{"id":95509,"date":"2023-08-13T12:12:01","date_gmt":"2023-08-13T16:12:01","guid":{"rendered":"https:\/\/ygorganization.com\/?p=95509"},"modified":"2023-08-13T12:12:01","modified_gmt":"2023-08-13T16:12:01","slug":"ocg-age-of-overlord-rulings","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=95509","title":{"rendered":"[OCG] Age of Overlord Rulings"},"content":{"rendered":"<p>404 Odd-Eyes cards not found.<br \/>\n<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP001 Supreme King Gate Magician<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201c&#8221;Supreme King Z-ARC&#8221; you control cannot be banished by your opponent&#8217;s card effects.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Pendulum Zone.<br \/>\n\u25a0 It applies to any face-up Supreme King Z-ARC you control. (Not only in your Monster Zone, but also in your Spell &amp; Trap Zone.)<\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cDuring your Main Phase: You can destroy this card, and if you do, place 1 &#8220;Supreme King Gate&#8221; Pendulum Monster from your hand or Deck in your Pendulum Zone, except &#8220;Supreme King Gate Magician&#8221;.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 When resolving this effect, destroy this card, and if it is successfully destroyed, place 1 \u201cSupreme King Gate\u201d Pendulum Monster other than Supreme King Gate Magician from your hand or Deck in your Pendulum Zone.<br \/>\n\u25a0 Destroying this card and placing a \u201cSupreme King Gate\u201d Pendulum Monster in your Pendulum Zone occur simultaneously.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf you have a &#8220;Supreme King Gate&#8221; card other than &#8220;Supreme King Gate Magician&#8221; in your Pendulum Zone: You can send 1 &#8220;Pendulum Dragon&#8221;, &#8220;Xyz Dragon&#8221;, &#8220;Synchro Dragon&#8221;, or &#8220;Fusion Dragon&#8221; monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, send 1 \u201cPendulum Dragon\u201d monster, \u201cXyz Dragon\u201d monster, \u201cSynchro Dragon\u201d monster, or \u201cFusion Dragon\u201d monster from your hand or Extra Deck to the GY, and if it is successfully sent to the GY, Special Summon this card from your hand.<br \/>\n\u25a0 Sending a monster from your hand or Extra Deck to the GY and Special Summoning this card occur simultaneously.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is Special Summoned: You can add 1 card that mentions &#8220;Supreme King Z-ARC&#8221; from your Deck to your hand, except a Spellcaster monster.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 A card that mentions Supreme King Z-ARC is a card that has the specific card name \u201cSupreme King Z-ARC\u201d written in its text.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP002 Supreme King Dragon Lightwurm<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cIf a monster(s) is Special Summoned, and you control &#8220;Supreme King Z-ARC&#8221; and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can choose 1 other Pendulum Monster you control, and the Attribute and Level of that monster or this card become the Attribute and Level of the other.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 The activation condition \u201cand you control \u201cSupreme King Z-ARC\u201d\u201d is fulfilled if Supreme King Z-ARC is face-up in your Monster Zone or Spell &amp; Trap Zone (including your Pendulum Zone).<br \/>\n\u25a0 The activation condition \u201cand you control &#8220;Supreme King Z-ARC&#8221; and another Pendulum Monster\u201d must be fulfilled at the time of activating this effect. You must control a Supreme King Z-ARC and a Pendulum Monster.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon this card from your Pendulum Zone. Then, if this card was successfully Special Summoned, you can choose another Pendulum Monster you control with at least 1 of either its Level or its Attribute different than this card&#8217;s, and change the Level and Attribute of one monster to the other one&#8217;s.<br \/>\n\u25a0 Special Summoning this card and changing a monster&#8217;s Level and Attribute do not occur simultaneously.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is Normal or Special Summoned: You can add 1 face-up &#8220;Supreme King Dragon&#8221; or &#8220;Supreme King Gate&#8221; Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 &#8220;Supreme King Dragon&#8221; monster.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, add 1 \u201cSupreme King Dragon\u201d Pendulum Monster or \u201cSupreme King Gate\u201d Pendulum Monster from your face-up Extra Deck to your hand. If you successfully added a card to your hand, you can Synchro Summon 1 \u201cSupreme King Dragon\u201d Synchro Monster, or Xyz Summon 1 \u201cSupreme King Dragon\u201d Xyz Monster, immediately after resolving this effect&#8217;s Chain Link.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf a face-up Pendulum Monster(s) you control is destroyed by battle or card effect while this card is face-up in your Extra Deck: You can add this card to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Extra Deck.<br \/>\n\u25a0 It can be activated if this card is already face-up in your Extra Deck at the end of the Damage Step when a Pendulum Monster you control is destroyed by battle.<br \/>\n\u25a0 It can be activated even if a face-up Pendulum Monster you control is destroyed by a card effect during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP003 T.G. Rocket Salamander<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can Tribute 1 &#8220;T.G.&#8221; monster; Special Summon 1 &#8220;T.G.&#8221; monster with a different original name from your Deck.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When activating this effect, Tribute 1 \u201cT.G.\u201d monster in your Monster Zone. (You can also Tribute one that is in face-down Defense Position.)<\/p>\n<p>\u3010Regarding the effect \u201cIf you control a Machine &#8220;T.G.&#8221; monster: You can target 1 Level 4 or lower &#8220;T.G.&#8221; monster in your GY; Special Summon it in Defense Position, but negate its effects.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster in Defense Position. The Special Summoned monster is immediately affected by the effect \u201cnegate its effects\u201d.<br \/>\n\u25a0 The effect \u201cnegate its effects\u201d stops applying when the Special Summoned monster leaves the Monster Zone or changes to face-down Defense Position.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP004 Visas Samsara<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThis card&#8217;s name becomes &#8220;Visas Starfrost&#8221; while on the field or in the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cYou can target any number of your &#8220;Visas&#8221; monsters that are banished, on your field, and\/or in your GY; shuffle those &#8220;Visas&#8221; monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster with different names shuffled by this effect.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, shuffle the targeted \u201cVisas\u201d monster(s) into the Deck, and if you successfully returned at least 1 of them to the Deck (or Extra Deck), Special Summon this card from your hand. This card Special Summoned by this effect is immediately affected by the effect \u201cit gains 400 ATK for each monster with different names shuffled by this effect\u201d.<br \/>\n\u25a0 When resolving this effect that targeted multiple cards, even if some of them are no longer present, the effect is applied to the remaining targeted cards.<br \/>\n\u25a0 Returning monsters to the Deck and Special Summoning this card from your hand occur simultaneously.<br \/>\n\u25a0 Apply the effect \u201cit gains 400 ATK for each monster with different names shuffled by this effect\u201d based on the number of monsters with different names returned to the Deck (or Extra Deck). Furthermore, you check the name of the monster in the location it returned to (the Deck or Extra Deck).<br \/>\n\u25a0 The effect \u201cit gains 400 ATK for each monster with different names shuffled by this effect\u201d stops applying when this card leaves the Monster Zone or changes to face-down Defense Position.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card you control would be used as Synchro Material, you can treat it as a non-Tuner.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP005 Veda Upanishad<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cOnce per Chain, if a monster(s) is destroyed: Place 3 counters on this card.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and activates in the Pendulum Zone.<br \/>\n\u25a0 It is mandatory to activate.<\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cThis card&#8217;s Pendulum Scale is increased by the number of counters on it.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Pendulum Zone.<\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cYou can remove 12 counters from this card; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Pendulum Zone.<\/p>\n<p>\u3010Regarding the text \u201cCannot be Normal Summoned\/Set. Must be Special Summoned by its own Pendulum Effect.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<\/p>\n<p>\u3010Regarding the text \u201cYou can only Special Summon &#8220;Veda Upanishad(s)&#8221; once per turn.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<\/p>\n<p>\u3010Regarding the monster effect \u201cOnce per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and\/or GY, face-down; it becomes the End Phase of this turn.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the monster effect \u201cOnce per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your &#8220;Veda&#8221; monsters that is banished or in your hand, Deck, or GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate.<br \/>\n\u25a0 When resolving this effect, return this card to the hand. Then, if this card successfully returned to the hand, you Special Summon 1 of your \u201cVeda\u201d monsters from your hand, Deck, GY, or that is banished.<br \/>\n\u25a0 Returning this card to the hand and Special Summoning a \u201cVeda\u201d monster do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP006 Diabellestarr the Dark Witch<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can Special Summon this card (from your hand) by sending 1 other card from your hand or field to the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 Perform the Special Summon after sending a card from your hand or field to the GY. (These actions do not occur simultaneously.)<br \/>\n\u25a0 Cards sent to the GY for this Special Summon are not treated as sent to the GY by card effects.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can Set 1 &#8220;Sinful Spoils&#8221; Spell\/Trap directly from your Deck.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent from the hand or field to the GY during your opponent&#8217;s turn: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, send 1 card from your hand or field to the GY, and if it is successfully sent to the GY, Special Summon this card from your GY.<br \/>\n\u25a0 Sending a card from your hand or field to the GY and Special Summoning this card occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP007 Snake-Eye Excel<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send this card and 1 other face-up card you control to the GY; Special Summon 1 &#8220;Snake-Eye&#8221; monster from your hand or Deck, except &#8220;Snake-Eye Excel&#8221;.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP008 Snake-Eye Oark<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can target of your 1 Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send this card and 1 other face-up card you control to the GY; Special Summon 1 &#8220;Snake-Eye&#8221; monster from your hand or Deck, except &#8220;Snake-Eye Oark&#8221;.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP009 Snake-Eye Wight Birch<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control a FIRE monster, you can Special Summon this card (from your hand).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your opponent&#8217;s turn (Quick Effect): You can send this card and 1 other face-up card you control to the GY; Special Summon 1 &#8220;Snake-Eye&#8221; monster from your hand or Deck, except &#8220;Snake-Eye Wight Birch&#8221;.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP010 Snake-Eyes Flamberge Dragon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 monster in the GY or face-up on the field; place it face-up in its owner&#8217;s Spell &amp; Trap Zone as a Continuous Spell.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When activating this effect, target 1 face-up monster on the field or 1 monster in the GY. (Monster Tokens and Trap Cards that have been Special Summoned as monsters can also be targeted.)<br \/>\n\u25a0 A usable Spell &amp; Trap Zone must exist on the owner of the targeted monster&#8217;s field.<br \/>\n\u25a0 When a monster is treated as a Continuous Spell and placed from the Monster Zone to the Spell &amp; Trap Zone, it is not leaving the field.<br \/>\n\u25a0 Even if a Pendulum Monster Card is placed in the rightmost or leftmost Spell &amp; Trap Zone by this effect, it is not treated as a card in a Pendulum Zone. (Its Pendulum Effect cannot be activated or applied, and its Pendulum Scale is not usable.)<\/p>\n<p>\u3010Regarding the effect \u201cDuring your opponent&#8217;s turn (Quick Effect): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, target 1 Monster Card treated as a Continuous Spell Card in the Spell &amp; Trap Zone. However, a Monster Token treated as a Continuous Spell cannot be targeted.<br \/>\n\u25a0 When Special Summoning a monster that was treated as a Continuous Spell, it is not leaving the field.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the GY.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP011 Imsety, Glory of Horus<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control &#8220;Pharaonic Sarcophagus&#8221;, you can Special Summon this card (from your GY).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send 2 cards from your hand to the GY, including this card; add 1 &#8220;Pharaonic Sarcophagus&#8221; from your Deck to your hand, then you can draw 1 card.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, add 1 Pharaonic Sarcophagus from your Deck to your hand. Then, if you successfully added it to your hand, you can draw 1 card.<br \/>\n\u25a0 Adding Pharaonic Sarcophagus from your Deck to your hand and drawing a card do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf another card(s) you control leaves the field by an opponent&#8217;s card effect while you control this monster (except during the Damage Step): You can send 1 card on the field to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP012 Duamutef, Blessing of Horus<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control &#8220;Pharaonic Sarcophagus&#8221;, you can Special Summon this card (from your GY).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cGains 1200 ATK\/DEF for each &#8220;Horus&#8221; monster you control.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf another card(s) you control leaves the field by an opponent&#8217;s card effect while you control this monster (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP013 Hapy, Vanguard of Horus<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control &#8220;Pharaonic Sarcophagus&#8221;, you can Special Summon this card (from your GY).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf another card(s) you control leaves the field by an opponent&#8217;s card effect while you control this monster (except during the Damage Step): You can target 2 cards that are banished and\/or in either GY; either add both to the hand or shuffle both into the Deck.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, target a total of 2 cards in the GY and\/or that are banished. (You can also target a card that is banished face-down.)<br \/>\n\u25a0 When resolving this effect, either add both cards to their owners&#8217; hands, or return both to their owners&#8217; Decks.<br \/>\n\u25a0 If one of the targeted cards is no longer present when resolving this effect, the effect is not applied.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP014 Qebehsenuef, Aegis of Horus<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control &#8220;Pharaonic Sarcophagus&#8221;, you can Special Summon this card (from your GY).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf another card(s) you control leaves the field by an opponent&#8217;s card effect while you control this monster (except during the Damage Step): You can activate this effect; this turn, your opponent&#8217;s monsters cannot target &#8220;Horus&#8221; monsters for attacks, also your opponent cannot target &#8220;Horus&#8221; monsters on the field with card effects.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 Monsters that appear on your opponent&#8217;s field after this effect resolves also cannot attack your &#8220;Horus&#8221; monsters.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP015 Wattuna<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf your monster inflicts battle damage to your opponent, at the end of the Damage Step: You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cThis card can attack directly.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card and 1 or more non-Tuners from your hand and\/or face-up field, and if you do, Special Summon 1 &#8220;Watt&#8221; Synchro Monster from your Extra Deck whose Level equals the total Levels of the Tributed monsters.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When this card inflicts battle damage to your opponent by a direct attack, this effect can be activated after damage calculation for that battle.<br \/>\n\u25a0 If the Tributes or the Special Summon cannot be performed by the time the effect begins resolving, the effect is not applied.<br \/>\n\u25a0 When resolving this effect, Tribute this card and 1 or more non-Tuner monsters from your hand or field, and if you successfully Tribute them, Special Summon a \u201cWatt\u201d Synchro Monster from your Extra Deck whose Level equals the Tributed monsters&#8217; total Levels.<br \/>\n\u25a0 Tributing monsters and Special Summoning a \u201cWatt\u201d Synchro Monster from your Extra Deck occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP016 Neferabyss, the Ogdoadic Overlord<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) is sent from the hand and\/or Deck to the GY while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon this card. Also when resolving this effect, apply the part of the effect \u201cyou cannot Special Summon monsters until the end of the next turn, except Reptile monsters\u201d.<\/p>\n<p>\u3010Regarding the effect \u201cIf you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except &#8220;Neferabyss, the Ogdoadic Overlord&#8221;; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP017 Arias the Labrynth Butler<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; from your hand, either Special Summon 1 &#8220;Labrynth&#8221; monster, or Set 1 Normal Trap. That Set card can be activated this turn.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the hand or Monster Zone.<br \/>\n\u25a0 When resolving this effect, either Special Summon 1 \u201cLabrynth\u201d monster from your hand or Set 1 Normal Trap Card from your hand. If a Normal Trap Card is Set by this effect, it is immediately affected by the effect \u201cThat Set card can be activated this turn\u201d.<br \/>\n\u25a0 When Setting a Normal Trap Card from your hand, show it to your opponent before Setting it in your Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a card or effect in response to the activation of your &#8220;Labrynth&#8221; card or effect, except &#8220;Labrynth Butler Arias&#8221;, or your Normal Trap Card or effect, while this card is in your GY (Quick Effect): You can Special Summon this card.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When your opponent activates an effect by chaining to the activation of your \u201cLabrynth\u201d effect or Normal Trap Card or effect, you activate this effect by chaining directly to that activation.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP018 Vanquish Soul Jiaolong<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can only use each effect of &#8220;Vanquish Soul Jiaolong once per turn, and cannot activate more than 1 in the same Chain.\u201d\u3011<br \/>\n\u25a0 You cannot activate either the first or second effect of Vanquish Soul Jiaolong on a Chain in which you have already activated either the first or second effect of Vanquish Soul Jiaolong. (However, you and your opponent can each activate the effects of Vanquish Soul Jiaolong once on the same Chain.)<\/p>\n<p>\u3010Regarding the effect \u201cIf you reveal a card(s) in the hand to activate a &#8220;Vanquish Soul&#8221; card&#8217;s effect (except during the Damage Step): You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand.<br \/>\n\u25a0 If you reveal any cards in your hand as the cost of activating a \u201cVanquish Soul\u201d card&#8217;s effect, you can activate this effect in a new Chain afterward.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201c(Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); \u25cf FIRE: Change the battle position of 1 monster on the field. \u25cf FIRE &amp; FIRE: Add 1 &#8220;Vanquish Soul&#8221; card from your Deck to your hand, except &#8220;Vanquish Soul Jiaolong&#8221;.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When activating this effect, select 1 of the \u201c\u25cf\u201d effects and reveal monsters with the listed Attribute in your hand as the cost, and activate it as that effect. (When activating the second \u201c\u25cf\u201d effect, reveal 2 FIRE monsters.)<br \/>\n\u25a0 It cannot be activated during the Damage Step, regardless of which effect you select.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP019 Poissoniere de Nouvelles<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cIf you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change the targeted monster&#8217;s battle position.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon this card from the Pendulum Zone. Then, if it was successfully Special Summoned, change the targeted monster&#8217;s battle position.<br \/>\n\u25a0 Special Summoning this card and changing the targeted monster&#8217;s battle position do not occur simultaneously.<br \/>\n\u25a0 Even if the targeted monster is no longer on the field when the effect resolves, you still Special Summon this card.<br \/>\n\u25a0 When the effect \u201cchange the targeted monster&#8217;s battle position\u201d is applied, a monster in face-down Defense Position or face-up Defense Position will change to Attack Position, and a monster in Attack Position will change to face-up Defense Position.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is Normal or Special Summoned: You can activate 1 of these effects; \u25cf Add 1 Level 1 Ritual Monster or 1 &#8220;Recipe&#8221; card from your Deck to your hand. \u25cf Banish any number of &#8220;Recipe&#8221; cards from your GY, and if you do, Special Summon 1 &#8220;Nouvelles&#8221; Ritual Monster from your hand with a Level equal to the number banished.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<\/p>\n<p>\u3010Regarding the second \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When resolving this effect, banish any number of \u201cRecipe\u201d cards from your GY, and if you successfully banished any, Special Summon 1 \u201cNouvelles\u201d Ritual Monster from your hand with a Level equal to the number banished.<br \/>\n\u25a0 Banishing cards and Special Summoning a monster from your hand occur simultaneously.<br \/>\n\u25a0 If either one of these actions cannot be done by the time the effect resolves, the effect is not applied.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Extra Deck.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP020 Dark Hole Dragon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) on the field is destroyed by a card effect that did not target it (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not).\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand or GY.<br \/>\n\u25a0 It can be activated when a monster on the field is destroyed by a card effect. However, this does not apply if it was destroyed by an effect that targets that monster.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 &#8220;Dark Hole&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated even if you do not have Dark Hole in your Deck.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 By resolving this effect, the effect \u201cduring the End Phase of this turn, add 1 &#8220;Dark Hole&#8221; from your Deck to your hand\u201d will be in effect. Once you reach the End Phase in this state, add 1 Dark Hole from your Deck to your hand.<\/p>\n<p>\u3010Regarding the effect \u201cCannot be destroyed by card effects.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP021 UFOLight<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYour opponent cannot target this card with card effects, except during the Battle Phase.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card battles a monster, neither can be destroyed by that battle.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 When this card battles another monster, this effect is applied to both monsters.<\/p>\n<p>\u3010Regarding the effect \u201cDuring the End Phase: You can draw 1 card, then banish any number of cards from your hand, and if you do, this card gains 500 ATK for each card banished by this effect.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated even if you have no cards in your hand.<br \/>\n\u25a0 It cannot be activated if an effect that prevents cards from being banishes is applying.<br \/>\n\u25a0 When resolving this effect, draw 1 card. Then, if you successfully drew a card, banish any number of cards from your hand, and this card gains 500 ATK for each card banished by this effect.<br \/>\n\u25a0 When banishing cards from your hand, you must banish at least 1 card.<br \/>\n\u25a0 The effect \u201cthis card gains 500 ATK for each card banished by this effect\u201d stops applying when this card leaves the Monster Zone or changes to face-down Defense Position.<br \/>\n\u25a0 Drawing a card and banishing cards from your hand do not occur simultaneously.<br \/>\n\u25a0 Banishing cards from your hand and increasing this card&#8217;s ATK occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP022 Ooyatsu Tsumamuhime<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 &#8220;Oyatsu Token&#8221; (Plant\/LIGHT\/Level 1\/ATK 800\/DEF 800).\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated when this card in the Monster Zone is targeted for an attack. Also, when a card effect that targets this card in the Monster Zone is activated, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Normal Monster; negate the Summon, and if you do, destroy that monster(s).\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated against Special Summons that do not start a Chain, and excluding any Special Summons that occur as a result of resolving an effect.<br \/>\n\u25a0 When activating this effect, Tribute 1 Normal Monster in your Monster Zone. (You can also Tribute one that is in face-down Defense Position.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP023 Invasive Alien Species &#8211; I.A.S.<\/strong><\/p>\n<p>\u25a0 It is an \u201cAlien\u201d monster.<\/p>\n<p>\u3010Regarding the effect \u201cCannot be destroyed by battle or card effects while a face-up card is in your opponent&#8217;s Field Zone.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf a face-up card is in your opponent&#8217;s Field Zone: You can target 1 monster your opponent controls; destroy it, and if you do, this card gains 1000 ATK.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, destroy the targeted monster, and if it is successfully destroyed, this card gains 1000 ATK.<br \/>\n\u25a0 Destroying the targeted monster and increasing this card&#8217;s ATK occur simultaneously.<br \/>\n\u25a0 The effect \u201cthis card gains 1000 ATK\u201d stops applying when this card leaves the Monster Zone or changes to face-down Defense Position.<\/p>\n<p>\u3010Regarding the effect \u201cIf a face-up card is in your opponent&#8217;s Field Zone and this card is in your GY: You can Special Summon this card.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the GY.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP024 Tarai<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, destroy the targeted monster, and if it is successfully destroyed, Special Summon this card to the zone it was in.<br \/>\n\u25a0 Destroying the targeted monster and Special Summoning this card occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP025 Tao the Great Chanter<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card battles a monster, neither can be destroyed by that battle.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 When this card battles another monster, this effect is applied to both monsters.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY: You can target 1 Illusion monster in your GY, except &#8220;Tao the Great Chanter&#8221;; Special Summon it in Defense Position, also you cannot Special Summon monsters from the GY for the rest of this turn, except Illusion monsters.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the GY.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster. Also when resolving this effect, apply the part of the effect \u201cyou cannot Special Summon monsters from the GY for the rest of this turn, except Illusion monsters\u201d.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP026 Hanayome Ningyo<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen you draw this card: You can reveal it; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cAt the start of the Battle Phase: If you have more cards in your Deck than your opponent does, this card gains ATK equal to the current difference x 300 until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate. (It activates regardless of the number of cards in either player&#8217;s Deck.)<br \/>\n\u25a0 It activates during the Start Step of either player&#8217;s Battle Phase.<br \/>\n\u25a0 When resolving this effect, if the number of cards in your Deck is greater than the number of cards in your opponent&#8217;s Deck, increase this card&#8217;s ATK by the difference x 300 until the end of the turn.<br \/>\n\u25a0 The effect \u201cthis card gains ATK equal to the current difference x 300 until the end of this turn\u201d stops applying when this card leaves the Monster Zone or changes to face-down Defense Position.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the End Phase, if this card is in your GY because it was sent there this turn: Place this card on top of the Deck.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP027 Oriori no Kamigami<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated in situations where you cannot draw cards.<\/p>\n<p>\u3010Regarding the effect \u201cEach time either player tosses a coin(s) while this monster is on the field: Its ATK is doubled a number of times equal to the number of heads.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate.<br \/>\n\u25a0 It also activates during the Damage Step.<br \/>\n\u25a0 If a coin toss is performed with multiple heads results, this card&#8217;s ATK is doubled the same number of times.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP028 Shinobaroness Shade Peacock<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThis card&#8217;s name becomes &#8220;Shinobaroness Peacock&#8221; while in the hand or on the field.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Ritual Summoned: You can add 1 Spell\/Trap from your Deck to your hand that has &#8220;Spirit monster&#8221; in its text.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates while this card is banished.<br \/>\n\u25a0 If this card is banished face-up during the Standby Phase of the next turn after it was banished, it is mandatory to activate.<br \/>\n\u25a0 This effect will only Special Summon this card if it was banished after being Ritual Summoned. (The effect will activate even if this card was banished without having been Ritual Summoned, but it will not be Special Summoned.)<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP029 Shinobaron Shade Peacock<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThis card&#8217;s name becomes &#8220;Shinobaron Peacock&#8221; while in the hand or on the field.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cYou can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates while this card is banished.<br \/>\n\u25a0 If this card is banished face-up during the Standby Phase of the next turn after it was banished, it is mandatory to activate.<br \/>\n\u25a0 This effect will only Special Summon this card if it was banished after being Ritual Summoned. (The effect will activate even if this card was banished without having been Ritual Summoned, but it will not be Special Summoned.)<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP030 Supreme Celestial King Odd-Eyes Arc-Ray Dragon<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cIf you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can apply this effect. \u25cf Shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon this card. Then, if it was successfully Special Summoned, you can apply the listed \u201c\u25cf\u201d effect.<br \/>\n\u25a0 Special Summoning this card and applying the \u201c\u25cf\u201d effect do not occur simultaneously.<\/p>\n<p>\u3010Regarding the \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When applying this part of the effect, return 1 card from your Pendulum Zone to the Deck. Then, if the card returned to your Extra Deck, you can Special Summon it ignoring its Summoning conditions.<br \/>\n\u25a0 Returning a card to the Deck and Special Summoning it from your Extra Deck do not occur simultaneously.<\/p>\n<p>\u3010Regarding the text \u201cThis card is always treated as &#8220;Supreme King Z-ARC&#8221;.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. (Even if this card&#8217;s effects are negated, it is still treated as Supreme King Z-ARC.)<br \/>\n\u25a0 This card&#8217;s name is only treated as \u201cSupreme King Z-ARC\u201d. It is not treated as \u201cSupreme Celestial King Odd-Eyes Arc-Ray Dragon\u201d (nor is it an \u201cOdd-Eyes\u201d card).<br \/>\n\u25a0 You can only use up to 3 copies of Supreme King Z-ARC and Supreme Celestial King Odd-Eyes Arc-Ray Dragon in total.<\/p>\n<p>\u3010Regarding the text \u201cThis face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK &#8220;Supreme King Z-ARC&#8221;.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. This is the method and procedure for Special Summoning this card from the face-down Extra Deck.<br \/>\n\u25a0 As a general rule, this card in the face-down Extra Deck can only be Special Summoned by the methods written in its text. However, if an effect ignores Summoning conditions, you can ignore this card&#8217;s text and Special Summon this card.<br \/>\n\u25a0 Both a Fusion Summon and the Special Summon using the procedure written in this card&#8217;s text are treated as ways to properly Special Summon this card.<br \/>\n\u25a0 When Special Summoning this card using the procedure written in its text, the Tribute and the Special Summon do not occur simultaneously.<br \/>\n\u25a0 You can also Tribute a face-down Defense Position Supreme King Z-ARC.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 If this card in the Monster Zone is destroyed and sent to the GY, this effect can be activated in the GY. If it is destroyed and banished face-up, it can be activated while this card is banished, and if it is destroyed and added to the face-up Extra Deck, it can be activated in the Extra Deck.<br \/>\n\u25a0 It can only be activated if you have a usable Pendulum Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP031 Earthbound Servant Geo Gremlina<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can add 1 &#8220;Earthbound&#8221; monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 DARK Synchro Monster you control; it can attack directly this turn.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated if you cannot proceed to your Battle Phase this turn, such as during the first turn of the Duel, during a turn you cannot conduct your Battle Phase due to card effects or conditions, or during your Main Phase 2.<\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) your opponent controls is destroyed by an &#8220;Earthbound&#8221; card&#8217;s effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, target 1 monster that was destroyed by the effect of an \u201cEarthbound\u201d card while in your opponent&#8217;s Monster Zone and sent to the GY or banished face-up. However, you cannot target a monster with 0 or ? ATK.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP032 Berfomet the Phantom Beast Dark Ruler<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThis card&#8217;s name becomes &#8220;Chimera the Flying Mythical Beast&#8221; while on the field or in the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your opponent&#8217;s turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except &#8220;Berfomet the Phantom Beast Dark Ruler&#8221;; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, target 1 of your banished Beast, Fiend, or Illusion monsters.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP033 Gaia Prominence, the Kindling Seraph<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a monster effect in the hand or GY (Quick Effect): You can discard 1 monster; negate that effect, and if you do, destroy that card.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When your opponent activates a monster effect in the hand or GY, you activate this effect by chaining directly to that activation.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this attacking card destroys an opponent&#8217;s monster by battle: You can target 1 FIRE monster in your GY; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated at the end of the Damage Step when this card destroys an opponent&#8217;s monster by battle. (It cannot be activated if both players&#8217; monsters are destroyed by battle, or if this card is no longer face-up in the Monster Zone by the end of the Damage Step.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP034 T.G. Mighty Striker<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Synchro Summoned: You can add 1 &#8220;T.G.&#8221; Spell\/Trap from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during your opponent&#8217;s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 Immediately after resolving this effect, Synchro Summon 1 Synchro Monster using monsters you control, including this card, as materials.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Synchro Summoned: You can add 1 &#8220;T.G.&#8221; Spell\/Trap from your Deck to your hand. If this card is sent from the Monster Zone to the GY: You can send 1 &#8220;T.G.&#8221; card from your Deck to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the GY.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP035 T.G. Over Dragner<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Synchro Summoned: You can Special Summon any number of &#8220;T.G.&#8221; monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except &#8220;T.G.&#8221; monsters.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon any number of \u201cT.G.\u201d monsters from your GY in Defense Position. Also when resolving this effect, apply the part of the effect \u201cyou cannot Special Summon monsters for the rest of this turn, except &#8220;T.G.&#8221; monsters\u201d.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card on the field is destroyed: Draw 1 card.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 If this card on the field is destroyed and sent to the GY, it activates in the GY. If it is destroyed and banished face-up, it activates while this card is banished.<br \/>\n\u25a0 It is mandatory to activate if the conditions are met.<br \/>\n\u25a0 It also activates during the Damage Step.<br \/>\n\u25a0 If this card is destroyed by battle, it activates at the end of the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP036 T.G. Glaive Blaster<\/strong><\/p>\n<p>\u3010Regarding the text \u201cMust be Synchro Summoned.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<br \/>\n\u25a0 As a general rule, this card can only be Special Summoned by Synchro Summon. However, if an effect ignores Summoning conditions, you can ignore this card&#8217;s text and Special Summon this card.<\/p>\n<p>\u3010Regarding the effect \u201c(Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. This effect can be used a number of times per turn up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated multiple times on the same Chain.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP037 Mannadium Trilosukda<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but its effects are negated.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster. The Special Summoned monster is immediately affected by the effect \u201cits effects are negated\u201d.<br \/>\n\u25a0 The effect \u201cits effects are negated\u201d stops applying when the Special Summoned monster leaves the Monster Zone or changes to face-down Defense Position.<\/p>\n<p>\u3010Regarding the effect \u201cYou can target any number of Tuners you control; their Levels become 2, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated during a turn you already Special Summoned monsters other than Synchro Monsters from the Extra Deck. (The text \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters\u201d is part of the effect&#8217;s resolution, and is applied until the end of the turn after resolving the effect.)<br \/>\n\u25a0 When resolving this effect, the targeted monsters become Level 2. Also when resolving this effect, apply the part of the effect \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters\u201d.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP038 Wattaurus<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThis card can attack directly.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card inflicts battle damage to your opponent by a direct attack: You can shuffle both 1 &#8220;Watt&#8221; Tuner from your GY and 1 face-up Thunder non-Tuner you control into the Deck, and if you do, Special Summon 1 &#8220;Watt&#8221; Synchro Monster from your Extra Deck, except &#8220;Wattaurus&#8221;.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 If this card inflicts battle damage to your opponent by attacking directly, it can be activated after damage calculation.<br \/>\n\u25a0 When resolving this effect, if you have a \u201cWatt\u201d Tuner in your GY and a non-Tuner Thunder monster in your Monster Zone, return both monsters to the Deck, and if they successfully returned to the Deck (or Extra Deck), Special Summon 1 \u201cWatt\u201d Synchro Monster from your Extra Deck.<br \/>\n\u25a0 Returning monsters to the Deck and Special Summoning a \u201cWatt\u201d Synchro Monster from your Extra Deck occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP039 Xyz Armor Torpedo<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cCannot attack unless it has Xyz Material.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can detach 2 materials from this card; draw 1 card.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cWhile this card is equipped to a monster, apply these effects.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies while this card is equipped as an Equip Card. (It is treated as the effect of an Equip Spell Card.)<\/p>\n<p>\u3010Regarding the first \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 If a monster equipped with this card either declares an attack or is targeted for an attack, the effect is applied immediately.<\/p>\n<p>\u3010Regarding the second \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP040 Xyz Armor Fortress<\/strong><\/p>\n<p>\u3010Regarding the text \u201cOnce per turn, you can also Xyz Summon &#8220;Xyz Armor Fortress&#8221; by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.)\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a method for Xyz Summoning this card.<br \/>\n\u25a0 This method is treated as a way to properly Xyz Summon this card.<\/p>\n<p>\u3010Regarding the text \u201cThis card with material cannot be used as material for an Xyz Summon.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. (Even if this card&#8217;s effects are negated, this card with Xyz Materials still cannot be used as material for an Xyz Summon.)<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can detach up to 2 materials from this card; add the same number of &#8220;Armored Xyz&#8221; cards with different names from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf a monster equipped with this card battles another monster, any battle damage it inflicts to your opponent is doubled.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies while this card is equipped as an Equip Card. (It is treated as the effect of an Equip Spell Card.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP041 Full Armored DARK Lancer<\/strong><\/p>\n<p>\u3010Regarding the text \u201cOnce per turn, you can also Xyz Summon &#8220;Full Armored DARK Lancer&#8221; by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.)\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a method for Xyz Summoning this card.<br \/>\n\u25a0 This method is treated as a way to properly Xyz Summon this card.<\/p>\n<p>\u3010Regarding the effect \u201cGains 300 ATK for each material attached to it and each card equipped to it.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can target 1 &#8220;Xyz&#8221; card in your GY; add it to your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, if an Equip Card(s) becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP042 Stellar Nemesis T-PHON &#8211; Doomsday Star<\/strong><\/p>\n<p>\u3010Regarding the text \u201cIf your opponent Special Summoned 2 or more monsters from the Extra Deck this turn or the previous turn, you can also Xyz Summon this card by using the 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.)\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a method for Xyz Summoning this card.<br \/>\n\u25a0 This method is treated as a way to properly Xyz Summon this card.<br \/>\n\u25a0 As a general rule, you can only perform an Xyz Summon using this method during your Main Phase. However, if you are able to perform an Xyz Summon outside of your Main Phase using another card&#8217;s effect, you can still Xyz Summon this card using this method.<br \/>\n\u25a0 If you control multiple monsters that have the highest ATK on your field, you can Xyz Summon this card using 1 of them as material.<br \/>\n\u25a0 Even if the highest ATK of a monster you control is 0 (when you only control monsters with 0 ATK), you can Xyz Summon this card that monster as material.<\/p>\n<p>\u3010Regarding the text \u201cIf Summoned this way, you cannot Normal or Special Summon monsters for the rest of this turn.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<br \/>\n\u25a0 Even if you already Normal or Special Summoned a monster that turn, you can still Special Summon this card using the method written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cWhile you control this Xyz Summoned card, neither player can activate the effects of monsters with 3000 or more ATK.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 It is an effect applied to each player. (Even if a monster with 3000 or more ATK is unaffected by monster effects, neither player can activate that monster&#8217;s effects.)<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can detach 1 material from this card; return 1 monster on the field to the hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP043 Infernal Flame Banshee<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can detach 1 material from this card; take 1 Pyro monster from your Deck, and either add it to your hand or send it to the GY.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains 100 ATK for each of your currently banished monsters until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated if this card is banished face-up.<br \/>\n\u25a0 The text \u201cand you control a Pyro\u201d monster\u201d is a condition that must be met when activating this effect. It does not have to be met at the time this card is banished.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon this card. This card Special Summoned by this effect is immediately affected by the effect \u201cit gains 100 ATK for each of your currently banished monsters until the end of this turn\u201d. (This refers to the number of your banished monsters at the time the effect resolves.)<br \/>\n\u25a0 The effect \u201cit gains 100 ATK for each of your currently banished monsters until the end of this turn\u201d stops applying when this card leaves the Monster Zone or changes to face-down Defense Position.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP044 Transcendosaurus Exaraptor<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf a face-up Dinosaur monster(s) this card points to is destroyed by battle or sent to the GY: You can draw 1 card.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 If either player&#8217;s face-up Dinosaur monster this card points to is destroyed by battle, it can be activated at the end of the Damage Step.<br \/>\n\u25a0 It can be activated even if either player&#8217;s Dinosaur monster this card points to is sent to the GY by other ways during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 If this card is destroyed and sent to the GY, this effect can be activated in the GY, and if it is destroyed and banished face-up, it can be activated while this card is banished.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, return 1 Normal Monster from your GY to the Deck. Then, if it was successfully returned to the Deck, you can Special Summon this card.<br \/>\n\u25a0 Returning a Normal Monster to the Deck and Special Summoning this card do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP045 Exceed the Pendulum<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cGains 100 ATK for each Pendulum Monster Card you control.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 This counts not only the number of Pendulum Monsters in your Monster Zone, but also the number of Pendulum Monsters in your Spell &amp; Trap Zone (including Pendulum Zones).<\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase (Quick Effect): You can Special Summon from your hand or GY in Defense Position, 1 Pendulum Monster with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, refer to the Pendulum Scales of the cards in your Pendulum Zones. If the number of cards in your Pendulum Zones has become 1 or less, the effect is not applied.<br \/>\n\u25a0 The monster being Special Summoned must have the appropriate Level (lower than your higher Pendulum Scale, and higher than your lower Pendulum Scale). However, other than that it does not have to be a monster that could be Pendulum Summoned by using card in that Pendulum Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP046 S:P Little Night<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Link Summoned using a Fusion, Synchro, Xyz, and\/or Link Monster as material: You can target 1 card on the field or in the GY; banish it, also your monsters cannot attack directly for the rest of this turn.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated during a turn your monsters already attacked directly. (The text \u201cyour monsters cannot attack directly for the rest of this turn\u201d is part of the effect&#8217;s resolution, and is applied until the end of the turn after resolving the effect.)<br \/>\n\u25a0 When resolving this effect, banish the targeted card. Also when resolving this effect, apply the part of the effect \u201cyour monsters cannot attack directly for the rest of this turn\u201d.<br \/>\n\u25a0 The effect \u201cyour monsters cannot attack directly for the rest of this turn\u201d is continuously applied to monsters in your Monster Zone this turn. (It will also apply to monsters that appear in your Monster Zone after the effect has already resolved.)<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including at least 1 monster you control; banish both monsters until the End Phase.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When your opponent activates a card effect effect, you activate this effect by chaining directly to that activation.<br \/>\n\u25a0 When resolving this effect, if both targeted monsters are still in the Monster Zone, banish those 2 monsters until the End Phase. If at least 1 of the targeted monsters is no longer present, the effect is not applied.<br \/>\n\u25a0 During the End Phase, each monster banished by this effect returns to a Main Monster Zone of the player who controlled it at the time it was banished, in the same battle position it was in. This does not start a Chain. (This is also not a Special Summon.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP047 Pendulum Evolution<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 Return 1 Pendulum Monster from your hand to the Deck as the cost of activating this effect. (Your opponent can check which card you return.)<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, if you Special Summoned a face-down Pendulum Monster(s) from your Extra Deck this turn, you can: Immediately after this effect resolves, Pendulum Summon a monster(s).\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 Immediately after resolving this effect, perform a Pendulum Summon.<\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 &#8220;Supreme King Z-ARC&#8221; you control; it can attack all your opponent&#8217;s monsters once each this turn.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It cannot be activated if you cannot proceed to your Battle Phase this turn, such as during the first turn of the Duel, during a turn you cannot conduct your Battle Phase due to card effects or conditions, or during your Main Phase 2.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP048 The Light-Winged Dragon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase: Add 1 &#8220;Supreme King Dragon&#8221; or &#8220;Supreme King Gate&#8221; Pendulum Monster from your Deck to your hand, or, if you control &#8220;Supreme King Z-ARC&#8221;, you can Special Summon it instead.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 The condition \u201cif you control \u201cSupreme King Z-ARC\u201d\u201d is fulfilled not only if you have Supreme King Z-ARC in your Monster Zones, but also if you have it in your Spell &amp; Trap Zones or Pendulum Zones.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP049 T.G. &#8211; Break Limiter<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDiscard 1 card; add 2 &#8220;T.G.&#8221; monsters with different names from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 &#8220;T.G.&#8221; monster in your GY; shuffle it into the Deck, or, if you control a Machine &#8220;T.G.&#8221; monster, you can add it to your hand instead.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 When resolving this effect, if you control a Machine \u201cT.G.\u201d monster, choose whether to return the targeted monster to the Deck or add it to your hand.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP050 T.G. &#8211; All Clear<\/strong><\/p>\n<p>\u3010Regarding the effect \u201c&#8221;T.G.&#8221; monsters on the field become Machine monsters.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, you can Normal Summon 1 &#8220;T.G.&#8221; monster in addition to your Normal Summon\/Set. (You can only gain this effect once per turn.)\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 If you can perform your regular Normal Summon\/Set as well as Normal Summon using this effect, it doesn\u2019t matter which you perform first.<br \/>\n\u25a0 Performing a Normal Summon using this effect does not start a Chain.<br \/>\n\u25a0 When Normal Summoning using this effect, you must tell your opponent that you are using this effect.<br \/>\n\u25a0 Even if multiple effects can be applied that allow you to perform a Normal Summon in addition to your Normal Summon\/Set, only 1 of them can be applied during a turn. (If you apply one of them, you cannot apply another effect that performs a Normal Summon in addition to your Normal Summon\/Set that turn.)<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can destroy 1 &#8220;T.G.&#8221; monster you control or in your hand, and if you do, add 1 &#8220;T.G.&#8221; monster with a different name from your Deck or GY to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When resolving this effect, destroy 1 \u201cT.G.\u201d monster you control or in your hand, and if it is successfully destroyed, add 1 \u201cT.G.\u201d monster with a different name from your Deck or GY to your hand.<br \/>\n\u25a0 Even if a Token is destroyed, you still add a \u201cT.G.\u201d monster with a different name from your Deck or GY to your hand.<br \/>\n\u25a0 Destroying a monster and adding a monster to your hand occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP051 Xyz Entrust<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAdd 1 &#8220;Armored Xyz&#8221; card from your Deck or GY to your hand, then you can make the Levels of up to 2 face-up monsters you control become 3 or 5 until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 When resolving this effect, add 1 \u201cArmored Xyz\u201d card from your Deck or GY to your hand. Then, if you successfully added a card to your hand, you can choose up to 2 face-up monsters you control and change their Levels to 3 or 5 until the end of the turn.<br \/>\n\u25a0 Adding a card to your hand and changing monsters&#8217; Levels do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 Xyz Monster Card treated as an Equip Card in your Spell &amp; Trap Zone; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can only be activated during your Main Phase.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP052 Planetary Elegy<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAdd 1 &#8220;Veda&#8221; monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<\/p>\n<p>\u3010Regarding the effect \u201cIf a face-up Tuner(s) you control is destroyed by battle or card effect while this card is in your GY and &#8220;Visas Starfrost&#8221; is on the field: You can banish this card, then target 1 of those destroyed monsters; add it to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 If a Tuner monster you control is destroyed by battle while Visas Starfrost is on the field and this card is in your GY, it can be activated at the end of the Damage Step.<br \/>\n\u25a0 It can be activated even if a face-up Tuner monster you control is destroyed by a card effect during the Damage Step while Visas Starfrost is on the field and this card is in your GY.<br \/>\n\u25a0 When the Tuner is destroyed, this card must already be in your GY and Visas Starfrost must still be on the field.<br \/>\n\u25a0 It can be activated when the Tuner Visas Starfrost is destroyed.<br \/>\n\u25a0 When activating this effect, target 1 of the monsters that was destroyed in your Monster Zone from among the cards in your GY or that are banished.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP053 Planetary Eulogy<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent&#8217;s monster&#8217;s effects (until the end of this turn), then, if &#8220;Visas Starfrost&#8221; is on the field, you can destroy the targeted monster.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, destroy your targeted monster, and if it is successfully destroyed, negate the effects of your opponent&#8217;s targeted monster. Then, if that monster&#8217;s effects were successfully negated and Visas Starfrost is on the field, you can destroy that monster.<br \/>\n\u25a0 Destroying your own monster and negating the effects of the opponent&#8217;s monster occur simultaneously.<br \/>\n\u25a0 Negating the effects of the opponent&#8217;s monster and destroying that opponent&#8217;s monster do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, if a &#8220;Veda&#8221; Monster Card is on the field: You can banish this card from your GY; destroy 1 monster you control.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It is Spell Speed 1.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP054 \u201cThe Sinful Spoils Hunter Fiend\u201d<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAdd 1 &#8220;Diabellestarr&#8221; monster from your Deck or GY to your hand.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can banish this card from your GY, then target 1 of your &#8220;Sinful Spoils&#8221; Spells\/Traps that is banished or in your GY, except &#8220;&#8221;The Sinful Spoils Hunter Fiend&#8221;&#8221;; place it on the bottom of the Deck, then draw 1 card.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can only be activated if you have at least 1 card in your Deck.<br \/>\n\u25a0 When resolving this effect, place the targeted card on the bottom of the Deck. Then, if it successfully returned to the Deck, draw 1 card.<br \/>\n\u25a0 Returning a card to the Deck and drawing a card do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP055 Sinful Spoils of Doom &#8211; Luciela<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 Level 7 or higher Spellcaster monster you control; apply these effects, in sequence. \u25cf That face-up monster is unaffected by other monsters&#8217; effects this turn, but send it to the GY during the Standby Phase of the next turn. \u25cf All face-up monsters your opponent currently controls lose ATK equal to that monster&#8217;s ATK, then, if any of those monsters&#8217; ATK has been reduced to 0 as a result, destroy it.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It can also be activated during the Damage Step, but only from the start of the Damage Step to before damage calculation.<br \/>\n\u25a0 When resolving this effect, apply each \u201c\u25cf\u201d effect in the listed order.<br \/>\n\u25a0 If the first \u201c\u25cf\u201d effect cannot be applied, apply the next \u201c\u25cf\u201d effect instead.<br \/>\n\u25a0 The two \u201c\u25cf\u201d effects do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP056 The Shrine of Serpentine Sight &#8211; Snake-Eye<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is activated: You can place 1 &#8220;Snake-Eye&#8221; monster from your hand, Deck, or GY face-up in its owner&#8217;s Spell &amp; Trap Zone as a Continuous Spell.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves. (If you activate this card from your hand, or if you activate this card that was previously Set in the Field Zone, this effect can be applied when resolving the Chain Link made by this card&#8217;s activation.)<br \/>\n\u25a0 You decide whether or not to apply this effect when resolving the Chain Link made by this card&#8217;s activation.<\/p>\n<p>\u3010Regarding the effect \u201cLevel 1 FIRE monsters you control gain 1100 ATK.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When a Monster Card treated as a Continuous Spell is Special Summoned to the Monster Zone, it is not leaving the field.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP057 The Great Sinful Spoils &#8211; Snake-Eye<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSend 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 &#8220;Snake-Eye&#8221; or &#8220;Diabellestarr&#8221; monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 When resolving this effect, add 1 Level 1 FIRE monster from your Deck to your hand. Then, if you successfully added it to your hand, place the targeted monster on the bottom of the Deck.<br \/>\n\u25a0 Adding a monster from your Deck to your hand and placing the targeted monster on the bottom of the Deck do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP058 Pharaonic Sarcophagus<\/strong><\/p>\n<p>\u3010Regarding the effect \u201c&#8221;Horus&#8221; monsters you control cannot be destroyed by card effects, unless they target them.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<br \/>\n\u25a0 \u201cHorus\u201d monsters in your Monster Zone cannot be destroyed by card effects, except by effects that target them.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send 1 card from your hand to the GY; send 1 &#8220;Horus&#8221; monster from your Deck to the GY.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, at the start of the Damage Step, if your &#8220;Horus&#8221; monster battles an opponent&#8217;s monster: You can send that opponent&#8217;s monster to the GY.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can be activated at the start of the Damage Step when a face-up \u201cHorus\u201d monster in your Monster Zone battles an opponent&#8217;s monster.<br \/>\n\u25a0 It cannot be activated if your face-down \u201cHorus\u201d monster is attacked by an opponent&#8217;s monster. (That \u201cHorus\u201d monster will still be in face-down Defense Position at the start of the Damage Step.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP059 Fire Recovery<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 When resolving this effect, send 1 card from your hand to the GY, and if it is successfully sent to the GY, Special Summon the targeted monster.<br \/>\n\u25a0 Sending a card from your hand to the GY and Special Summoning the targeted monster occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 3 of your FIRE monsters that are banished and\/or in your GY; shuffle them into the Deck, then draw 1 card.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can only be activated during your Main Phase, if you have at least 1 card in your Deck.<br \/>\n\u25a0 When resolving this effect, even if some of the targeted monsters are no longer present, the effect is applied to the remaining targeted monsters.<br \/>\n\u25a0 When resolving this effect, shuffle the targeted monsters into the Deck. Then, if you successfully returned at least 1 of them to the Deck (or Extra Deck), draw 1 card.<br \/>\n\u25a0 Returning monsters to the Deck and drawing a card do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP060 Synchro Rumble<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster. Also when resolving this effect, apply the part of the effect \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters\u201d.<\/p>\n<p>\u3010Regarding the effect \u201cIf &#8220;Crimson Dragon&#8221; and\/or a Level 7 or 8 Dragon Synchro Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the GY.<br \/>\n\u25a0 If a Crimson Dragon or a Level 7 or 8 Dragon Synchro Monster you control would be destroyed by battle, choose whether or not to apply this effect during damage calculation, and banish this card after damage calculation.<br \/>\n\u25a0 It can be applied even if a Crimson Dragon or a Level 7 or 8 Dragon Synchro Monster you control would be destroyed by a card effect during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP061 The Himorogi where Stars Align<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and\/or &#8220;Shinobird Tokens&#8221; you control whose total Levels equal or exceed its Level.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 When resolving this effect, Tribute Spirit monsters and\/or Shinobird Tokens you control whose total Levels are equal or higher than the WIND Ritual Monster being Ritual Summoned, then Ritual Summon that monster from your Deck.<br \/>\n\u25a0 Tributing monsters and Ritual Summoning a Ritual Monster from your Deck do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cUp to twice per turn, if a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can activate 1 of these effects; \u25cf Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand. \u25cf Set 1 &#8220;Stars Align across the Milky Way&#8221; directly from your Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, select 1 of the \u201c\u25cf\u201d effects and activate it as that effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP062 Wattkingdom<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYour opponent cannot activate the effects of any of their monsters in the same column as this card and\/or one of your &#8220;Watt&#8221; monsters, that activate when they are Normal or Special Summoned.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 As long as this effect is applying, your opponent cannot activate monsters effects that activate when a monster is Normal or Special Summoned, from a Monster Zone in the same column as this card or in the same column as your \u201cWatt\u201d monster.<\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 &#8220;Watt&#8221; monster you control; you cannot Special Summon monsters for the rest of this turn, except Thunder monsters, also Special Summon 1 &#8220;Watt&#8221; monster with a different name from your Deck, then you lose LP equal to the Summoned monster&#8217;s ATK.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 When resolving this effect, if the targeted monster is face-up in the Monster Zone, check its name and Special Summon 1 \u201cWatt\u201d monster from your Deck with a different name. Then, if you successfully Special Summon a monster, you lose LP equal to the Summoned monster&#8217;s ATK. Also when resolving this effect, apply the part of the effect \u201cyou cannot Special Summon monsters for the rest of this turn, except Thunder monsters\u201d.<br \/>\n\u25a0 Special Summoning a monster and losing Life Points do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP063 Ogdoadic Dawn of Creation<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTribute 1 Reptile monster; Special Summon up to 1 &#8220;Ogdoadic Token&#8221; (Reptile\/DARK\/Level 2\/ATK 0\/DEF 0) for every 2 Levels the Tributed monster had on the field.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, Tribute 1 Level 2 or higher Reptile monster in your Monster Zone as the cost. (You can also Tribute one that is in face-down Defense Position.)<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It is Spell Speed 1.<br \/>\n\u25a0 When resolving this effect, shuffle the targeted monster into the Deck. Then, if you successfully returned it to the Deck (or Extra Deck), you can send 1 Reptile monster from your Deck to the GY.<br \/>\n\u25a0 Shuffling the targeted monster into the Deck and sending a Reptile monster from your Deck to the GY do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP064 Concours de Cuisine (Confectionary Contest)<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon both 1 &#8220;Nouvelles&#8221; Pendulum Monster and 1 &#8220;Patissciel&#8221; Pendulum Monster from your hand, Deck, and\/or Extra Deck, 1 on each field, also you cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon for the rest of this turn, except &#8220;Nouvelles&#8221; and &#8220;Patissciel&#8221; monsters.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, choose 1 \u201cNouvelles\u201d Pendulum Monster and 1 \u201cPatissciel\u201d Pendulum Monster from your hand, Deck, or Extra Deck and Special Summon one to each player&#8217;s field. Also when resolving this effect, apply the part of the effect \u201cyou cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon for the rest of this turn, except &#8220;Nouvelles&#8221; and &#8220;Patissciel&#8221; monsters\u201d.<br \/>\n\u25a0 You can Special Summon either appropriate monster from your face-down Extra Deck or face-up Extra Deck. When Special Summoning a monster from the face-down Extra Deck, Special Summon it to a Main Monster Zone or Extra Monster Zone. When Special Summoning a monster from the face-up Extra Deck, Special Summon it to an Extra Monster Zone, or a Main Monster Zone that a Link Monster points to.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; it gains 200 ATK for each &#8220;Recipe&#8221; card in the GYs.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It is Spell Speed 1.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP065 Angel Ring<\/strong><\/p>\n<p>\u3010Regarding the text \u201cEquip only to a monster you control that is equipped with an Equip Card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a condition for a monster to be equipped with this card.<\/p>\n<p>\u3010Regarding the effect \u201cYou can only control 1 &#8220;Angel Ring&#8221;.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain.<\/p>\n<p>\u3010Regarding the effect \u201cNegate the effect of your opponent&#8217;s first Spell Card or effect that resolves each turn.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 While this effect is applying, if the effect of an opponent&#8217;s Spell Card resolves, the first one is negated by this effect each turn.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, apply this effect. \u25cf While the monster this card was equipped to is face-up in the Monster Zone, your opponent cannot target it with card effects.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 When resolving this effect, gain 500 LP. Then, if you successfully gain LP, destroy this card, and if it is successfully destroyed, apply the listed \u201c\u25cf\u201d effect.<br \/>\n\u25a0 Gaining LP and destroying this card do not occur simultaneously.<br \/>\n\u25a0 Destroying this card and applying the listed \u201c\u25cf\u201d effect occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP066 Card Scanner<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can declare 1 card type (Monster\/Spell\/Trap); each player reveals the bottom card of their Deck, and if they reveal a card of the declared type, they add it to their hand. Otherwise, they place it on the top of the Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card in its owner&#8217;s Spell &amp; Trap Zone is destroyed by an opponent&#8217;s card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u25a0 If this face-up card in the Spell &amp; Trap Zone is destroyed by an opponent&#8217;s effect and sent to the GY, this effect can be activated in the GY. If it is destroyed and banished face-up, it can be activated while this card is banished. (It can be activated wherever it moves to first after being destroyed.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP067 Lament of the Immortal Bushi<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAll monsters in your GY become Warrior monsters.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the End Phase: You can destroy all monsters you control.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP068 Miracle of the Supreme King<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control &#8220;Supreme King Z-ARC&#8221;: Activate 1 of these effects (but you can only use each effect of &#8220;Miracle of the Supreme King&#8221; once per turn); \u25cf Destroy 1 &#8220;Supreme King Z-ARC&#8221; you control, and if you do, Special Summon 1 &#8220;Odd-Eyes&#8221; Pendulum Monster or 1 LIGHT &#8220;Supreme King Z-ARC&#8221; from your Deck or Extra Deck, ignoring its Summoning conditions. \u25cf Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. \u25cf Set 1 Quick-Play Spell directly from your Deck.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 The activation condition \u201cIf you control \u201cSupreme King Z-ARC\u201d\u201d is fulfilled if Supreme King Z-ARC is face-up in your Monster Zone or Spell &amp; Trap Zone (including your Pendulum Zone).<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<\/p>\n<p>\u3010Regarding the first \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When resolving this effect, destroy 1 Supreme King Z-ARC you control, and if it is successfully destroyed, Special Summon 1 \u201cOdd-Eyes\u201d Pendulum Monster or 1 LIGHT Supreme King Z-ARC from your Deck or Extra Deck, ignoring its Summoning conditions.<br \/>\n\u25a0 Destroying Supreme King Z-ARC and Special Summoning a monster occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP069 Soul of the Supreme Celestial King<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 &#8220;Supreme King Z-ARC&#8221; from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and\/or GY, but its effects are negated unless at least 1 each of your &#8220;Pendulum Dragon&#8221;, &#8220;Xyz Dragon&#8221;, &#8220;Synchro Dragon&#8221;, and &#8220;Fusion Dragon&#8221; monsters are currently banished.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, Tribute 1 Spellcaster Pendulum Monster in your Monster Zone with an original ATK of 2500 as the cost. (You can also Tribute one that is in face-down Defense Position.)<br \/>\n\u25a0 When resolving this effect, banish Fusion Materials from your hand, Deck, Extra Deck, field, or GY. Then, Fusion Summon Supreme King Z-ARC from your Extra Deck.<br \/>\n\u25a0 Check whether or not you have at least 1 banished (face-up) \u201cPendulum Dragon\u201d monster, \u201cXyz Dragon\u201d monster, \u201cSynchro Dragon\u201d monster, and \u201cFusion Dragon\u201d monster in your possession at the time the Fusion Summon occurs. If all of them are present, the effects of Supreme King Z-ARC are not negated by this effect. Otherwise, the effects of Supreme King Z-ARC Special Summoned by this effect are negated. Afterwards, even if the above cards become banished \/ are no longer banished, Supreme King Z-ARC will not have its effects negated \/ the negation that was already applied will not be removed.<br \/>\n\u25a0 Banishing materials and Special Summoning do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP070 T.G. &#8211; Close<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen a Spell\/Trap Card, or monster effect, is activated while you control a Machine &#8220;T.G.&#8221; monster: Negate the activation, and if you do, destroy that card.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 When a Spell\/Trap Card or a monster effect is activated, you activate this effect by chaining directly to that activation.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf a Synchro Monster(s) is banished while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can only be activated if a Synchro Monster is banished face-up.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 This card is Set by this effect with the effect \u201cbut banish it when it leaves the field\u201d immediately applied to it.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP071 Full Armored Xyz<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf an Xyz Monster is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 Immediately after resolving the Chain Link made by this effect, Xyz Summon 1 Xyz Monster.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to it as an Equip Spell with these effects.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the first \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 It is an effect gained by the Monster Card treated as an Equip Card by this card&#8217;s effect and does not start a Chain.<br \/>\n\u25a0 It is an effect applied to the equipped monster (and continuously applies to it).<\/p>\n<p>\u3010Regarding the second \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 It is an effect gained by the Monster Card treated as an Equip Card by this card&#8217;s effect and does not start a Chain.<br \/>\n\u25a0 If the equipped monster would be destroyed by battle, destroy the Equip Card after damage calculation.<br \/>\n\u25a0 It will also apply if the equipped monster would be destroyed by a card effect during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP072 Sarv Sarga<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf &#8220;Visas Starfrost&#8221; is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a lower Level than the shuffled monster&#8217;s Level\/Rank\/Link Rating.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 The activation condition \u201cIf &#8220;Visas Starfrost&#8221; is on the field\u201d is fulfilled if Visas Starfrost is face-up in your Monster Zone or Spell &amp; Trap Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, return the targeted monster to the Deck. Also, if the targeted monster successfully returned to the Deck (or Extra Deck), the owner of that monster can add 1 monster from their Deck to their hand with a different Type and lower Level than that monster&#8217;s Level\/Rank\/Link Rating.<\/p>\n<p>\u3010Regarding the effect \u201cIf a &#8220;Veda&#8221; monster(s) is Special Summoned while this card is in your GY (except during the Damage Step): You can add this card to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP073 Loka Samsara<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cBanish 1 face-up &#8220;Visas Starfrost&#8221; in your Monster Zone (until the End Phase); Special Summon 1 &#8220;Heart&#8221; monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once, also banish it face-down during the End Phase.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cHeart\u201d monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions. That monster is Special Summoned by this effect with the effect \u201cbut it can only activate its effects once, also banish it face-down during the End Phase\u201d immediately applied to it.<br \/>\n\u25a0 The monster banished as cost returns to your Main Monster Zone during the End Phase without starting a Chain, in the same battle position it was in. This is also not a Special Summon.<\/p>\n<p>\u3010Regarding the effect \u201cIf your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY (except during the Damage Step): You can add this card to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP074 Sinful Spoils of Betrayal &#8211; Silvia<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSend 1 &#8220;Diabellestarr&#8221; monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 Send 1 \u201cDiabellestarr\u201d monster from your hand or face-up from your Monster Zone to the GY as the cost of activating this card.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a card or effect in response to the activation of your &#8220;Diabellestarr&#8221; monster&#8217;s effect or &#8220;Sinful Spoils&#8221; Spell\/Trap Card or effect: You can banish this card from your GY; negate that opponent&#8217;s effect.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When your opponent activates an effect by chaining to the activation of your \u201cDiabellestarr\u201d monster&#8217;s effect or \u201cSinful Spoils\u201d Spell\/Trap Card or effect, you activate this effect by chaining directly to that activation.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP075 The Glaring Ruler Snake-Eyes<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf the total Levels of all &#8220;Snake-Eye&#8221; monsters you control equal 2 or more: Activate 1 of these effects. \u25cf Target 1 monster in your opponent&#8217;s GY or face-up field; place it face-up in its owner&#8217;s Spell &amp; Trap Zone as a Continuous Spell. \u25cf Target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 It can only be activated when the total Levels of all \u201cSnake-Eyes\u201d monsters in your Monster Zone is 2 or higher.<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<\/p>\n<p>\u3010Regarding the first \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 A usable Spell &amp; Trap Zone must exist on the owner of the targeted monster&#8217;s field.<br \/>\n\u25a0 When a monster is treated as a Continuous Spell and placed from the Monster Zone to the Spell &amp; Trap Zone, it is not leaving the field.<\/p>\n<p>\u3010Regarding the second \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When Special Summoning a monster that was treated as a Continuous Spell from the Spell &amp; Trap Zone to the Monster Zone, it is not leaving the field.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP076 Canopic Protector<\/strong><\/p>\n<p>\u25a0 You can activate just the card itself, or activate its first effect as the same Chain Link as the card\u2019s activation.<br \/>\n\u25a0 When activating just the card itself, there are no activation requirements. However, it cannot be activated during the Damage Step.<br \/>\n\u25a0 If the conditions for activating the first effect have been met, the first effect can be activated as the same Chain Link as the card\u2019s activation. However, it still cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per Chain, when your opponent activates a card or effect: You can Special Summon 1 &#8220;Horus&#8221; monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of &#8220;Canopic Protector&#8221;.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When your opponent activates a card effect, you activate this effect by chaining directly to that activation.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cHorus\u201d monster from your hand or GY, and if it is successfully Special Summoned, immediately apply the effect \u201cfor the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of &#8220;Canopic Protector&#8221;\u201d.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 This card is Set by this effect with the effect \u201cbut banish it when it leaves the field\u201d immediately applied to it.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP077 Nemleria Repette<\/strong><\/p>\n<p>\u25a0 You can activate just the card itself, or activate its first effect as the same Chain Link as the card\u2019s activation.<br \/>\n\u25a0 When activating just the card itself, there are no activation requirements. However, it cannot be activated during the Damage Step.<br \/>\n\u25a0 If the conditions for activating the first effect have been met, the first effect can be activated as the same Chain Link as the card\u2019s activation. However, it still cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf you control another &#8220;Nemleria&#8221; card: You can banish up to 3 cards from your Extra Deck, face-down, except &#8220;Dreaming Nemleria&#8221;, to activate the appropriate effect; \u25cf 1: Add 1 &#8220;Nemleria&#8221; card from your GY to your hand. \u25cf 2: Any damage you take this turn is halved. \u25cf 3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and banish the corresponding number of cards from your Extra Deck face-down as the cost, and activate it as that effect.<\/p>\n<p>\u3010Regarding the third \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When resolving this effect, send 1 Level 10 Beast monster from your field to the GY, and if it is successfully sent to the GY, negate the effects of all face-up monsters your opponent controls until the end of this turn.<br \/>\n\u25a0 Sending a monster to the GY and negating the effects of your opponent&#8217;s monsters occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP078 Vanquish Soul Snow Devil<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cReveal up to 3 monsters in your hand (1 DARK, 1 EARTH, and 1 FIRE); apply these effects, in sequence, based on the number revealed. \u25cf 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 &#8220;Vanquish Soul&#8221; monster from your hand. \u25cf 2+: Inflict 600 damage to your opponent, also &#8220;Vanquish Soul&#8221; monsters you control cannot be destroyed by card effects this turn. \u25cf 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 It can be activated even if you do not control any \u201cVanquish Soul\u201d monsters in your Monster Zone.<br \/>\n\u25a0 When resolving this effect, apply all of the listed \u201c\u25cf\u201d effects that meet their conditions.<\/p>\n<p>\u3010Regarding the first \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When resolving this effect, inflict 400 damage to your opponent. Then, if you successfully inflicted damage to your opponent, you can Special Summon 1 \u201cVanquish Soul\u201d monster from your hand.<br \/>\n\u25a0 Inflicting damage and Special Summoning a monster from your hand do not occur simultaneously.<\/p>\n<p>\u3010Regarding the second \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When resolving this effect, inflict 600 damage to your opponent. Also when resolving this effect, apply the part of the effect \u201c&#8221;Vanquish Soul&#8221; monsters you control cannot be destroyed by card effects this turn\u201d.<br \/>\n\u25a0 Inflicting damage and applying the effect \u201c&#8221;Vanquish Soul&#8221; monsters you control cannot be destroyed by card effects this turn\u201d occur simultaneously.<\/p>\n<p>\u3010Regarding the third \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When resolving this effect, inflict 800 damage to your opponent. Then, if you successfully inflicted damage to your opponent, you can destroy all monsters on the field.<br \/>\n\u25a0 Inflicting damage and destroying all monsters on the field do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP079 Seishou Ruten<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then you can Special Summon 1 appropriate monster from either GY to your field based on the type of monster returned. \u25cf Fusion: A monster with the same Attribute as the returned monster. \u25cf Synchro: A monster with a lower Level than the returned monster. \u25cf Xyz: A monster with a Level equal to the returned monster&#8217;s Rank. \u25cf Link: A monster with the same Type as the returned monster.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, return the targeted face-up monster to the Extra Deck. Then, if it was successfully returned to the Extra Deck, you can Special Summon 1 appropriate monster from either player&#8217;s GY to your field based on the returned monster&#8217;s card type. (Refer to the original Type, Attribute, Level, and Rank of the card returned to the Extra Deck.)<br \/>\n\u25a0 Returning the targeted monster to the Extra Deck and Special Summoning a monster from the GY do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AGOV-JP080 Escapegoat<\/strong><\/p>\n<p>\u25a0 You can activate just the card itself, or activate its first effect as the same Chain Link as the card\u2019s activation.<br \/>\n\u25a0 When activating just the card itself, there are no activation requirements. However, it cannot be activated during the Damage Step.<br \/>\n\u25a0 If the conditions for activating the first effect have been met, the first effect can be activated as the same Chain Link as the card\u2019s activation. However, it still cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a card or effect that targets a non-Token Monster(s) you control: You can Tribute 1 monster; Special Summon 1 &#8220;Escaped Sheep Token&#8221; (Beast\/EARTH\/Level 1\/ATK 0\/DEF 0) in Defense Position.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf a non-Token Monster(s) you control would be destroyed by battle or card effect, you can destroy 1 of your Tokens instead.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and can be applied in the Spell &amp; Trap Zone.<br \/>\n\u25a0 If a non-Token monster you control would be destroyed by battle, choose whether or not to apply this effect during damage calculation, and destroy 1 Token in your Monster Zone after damage calculation.<br \/>\n\u25a0 It can be applied even if a non-Token monster you control would be destroyed by a card effect during the Damage Step.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>404 Odd-Eyes cards not found.<\/p>\n","protected":false},"author":9,"featured_media":56942,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[9],"tags":[],"class_list":{"0":"post-95509","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-rulings"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2020\/07\/Rulings_Banner_Small.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/95509","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=95509"}],"version-history":[{"count":2,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/95509\/revisions"}],"predecessor-version":[{"id":95511,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/95509\/revisions\/95511"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/56942"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=95509"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=95509"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=95509"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}