{"id":9393,"date":"2015-04-01T09:15:49","date_gmt":"2015-04-01T14:15:49","guid":{"rendered":"http:\/\/ygorganization.com\/?p=9393"},"modified":"2015-04-02T08:13:17","modified_gmt":"2015-04-02T13:13:17","slug":"april-1-still-no-dragons","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=9393","title":{"rendered":"[MYSTERY PACK OOH] Dragons Awakening + Force of Legacy"},"content":{"rendered":"<p>Today we&#8217;ve got quite the treat for you &#8211; today, April 1st, we managed to get our hands on not only a, um, never-before-seen booster pack image, but the entire set list for a <del datetime=\"2015-04-01T14:17:21+00:00\">definitely not suspiciously<\/del> top-secret unreleased set: Dragons Awakening (DWAI)!<\/p>\n<p>And if the promise of 81 glorious new cards isn&#8217;t enough for you, you can also check out our other <del datetime=\"2015-04-01T14:17:21+00:00\">TOTALLY legit you guys<\/del> set spoiler &#8211; a new promotional pack with 10 cards, all related to well-known moments from all 5 Yu-Gi-Oh anime series!<\/p>\n<p>Are you prepared? CLICK IF YOU DARE<\/p>\n<p><!--more--><\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\"\" src=\"http:\/\/i.imgur.com\/Nr2Z03O.png\" alt=\"\" width=\"332\" height=\"612\" \/><\/p>\n<p><strong>DRAGONS AWAKENING (DWAI)<br \/>\nCARD TOTAL: 81<\/strong><\/p>\n<p>DWAI-JP001<br \/>\nMadolche Macaribbit<br \/>\n\u30de\u30c9\u30eb\u30c1\u30a7\u30fb\u30de\u30b1\u30ed\u30f3<br \/>\nEARTH Beast\/Effect<br \/>\nLV3 1500\/1000<br \/>\nYou can only Special Summon 1 \u201cMadolche Macaribbit\u201d with its (2) effect per turn. You can only use the (3) effect of \u201cMadolche Macaribbit\u201d once per turn.<br \/>\n(1): When this card in your possession is destroyed by your opponent&#8217;s card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck.<br \/>\n(2): If you control a &#8220;Madolche&#8221; monster other than &#8220;Madolche Macaribbit&#8221;, you can Special Summon this card (from your hand).<br \/>\n(3): You can target 1 &#8220;Madolche&#8221; card you control and 1 other card on the field; return them to the hand.<\/p>\n<p>DWAI-JP002<br \/>\nMadolche Mintortoise<br \/>\n\u30de\u30c9\u30eb\u30c1\u30a7\u30fb\u30df\u30f3\u30c8\u30fc\u30bf\u30b9<br \/>\nEARTH Beast\/Pendulum\/Effect<br \/>\nPS2 LV3 900\/1600<br \/>\nPendulum Effect: (1): Once per turn, during either player\u2019s turn: You can target 1 \u201cMadolche\u201d monster you control; increase or reduce its Level by 1 and increase its ATK and DEF by 500.<br \/>\nMonster Effect: You can only use the Monster Effect of \u201cMadolche Mintortoise\u201d once per turn.<br \/>\n(1): During either player\u2019s turn: You can send 1 \u201cMadolche\u201d card from your hand or face-up from your side of the field to the Graveyard, then target 1 face-up card on the field; this turn, its effects are negated.<\/p>\n<p>DWAI-JP003<br \/>\nMadolche Cinnamonk<br \/>\n\u30de\u30c9\u30eb\u30c1\u30a7\u30fb\u30b7\u30ca\u30e2\u30f3\u30af<br \/>\nEARTH Spellcaster\/Pendulum\/Effect<br \/>\nPS6 LV4 1400\/1700<br \/>\nPendulum Effect: The (1) Pendulum Effect of \u201cMadolche Cinnamonk\u201d can only be used once per turn. (1): When a card(s) you control is targeted by a card effect, including a \u201cMadolche\u201d card: You can return any of those cards to the hand, and if you do, Special Summon 1 \u201cMadolche\u201d monster from your hand with a different name from at least 1 of those targeted \u201cMadolche\u201d monsters.<br \/>\nMonster Effect: (1): If this card is Normal or Special Summoned: You can add 1 \u201cMadolche\u201d card to your hand, from your Graveyard or face-up from your Extra Deck.<\/p>\n<p>DWAI-JP004<br \/>\nMadolche Plum Puddingcess<br \/>\n\u30de\u30c9\u30eb\u30c1\u30a7\u30fb\u30d7\u30e9\u30e0\u30fb\u30d7\u30c7\u30a3\u30f3\u30bb\u30b9<br \/>\nEARTH Fairy\/Pendulum\/Effect<br \/>\nPS4 LV5 1800\/1800<br \/>\nPendulum Effect: (1): This card\u2019s name becomes \u201cMadolche Puddingcess\u201d while it is on the field.<br \/>\n(2): Once per turn: You can target 1 face-up EARTH or DARK monster you control; it becomes a Level 5 Fairy-Type monster and gains 800 ATK, until the End Phase.<br \/>\nMonster Effect: (1): This card\u2019s name becomes \u201cMadolche Puddingcess\u201d while it is on the field or attached to a monster as Xyz Material.<br \/>\n(2): Once per turn, at attack declaration, when this card battles: You can return 1 other \u201cMadolche\u201d card you control to the hand, and if you do, destroy 1 card your opponent controls.<br \/>\n(3): Once per turn: You can target 1 face-up Pendulum Monster or \u201cMadolche\u201d monster you control with a Level; that monster\u2019s Level becomes this monster\u2019s Level, until the End Phase.<\/p>\n<p>DWAI-JP005<br \/>\nGhostrick Invisible<br \/>\n\u30b4\u30fc\u30b9\u30c8\u30ea\u30c3\u30af\u30fb\u30a4\u30f3\u30d3\u30b8\u30d6\u30eb<br \/>\nDARK Fiend\/Pendulum\/Effect<br \/>\nPS1 LV1 0\/100<br \/>\nPendulum Effect: (1): You can only Pendulum Summon \u201cGhostrick\u201d monsters, but you can also Pendulum Summon Level 1 \u201cGhostrick\u201d monsters. This effect cannot be negated.<br \/>\n(2): You can Normal Summon \u201cGhostrick\u201d monsters from your hand, ignoring their Summoning conditions.<br \/>\nMonster Effect: Cannot be Normal Summoned, unless you control a \u201cGhostrick\u201d monster. You can only use the (2) Monster Effect of \u201cGhostrick Invisible\u201d once per turn.<br \/>\n(1): Once per turn: You can change this card to face-down Defense Position.<br \/>\n(2): During either player\u2019s turn: You can Tribute this card from your hand or face-up from your side of the field, then target 1 \u201cGhostrick\u201d card or face-down Defense Position monster you control; this turn, that card is unaffected by your opponent\u2019s card effects.<\/p>\n<p>DWAI-JP006<br \/>\nGhostrick Banshee<br \/>\n\u30b4\u30fc\u30b9\u30c8\u30ea\u30c3\u30af\u30fb\u30d0\u30f3\u30b7\u30fc<br \/>\nDARK Spellcaster\/Pendulum\/Effect<br \/>\nPS4 LV2 800\/400<br \/>\nPendulum Effect: (1): When you Pendulum Summon a \u201cGhostrick\u201d monster(s): You can change any number of face-up monsters your opponent controls to face-down Defense Position, up to the number of &#8220;Ghostrick&#8221; monsters Summoned.<br \/>\n(2): You can Normal Summon \u201cGhostrick\u201d monsters from your hand, ignoring their Summoning conditions.<br \/>\nMonster Effect: Cannot be Normal Summoned, unless you control a \u201cGhostrick\u201d monster. You can only use the (2) Monster Effect of \u201cGhostrick Banshee\u201d once per turn.<br \/>\n(1): Once per turn: You can change this card to face-down Defense Position.<br \/>\n(2): If there is a monster in either player\u2019s Graveyard: You can Tribute this card, then target 1 monster your opponent controls; shuffle it into the Deck, and if you do, Special Summon 1 monster from either player\u2019s Graveyard to your opponent\u2019s side of the field in face-down Defense Position. It cannot change its battle position.<\/p>\n<p>DWAI-JP007<br \/>\nGhostrick Brocken Specter<br \/>\n\u30b4\u30fc\u30b9\u30c8\u30ea\u30c3\u30af\u30fb\u30d6\u30ed\u30c3\u30b1\u30f3\u30fb\u30b9\u30da\u30af\u30bf\u30fc<br \/>\nDARK Fiend\/Pendulum\/Effect<br \/>\nPS3 LV3 600\/0<br \/>\nPendulum Effect: You can only use the (2) Pendulum Effect of \u201cGhostrick Brocken Specter\u201d once per turn. (1): You can Normal Summon \u201cGhostrick\u201d monsters from your hand, ignoring thir Summoning conditions. (2): You can Tribute 1 EARTH or DARK monster from your hand or face-up from your side of the field; draw 1 card.<br \/>\nMonster Effect: Cannot be Normal Summoned, unless you control a \u201cGhostrick\u201d monster. You can only use the (2) Monster Effect of \u201cGhostrick Brocken Specter\u201d once per turn.<br \/>\n(1): Once per turn: You can change this card to face-down Defense Position.<br \/>\n(2): During either player\u2019s turn: You can reveal 1 monster in your hand, and if you do, you can increase this card&#8217;s Level by an amount less than or equal to that monster&#8217;s Level, then this card gains 200 ATK x its Level, until the End Phase. If you revealed a \u201cGhostrick\u201d monster, this card gains 500 ATK x its Level instead.<br \/>\n(3): Once per turn: You can target 1 face-up Pendulum Monster or \u201cGhostrick\u201d monster you control with a Level; that monster\u2019s Level becomes this monster\u2019s Level, until the End Phase.<\/p>\n<p>DWAI-JP008<br \/>\nAussa the Boulder Charmer<br \/>\n\u5dcc\u970a\u4f7f\u3044\u30a2\u30a6\u30b9\uff08\u304c\u3093\u308c\u3044\u3064\u304b\u3044\u30a2\u30a6\u30b9\uff09<br \/>\nEARTH Spellcaster\/Effect<br \/>\nLV4 1850\/1500<br \/>\nYou can only use the (2) effect of \u201cAussa the Boulder Charmer\u201d once per turn.<br \/>\n(1): You can send 1 other EARTH monster or \u201cCharmer\u201d monster from your hand to the Graveyard; Special Summon this card from your hand.<br \/>\n(2): If this card is Summoned: You can target 1 Level 3 or 4 Spellcaster-Type monster in your Graveyard, except \u201cAussa the Boulder Charmer\u201d; Special Summon that target in face-down Defense Position.<br \/>\n(3): Once per turn: You can target 1 EARTH monster your opponent controls; send 2 cards from your hand to the Graveyard, and if you do, take control of that monster while this card is face-up.<\/p>\n<p>DWAI-JP009<br \/>\nEria the Waterfall Charmer<br \/>\n\u7011\u970a\u4f7f\u3044\u30a8\u30ea\u30a2\uff08\u3070\u304f\u308c\u3044\u3064\u304b\u3044\u30a8\u30ea\u30a2\uff09<br \/>\nWATER Spellcaster\/Effect<br \/>\nLV4 1850\/1500<br \/>\nYou can only use the (2) effect of \u201cEria the Waterfall Charmer\u201d once per turn.<br \/>\n(1): If this card is in your hand: You can send 1 other WATER monster or \u201cCharmer\u201d monster from your hand to the Graveyard; Special Summon this card from your hand.<br \/>\n(2): You can target 1 \u201cCharmer\u201d monster in your Graveyard; send 1 monster with the same Attribute as that target from your Deck to the Graveyard.<br \/>\n(3): Once per turn: You can target 1 WATER monster your opponent controls; send 2 cards from your hand to the Graveyard, and if you do, take control of that monster while this card is face-up.<\/p>\n<p>DWAI-JP010<br \/>\nHiita the Inferno Charmer<br \/>\n\u7114\u970a\u4f7f\u3044\u30d2\u30fc\u30bf\uff08\u3048\u3093\u308c\u3044\u3064\u304b\u3044\u30d2\u30fc\u30bf\uff09<br \/>\nFIRE Spellcaster\/Effect<br \/>\nLV4 1850\/1500<br \/>\nYou can only use the (2) effect of \u201cHiita the Inferno Charmer\u201d once per turn.<br \/>\n(1): You can send 1 other FIRE monster or \u201cCharmer\u201d monster from your hand to the Graveyard; Special Summon this card from your hand.<br \/>\n(2): You can target 1 \u201cCharmer\u201d monster in your Graveyard; destroy 1 monster your opponent controls with the same Attribute as that target.<br \/>\n(3): Once per turn: You can target 1 FIRE monster your opponent controls; send 2 cards from your hand to the Graveyard, and if you do, take control of that monster while this card is face-up.<\/p>\n<p>DWAI-JP011<br \/>\nWynn the Storm Charmer<br \/>\n\u5d50\u970a\u4f7f\u3044\u30a6\u30a3\u30f3\uff08\u3089\u3093\u308c\u3044\u3064\u304b\u3044\u30a6\u30a3\u30f3\uff09<br \/>\nWIND Spellcaster\/Effect<br \/>\nLV4 1850\/1500<br \/>\nYou can only use the (2) effect of \u201cWynn the Storm Charmer\u201d once per turn.<br \/>\n(1): You can send 1 other WIND monster or \u201cCharmer\u201d monster from your hand to the Graveyard; Special Summon this card from your hand.<br \/>\n(2): If this card is Summoned: You can add 1 \u201cCharmer\u201d or \u201cFamiliar-Possessed\u201d monster from your Deck to your hand, except \u201cWynn the Storm Charmer\u201d.<br \/>\n(3): Once per turn: You can target 1 WIND monster your opponent controls; send 2 cards from your hand to the Graveyard, and if you do, take control of that monster while this card is face-up.<\/p>\n<p>DWAI-JP012<br \/>\nDharc the Dusk Charmer<br \/>\n\u5915\u970a\u4f7f\u3044\u30c0\u30eb\u30af\uff08\u3086\u3046\u308c\u3044\u3064\u304b\u3044\u30c0\u30eb\u30af\uff09<br \/>\nDARK Spellcaster\/Effect<br \/>\nLV4 1850\/1500<br \/>\n(1): You can send 1 other DARK monster or \u201cCharmer\u201d monster from your hand to the Graveyard; Special Summon this card from your hand.<br \/>\n(2): If this card is Summoned: You can add, from your Deck to your hand, 1 card with both \u201cSpirit\u201d and \u201cArt\u201d in its card name.<br \/>\n(3): Once per turn: You can target 1 DARK monster your opponent controls; send 2 cards from your hand to the Graveyard, and if you do, take control of that monster while this card is face-up.<\/p>\n<p>DWAI-JP013<br \/>\nLyna the Dawn Charmer<br \/>\n\u6681\u970a\u4f7f\u3044\u30e9\u30a4\u30ca\uff08\u3042\u304d\u308c\u3044\u3064\u304b\u3044\u30e9\u30a4\u30ca\uff09<br \/>\nLIGHT Spellcaster\/Effect<br \/>\nLV4 1850\/1500<br \/>\n(1): You can send 1 other LIGHT monster or \u201cCharmer\u201d monster from your hand to the Graveyard; Special Summon this card from your hand.<br \/>\n(2): Once per turn: You can target 3 \u201cCharmer\u201d monsters in your Graveyard; shuffle them into the Deck, then draw 1 card.<br \/>\n(3): Once per turn: You can target 1 LIGHT monster your opponent controls; send 2 cards from your hand to the Graveyard, and if you do, take control of that monster while this card is face-up.<\/p>\n<p>DWAI-JP014<br \/>\nTraptrix Drosera<br \/>\n\u30ed\u30fc\u30bc\u306e\u87f2\u60d1\u9b54\uff08\u30ed\u30fc\u30bc\u306e\u3053\u308f\u304f\u307e\uff09<br \/>\nEARTH Plant\/Effect<br \/>\nLV4 1600\/1000<br \/>\n(1): This card is unaffected by the effects of &#8220;Hole&#8221; Normal Trap Cards.<br \/>\n(2): Negate the effects of your opponent&#8217;s cards that would prevent monsters they control from being affected by, targeted by, or destroyed by Trap effects.<br \/>\n(3): When this card is Normal Summoned: You can Special Summon 1 &#8220;Traptrix&#8221; monster from your hand. (4): When this card is Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.<\/p>\n<p>DWAI-JP015<br \/>\nPhantom Beast Storm-Albatross<br \/>\n\u5e7b\u7363\u30b9\u30c8\u30fc\u30e0\u30a2\u30eb\u30d0\u30c8\u30ed\u30b9\uff08\u3052\u3093\u3058\u3085\u3046\u30b9\u30c8\u30fc\u30e0\u30a2\u30eb\u30d0\u30c8\u30ed\u30b9\uff09<br \/>\nLIGHT Beast-Warrior\/Pendulum\/Effect<br \/>\nPS2 LV4 1600\/0<br \/>\nPendulum Effect: (1): Once per turn: You can target 1 \u201cPhantom Beast\u201d monster you control; it gains 300 ATK and DEF.<br \/>\nMonster Effect: (1): When this card is Normal or Pendulum Summoned: You can send 1 \u201cPhantom Beast\u201d monster from your Deck to the Graveyard.<\/p>\n<p>DWAI-JP016<br \/>\nPhantom Beast Chaos-Striker<br \/>\n\u5e7b\u7363\u30ab\u30aa\u30b9\u30c8\u30e9\u30a4\u30ab\u30fc\uff08\u3052\u3093\u3058\u3085\u3046\u30ab\u30aa\u30b9\u30c8\u30e9\u30a4\u30ab\u30fc\uff09<br \/>\nDARK Beast-Warrior\/Pendulum\/Effect<br \/>\nPS7 LV4 1500\/1900<br \/>\nPendulum Effect: (1): Once per turn: You can target 1 \u201cPhantom Beast\u201d monster you control; all monsters your opponent controls lose 100 ATK x that monster&#8217;s Level, until the end of this turn. Monster Effect: (1): All \u201cPhantom Beast\u201d monsters you control gain 300 ATK for each \u201cPhantom Beast\u201d monster you control.<\/p>\n<p>DWAI-JP017<br \/>\nPhantom Beast Naturia-Fang<br \/>\n\u5e7b\u7363\u30ca\u30c1\u30e5\u30eb\u30d5\u30a1\u30f3\u30b0\uff08\u3052\u3093\u3058\u3085\u3046\u30ca\u30c1\u30e5\u30eb\u30d5\u30a1\u30f3\u30b0\uff09<br \/>\nLIGHT Beast-Warrior\/Pendulum\/Effect<br \/>\nPS2 LV5 2200\/1700<br \/>\nPendulum Effect: You can only use the Pendulum Effect of \u201cPhantom Beast Naturia-Fang\u201d once per turn. (1): During either player&#8217;s turn, when a Spell Card is activated: You can target 1 \u201cPhantom Beast\u201d monster you control; negate that activation, and if you do, banish it, and if you do that, destroy your target.<br \/>\nMonster Effect: You can only use the (2) monster effect of \u201cPhantom Beast Naturia-Fang\u201d once per turn. (1): If a monster(s) on the field is destroyed: You can have all \u201cPhantom Beast\u201d monsters you currently control gain 300 ATK and DEF for each monster destroyed at that time.<br \/>\n(2): You can banish this card from your Graveyard, then target 1 \u201cPhantom Beast\u201d monster in your Graveyard; add it to your hand.<\/p>\n<p>DWAI-JP018<br \/>\nPhantom Beast Illusion-Drake<br \/>\n\u5e7b\u7363\u30a4\u30ea\u30e5\u30fc\u30b8\u30e7\u30f3\u30c9\u30ec\u30a4\u30af\uff08\u3052\u3093\u3058\u3085\u3046\u30a4\u30ea\u30e5\u30fc\u30b8\u30e7\u30f3\u30c9\u30ec\u30a4\u30af\uff09<br \/>\nLIGHT Beast-Warrior\/Pendulum\/Effect<br \/>\nPS7 LV6 2300\/1000<br \/>\nPendulum Effect: You can only use the Pendulum Effect of \u201cPhantom Beast Illusion-Drake\u201d once per turn. (1): If you Pendulum Summon a \u201cPhantom Beast\u201d monster(s): You can have all \u201cPhantom Beast\u201d monsters you currently control gain 1000 ATK until the end of this turn, also those Pendulum Summoned \u201cPhantom Beast\u201d monster(s) cannot be targeted by your opponent\u2019s card effects until the end of their next turn.<br \/>\nMonster Effect: You can only use the (2) monster effect of \u201cPhantom Beast Illusion-Drake\u201d once per turn. (1): \u201cPhantom Beast\u201d monsters you control are unaffected by Trap effects.<br \/>\n(2): You can discard this card, then target 1 of your banished \u201cPhantom Beast\u201d monsters; return it to the Graveyard.<\/p>\n<p>DWAI-JP019<br \/>\nVoice of the Heralds<br \/>\n\u5ba3\u544a\u8005\u306e\u4e88\u8a00\u8005\uff08\u30c7\u30af\u30ec\u30a2\u30e9\u30fc\u30fb\u30dc\u30a4\u30b9\uff09<br \/>\nLIGHT Fairy\/Effect<br \/>\nLV4 1200\/2000<br \/>\n(1): If this card is Normal Summoned: You can activate 1 of these effects:<br \/>\n\u25cf Add 1 Level 2 &#8220;Herald&#8221; monster or 1 &#8220;Herald&#8221; Ritual Monster from your Deck to your hand and change this card to Defense Position.<br \/>\n\u25cf Add 1 &#8220;Herald&#8221; Ritual Spell or &#8220;Hall of Heralds&#8221; from your Deck to your hand and change this card to Defense Position.<\/p>\n<p>DWAI-JP020<br \/>\nGuide of Nephthys<br \/>\n\u30cd\u30d5\u30c6\u30a3\u30b9\u306e\u6848\u5185\uff08\u30cd\u30d5\u30c6\u30a3\u30b9\u306e\u3042\u3093\u306a\u3044\uff09<br \/>\nWIND Spellcaster\/Pendulum\/Effect<br \/>\nPS9 LV2 600\/600<br \/>\nPendulum Effect: You can only use the (3) Pendulum Effect of \u201cGuide of Nephthys\u201d once per turn.<br \/>\n(1): You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. (2): This card cannot be destroyed by your card effects.<br \/>\n(3): You can target 1 Level 8 FIRE monster you control; destroy it, and if you do, return 1 face-up card your opponent controls to the hand.<br \/>\nMonster Effect: (1): You can Tribute this card; add 1 Level 2 Spellcaster-Type monster from your Deck to your hand.<\/p>\n<p>DWAI-JP021<br \/>\nDivine Phoenix of Nephthys<br \/>\n\u30cd\u30d5\u30c6\u30a3\u30b9\u306e\u795e\u9cf3\u51f0\uff08\u30cd\u30d5\u30c6\u30a3\u30b9\u306e\u3057\u3093\u307b\u3046\u304a\u3046\uff09<br \/>\nFIRE Winged Beast\/Pendulum\/Effect<br \/>\nPS1 LV8 2400\/1600<br \/>\nPendulum Effect: (1): Card effects cannot prevent you from Special Summoning FIRE monsters.<br \/>\n(2): This card cannot be destroyed by your card effects.<br \/>\nMonster Effect: You can only Special Summon \u201cDivine Phoenix of Nephthys\u201d with its (1) Monster Effect once per turn.<br \/>\n(1): If you have no cards in your Spell &amp; Trap Zone, you can Special Summon this card (from your hand), but your opponent takes no further battle damage this turn.<br \/>\n(2): If this card is destroyed by a card effect: You can target 1 card your opponent controls; return it to the hand.<\/p>\n<p>DWAI-JP022<br \/>\nAlien Spawn<br \/>\n\u30a8\u30a4\u30ea\u30a8\u30f3\u30fb\u30b9\u30d1\u30a6\u30f3<br \/>\nFIRE Reptile\/Effect<br \/>\nLV4 1700\/600<br \/>\n(1): If this card is Normal Summoned: You can place 1 A-Counter on each face-up monster your opponent controls.<br \/>\n(2): If this card is Special Summoned: You can add 1 \u201cAlien\u201d monster from your Deck to your hand, except \u201cAlien Spawn\u201d.<br \/>\n(3): If a monster with an A-Counter battles an \u201cAlien\u201d monster, it loses 300 ATK and DEF for each A-Counter on it during damage calculation only.<\/p>\n<p>DWAI-JP023<br \/>\nDuston Bunny<br \/>\n\u30c0\u30b9\u30c8\u30f3\u30fb\u30d0\u30cb\u30fc<br \/>\nLIGHT Fiend\/Effect<br \/>\nLV1 0\/1000<br \/>\nYou can only use the (1), (2), and (3) effects of \u201cDuston Bunny\u201d once per turn.<br \/>\n(1): You can target 1 \u201cDuston\u201d monster on the field, except \u201cDuston Bunny\u201d; destroy it, and if you do, Special Summon this card from your hand.<br \/>\n(2): If this card is Summoned: You can add 1 \u201cDuston\u201d card from your Deck to your hand, except \u201cDuston Bunny\u201d.<br \/>\n(3): If this card on the field is destroyed: You can add 1 \u201cDuston\u201d card from your Deck or Graveyard to your hand. If you add a card from your Graveyard, it cannot be \u201cDuston Bunny\u201d.<\/p>\n<p>DWAI-JP024<br \/>\nSwirly Mokey Mokey<br \/>\n\u30b0\u30eb\u30b0\u30eb\u3082\u3051\u3082\u3051<br \/>\nLIGHT Fairy\/Effect<br \/>\nLV1 300\/100<br \/>\nYou can only use the (1) effect of \u201cSwirly Mokey Mokey\u201d once per turn.<br \/>\n(1): When this card is Normal or Special Summoned: You can Special Summon 1 \u201cMokey Mokey\u201d monster from your hand or Graveyard, but you cannot Special Summon monsters for the rest of this turn, except Fairy-Type monsters.<br \/>\n(2): Once per turn: You can Fusion Summon 1 &#8220;Mokey Mokey&#8221; Fusion Monster from your Extra Deck, by destroying monsters you control as Fusion Materials, including this card.<\/p>\n<p>DWAI-JP025<br \/>\nCarefree Mokey Mokey<br \/>\n\u30dc\u30e4\u30dc\u30e4\u3082\u3051\u3082\u3051<br \/>\nLIGHT Fairy\/Pendulum\/Effect<br \/>\nPS0 LV1 300\/100<br \/>\nPendulum Effect: (1): You cannot Pendulum Summon unless both cards in your Pendulum Zones are \u201cMokey Mokey\u201d cards. This effect cannot be negated.<br \/>\n(2): Once per turn, when a \u201cMokey Mokey\u201d card you control is destroyed: Destroy 1 card your opponent controls.<br \/>\nMonster Effect: You can only use the (1) effect of \u201cCarefree Mokey Mokey\u201d once per turn.<br \/>\n(1): You can Special Summon 1 \u201cMokey Mokey\u201d monster from your Deck or Graveyard, and if you do, destroy this card.<br \/>\n(2): The names of all LIGHT Fairy-Type monsters you control become \u201cMokey Mokey\u201d.<\/p>\n<p>DWAI-JP026<br \/>\nGrumpy Mokey Mokey<br \/>\n\u30a4\u30e9\u30a4\u30e9\u3082\u3051\u3082\u3051<br \/>\nLIGHT Fairy\/Pendulum<br \/>\nPS2 LV1 300\/100<br \/>\nPendulum Effect: (1): The names of \u201cMokey Mokey\u201d monsters become &#8220;Mokey Mokey&#8221; while you control them or they are in your Graveyard.<br \/>\n(2): Once per turn: You can destroy 1 card you control or in your hand, and if you do, add 1 \u201cMokey Mokey\u201d card from your Deck or Graveyard to your hand.<br \/>\nFlavor Text: <em>An outcast angel. It seems that he is always worrying about something, so he gets mad easily.<\/em><\/p>\n<p>DWAI-JP027<br \/>\nNo-Eyes Wight Dragon<br \/>\n\u7a7a\u773c\u306e\u767d\u9aa8\u9f8d\uff08\u30ce\u30fc\u30a2\u30a4\u30ba\u30fb\u30ef\u30a4\u30c8\u30fb\u30c9\u30e9\u30b4\u30f3\uff09<br \/>\nDARK Zombie\/Effect<br \/>\nLV1 3000\/2000<br \/>\nCannot be Normal Summoned\/Set. Must first be Special Summoned by having 4 or more banished Zombie-Type monsters with different names and 1 &#8220;King of the Skull Servants&#8221; in your Graveyard. You can only use the (3) effect of \u201cNo-Eyes Wight Dragon\u201d once per Duel.<br \/>\n(1): This card&#8217;s name becomes &#8220;Skull Servant&#8221; while it is in the Graveyard.<br \/>\n(2): You can return 1 of your banished &#8220;Skull Servant&#8221; or &#8220;Wight&#8221; cards to your Graveyard; banish 1 Spell\/Trap Card your opponent controls.<br \/>\n(3): At the end of the Damage Step, if this card attacked: Destroy this card, then Special Summon 1 &#8220;Skull Servant&#8221; Normal Monster from your Graveyard. That card is unaffected by your opponent&#8217;s card effects, can attack your opponent directly, and if it inflicts battle damage to your opponent, your opponent loses 1000 Life Points for each \u201cSkull Servant\u201d in your Graveyard.<\/p>\n<p>DWAI-JP028<br \/>\nAmaterasu<br \/>\n\u5929\u7e8f\u6678\u74d3\u4e3b\uff08\u30a2\u30de\u30c6\u30e9\u30b9\uff09<br \/>\nFIRE Fairy\/Spirit\/Effect<br \/>\nLV8 2900\/2500<br \/>\nCannot be Normal Summoned\/Set. Must be Special Summoned (from your hand) by banishing 1 Spirit monster from your hand or face-up from your side of the field, and cannot be Special Summoned by other ways.<br \/>\n(1): You can only control 1 \u201cAmaterasu\u201d.<br \/>\n(2): During the End Phase: Return this face-up card to the hand, unless you reveal 1 Spirit monster in your hand.<br \/>\n(3): When this card is Special Summoned: You can destroy all Set cards your opponent controls.<br \/>\n(4): Your opponent cannot Set cards. You can Normal Summon Level 5 or higher Spirit Monsters for 1 less Tribute.<\/p>\n<p>DWAI-JP029<br \/>\nAme no Uzume<br \/>\n\u5929\u4e4b\u7fbd\u88f7\u5973\uff08\u30a2\u30e1\u30ce\u30a6\u30ba\u30e1\uff09<br \/>\nFIRE Fairy\/Spirit\/Effect<br \/>\nLV4 1800\/1200<br \/>\nCannot be Special Summoned. You can only Normal Summon 1 \u201cAme no Uzume\u201d with its (2) effect per turn.<br \/>\n(1): During the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.<br \/>\n(2): If you control a Level 5 or higher Spirit monster, you can Normal Summon this card in addition to your Normal Summon\/Set.<br \/>\n(3): If this card is Normal Summoned or flipped face-up: All Spirit monsters you currently control gain 400 ATK and DEF until the end of this turn.<\/p>\n<p>DWAI-JP030<br \/>\nHimiko<br \/>\n\u5983\u5fa1\u5b50\uff08\u30d2\u30df\u30b3\uff09<br \/>\nLIGHT Spellcaster\/Effect<br \/>\nLV4 1600\/1000<br \/>\n(1): When this card is Normal Summoned: You can add 1 Spirit monster from your Deck to your hand. (2): If an opponent&#8217;s monster attacks you directly: You can reveal 1 Spirit Monster in your hand; Special Summon this card from your hand in face-up Defense Position.<\/p>\n<p>DWAI-JP031<br \/>\nSolenaut S<br \/>\n\u87ba\u65cb\u78c1\u77f3\u6226\u58eb\uff33\uff08\u30bd\u30ec\u30ce\u30fc\u30c8\u30fb\u30a8\u30b9\uff09<br \/>\nEARTH Rock\/Pendulum\/Effect<br \/>\nPS2 LV4 1200\/1800<br \/>\nPendulum Effect: You can only use the Pendulum Effect of \u201cSolenaut S\u201d once per turn.<br \/>\n(1): You can add 1 Level 4 or lower EARTH Rock-type monster from your Deck to your hand, and if you do, destroy this card.<br \/>\nMonster Effect: You can only use the Monster Effect of \u201cSolenaut S\u201d once per turn.<br \/>\n(1): During either player&#8217;s turn: You can Tribute this card; add 1 Level 4 or lower EARTH Rock-Type monster in your Graveyard to your hand, and immediately after this effect resolves, Normal Summon 1 Level 4 or lower Rock-Type monster from your hand.<\/p>\n<p>DWAI-JP032<br \/>\nSolenaut N<br \/>\n\u87ba\u65cb\u78c1\u77f3\u6226\u58eb\uff2e\uff08\u30bd\u30ec\u30ce\u30fc\u30c8\u30fb\u30a8\u30f3\uff09<br \/>\nEARTH Rock\/Pendulum\/Effect<br \/>\nPS5 LV4 1800\/1200<br \/>\nPendulum Effect: You can only use the (1) Pendulum Effect of \u201cSolenaut N\u201d once per turn.<br \/>\n(1): You can add 1 Level 4 or lower EARTH Rock-Type monster from your Graveyard to your hand, and if you do, destroy this card.<br \/>\nMonster Effect: You can only use the (1) Monster Effect of \u201cSolenaut N\u201d once per turn.<br \/>\n(1): During either player&#8217;s turn: You can Tribute this card; add 1 Level 4 or lower EARTH Rock-Type monster from your Deck to your hand, and immediately after this effect resolves, Normal Summon 1 Level 4 or lower Rock-Type monster from your hand.<\/p>\n<p>DWAI-JP033<br \/>\nDiamond Golem Adamantle<br \/>\n\u91d1\u525b\u4eba\u5f62\u30a2\u30c0\u30de\u30f3\u30c8\u30eb\uff08\u30b3\u30f3\u30b4\u30fc\u30ec\u30e0\u3000\u30a2\u30c0\u30de\u30f3\u30c8\u30eb\uff09<br \/>\nEARTH Rock\/Effect<br \/>\nLV8 0\/0<br \/>\nCannot be Normal Summoned or Set. Must be Special Summoned to either player&#8217;s side of the field by sending 1 card that player controls to the Graveyard, and cannot be Summoned by other ways. You can only use the (3) effect of &#8220;Diamond Golem Adamantle&#8221; once per turn.<br \/>\n(1): Cannot be destroyed by battle.<br \/>\n(2): This card gains 700 ATK for each Rock-Type monster in your Graveyard.<br \/>\n(3): During your Main Phase: You can Tribute this card with 0 ATK; draw 2 cards.<\/p>\n<p>DWAI-JP034<br \/>\nMaiden of the Oracle<br \/>\n\u795e\u8a17\u306e\u4e59\u5973\uff08\u3057\u3093\u305f\u304f\u306e\u304a\u3068\u3081\uff09<br \/>\nLIGHT Fairy\/Tuner\/Effect<br \/>\nLV1 0\/100<br \/>\n(1): If you control a Level 7 LIGHT monster, you can Special Summon this card (from your hand).<br \/>\n(2): This card cannot be destroyed by battle with a DARK monster, and is unaffected by DARK monster effects.<br \/>\n(3): Once per turn: You can target 1 face-up Fiend-Type monster; destroy it.<\/p>\n<p>DWAI-JP035<br \/>\nLost Lapis Lazuli<br \/>\n\u5f77\u5fa8\u3046\u7460\u7483\uff08\u3055\u307e\u3088\u3046\u30eb\u30ea\uff09<br \/>\nDARK Rock\/Effect<br \/>\nLV4 100\/1000<br \/>\n(1): If this card is Normal Summoned: You can Special Summon 1 \u201cLost Lapis Lazuli\u201d from your hand or Deck in face-up Attack Position.<br \/>\n(2): This face-up card can be treated as a Winged Beast-Type monster for an Xyz Summon.<br \/>\n(3): This face-up card cannot be used as an Xyz Material, except for a DARK Winged Beast-Type Xyz Monster.<\/p>\n<p>DWAI-JP036<br \/>\nPhoenixian Cluster Hippeastrum<br \/>\n\u30d5\u30a7\u30cb\u30ad\u30b7\u30a2\u30f3\u30fb\u30af\u30e9\u30b9\u30bf\u30fc\u30fb\u30d2\u30c3\u30da\u30a2\u30b9\u30c8\u30e9\u30e0<br \/>\nFIRE Plant\/Effect<br \/>\nLV4 1700\/1300<br \/>\nYou can only use the (1) and (2) effects of \u201cPhoenixian Cluster \u2013 Hippeastrum\u201d once per turn.<br \/>\n(1): If this card is destroyed: Inflict 400 damage to your opponent.<br \/>\n(2): During the End Phase, if this card was destroyed this turn: You can banish this card from your Graveyard; Special Summon 1 \u201cPhoenixian Cluster \u2013 Amaryllis\u201d from your hand or Deck, ignoring its Summoning conditions.<\/p>\n<p>DWAI-JP037<br \/>\nSoulfire Blossom<br \/>\n\u30bd\u30a6\u30eb\u30d5\u30a1\u30a4\u30a2\u30fb\u30d6\u30ed\u30c3\u30b5\u30e0<br \/>\nFIRE Plant\/Effect<br \/>\nLV3 500\/1400<br \/>\nYou can only use the (1) effect of \u201cSoulfire Blossom\u201d once per turn.<br \/>\n(1): You can Tribute 1 face-up Plant-Type monster; Special Summon 1 of your banished FIRE Plant-Type monsters.<\/p>\n<p>DWAI-JP038<br \/>\nAccel Gear<br \/>\n\u30a2\u30af\u30bb\u30eb\u30ae\u30a2<br \/>\nLIGHT Machine\/Tuner\/Effect<br \/>\nLV1 0\/0<br \/>\nYou can only Special Summon 1 \u201cAccel Gear\u201d with its (1) effect per turn.<br \/>\n(1): If you control a Synchro Monster, you can Special Summon this card (from your hand).<\/p>\n<p>DWAI-JP039<br \/>\nDesert Eagle<br \/>\n\u30c7\u30b6\u30fc\u30c8\u30fb\u30a4\u30fc\u30b0\u30eb<br \/>\nWIND Winged Beast\/Effect<br \/>\nLV1 100\/100<br \/>\n(1): When this card inflicts battle damage to your opponent: Send 1 card from the top of their Deck to the Graveyard for each 100 damage inflicted.<\/p>\n<p>DWAI-JP040<br \/>\nSadistic Angel<br \/>\n\u5973\u738b\u5929\u4f7f\uff08\u30b5\u30c7\u30a3\u30b9\u30c6\u30a3\u30c3\u30af\u30fb\u30a8\u30f3\u30b8\u30a7\u30eb\uff09<br \/>\nDARK Fairy\/Effect<br \/>\nLV4 1800\/0<br \/>\nYou can only use the (3) effect of \u201cSadistic Angel\u201d once per turn.<br \/>\n(1): During each of your opponent\u2019s Standby Phases: Each player loses 500 Life Points.<br \/>\n(2): When your opponent takes effect damage: This card gains 400 ATK.<br \/>\n(3): If this card on the field is sent to the Graveyard: You can send 1 card from your hand to the Graveyard; add this card from your Graveyard to your hand.<\/p>\n<p>DWAI-JP041<br \/>\nCore, Wyrm Ruler of Gravity<br \/>\n\u91cd\u529b\u5f81\u5e7b\u7adc\uff0d\u30b3\u30a2\uff08\u3058\u3085\u3046\u308a\u3087\u304f\u305b\u3044\u3052\u3093\u308a\u3085\u3046\uff0d\u30b3\u30a2\uff09<br \/>\nEARTH Wyrm\/Effect<br \/>\nLV7 1600\/3000<br \/>\nYou can only use either the (1), (2), (3), or (4) effect of &#8220;Core, Wyrm Ruler of Gravity&#8221; each turn, and only once that turn.<br \/>\n(1): If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and\/or Wyrm-Type monsters from your hand and\/or Graveyard, except this card; Special Summon this card.<br \/>\n(2): During your opponent&#8217;s End Phase, if this card was Special Summoned: Return it to the hand.<br \/>\n(3): You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target.<br \/>\n(4): If this card is banished: You can add 1 EARTH Wyrm-Type monster from your Deck to your hand.<\/p>\n<p>DWAI-042<br \/>\nOzone, Wyrm Ruler of Atmosphere<br \/>\n\u5927\u6c17\u5f81\u5e7b\u7adc\uff0d\u30aa\u30be\u30f3\uff08\u305f\u3044\u304d\u305b\u3044\u3052\u3093\u308a\u3085\u3046\uff0d\u30aa\u30be\u30f3\uff09<br \/>\nWIND Wyrm\/Effect<br \/>\nLV7 2400\/2200<br \/>\nYou can only use either the (1), (2), (3), or (4) effect of &#8220;Ozone, Wyrm Ruler of Atmosphere&#8221; each turn, and only once that turn.<br \/>\n(1): If this card is in your hand or Graveyard: You can banish a total of 2 WIND and\/or Wyrm-Type monsters from your hand and\/or Graveyard, except this card; Special Summon this card.<br \/>\n(2): During your opponent&#8217;s End Phase, if this card was Special Summoned: Return it to the hand.<br \/>\n(3): You can discard this card and 1 WIND monster to the Graveyard; add 1 Wyrm-Type monster from your Deck to your hand.<br \/>\n(4): If this card is banished: You can add 1 WIND Wyrm-Type monster from your Deck to your hand.<\/p>\n<p>DWAI-043<br \/>\nMaelstrom, Wyrm Ruler of Oceans<br \/>\n\u6d77\u6d0b\u5f81\u5e7b\u7adc\uff0d\u30e1\u30a4\u30eb\u30b9\u30c8\u30ed\u30e0\uff08\u304b\u3044\u3088\u3046\u305b\u3044\u3052\u3093\u308a\u3085\u3046\uff0d\u30e1\u30a4\u30eb\u30b9\u30c8\u30ed\u30e0\uff09<br \/>\nWATER Wyrm\/Effect<br \/>\nLV7 2600\/2000<br \/>\nYou can only use either the (1), (2), (3), or (4) effect of &#8220;Maelstrom, Wyrm Ruler of Oceans&#8221; each turn, and only once that turn.<br \/>\n(1): If this card is in your hand or Graveyard: You can banish a total of 2 WATER and\/or Wyrm-Type monsters from your hand and\/or Graveyard, except this card; Special Summon this card.<br \/>\n(2): During your opponent&#8217;s End Phase, if this card was Special Summoned: Return it to the hand.<br \/>\n(3): You can discard this card and 1 EARTH monster to the Graveyard; send 1 monster from your Deck to the Graveyard.<br \/>\n(4): If this card is banished: You can add 1 WATER Wyrm-Type monster from your Deck to your hand.<\/p>\n<p>DWAI-044<br \/>\nProminence, Wyrm Ruler of Sunlight<br \/>\n\u592a\u967d\u5f81\u5e7b\u7adc\uff0d\u30d7\u30ed\u30df\u30cd\u30f3\u30b9\uff08\u305f\u3044\u3088\u3046\u305b\u3044\u3052\u3093\u308a\u3085\u3046\uff0d\u30d7\u30ed\u30df\u30cd\u30f3\u30b9\uff09<br \/>\nFIRE Wyrm\/Effect<br \/>\nLV7 2800\/1800<br \/>\nYou can only use either the (1), (2), (3), or (4) effect of &#8220;Prominence, Wyrm Ruler of Sunlight&#8221; each turn, and only once that turn.<br \/>\n(1): If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and\/or Wyrm-Type monsters from your hand and\/or Graveyard, except this card; Special Summon this card.<br \/>\n(2): During your opponent&#8217;s End Phase, if this card was Special Summoned: Return it to the hand.<br \/>\n(3): You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target.<br \/>\n(4): If this card is banished: You can add 1 FIRE Wyrm-Type monster from your Deck to your hand.<\/p>\n<p>DWAI-JP045<br \/>\nGold Mokey Mokey<br \/>\n\u91d1\u2606\u3082\u3051\u3082\u3051\uff08\u304d\u3093\u2606\u3082\u3051\u3082\u3051\uff09<br \/>\nLIGHT Fairy\/Fusion\/Effect<br \/>\nLV12 300\/100<br \/>\nMust first be Special Summoned (from your Extra Deck) while you control a \u201cMokey Mokey\u201d Fusion Monster.<br \/>\n(1): When this card is Special Summoned: Destroy all other \u201cMokey Mokey\u201d Fusion Monsters you control.<br \/>\n(2): This card\u2019s name becomes \u201cMokey Mokey\u201d while it is face-up on the field or in your Graveyard.<br \/>\n(3): All \u201cMokey Mokey\u201d cards you control are unaffected by your opponent\u2019s card effects, and your opponent takes any battle damage you would have taken from attacks involving \u201cMokey Mokey\u201d monsters.<br \/>\n(4): You can only control 1 \u201cGold Mokey Mokey\u201d.<\/p>\n<p>DWAI-JP046<br \/>\nLa Pucelle Joan<br \/>\n\u8056\u4e59\u5973\u30b8\u30e3\u30f3\u30cc\uff08\u30e9\u30fb\u30d4\u30e5\u30bb\u30eb\u3000\u30b8\u30e3\u30f3\u30cc\uff09<br \/>\nLIGHT Warrior\/Synchro\/Effect<br \/>\nLV8 2800\/2000<br \/>\n1 Tuner + 1 or more non-Tuner LIGHT monsters<br \/>\n(1): Once per turn: You can target 1 face-up monster you control; it cannot be destroyed by battle during this turn.<br \/>\n(2): If this card battles a DARK monster, it gains 1000 ATK during damage calculation only.<br \/>\n(3): If this card is destroyed by an opponent\u2019s card (either by battle or card effect) and sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card your opponent controls; shuffle it into the Deck.<\/p>\n<p>DWAI-JP047<br \/>\nBird of Paradiso<br \/>\n\u4ed9\u697d\u306e\u9ce5\uff08\u305b\u3093\u3089\u304f\u306e\u3061\u3087\u3046\uff09<br \/>\nWIND Winged Beast\/Synchro\/Tuner\/Effect<br \/>\nLV3 100\/2000<br \/>\n1 Tuner + 1 or more non-Tuner monsters<br \/>\n(1): Once per turn, during either player\u2019s turn: You can target 1 Synchro Monster you control; either increase or reduce its Level by 1, until the end of your opponent\u2019s turn.<br \/>\n(2): During your opponent\u2019s Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).<\/p>\n<p>DWAI-JP048<br \/>\nBlazing Slime<br \/>\n\u30d6\u30ec\u30a4\u30b8\u30f3\u30b0\u30fb\u30b9\u30e9\u30a4\u30e0<br \/>\nFIRE Aqua\/Synchro\/Effect<br \/>\nLV8 2000\/3000<br \/>\n1 Tuner + 1 or more non-Tuner monsters<br \/>\n(1): During each of your End Phases: Inflict 500 damage to your opponent.<br \/>\n(2): Once per turn, this card cannot be destroyed by battle or card effects.<br \/>\n(3): If this face-up card is targeted for an attack or with an opponent\u2019s card effect: Inflict 500 damage to your opponent.<\/p>\n<p>DWAI-JP049<br \/>\nDeep Horror of World Wake<br \/>\n\u53e4\u9b54\uff0d\u661f\u55b0\uff0d\uff08\u30a2\u30fc\u30af\u30c7\u30e2\u30f3\uff0d\u30db\u30b7\u30af\u30a4\uff0d\uff09<br \/>\nDARK Fish\/Synchro\/Effect<br \/>\nLV11 3300\/2500<br \/>\n1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters<br \/>\nMust first be Synchro Summoned.<br \/>\n(1): Once per turn: You can target 1 face-up card; shuffle it into the Deck, but this card cannot attack directly this turn.<br \/>\n(2): Once per turn: You can Tribute 1 other monster; this card can make 1 additional attack during each Battle Phase this turn.<br \/>\n(3): If this card on the field is destroyed by your opponent&#8217;s card (either by battle or by card effect): You can pay 1000 Life Points; banish all cards from the Graveyards, then destroy all cards on the field.<\/p>\n<p>DWAI-JP050<br \/>\nMadolche Cr\u00e8me Brulady<br \/>\n\u30de\u30c9\u30eb\u30c1\u30a7\u30fb\u30af\u30ec\u30fc\u30e0\u30fb\u30d6\u30ea\u30e5\u30ec\u30c7\u30a3<br \/>\nEARTH Fairy\/Xyz\/Effect<br \/>\nRK3 1500\/2000<br \/>\n2 Level 3 \u201cMadolche\u201d monsters<br \/>\nYou can only use the (2) effect of \u201cMadolche Cr\u00e8me Brulady\u201d once per turn.<br \/>\n(1): This card\u2019s name becomes \u201cMadolche Puddingcess\u201d while it is on the field or attached to a monster as Xyz Material.<br \/>\n(2): When an opponent\u2019s monster effect is activated (except during the Damage Step): You can detach 1 Xyz Material from this card; negate that monster\u2019s effect(s) and, if that monster is face-up on the field, change that monster\u2019s battle position.<br \/>\n(3): If a card(s) in your opponent&#8217;s possession would be sent to the Graveyard, you can instead return to the Deck both those cards and 1 card from your Graveyard.<\/p>\n<p>DWAI-JP051<br \/>\nGhostrick-or-Madolche Pumpuddingcess<br \/>\n\u30b4\u30fc\u30b9\u30c8\u30ea\u30c3\u30af\uff4f\uff52\u30de\u30c9\u30eb\u30c1\u30a7\u30fb\u30d1\u30f3\u30d7\u30c7\u30a3\u30f3\u30bb\u30b9\uff08\u30b4\u30fc\u30b9\u30c8\u30ea\u30c3\u30af\u30aa\u30a2\u30de\u30c9\u30eb\u30c1\u30a7\u30fb\u30d1\u30f3\u30d7\u30c7\u30a3\u30f3\u30bb\u30b9\uff09<br \/>\nDARK Fairy\/Xyz\/Pendulum\/Effect<br \/>\nPS4 RK5 2400\/1800<br \/>\n2 Level 5 Pendulum Monsters<br \/>\nPendulum Effect: (1): Once per turn, if you control no face-up monsters: You can Special Summon 1 \u201cMadolche\u201d or \u201cGhostrick\u201d monster from your hand.<br \/>\nMonster Effect: You can Pendulum Summon this face-up card from your Extra Deck if you can Pendulum Summon Level 5 monsters. Cannot be used for an Xyz Summon.<br \/>\n(1): This card\u2019s name is also treated as \u201cMadolche Puddingcess\u201d while face-up on the field.<br \/>\n(2): If this card is Xyz Summoned by using 1 \u201cMadolche\u201d monster and 1 \u201cGhostrick\u201d monster: Return all other cards on the field to the hand.<br \/>\n(3): Once per turn, during either player\u2019s turn: You can detach 1 Xyz Material from this card to target 1 face-up monster; change it to face-down Defense Position.<br \/>\n(4): If this card is destroyed by battle or card effect while in your Monster Zone: You can destroy all cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone.<\/p>\n<p>DWAI-JP052<br \/>\nTraptrix Queen Mariana<br \/>\n\u87f2\u60d1\u9b54\u540e\u30de\u30ea\u30a2\u30ca \uff08\u3053\u308f\u304f\u307e\u3053\u3046\u30de\u30ea\u30a2\u30ca\uff09<br \/>\nEARTH Fiend\/Xyz\/Effect<br \/>\nRK4 2450\/2000<br \/>\n2 Level 4 &#8220;Traptrix&#8221; monsters<br \/>\nYou can only use the (2) effect of &#8220;Traptrix Queen Mariana&#8221; once per turn.<br \/>\n(1): This card is unaffected by the effects of \u201cHole\u201d Normal Trap Cards.<br \/>\n(2): When this card is Special Summoned: Add 1 banished Normal Trap Card to your hand.<br \/>\n(3): Treat all Normal Trap Cards in your hand, your Graveyard, and on your side of the field as &#8220;Hole&#8221; cards.<br \/>\n(4): During either player&#8217;s turn: You can detach 2 Xyz Materials from this card and banish 1 &#8220;Hole&#8221; Normal Trap Card from your hand, Deck, or Graveyard; replace this effect with that banished card&#8217;s original effects (these new effects are treated as the effects of a \u201cHole\u201d Normal Trap Card).<\/p>\n<p>DWAI-JP053<br \/>\nGazelle the Mythical King of Phantom Beasts<br \/>\n\u5e7b\u7363\u970a\u738b\u30ac\u30bc\u30eb\uff08\u3052\u3093\u3058\u3085\u3046\u308c\u3044\u304a\u3046\u30ac\u30bc\u30eb\uff09<br \/>\nLIGHT Beast-Warrior\/Xyz\/Pendulum\/Effect<br \/>\nPS4 RK4 2500\/2200<br \/>\n2 Level 4 Pendulum Monsters<br \/>\nPendulum Effect: (1): All \u201cPhantom Beast\u201d monsters you control gain 1000 ATK.<br \/>\nMonster Effect: You can Pendulum Summon this face-up card from your Extra Deck if you can Pendulum Summon Level 4 monsters.<br \/>\n(1): If this card is Xyz Summoned by using 2 Pendulum Monsters with the same Scale: All \u201cPhantom Beast\u201d monsters you currently control gain 800 ATK and DEF.<br \/>\n(2): This card with Xyz Materials cannot be targeted by your opponent\u2019s card effects.<br \/>\n(3): Once per turn: You can detach 1 Xyz Material from this card, then target 1 \u201cPhantom Beast\u201d monster you control; send 1 \u201cPhantom Beast\u201d monster with the same Level as that monster from your Deck to the Graveyard, and if you do, that target gains 1000 ATK until the end of your opponent\u2019s next turn.<br \/>\n(4): If this card is destroyed by battle or card effect while in your Monster Zone: You can destroy all cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone.<\/p>\n<p>DWAI-JP054<br \/>\nAlien Destroyer<br \/>\n\u30a8\u30a4\u30ea\u30a8\u30f3\u30fb\u30c7\u30b9\u30c8\u30ed\u30a4\u30e4\u30fc<br \/>\nDARK Reptile\/Xyz\/Effect<br \/>\nRK4 2400\/1000<br \/>\n2 Level 4 Reptile-Type monsters<br \/>\nYou can also Xyz Summon this card by using 1 Reptile-Type Synchro Monster you control as Xyz Material. You can only use the (2) effect of \u201cAlien Destroyer\u201d once per turn.<br \/>\n(1): If this card is Xyz Summoned: You can place 1 A-Counter on each face-up monster your opponent controls.<br \/>\n(2): You can detach 1 Xyz Material from this card, then target any number of Spell\/Trap Cards on the field, up to the number of A-Counters on cards you control; return them to the hand, and if you do, place that many A-Counters on face-up cards.<br \/>\n(3): If a monster with an A-Counter battles an \u201cAlien\u201d monster, it loses 300 ATK and DEF for each A-Counter on it during damage calculation only.<\/p>\n<p>DWAI-JP055<br \/>\nNumber C55: Gogogo Gigant Goliath<br \/>\n\uff23\uff2e\uff4f\uff0e\uff15\uff15\u3000\u30b4\u30b4\u30b4\uff27\u30b4\u30e9\u30a4\u30b9\uff08\u30ab\u30aa\u30b9\u30ca\u30f3\u30d0\u30fc\u30ba\uff15\uff15\u30b4\u30b4\u30b4\u30ae\u30ac\u30f3\u30c8\u30b4\u30e9\u30a4\u30b9\uff09<br \/>\nEARTH Rock\/Xyz\/Effect<br \/>\nRK5 3000\/2000<br \/>\n3 Level 5 monsters<br \/>\n(1): If this card is Special Summoned by the effect of a \u201cRank-Up-Magic\u201d Spell Card: You can send 1 \u201cGogogo\u201d monster from your Deck to the Graveyard.<br \/>\n(2): All monsters you control gain 1000 DEF.<br \/>\n(3): If this card has \u201cNumber 55: Gogogo Goliath\u201d as Xyz Material, it gains this effect.<br \/>\n\u25cf Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Rock-Type monster, or 1 \u201cGogogo\u201d monster, from your hand or Graveyard.<\/p>\n<p>DWAI-JP056<br \/>\nTiara Finale<br \/>\n\u30c6\u30a3\u30a2\u30e9\u30fb\u30d5\u30a3\u30ca\u30fc\u30ec<br \/>\nQuick-Play Spell<br \/>\nIf you control a \u201cMadolche Queen Tiaramisu\u201d monster, you can activate this card from your hand during your opponent\u2019s turn.<br \/>\n(1): If you control a \u201cMadolche\u201d Xyz Monster: Return 1 card on the field to the Deck, then, if you control a \u201cPuddingcess\u201d monster, you can add 1 \u201cMadolche\u201d card from your Graveyard to your hand.<\/p>\n<p>DWAI-JP057<br \/>\nGhostrickery<br \/>\n\u30b4\u30fc\u30b9\u30c8\u30ea\u30c3\u30af\u30fb\u30d7\u30e9\u30f3\u30af<br \/>\nContinuous Spell<br \/>\n(1): You can only control 1 &#8220;Ghostrickery&#8221;.<br \/>\n(2): If a face-down Defense Position &#8220;Ghostrick&#8221; monster(s) you control is flipped face-up: You can activate any of these effects, and resolve in sequence, up to the number of &#8220;Ghostrick&#8221; monsters flipped face-up at that time (once each):<br \/>\n\u25cf Change 1 face-up monster on the field to face-down Defense Position.<br \/>\n\u25cf Target 1 Spell\/Trap Card on the field; destroy it.<br \/>\n\u25cf Banish the top card of your opponent&#8217;s Deck face-down.<br \/>\n(3): When this card in your possession is destroyed by your opponent&#8217;s card and sent to the Graveyard: You take no battle damage for the rest of this turn.<\/p>\n<p>DWAI-JP058<br \/>\nGrand Planetary Spiritual Art \u2013 Zen<br \/>\n\u5927\u661f\u970a\u8853\uff0d\u300c\u5168\u300d\uff08\u3060\u3044\u305b\u3044\u308c\u3044\u3058\u3085\u3064\uff0d\u300c\u305c\u3093\u300d\uff09<br \/>\nField Spell<br \/>\nYou can only use the (2) effect of \u201cGrand Planetary Spiritual Art \u2013 Zen\u201d once per turn.<br \/>\n(1): All Spellcaster-Type monsters you control gain 200 ATK and DEF.<br \/>\n(2): During your turn: You can target 1 \u201cCharmer\u201d monster or \u201cFamiliar-Possessed\u201d monster in your Graveyard; shuffle that target into the Deck, then Special Summon 1 monster with a different name from that monster, but with the same Level and Attribute, from your Deck.<br \/>\n(3): You can Tribute any \u201cCharmer\u201d or \u201cFamiliar-Possessed\u201d monster to activate a Trap Card with both \u201cSpirit\u201d and \u201cArt\u201d in its card name.<\/p>\n<p>DWAI-JP059<br \/>\nTraptrix Territory<br \/>\n\u87f2\u60d1\u9b54\u306e\u7248\u56f3\uff08\u3053\u308f\u304f\u307e\u306e\u30cf\u30f3\u30c8\uff09<br \/>\nField Spell<br \/>\n(1): \u201cTraptrix\u201d monsters you control gain 300 ATK and DEF, and cannot be targeted by your opponent\u2019s card effects.<br \/>\n(2): When an opponent\u2019s card(s) would be sent to the Graveyard by the effect of your \u201cHole\u201d Normal Trap Card, banish it instead.<br \/>\n(3): Once per turn, when a &#8220;Hole&#8221; Normal Trap is activated: Normal or Special Summon 1 \u201cTraptrix\u201d monster from your Graveyard.<\/p>\n<p>DWAI-JP060<br \/>\nMythic Shroud<br \/>\n\u5e7b\u306e\u8863\uff08\u30df\u30c3\u30b7\u30c3\u30af\u30fb\u30b7\u30e5\u30e9\u30a6\u30c9\uff09<br \/>\nEquip Spell<br \/>\nEquip only to a \u201cPhantom Beast\u201d monster. You can only use the (3) effect of \u201cMythic Shroud\u201d once per turn.<br \/>\n(1): The equipped monster gains 1000 ATK and DEF.<br \/>\n(2): If the equipped monster destroys a monster by battle: Inflict 800 damage to your opponent.<br \/>\n(3): If this face-up card is destroyed: You can place 1 \u201cPhantom Beast\u201d Pendulum Monster from your Graveyard in your Pendulum Zone.<\/p>\n<p>DWAI-JP061<br \/>\nHall of Heralds<br \/>\n\u5ba3\u544a\u8005\u306e\u795e\u66f2\uff08\u30c7\u30af\u30ec\u30a2\u30e9\u30fc\u30fb\u30b3\u30fc\u30e9\u30b9\uff09<br \/>\nField Spell<br \/>\n(1): Each time a card&#8217;s activation or effect, or a monster&#8217;s Summon, is negated by the effect of a Fairy-Type monster, place 1 Herald Counter on this card.<br \/>\n(2): All Fairy-Type monsters you control gain 200 ATK for each Herald Counter on this card.<br \/>\n(3): Once per turn, during either player&#8217;s Main Phase: You can remove up to 2 Herald Counters from this card; draw cards equal to the number of Herald Counters removed.<br \/>\n(4): If a Fairy-Type monster is Normal Summoned to your side of the field: You can target 1 face-up Fairy-Type monster you control; reveal 1 Fairy-Type monster in your hand, and if you do, that target&#8217;s Level becomes the revealed monster&#8217;s Level, until the End Phase.<\/p>\n<p>DWAI-JP062<br \/>\nDuston Bin<br \/>\n\u30c0\u30b9\u30c8\u30f3\u30fb\u30d3\u30f3<br \/>\nField Spell<br \/>\n(1): Once per turn, if you control another \u201cDuston\u201d card: You can target 1 card you control; destroy it. A card destroyed this way is treated as if it was destroyed by an opponent&#8217;s card effect.<br \/>\n(2): Once per turn, when your opponent activates a card or effect: You can send 1 \u201cDuston\u201d monster from your hand or side of the field to the Graveyard; negate that card&#8217;s effects, until the end of this turn. (3): To Special Summon a &#8220;Starduston&#8221; using its own procedure, you can send &#8220;Duston&#8221; monsters your opponent controls to the Graveyard instead of those you control (or any combination of both).<\/p>\n<p>DWAI-JP063<br \/>\nDuston Chute<br \/>\n\u30c0\u30b9\u30c8\u30f3\u30fb\u30b7\u30e5\u30fc\u30c8<br \/>\nQuick-Play Spell<br \/>\nYou can only activate 1 &#8220;Duston Chute&#8221; per turn.<br \/>\n(1): Activate 1 of these effects:<br \/>\n\u25cf Switch control of 1 &#8220;Duston&#8221; monster you control and 1 monster your opponent controls.<br \/>\n\u25cf Return 1 monster your opponent controls to the hand and Special Summon 1 &#8220;Duston&#8221; monster from your hand to your opponent&#8217;s side of the field.<\/p>\n<p>DWAI-JP064<br \/>\nMokey Mokey Heaven<br \/>\n\u3082\u3051\u3082\u3051\u30fb\u30d8\u30d6\u30f3<br \/>\nField Spell<br \/>\n(1): Once per turn, if a &#8220;Mokey Mokey&#8221; monster(s) you control is destroyed and sent to the Graveyard: You can Special Summon those monster(s) from your Graveyard.<br \/>\n(2): If you Summon a &#8220;Mokey Mokey&#8221; Normal Monster(s): You can destroy cards on the field, up to the number of monsters you Summoned at that time.<br \/>\n(3): While you control another &#8220;Mokey Mokey&#8221; card, the activations and effects of your cards that would destroy a card(s) on the field cannot be negated.<\/p>\n<p>DWAI-JP065<br \/>\nCursed Scream of Corruption<br \/>\n\u8150\u308a\u306e\u546a\u7e1b\u6b7b\u970a\u53eb\uff08\u304f\u3055\u308a\u306e\u30ab\u30fc\u30b9\u30c9\u30b9\u30af\u30ea\u30fc\u30e0\uff09<br \/>\nQuick-Play Spell<br \/>\nYou can only activate 1 \u201cCursed Scream of Corruption\u201d per turn.<br \/>\n(1): Activate 1 of these effects:<br \/>\n\u25cf If you control a \u201cWight\u201d monster or \u201cSkull Servant\u201d: Send 1 Zombie-Type monster from your Deck to your Graveyard, then if that monster in your Graveyard is \u201cSkull Servant\u201d, you can send 1 Zombie-Type monster from your hand or Deck to the Graveyard.<br \/>\n\u25cf If you control \u201cSkull Servant\u201d: Banish any number of \u201cSkull Servant\u201d from your Graveyard, and if you do, banish cards your opponent controls, up to the number of cards banished from your Graveyard this way.<br \/>\n(2): This card\u2019s name becomes \u201cSkull Servant\u201d while it is in the Graveyard or banished.<\/p>\n<p>DWAI-JP066<br \/>\nRank-Up-Magic Gaia Force<br \/>\n\uff32\uff35\uff2d\uff0d\u30ac\u30a4\u30a2\u30fb\u30d5\u30a9\u30fc\u30b9\uff08\u30e9\u30f3\u30af\u30a2\u30c3\u30d7\u30fb\u30de\u30b8\u30c3\u30af\uff0d\u30ac\u30a4\u30a2\u30fb\u30d5\u30a9\u30fc\u30b9\uff09<br \/>\nSpell<br \/>\n(1): Target 1 EARTH Xyz Monster you control; Special Summon from your Extra Deck, 1 EARTH Xyz Monster that is 1 Rank higher by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)<\/p>\n<p>DWAI-JP067<br \/>\nAlly of Justice Optimization Area<br \/>\n\uff21\u30fb\uff2f\u30fb\uff2a \u30fb\uff2f \u30fb\uff21\uff08\u30a2\u30fc\u30ea\u30fc\u30fb\u30aa\u30d6\u30fb\u30b8\u30e3\u30b9\u30c6\u30a3\u30b9\u30fb\u30aa\u30d7\u30c6\u30a3\u30de\u30a4\u30ba\u30fb\u30a8\u30fc\u30ea\u30a2\uff09<br \/>\nField Spell<br \/>\n(1): While you control an &#8220;Ally of Justice&#8221; monster, all monsters are treated as LIGHT-Attribute while face-up on your opponent&#8217;s side of the field or in their Graveyard.<br \/>\n(2): If this face-up card would be destroyed, you can destroy 1 &#8220;Ally of Justice&#8221; monster you control instead.<br \/>\n(3): Once per turn, if you control an &#8220;Ally of Justice&#8221; monster, you can activate 1 of these effects:<br \/>\n\u25cf Immediately after this effect resolves, Normal Summon 1 &#8220;Ally of Justice&#8221; monster from your hand, without Tributing.<br \/>\n\u25cf Change all monsters your opponent controls to face-down Defense Position.<br \/>\n\u25cf Discard 1 &#8220;Ally of Justice&#8221; monster, then target 1 &#8220;Ally of Justice&#8221; monster in your Graveyard; add that target to your hand.<\/p>\n<p>DWAI-JP068<br \/>\nTakamagahara<br \/>\n\u9ad8\u5929\u539f\uff08\u30bf\u30ab\u30de\u30ac\u30cf\u30e9\uff09<br \/>\nField Spell<br \/>\n(1): When a Spirit monster is Summoned: Put 1 Spirit Counter on this card.<br \/>\n(2): Whenever you would take battle damage, reduce it by the number of Spirit Counters on this card x 100. All Spirit monsters you control gain 100 ATK for each Spirit Counter on this card.<br \/>\n(3): When this face-up card is destroyed and sent to the Graveyard: Return all Spirit monsters you control to the hand.<\/p>\n<p>DWAI-JP069<br \/>\nKojiki<br \/>\n\u53e4\u4e8b\u8a18\uff08\u30b3\u30b8\u30ad\uff09<br \/>\nSpell<br \/>\n(1): Normal Summon 1 Spirit monster.<\/p>\n<p>DWAI-JP070<br \/>\nCard of Rebellion<br \/>\n\u53cd\u9006\u306e\u5b9d\u672d\uff08\u306f\u3093\u304e\u3083\u304f\u306e\u307b\u3046\u3055\u3064\uff09<br \/>\nSpell<br \/>\nYou can only activate 1 \u201cCard of Rebellion\u201d per turn.<br \/>\n(1): If your opponent controls a Fusion Summoned monster and you control an Xyz Monster with Xyz Material: Detach 1 Xyz Material from an Xyz Monster you control; add 1 \u201cRank-Up-Magic\u201d Spell Card from your Deck to your hand, also, after that, draw 1 card.<\/p>\n<p>DWAI-JP071<br \/>\nAccept Frog the Jam<br \/>\n\u4e00\u7dd2\u306b\u5e30\u308b\u30b9\u30e9\u30a4\u30e0\uff08\u3044\u3063\u3057\u3087\u306b\u304b\u3048\u308b\u30b9\u30e9\u30a4\u30e0\uff09<br \/>\nQuick-Play Spell<br \/>\n(1): If you control a face-up &#8220;Frog the Jam&#8221;: Special Summon any number of your banished &#8220;Frog&#8221; monsters, except &#8220;Frog the Jam&#8221;.<\/p>\n<p>DWAI-JP072<br \/>\nGhostrickstravaganza<br \/>\n\u30b4\u30fc\u30b9\u30c8\u30ea\u30c3\u30af\u30fb\u30cf\u30c3\u30d4\u30fc\u30cf\u30ed\u30a6\u30a3\u30f3<br \/>\nTrap<br \/>\nYou can only activate 1 &#8220;Ghostrickstravaganza&#8221; per turn.<br \/>\n(1): Target 1 &#8220;Ghostrick&#8221; Xyz monster on the field; attach all Set monsters on the field to that target as Xyz Material.<\/p>\n<p>DWAI-JP073<br \/>\nGrand Planetary Spiritual Art \u2013 Ichi<br \/>\n\u5927\u661f\u970a\u8853\uff0d\u300c\u58f1\u300d\uff08\u3060\u3044\u305b\u3044\u308c\u3044\u3058\u3085\u3064\uff0d\u300c\u3044\u3061\u300d\uff09<br \/>\nContinuous Trap<br \/>\nYou can only use the (1) effect of \u201cGrand Planetary Spiritual Art \u2013 Ichi\u201d once per turn.<br \/>\n(1): When this card is activated: You can add 1 \u201cCharmer\u201d or \u201cFamiliar-Possessed\u201d monster from your Deck to your hand.<br \/>\n(2): All Spellcaster-Type monsters you control gain 500 ATK and DEF.<br \/>\n(3): If you control a monster that is owned by your opponent, Spell\/Trap Cards you control cannot be destroyed by your opponent\u2019s card effects.<\/p>\n<p>DWAI-JP074<br \/>\nGrand Spiritual Art \u2013 Hoshi \u5927\u970a\u8853\u2015\u300c\u661f\u300d\uff08\u3060\u3044\u308c\u3044\u3058\u3085\u3064\uff0d\u300c\u307b\u3057\u300d\uff09<br \/>\nContinuous Trap<br \/>\n(1): Once per turn: You can declare 1 monster Attribute; until the end of your opponent\u2019s next turn, all face-up monsters your opponent controls will become that Attribute.<br \/>\n(2): All Spellcaster-Type monsters with an original DEF of 1500 you control cannot be destroyed by your opponent\u2019s card effects.<br \/>\n(3): If this face-up card is sent to the Graveyard: You can add 1 Trap Card with both \u201cSpirit\u201d and \u201cArt\u201d in its name from your Deck to your hand, except \u201cGrand Spiritual Art \u2013 Hoshi\u201d.<\/p>\n<p>DWAI-JP075<br \/>\nGrand Spiritual Art \u2013 Moto<br \/>\n\u5927\u970a\u8853\uff0d\u300c\u5143\u300d\uff08\u3060\u3044\u308c\u3044\u3058\u3085\u3064\uff0d\u300c\u3082\u3068\u300d\uff09<br \/>\nTrap<br \/>\nYou can only activate 1 \u201cGrand Spiritual Art \u2013 Moto\u201d per turn.<br \/>\n(1): Tribute 1 \u201cCharmer\u201d or \u201cFamiliar-Possessed\u201d monster, then activate 1 of these effects.<br \/>\n\u25cf Draw 2 cards, then shuffle 1 card from your hand into the Deck.<br \/>\n\u25cf All monsters you control will gain 1000 ATK until the end of this turn.<br \/>\n\u25cf Target 1 face-up card; negate its effects until the end of this turn.<\/p>\n<p>DWAI-JP076<br \/>\nTraptrix Banquet Hole<br \/>\n\u87f2\u60d1\u306e\u5bb4\u4f1a\u5834\uff08\u3053\u308f\u304f\u306e\u30d0\u30f3\u30b1\u30c3\u30c8\u30db\u30fc\u30eb\uff09<br \/>\nTrap<br \/>\nYou can only activate 1 \u201cTraptrix Banquet Hole\u201d per turn.<br \/>\n(1): If your opponent Summons an Effect Monster(s) with 1500 or more ATK while all the face-up monsters you control (if any) are &#8220;Traptrix&#8221; monsters: Destroy 1 of those monsters with 1500 or more ATK, and if you do, add 1 \u201cTraptrix\u201d monster from your Deck to your hand.<\/p>\n<p>DWAI-JP077<br \/>\nForce of the Phantom Beast<br \/>\n\u5e7b\u7363\u529b\uff08\u3052\u3093\u3058\u3085\u3046\u308a\u304d\uff09<br \/>\nContinuous Trap<br \/>\nActivate only if the combined ATK of all monsters you control is 4000 or higher.<br \/>\n(1): If a \u201cPhantom Beast\u201d monster you control battles a monster that has less ATK, your monster gains 500 ATK and DEF during damage calculation only.<br \/>\n(2): During the Battle Phase: You can send this face-up card to the Graveyard, then target 1 \u201cPhantom Beast\u201d monster you control; double its current ATK until the end of the Battle Phase, but shuffle it into the Deck at the end of this turn.<\/p>\n<p>DWAI-JP078<br \/>\n\u201cA\u201d Cell Bio-Chamber<br \/>\n\u300c\uff21\u300d\u7d30\u80de\u57f9\u990a\u5ba4\uff08\u300c\u30a8\uff0d\u300d\u3055\u3044\u307c\u3046\u3070\u3044\u3088\u3046\u3057\u3064\uff09<br \/>\nContinuous Trap<br \/>\n(1): Negate the effects of all face-up monsters, except \u201cAlien\u201d monsters and Level 5 or higher Reptile-Type monsters.<br \/>\n(2): Each time a Reptile-Type monster(s) is destroyed, place 1 A-Counter on this card.<br \/>\n(3): Once per turn: You can remove 4 A-Counters from your side of the field, then target 1 card your opponent controls; return it to the hand.<br \/>\n(4): If you do not control a Reptile-Type monster or a Continuous Spell Card, send this card to the Graveyard.<\/p>\n<p>DWAI-JP079<br \/>\nSadistic Temptation<br \/>\n\u5973\u738b\u306e\u8a98\u60d1\uff08\u30b5\u30c7\u30a3\u30b9\u30c6\u30a3\u30c3\u30af\u30fb\u30c6\u30f3\u30d7\u30c6\u30b8\u30e7\u30f3\uff09<br \/>\nContinuous Trap<br \/>\n(1): If you control a DARK Fairy-Type monster, your opponent cannot target monsters you control for attacks, except DARK Fairy-Type monsters.<br \/>\n(2): If a DARK Fairy-Type monster you control is attacked, during damage calculation (in either player&#8217;s turn): You can send 1 card from your hand to the Graveyard; that monster you control gains 100 ATK x the combined Level of both battling monsters, until the end of the Battle Phase.<br \/>\n(3): When a DARK Fairy-Type monster you control destroys a monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.<\/p>\n<p>DWAI-JP080<br \/>\nFull Fool<br \/>\n\u5168\u54e1\u51e1\u9aa8\uff08\u30d5\u30eb\u30fb\u30d5\u30fc\u30eb\uff09<br \/>\nTrap<br \/>\n(1): This turn, all monsters on your side of the field, in your hand, Deck, Extra Deck, Graveyard, and all of your banished monsters become Normal Monsters.<\/p>\n<p>DWAI-JP081<br \/>\nBuy-Bi-Zebras<br \/>\n\u58f2\u8cb7\u4e8c\u89d2\u7e1e\u99ac\uff08\u30d0\u30a4\u30d0\u30a4\u30fb\u30bc\u30d6\u30e9\uff09<br \/>\nDARK Beast<br \/>\nLV4 2000\/2000<br \/>\nFlavor Text: <em>This peculiar pair of two-horned zebras, known for having a knack for discerning the &#8220;true value&#8221; of an object, travels the world in search of the newest and most exciting creations. It is the hope of every merchant to receive a visit from these creatures, an experience rumored to drum up a business&#8217; popularity to soaring heights.<\/em><\/p>\n<p><strong>BONUS PACK: FORCE OF LEGACY (FOOL) <\/strong><br \/>\n<strong>CARD TOTAL: 10<\/strong><\/p>\n<p>FOOL-JP001<br \/>\nOverlapping Voice<br \/>\n\u91cd\u306a\u308b\u58f0\uff08\u30aa\u30fc\u30d0\u30fc\u30e9\u30c3\u30d7\u30fb\u30dc\u30a4\u30b9\uff09<br \/>\nSpell<br \/>\nYou can only activate 1 \u201cOverlapping Voice\u201d per Duel.<br \/>\n(1): Special Summon 1 \u201cDark Magician\u201d, 1 \u201cBlue-Eyes White Dragon\u201d, and 1 \u201cRed-Eyes B. Dragon\u201d from your Deck.<\/p>\n<p>FOOL-JP002<br \/>\nEnemy Controller \u2013 Burst White Version<br \/>\n\u30a8\u30cd\u30df\u30fc\u30b3\u30f3\u30c8\u30ed\u30fc\u30e9\u30fc\uff22\uff35\uff32\uff33\uff34\u3000\uff37\uff28\uff29\uff34\uff25\u3000\uff36\uff45\uff52\uff0e\uff08\u30a8\u30cd\u30df\u30fc\u30b3\u30f3\u30c8\u30ed\u30fc\u30e9\u30fc\u30d0\u30fc\u30b9\u30c8\u30db\u30ef\u30a4\u30c8\u30d0\u30fc\u30b8\u30e7\u30f3\uff09<br \/>\nQuick-Play Spell<br \/>\nYou can only activate 1 \u201cEnemy Controller \u2013 Burst White Version\u201d per Duel.<br \/>\n(1): Send 3 monsters from the field to the Graveyard, and if you do, Special Summon 1 \u201cBlue-Eyes Ultimate Dragon\u201d from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)<\/p>\n<p>FOOL-JP003<br \/>\nWake Up Your Glory<br \/>\n\u6804\u5149\u3092\u899a\u307e\u305b\u2015\uff37\uff21\uff2b\uff25\u3000\uff35\uff30\u3000\uff39\uff2f\uff35\uff32\u3000\uff27\uff2c\uff2f\uff32\uff39\uff08\u3048\u3044\u3053\u3046\u3092\u3055\u307e\u305b\u2015\u30a6\u30a7\u30a4\u30ab\u30c3\u30d7\u30fb\u30e6\u30a2\u30fb\u30b0\u30ed\u30fc\u30ea\u30fc\uff09<br \/>\nSpell<br \/>\nYou can only activate 1 \u201cWake up Your Glory\u201d per Duel.<br \/>\n(1): Special Summon, from your Deck, up to 5 \u201cHERO\u201d monsters with different Attributes whose combined ATK equals 2500. You cannot Special Summon for the rest of this turn, except Fusion Monsters.<\/p>\n<p>FOOL-JP004<br \/>\nAncient Gear Academy<br \/>\n\u53e4\u4ee3\u306e\u6a5f\u68b0\u5b66\u5712\uff08\u30a2\u30f3\u30c6\u30a3\u30fc\u30af\u30fb\u30ae\u30a2\u30fb\u30a2\u30ab\u30c7\u30df\u30a2\uff09<br \/>\nField Spell<br \/>\nYou can only use the (2) and (3) effects of \u201cAncient Gear Academy\u201d once per turn.<br \/>\n(1): Once per turn, if you control no monsters: You can Special Summon 1 \u201cAncient Gear\u201d monster from your hand, ignoring its Summoning conditions.<br \/>\n(2): Once per turn, if your opponent controls a monster Special Summoned from the Extra Deck: You can Fusion Summon 1 \u201cAncient Gear\u201d Fusion Monster, using monsters from your hand, Deck, or your side of the field as Fusion Materials.<br \/>\n(3): If this card is sent to the Graveyard: You can Special Summon 1 \u201cAncient Gear\u201d monster from your hand, Deck, or Graveyard.<\/p>\n<p>FOOL-JP005<br \/>\nFuture Bonds<br \/>\n\u672a\u6765\u3078\u306e\u7d46\uff08\u307f\u3089\u3044\u3078\u306e\u304d\u305a\u306a\uff09<br \/>\nSpell<br \/>\nYou can only activate 1 \u201cFuture Bonds\u201d per Duel.<br \/>\n(1): Special Summon 5 Level 7\/8 Dragon-Type Synchro Monsters or \u201cPower Tool\u201d Synchro Monsters from your Extra Deck, but their Levels become 1, their effects are negated, they cannot attack your opponent directly, and they cannot be used as Xyz Materials.<\/p>\n<p>FOOL-JP006<br \/>\nRoad of the King<br \/>\n\u7d76\u5bfe\u738b\u8005\u4e4b\u9053\uff08\u30ed\u30fc\u30c9\u30fb\u30aa\u30d6\u30fb\u30b6\u30fb\u30ad\u30f3\u30b0\uff09<br \/>\nTrap<br \/>\nYou can only activate 1 \u201cRoad of the King\u201d per Duel.<br \/>\n(1): Special Summon as many \u201cRed Dragon Archfiend\u201d from your Extra Deck and Graveyard as possible, but they cannot be used as Xyz Materials. Your opponent cannot activate card effects for the rest of the turn.<\/p>\n<p>FOOL-JP007<br \/>\nWonder Piece<br \/>\n\u30ef\u30f3\u30c0\u30fc\u30fb\u30d4\u30fc\u30b9<br \/>\nSpell<br \/>\nYou can only activate 1 \u201cWonder Piece\u201d per Duel.<br \/>\n(1): Special Summon 1 \u201cNumber 39: Utopia\u201d from your Graveyard or Extra Deck, then Xyz Summon 1 \u201cUtopi\u201d Xyz Monster from your Extra Deck by using the Summoned monster as Xyz Material. If the Xyz Summoned monster is Rank 6 or higher, it cannot attack this turn.<\/p>\n<p>FOOL-JP008<br \/>\nFull Aqua Big Jaws<br \/>\n\uff26\uff21\u3000\u30d3\u30c3\u30b0\u30fb\u30b8\u30e7\u30fc\u30ba\uff08\u30d5\u30eb\u30a2\u30af\u30a2\u3000\u30d3\u30c3\u30b0\u30fb\u30b8\u30e7\u30fc\u30ba\uff09<br \/>\nWATER Fish\/Effect<br \/>\nLV3 1800\/300<br \/>\nCannot be Normal Summoned\/Set. Must first be Special Summoned (from your hand) by banishing 1 Spell Card from your hand or Graveyard.<br \/>\n(1): When this card is Special Summoned: All WATER monsters you currently control gain 1000 ATK.<br \/>\n(2): When you activate a Spell Card while this card is in the Graveyard: All WATER monsters you currently control gain 1000 ATK.<\/p>\n<p>FOOL-JP009<br \/>\nBurning Belief<br \/>\n\u71b1\u8840\u4fe1\u5ff5\uff08\u30d3\u30ea\u30fc\u30d0\u30fc\u30f3\uff09<br \/>\nSpell<br \/>\nYou can only activate 1 \u201cBurning Belief\u201d per Duel.<br \/>\n(1): Place 2 \u201cMagician\u201d, \u201cPerformapal\u201d, or \u201cOdd-Eyes\u201d Pendulum Monsters with different Scales from your Main Deck to your Pendulum Zones, ignoring the activation conditions.<\/p>\n<p>FOOL-JP010<br \/>\nBring Smiles By Dueling<br \/>\n\u30c7\u30e5\u30a8\u30eb\u3067\u7b11\u9854\u3092\uff08\u30c7\u30e5\u30a8\u30eb\u3067\u3048\u304c\u304a\u3092\uff09<br \/>\nQuick-Play Spell<br \/>\nYou can only activate 1 \u201cBring Smiles By Dueling\u201d per Duel.<br \/>\n(1): If you control no monsters: Special Summon, from your Extra Deck or Graveyard, 1 \u201cDark Rebellion Xyz Dragon\u201d, then attach this card and the top card of your Deck to it as Xyz Material.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today we&#8217;ve got quite the treat for you &#8211; today, April 1st, we managed to get our hands on not only a, um, never-before-seen booster pack image, but the entire set list for a definitely not suspiciously top-secret unreleased set: Dragons Awakening (DWAI)! And if the promise of 81 glorious new cards isn&#8217;t enough for<\/p>\n","protected":false},"author":17,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":{"0":"post-9393","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-news"},"acf":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/9393","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9393"}],"version-history":[{"count":0,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/9393\/revisions"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9393"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9393"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9393"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}