK for each face-up \u201cDeskbot\u201d monster in your Extra Deck. (3) If this card in the Pendulum Zone is destroyed: You can target 1 \u201cDeskbot\u201d monster in your Graveyard; Special Summon it.<\/p>\n<p>CORE-JP045 \u2013 Normal Rare<br \/>\nOusensuru G \/ Counterattacking \u201cC\u201d<br \/>\nEarth Insect \/ Effect<br \/>\nLV4 1400\/1400<br \/>\n(1) During either player\u2019s turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. (2) If this face-up card was Summoned by its (1) effect, any card sent to the Graveyard is banished instead. (3) If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except \u201cCounterattacking \u2018C\u2019\u201d.<\/p>\n<p>CORE-JP046 \u2013 Rare<br \/>\nDDD Shintakuou D\u2019Arc \/ D\/D\/D Oracle Overlord D\u2019Arc<br \/>\nDark Fiend \/ Fusion \/ Effect<br \/>\nLV7 2800\/2000<br \/>\n2 \u201cD\/D\u201d monsters<br \/>\n(1) Any effect that would inflict damage to you instead has you gain the same amount of LP.<\/p>\n<p>CORE-JP047 \u2013 Rare<br \/>\nGem-Knight Lady Brilliant Dia \/ Gem-Knight Lady Brilliant Diamond<br \/>\nEarth Rock \/ Fusion \/ Effect<br \/>\nLV10 3400\/2000<br \/>\n3 &#8220;Gem-Knight&#8221; monsters<br \/>\nMust first be Fusion Summoned with the above Fusion Materials. You can only Special Summon &#8220;Gem-Knight Lady Brilliant Diamond(s)&#8221; once per turn. (1) Once per turn: You can send 1 face-up &#8220;Gem-Knight&#8221; monster you control to the Graveyard, and if you do, Special Summon 1 &#8220;Gem-Knight&#8221; Fusion Monster from your Extra Deck, ignoring its Summoning conditions.<\/p>\n<p>CORE-JP048 \u2013 Ultra Rare<br \/>\nAkumaryuu Black Daemons Dragon \/ Black Skull Archfiend Dragon<br \/>\nDark Dragon \/ Fusion \/ Effect<br \/>\nLV9 3200\/2500<br \/>\n1 Level 6 \u201cArchfiend\u201d Normal Monster + 1 \u201cRed-Eyes\u201d Normal Monster<br \/>\nYou can only Special Summon \u201cBlack Skull Archfiend Dragon(s)\u201d once per turn. (1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. (2) At the end of the Battle Phase, if this Fusion Summoned card attacked or was attacked: You can target 1 \u201cRed-Eyes\u201d Normal Monster in your Graveyard; inflict damage to your opponent equal to that monster\u2019s original ATK in the Graveyard, then shuffle that monster into the Deck.<\/p>\n<p>CORE-JP049 \u2013 Ultra Rare<br \/>\nInfernoid Tierra<br \/>\nFire Fiend \/ Fusion \/ Effect<br \/>\nLV11 3400\/3600<br \/>\n\u201cInfernoid Onuncu\u201d + \u201cInfernoid Lilith\u201d + 1 or more \u201cInfernoid\u201d monsters<br \/>\n(1) When this card is Fusion Summoned: You can activate this effect; apply as many effects as possible, in sequence, based on the number of monsters with different names used as Fusion Material for this card&#8217;s Fusion Summon.<br \/>\n-3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard (or their entire Extra Deck, if less than 3).<br \/>\n-5 or more: Each player sends the top 3 cards of their Deck to the Graveyard (or their entire Deck, if less than 3).<br \/>\n-8 or more: Each player returns up to 3 of their banished cards to the Graveyard.<br \/>\n-10 or more: Each player with a hand sends their entire hand to the Graveyard.<\/p>\n<p>CORE-JP050 \u2013 Ultra Rare<br \/>\nBakuryuukenshi Ignister Prominence \/ Explosive Dragoknight Ignister Prominence<br \/>\nFire Dragon \/ Synchro \/ Effect<br \/>\nLV8 2850\/0<br \/>\n1 Tuner + 1 or more non-Tuner Pendulum Monsters<br \/>\n(1) Once per turn: You can target 1 Pendulum Monster on the field or 1 card in a Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. (2) Once per turn: You can Special Summon 1 \u201cDragoknight\u201d monster from your Deck in face-up Defense Position, but it cannot be used as a Synchro Material.<\/p>\n<p>CORE-JP051 \u2013 Ultra Rare<br \/>\nHaoukokuryuu Odd-Eyes Rebellion Dragon \/ Odd-Eyes Rebellion Dragon<br \/>\nDark Dragon \/ Xyz \/ Pendulum \/ Effect<br \/>\nPS4 RK7 3000\/2500<br \/>\n2 Level 7 Dragon-Type monsters<br \/>\nPendulum Effect: (1) Once per turn, if you do not have a card in your other Pendulum Zone: You can place 1 Pendulum Monster from your Main Deck in your other Pendulum Zone.<br \/>\nMonster Effect: You can Pendulum Summon this face-up card from your Extra Deck whenever you are able to Pendulum Summon Level 7 monsters. (1) If this card is Xyz Summoned by using an Xyz Monster as an Xyz Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each destroyed, and if you do that, this card can make up to 3 attacks during each Battle Phase this turn. (2) If this card in the Monster Zone is destroyed by battle or by card effect: You can destroy as many cards in your Pendulum Zones as possible, and if you do, place this card in your Pendulum Zone.<\/p>\n<p>CORE-JP052 \u2013 Ultra Rare<br \/>\nDDD Sogekiou Tell \/ D\/D\/D Sniping Overlord Tell<br \/>\nDark Fiend \/ Xyz \/ Effect<br \/>\nRK5 2300\/2000<br \/>\n2 Level 5 monsters<br \/>\nYou can also Xyz Summon this card by using a Rank 4 \u201cD\/D\/D\u201d monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card). (1) Once per turn, during either player\u2019s turn, if you took effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that monster loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. (2) If this card is sent from the field to the Graveyard: You can send 1 \u201cD\/D\u201d card or \u201cCovenant\u201d card from your Deck to the Graveyard.<\/p>\n<p>CORE-JP053 \u2013 Rare<br \/>\nEntermage Trapeze Magician \/ Performage Trapeze Magician<br \/>\nLight Spellcaster \/ Xyz \/ Effect<br \/>\nRK4 2500\/2000<br \/>\n2 Level 4 Spellcaster-Type monsters<br \/>\n(1) You take no damage that is less than or equal to this card\u2019s ATK. (2) Once per turn, during either player\u2019s Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 other face-up Attack Position monster the turn player controls; it can make a second attack during each Battle Phase, but it is destroyed at the end of the Battle Phase. These changes last until the end of this turn. (3) If this card is sent to your Graveyard because it was destroyed (either by battle, or by your opponent&#8217;s card effect while in your possession): You can Special Summon 1 \u201cPerformage\u201d monster from your Deck.<\/p>\n<p>CORE-JP054 \u2013 Ultra Rare<br \/>\nRed-Eyes Flare Metal Dragon<br \/>\nDark Dragon \/ Xyz \/ Effect<br \/>\nRK7 2800\/2400<br \/>\n2 Level 7 monsters<br \/>\n(1) This card cannot be destroyed by card effects while it has Xyz Material. (2) Each time your opponent activates a card or effect while this card has Xyz Material, inflict 500 damage to your opponent when that card or effect resolves. (3) Once per turn, during either player\u2019s turn: You can detach 1 Xyz Material from this card, then target 1 \u201cRed-Eyes\u201d Normal Monster in your Graveyard; Special Summon it.<\/p>\n<p>CORE-JP055<br \/>\nPianissimo<br \/>\nSpell Quick-Play<br \/>\n(1) Target 1 face-up monster you control; this turn, its original ATK becomes 100, but it cannot be destroyed by battle or card effects.<\/p>\n<p>CORE-JP056<br \/>\nBrilliant Fusion<br \/>\nSpell Continuous<br \/>\nYou can only activate 1 &#8220;Brilliant Fusion&#8221; per turn. (1) When this card is activated: Fusion Summon 1 \u201cGem-Knight\u201d Fusion Monster from your Extra Deck, using monsters in your Deck as Fusion Materials, but its ATK and DEF become 0 and it is destroyed when this card leaves the field. (2) Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card&#8217;s effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent&#8217;s turn.<\/p>\n<p>CORE-JP057 \u2013 Rare<br \/>\nRank-Up-Magic Raptor\u2019s Force<br \/>\nSpell Quick-Play<br \/>\n(1) If a \u201cRaidraptor\u201d Xyz Monster under your control was destroyed and sent to the Graveyard this turn: Target 1 \u201cRaidraptor\u201d Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck 1 \u201cRaidraptor\u201d Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)<\/p>\n<p>CORE-JP058<br \/>\nBarrier Bubble<br \/>\nSpell Continuous<br \/>\n(1) Each turn, the first time each &#8220;Performapal&#8221; and &#8220;Performage&#8221; monster you control would be destroyed by battle or card effect, it is not destroyed. (2) You take no battle damage from attacks involving \u201cPerformapal\u201d or \u201cPerformage\u201d monsters you control.<\/p>\n<p>CORE-JP059 \u2013 Rare<br \/>\nRed-Eyes Fusion<br \/>\nSpell Normal<br \/>\nYou can only activate 1 \u201cRed-Eyes Fusion\u201d per turn. During the turn you activate this card, you cannot Normal or Special Summon monsters, except by this card&#8217;s effect. (1) Fusion Summon 1 Fusion Monster that lists a \u201cRed-Eyes\u201d monster as a Fusion Material from your Extra Deck, using monsters from your hand, Deck, or side of the field as Fusion Materials, but the Summoned monster&#8217;s name becomes \u201cRed-Eyes B. Dragon\u201d.<\/p>\n<p>CORE-JP060<br \/>\nKougyoku no Housatsu \/ Cards of the Red<br \/>\nSpell Normal<br \/>\nYou can only activate 1 \u201cCards of the Red\u201d per turn. (1) Send 1 Level 7 \u201cRed-Eyes\u201d monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 \u201cRed-Eyes\u201d monster from your Deck to the Graveyard.<\/p>\n<p>CORE-JP061<br \/>\nIgnition Phoenix<br \/>\nSpell Field<br \/>\n(1) All \u201cIgknight\u201d monsters gain 300 ATK and DEF. (2) Once per turn: You can target 1 \u201cIgknight\u201d card you control; destroy it, and if you do, add 1 \u201cIgknight\u201d card from your Deck to your hand.<\/p>\n<p>CORE-JP062<br \/>\nAroma Garden<br \/>\nSpell Field<br \/>\n(1) Once per turn, if you control an &#8220;Aroma&#8221; monster: You can gain 500 LP, also, until the end of your opponent&#8217;s next turn, all monsters you control will gain 500 ATK and DEF. (2) If an \u201cAroma\u201d monster(s) is sent to the Graveyard because it was destroyed by battle or card effect while you controlled it face-up: You gain 1000 LP. <\/p>\n<p>CORE-JP063 \u2013 Super Rare<br \/>\nRengoku no Kyomu \/ Void Dream<br \/>\nSpell Continuous<br \/>\n(1) All &#8220;Infernoid&#8221; monsters you control with original Levels of 2 or higher become Level 1, also any battle damage they inflict to your opponent is halved. (2) You can send this face-up card from the field to the Graveyard; Fusion Summon 1 &#8220;Infernoid&#8221; Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck and you do not, you can also use up to 6 monsters in your Deck as Fusion Material.<\/p>\n<p>CORE-JP064<br \/>\nIkki Kasei \/ Lone Reinforcement<br \/>\nSpell Normal<br \/>\n(1) Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.<\/p>\n<p>CORE-JP065 \u2013 Rare<br \/>\nTorichigai \/ Wrongful Arrest<br \/>\nSpell Quick-Play<br \/>\n(1): Until the end of your next turn, neither player can add cards from their Deck to their hand, except by drawing them.<\/p>\n<p>CORE-JP066<br \/>\nYureru Manazashi \/ Swaying Gaze<br \/>\nSpell Quick-Play<br \/>\n(1) Destroy as many cards in each player\u2019s Pendulum Zones as possible, then apply as many effects as possible, in sequence, based on the number of cards destroyed.<br \/>\n-1 or more: Inflict 500 damage to your opponent<br \/>\n-2 or more: You can add 1 Pendulum Monster from your Deck to your hand<br \/>\n-3 or more: You can banish 1 card on the field.<br \/>\n-4: You can add 1 \u201cSwaying Gaze\u201d from your Deck to your hand.<\/p>\n<p>CORE-JP067 \u2013 Normal Rare<br \/>\nChicken Race<br \/>\nSpell Field<br \/>\n(1) The player with less LP than their opponent takes no damage. (2) Once per turn, during either player\u2019s Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects (cards and effects cannot be activated in response to this effect\u2019s activation).<br \/>\n-Draw 1 card.<br \/>\n-Destroy this card.<br \/>\n-Your opponent gains 1000 LP.<\/p>\n<p>CORE-JP068<br \/>\nBrilliant Spark<br \/>\nTrap Normal<br \/>\nYou can only activate 1 \u201cBrilliant Spark\u201d per turn. (1)  If a face-up \u201dGem-Knight&#8221; monster(s) you control is destroyed by your opponent&#8217;s attack or card effect: Target 1 of those monsters; inflict damage to your opponent equal to that monster\u2019s original ATK. (2) Once per Chain, if this card is in your Graveyard: You can send 1 \u201cGem-Knight\u201d card from your hand to the Graveyard; add this card to your hand.<\/p>\n<p>CORE-JP069<br \/>\nRaid Raptors \u2013 Return \/ Raidraptor \u2013 Return<br \/>\nTrap Normal<br \/>\nYou can only use the (2) effect of \u201cRaidraptor \u2013 Return\u201d once per turn. (1) If a \u201cRaidraptor\u201d monster you control is destroyed by battle: Target 1 \u201cRaidraptor\u201d monster in your Graveyard; add that monster to your hand. (2) If a \u201cRaidraptor\u201d monster(s) you control is destroyed by a card effect: You can banish this card from your Graveyard; add 1 \u201cRaidraptor\u201d card from your Deck to your hand. <\/p>\n<p>CORE-JP070<br \/>\nRaptor\u2019s Gust<br \/>\nTrap Counter<br \/>\n(1) When a Spell\/Trap Card is activated while you control a \u201cRaidraptor\u201d card: Negate that activation, and if you do, destroy it.<\/p>\n<p>CORE-JP071<br \/>\nTrick Box<br \/>\nTrap Normal<br \/>\n(1) If a \u201cPerformage\u201d monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of that monster until the End Phase, then Special Summon 1 \u201cPerformage\u201d monster from your Graveyard to your opponent\u2019s side of the field, but control of it returns to its owner during the End Phase.<\/p>\n<p>CORE-JP072<br \/>\nReturn of Red-Eyes<br \/>\nTrap Continuous<br \/>\nYou can only use each effect of \u201cReturn of Red-Eyes\u201d once per turn. (1) If you control a \u201cRed-Eyes\u201d monster, except \u201cRed-Eyes B. Chick\u201d: You can target 1 Normal Monster in your Graveyard; Special Summon it. (2) If this card in your possession is destroyed by your opponent\u2019s card effect and sent to the Graveyard: You can target 1 \u201cRed-Eyes\u201d monster in your Graveyard, except \u201cRed-Eyes B. Chick\u201d; Special Summon it.<\/p>\n<p>CORE-JP073 \u2013 Rare<br \/>\nIgknight Burst<br \/>\nTrap Continuous<br \/>\n(1) Once per turn, during your Main Phase: You can destroy up to 3 other \u201cIgknight\u201d cards you control, then return to the hand a number of cards your opponent controls, equal to the number destroyed by this effect. (2) If this card is sent to the Graveyard: You can add 1 face-up \u201cIgknight\u201d Pendulum Monster from your Extra Deck to your hand.<\/p>\n<p>CORE-JP074<br \/>\nUruoshii no Kaze \/ Refreshing Wind<br \/>\nTrap Continuous<br \/>\nYou can only use each effect of \u201cRefreshing Wind\u201d once per turn. (1) You can pay 1000 LP; add 1 \u201cAroma\u201d monster from your Deck to your hand. (2) If your LP is lower than your opponent&#8217;s: You can gain 500 LP.<\/p>\n<p>CORE-JP075<br \/>\nKawaki no Kaze \/ Parching Wind<br \/>\nTrap Continuous<br \/>\nYou can only use each effect of \u201cParching Wind\u201d once per turn. (1) If you gain LP: Target 1 monster your opponent controls; destroy that monster. (2) If you control an \u201cAroma\u201d monster and your LP is at least 3000 higher than your opponent\u2019s: You can pay LP equal to the surplus; destroy face-up monsters your opponent controls whose total ATK is less than or equal to the amount of LP paid.<\/p>\n<p>CORE-JP076 \u2013 Super Rare<br \/>\nShinpuu no Barrier \u2013Air Force\u2013 \/ Storming Mirror Force<br \/>\nTrap Normal<br \/>\n(1) When an opponent\u2019s monster declares an attack: Return all Attack Position monsters your opponent controls to the hand.<\/p>\n<p>CORE-JP077<br \/>\nItachi no Daibouhatsu \/ Ferret Firestorm<br \/>\nTrap Normal<br \/>\n(1) If the total ATK of all face-up monsters your opponent controls is greater than your LP: Your opponent shuffles face-up monsters they control into the Deck until the total ATK of all face-up monsters they control is less than or equal to your LP.<\/p>\n<p>CORE-JP078<br \/>\nSabaki no Tenbin \/ Judgment Scales<br \/>\nTrap Normal<br \/>\nYou can only activate 1 \u201cJudgment Scales\u201d per turn. (1) If your opponent controls more cards than the total number of cards in your hand and your side of the field: Draw cards equal to your current card deficit.<\/p>\n<p>CORE-JP079 \u2013 Rare<br \/>\nExtra Buck<br \/>\nTrap Continuous<br \/>\n(1): Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). (2): You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.<\/p>\n<p>CORE-JP080 \u2013 Normal Rare<br \/>\nFukusayou? \/ Bad Reaction?<br \/>\nTrap Normal<br \/>\n(1) Your opponent chooses a number from 1 to 3 and draws that many cards, then you gain 2000 LP for each card they drew.<\/p>\n<p>CORE-JP081<br \/>\nWaiseiryuu Planetter \/ Dwarf Star Dragon Planetar<br \/>\nLight Dragon \/ Effect<br \/>\nLV4 1700\/1200<br \/>\n(1) During the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.<\/p>\n<p>CORE-JP082<br \/>\nMashin Ark Machina \/ Wicked Machine Ark Makina<br \/>\nDark Fiend \/ Effect<br \/>\nLV4 100\/2100<br \/>\n(1) When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.<\/p>\n<p>CORE-JP083 \u2013 Super Rare<br \/>\nLightlord Saint Minerva \/ Minerva, Lightsworn Saint<br \/>\nLight Fairy \/ Xyz \/ Effect<br \/>\nRK4 2000\/800<br \/>\nYou can only use each effect of \u201cMinerva, Lightsworn Saint\u201d once per turn. (1) You can detach 1 Xyz Material from this card; send the top 3 cards of your Deck to the Graveyard, then draw 1 card for each &#8220;Lightsworn&#8221; monster sent to the Graveyard by this effect. (2) If this card is destroyed by your opponent\u2019s card effect (while in your possession) or by battle: You can send the top 3 cards of your Deck to the Graveyard, then you can destroy cards on the field, up to the number of &#8220;Lightsworn&#8221; cards sent to the Graveyard by this effect.<\/p>\n<p>CORE-JP084<br \/>\nLightlord no Sabaki \/ Lightsworn Judgment<br \/>\nTrap Normal<br \/>\n(1) Place this card on top of your Deck. (2) If this card is sent from the Deck to the Graveyard by the effect of a \u201cLightsworn\u201d monster: You can add 1 \u201cJudgment Dragon\u201d from your Deck to your hand.<\/p>\n<p>CORE-JP085<br \/>\nGeargianchor<br \/>\nEarth Machine \/ Effect<br \/>\nLV4 1800\/500<br \/>\n(1) Once per turn: You can change this card to face-down Defense Position. (2) If this card is flipped face-up: You can destroy any number of monsters on the field, up to the number of other \u201cGeargia\u201d monsters you control.<\/p>\n<p>CORE-JP086 \u2013 Rare<br \/>\nGeargia Change<br \/>\nSpell Quick-Play<br \/>\nYou can only activate 1 \u201cGeargia Change\u201d per turn. (1) Target 2 or more \u201cGeargiano\u201d monsters with different names in your Graveyard; Special Summon those monsters. Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those monsters only.<\/p>\n<p>CORE-JP087<br \/>\nMasou Senshi Dragodeus \/ Dragodeus, the Empowered Warrior<br \/>\nLight Warrior \/ Pendulum \/ Effect<br \/>\nPS2 LV4 1500\/1500<br \/>\nPendulum Effect: (1) At the start of the Damage Step, if a monster you control battles an opponent\u2019s face-up monster: You can discard 1 card; halve the ATK and DEF of that battling monster your opponent controls.<br \/>\nMonster Effect: (1) If this card in your Monster Zone is destroyed by your opponent&#8217;s attack or card effect: You can activate this effect; during this turn\u2019s End Phase, you can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except \u201cDragodeus, the Empowered Warrior\u201d.<\/p>\n<p>CORE-JP088<br \/>\nMasou Senshi Dragonox \/ Dragonox, the Empowered Warrior<br \/>\nDark Warrior \/ Pendulum \/ Effect<br \/>\nPS7 LV4 1500\/1500<br \/>\nPendulum Effect: (1) When an opponent&#8217;s monster declares an attack: You can destroy this card, then end the Battle Phase.<br \/>\nMonster Effect: (1) Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.<\/p>\n<p>CORE-JP089 \u2013 Rare<br \/>\nMasou Jaryuu Aetherweapon \/ Aether, the Wicked Empowering Dragon<br \/>\nDark Dragon \/ Pendulum \/ Effect<br \/>\nPS4 LV6 2300\/1600<br \/>\nPendulum Effect: (1) Once per turn: You can banish 1 \u201cEmpowered Warrior\u201d monster from your Graveyard, then target 1 card on the field; destroy it.<br \/>\nMonster Effect: (1) When this card is Normal or Special Summoned: You can target 1 monster on the field; banish that monster.<\/p>\n<p>CORE-JP090<br \/>\nShouma Souchaku \/ Empowering Armory<br \/>\nSpell Field<br \/>\n(1) Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. (2) Once per turn: You can discard 1 card; Special Summon 1 \u201cEmpowered Warrior\u201d monster from your Deck. (3) Once per turn: You can banish a total of 4 Warrior and\/or Spellcaster-Type monsters from your Graveyard; add 1 \u201cAether\u201d monster from your Deck to your hand.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The full set, and our finalized names. Enjoy. Or maybe you won&#8217;t if you&#8217;re one of those &#8220;66 totally should work with Igknights&#8221; people<\/p>\n","protected":false},"author":27,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[14],"tags":[858,859,755,854,861,860,852,756],"class_list":{"0":"post-9803","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-spoilers","7":"tag-858","8":"tag-aroma","9":"tag-core","10":"tag-egao","11":"tag-entermage","12":"tag-haoh","13":"tag-igknight","14":"tag-red-eyes"},"acf":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/9803","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9803"}],"version-history":[{"count":0,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/9803\/revisions"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9803"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9803"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9803"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}