{"id":93074,"date":"2023-06-14T18:43:13","date_gmt":"2023-06-14T23:43:13","guid":{"rendered":"https:\/\/ygorganization.com\/?p=93074"},"modified":"2023-06-14T18:43:13","modified_gmt":"2023-06-14T23:43:13","slug":"ocg-animation-chronicle-2023-rulings","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=93074","title":{"rendered":"[OCG] Animation Chronicle 2023 Rulings"},"content":{"rendered":"<p>Enjoy your reprint set.<br \/>\n<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP001 Eye of Illusion<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control an Illusion or Spellcaster monster: Activate 1 of these effects; \u25cf Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn. \u25cf During your opponent&#8217;s turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase. \u25cf When an opponent&#8217;s monster declares an attack: Target 1 face-up monster your opponent controls, except the attacking monster; change the attack target to it and perform damage calculation.\u201d\u3011<br \/>\n\u25a0 When activating this effect, select 1 \u201c\u25cf\u201d effect and activate it as this effect.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 The first \u201c\u25cf\u201d effect will also apply to Illusion or Spellcaster monsters that come to be in your Monster Zone after it resolves.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP002 Kaitoptera<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf your opponent controls 2 or more face-up non-WIND monsters, those monsters cannot target this card for attacks.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 If there are 2 or more monsters in your opponent&#8217;s Monster Zone that do not have the WIND Attribute, this effect applies to those monsters.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can add 1 &#8220;Polymerization&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is banished: You can Special Summon it, then you can add 1 &#8220;Polymerization&#8221; from your GY to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated if this card is banished face-up.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon this card. Then, if it is successfully Special Summoned, you can add Polymerization from your GY to your hand.<br \/>\n\u25a0 Special Summoning this card and adding Polymerization from your GY to your hand do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP003 Horned Saurus<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 You can activate this effect even if you already have a card in your Field Zone.<br \/>\n\u25a0 When resolving this effect, choose 1 Field Spell Card in your Deck or GY and place it face-up in your Field Zone. At this time, if you already have a card in your Field Zone, send it to the GY and place the chosen card.<\/p>\n<p>\u3010Regarding the effect \u201cThis card can attack directly the turn it is Special Summoned.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 After resolving the Chain Link made by activating this effect, immediately Normal Summon 1 Dinosaur or Dragon monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP004 Colorless, Chaos King of Dark World<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Fusion Summoned: You can destroy all cards your opponent controls.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cThis card&#8217;s original ATK\/DEF become the number of Fusion Materials used for its Summon x 1000.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects this turn.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, discard 1 card from your hand. Also when resolving this effect, apply the effect \u201cyour opponent cannot target that face-up card with card effects this turn\u201d.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP005 Arcana Force XV &#8211; The Fiend<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can discard this card; add 1 &#8220;Light Barrier&#8221; from your Deck or GY to your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Summoned: Toss a coin and gain the appropriate effect.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate.<br \/>\n\u25a0 It also activates during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, destroy the targeted monster, and if it is successfully destroyed, inflict 500 damage to its controller.<br \/>\n\u25a0 Destroying the targeted monster and inflicting damage to its controller occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Tails: When an attack is declared involving this card: Destroy all monsters on the field.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP006 Bonfire<\/strong><\/p>\n<p>(No rulings.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP007 Combat Wheel<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThe first time this card would be destroyed by an opponent&#8217;s card effect each turn, it is not destroyed.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per opponent&#8217;s Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other face-up monsters you currently control, then place 1 counter on this card, also your opponent&#8217;s monsters cannot target monsters for attacks this turn, except this one.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step, from the start of the Damage Step to before damage calculation.<br \/>\n\u25a0 When resolving this effect, this card gains ATK equal to half the total ATK of all other face-up monsters you control. Then, if it gained ATK, place 1 counter on this card. Also when resolving this effect, apply the effect \u201cyour opponent&#8217;s monsters cannot target monsters for attacks this turn, except this one\u201d.<br \/>\n\u25a0 The effect \u201cyour opponent&#8217;s monsters cannot target monsters for attacks this turn, except this one\u201d will also apply to your opponent&#8217;s monsters that come to be in your opponent&#8217;s Monster Zone after it resolves.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card with a counter is destroyed by battle: Destroy all monsters you control.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 It is mandatory to activate.<br \/>\n\u25a0 If this card is destroyed by battle and sent to the GY, it activates in the GY. If it was destroyed by battle and banished face-up, it activates while this card is banished. (It activates wherever it moves to first after being destroyed.)<br \/>\n\u25a0 It activates at the end of the Damage Step when this card is destroyed by battle.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP008 Ashoka Pillar<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, add 1 Equip Spell Card from your Deck to your hand. Then, if you successfully added a card to your hand and this card is in Attack Position, change it to Defense Position.<br \/>\n\u25a0 Adding a card from your Deck to your hand and changing this card to Defense Position do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is destroyed by battle or card effect: Take 2000 damage.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 If this card is destroyed by battle or card effect and sent to the GY, it activates in the GY. If it was destroyed and banished face-up, it activates while this card is banished. (It activates wherever it moves to first after being destroyed.)<br \/>\n\u25a0 If this card was destroyed by battle, it activates at the end of the Damage Step.<br \/>\n\u25a0 It also activates if this card was destroyed by a card effect during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP009 Cabrera Stone<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Summoned: You can add 1 &#8220;Triangle O&#8221; from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, add 1 Triangle O from your Deck to your hand. Then, if you successfully added a card to your hand and this card is in Attack Position, change it to Defense Position.<br \/>\n\u25a0 Adding a card from your Deck to your hand and changing this card to Defense Position do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is destroyed by battle or card effect: Take 1000 damage.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 If this card is destroyed by battle or card effect and sent to the GY, it activates in the GY. If it was destroyed and banished face-up, it activates while this card is banished. (It activates wherever it moves to first after being destroyed.)<br \/>\n\u25a0 If this card was destroyed by battle, it activates at the end of the Damage Step.<br \/>\n\u25a0 It also activates if this card was destroyed by a card effect during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP010 Triangle O<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control &#8220;Crystal Skull&#8221;, &#8220;Ashoka Pillar&#8221;, and &#8220;Cabrera Stone&#8221;: Destroy all cards on the field, also, this turn, your opponent takes any effect damage you would have taken instead.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 When resolving this effect, destroy all cards on the field. Also when resolving this effect, apply the effect \u201cthis turn, your opponent takes any effect damage you would have taken instead\u201d.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 &#8220;Crystal Skull&#8221;, 1 &#8220;Ashoka Pillar&#8221;, and 1 &#8220;Cabrera Stone&#8221; in your GY; shuffle them into the Deck, then draw 3 cards.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can only be activated if you have 3 or more cards in your Deck.<br \/>\n\u25a0 When resolving this effect, return the targeted monsters to the Deck. Then, if at least 1 card was successfully returned, draw 3 cards.<br \/>\n\u25a0 When resolving this effect, even if some of the targeted monsters are no longer present, the remaining targeted monsters are returned to the Deck.<br \/>\n\u25a0 Returning the targeted monsters to the Deck and drawing cards do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP011 Totem Pole<\/strong><\/p>\n<p>\u25a0 You can activate just the card itself, or activate its second effect as the same Chain Link as the card&#8217;s activation.<br \/>\n\u25a0 When activating just the card itself, there are no activation requirements. However, it cannot be activated during the Damage Step.<br \/>\n\u25a0 When an opponent&#8217;s monster declares an attack, the second effect can be activated as the same Chain Link as the card\u2019s activation.<\/p>\n<p>\u3010Regarding the effect \u201cYour opponent cannot target Rock monsters you control with 0 original ATK with card effects.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per attack, when an opponent&#8217;s monster declares an attack: You can negate that attack, and if you do, place 1 counter on this card.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When resolving this effect, negate the attack, and if the attack was successfully negated, place 1 counter on this card.<br \/>\n\u25a0 Negating the attack and placing a counter on this card occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card has 3 counters, send it to the GY.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 If 3 counters are placed on this card by its own effect, it is sent to the GY immediately after resolving that Chain Link.<\/p>\n<p>\u3010Regarding the effect \u201cIf you have 3 or more Rock monsters with 0 ATK and different names in your GY: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can only be activated if there are 3 or more Rock monsters with 0 ATK and different names in your GY.<br \/>\n\u25a0 Even if an effect that doubles damage is applied multiple times, only the original damage value is doubled. (Effects that double damage are not applied all at once.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP012 Earthbound Release<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 &#8220;Earthbound&#8221; monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to them equal to the destroyed monsters&#8217; total original ATK.\u201d\u3011<br \/>\n\u25a0 When a Level 6 or higher monster is Normal or Special Summoned face-up to a Monster Zone, it can only be activated immediately after that. This effect cannot be activated if another effect is applied after the Normal or Special Summon, such as when the Normal or Special Summon occurs in the middle of a resolving Chain.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, destroy all monsters your opponent controls, and if at least 1 monster is successfully destroyed, inflict damage to your opponent equal to the total original ATK of the destroyed monsters.<br \/>\n\u25a0 Destroying monsters and inflicting damage to your opponent occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP013 Number 1: Infection Buzz King<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Xyz Summoned: You can look at your opponent&#8217;s Extra Deck and send 1 card from it to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, look at your opponent&#8217;s Extra Deck, and send 1 card from their Extra Deck to the GY.<br \/>\n\u25a0 It can be activated even if your opponent&#8217;s Extra Deck only includes face-up cards. When resolving this effect, you can also send a face-up card from your opponent&#8217;s Extra Deck to the GY.<\/p>\n<p>\u3010Regarding the effect \u201cYou can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then, if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK that monster had on the field.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, destroy the targeted card. If you successfully destroyed a monster in the Monster Zone whose ATK was not 0, inflict damage to your opponent equal to half that monster&#8217;s ATK at the time it was destroyed.<br \/>\n\u25a0 Destroying the targeted card and inflicting damage to your opponent do not occur simultaneously.<br \/>\n\u25a0 Even if a Trap Card that was Special Summoned as a monster or a Token is destroyed, damage is inflicted based on its ATK.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during your Standby Phase: You can attach 1 card from your opponent&#8217;s GY to this card as material.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP014 Photon Delta Wing<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal Summoned: You can Special Summon 1 &#8220;Photon Delta Wing&#8221; from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 Photon Delta Wing from your hand or Deck in Defense Position. Also when resolving this effect, apply the effect \u201cyou cannot Special Summon monsters for the rest of this turn, except LIGHT monsters\u201d.<\/p>\n<p>\u3010Regarding the effect \u201cWhile you control another &#8220;Photon Delta Wing&#8221;, your opponent cannot declare an attack.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 It is an effect that applies to your opponent. It is not one that affects your opponent&#8217;s monsters.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP015 Armored Xyz<\/strong><\/p>\n<p>\u3010Regarding the effect \u201c\u25cf The equipped monster&#8217;s ATK becomes this card&#8217;s.\u201d\u3011<br \/>\n\u25a0 It is an effect gained by a monster treated as an Equip Card by this card&#8217;s effect, which does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It is an effect that applies to the equipped monster (and continuously applies to it).<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf The equipped monster&#8217;s Attribute is also treated as this card&#8217;s.\u201d\u3011<br \/>\n\u25a0 It is an effect gained by a monster treated as an Equip Card by this card&#8217;s effect, which does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It is an effect that applies to the equipped monster (and continuously applies to it).<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf If the equipped monster attacked, at the end of the Damage Step: You can send this card to the GY; the monster it was equipped to can make a second attack in a row.\u201d\u3011<br \/>\n\u25a0 It is an effect gained by a monster treated as an Equip Card by this card&#8217;s effect, which starts a Chain and can be activated in the Spell &amp; Trap Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP016 Ring Announcer<\/strong><\/p>\n<p>\u3010Regarding the text \u201cThis card is always treated as a &#8220;Battlin&#8217; Boxing&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. Even if this card&#8217;s effects are negated, it is still treated as a \u201cBattlin&#8217; Boxer\u201d card.<\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 &#8220;Battlin&#8217; Boxer&#8221; monster from your hand, then you can destroy Spells\/Traps on the field, up to the number of Xyz Monsters you control.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cBattlin&#8217; Boxer\u201d monster from your hand. Then, if you successfully Special Summoned a monster, you can destroy Spells\/Traps on the field up to the number of Xyz Monsters you control.<br \/>\n\u25a0 Special Summoning a monster and destroying Spells\/Traps on the field do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP017 Earthbound Prisoner Ground Keeper<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower &#8220;Earthbound&#8221; monster from your Deck or GY, except &#8220;Earthbound Prisoner Ground Keeper&#8221;, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 Level 5 or lower \u201cEarthbound\u201d monster from your Deck or GY. Also when resolving this effect, apply the effect \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters\u201d.<\/p>\n<p>\u3010Regarding the effect \u201c&#8221;Earthbound&#8221; monsters you control cannot be destroyed by battle or card effects while a card is in a Field Zone.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP018 Earthbound Prisoner Stone Sweeper<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a card is in a Field Zone, you can Special Summon this card (from your hand).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cYou can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, add 1 Level 3 or lower Fiend Tuner from your Deck to your hand. Also when resolving this effect, apply the effect \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters\u201d.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP019 Earthbound Prisoner Line Walker<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 &#8220;Earthbound Prison&#8221; or &#8220;Harmonic Synchro Fusion&#8221; from your Deck or GY to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf you control a Level 6 or higher &#8220;Earthbound&#8221; monster: You can banish this card from your GY, then target 1 opponent&#8217;s Effect Monster Special Summoned from the Extra Deck; shuffle that Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the GY.<br \/>\n\u25a0 When resolving this effect, return the targeted Effect Monster to the Deck. Then, if it successfully returned to the Deck or Extra Deck, your opponent can Special Summon 1 monster with the same name from their Extra Deck.<br \/>\n\u25a0 When Special Summoning a monster with the same name from the Extra Deck, refer to the returned card&#8217;s name in the Deck\/Extra Deck.<br \/>\n\u25a0 Returning the targeted monster to the Deck and Special Summoning a monster with the same name do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP020 Earthbound Servant Geo Kraken<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) is Special Summoned from your opponent&#8217;s Extra Deck (except during the Damage Step): You can destroy as many monsters your opponent controls as possible that were Special Summoned this turn, and if you do, inflict 800 damage to your opponent for each monster destroyed by this effect.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, destroy all monsters your opponent controls that were Special Summoned this turn, and if you successfully destroy at least 1 monster, inflict 800 damage to your opponent for each monster destroyed.<br \/>\n\u25a0 Destroying monsters and inflicting damage to your opponent occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP021 Earthbound Servant Geo Grasha<\/strong><\/p>\n<p>\u3010Regarding the text \u201cMust be Fusion Summoned.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<\/p>\n<p>\u3010Regarding the effect \u201cAt the start of the Damage Step, if this card battles a monster: Change that monster&#8217;s ATK\/DEF to 0.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate.<\/p>\n<p>\u3010Regarding the effect \u201cIf an opponent&#8217;s monster(s) is destroyed by battle or card effect: You can destroy all cards your opponent controls.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 If an opponent&#8217;s monster is destroyed by battle, it can be activated at the end of the Damage Step.<br \/>\n\u25a0 It can be activated even if an opponent&#8217;s monster is destroyed by a card effect during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card in its owner&#8217;s control leaves the field because of an opponent&#8217;s card: You can Special Summon 1 &#8220;Earthbound&#8221; monster from your Deck or Extra Deck.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 If this card leaves the field because of your opponent and is sent to the GY, it activates in the GY. If it leaves the field because of your opponent and is banished face-up, it activates while this card is banished. (It activates wherever it moves to first after leaving the field.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP022 Earthbound Servant Geo Gremlin<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply. \u25cf Destroy that monster. \u25cf Gain LP equal to that monster&#8217;s ATK.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When activating this effect, select 1 \u201c\u25cf\u201d effect and activate it as this effect.<\/p>\n<p>\u3010Regarding the effect \u201cDuring the Battle Phase (Quick Effect): You can Fusion Summon 1 &#8220;Earthbound&#8221; Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand, field, and\/or GY.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, banish monsters from your hand, field, or GY as Fusion Materials. Then, Fusion Summon an \u201cEarthbound\u201d Fusion Monster.<br \/>\n\u25a0 Banishing materials and Special Summoning the Fusion Monster do not occur simultaneously.<br \/>\n\u25a0 Fusion Materials are banished, unless another effect is applying that sends them to another location without being banished. Even in that case, if the Fusion Materials leave the hand, field, or GY, the Fusion Monster is Special Summoned.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP023 Earthbound Servant Geo Gryphon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201c(Quick Effect): You can Special Summon 1 &#8220;Earthbound&#8221; monster from your GY in Defense Position, except &#8220;Earthbound Servant Geo Gryphon&#8221;, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cEarthbound\u201d monster from your GY in Defense Position. Also when resolving this effect, apply the effect \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters\u201d.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card in its owner&#8217;s possession is destroyed by an opponent&#8217;s card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each &#8220;Earthbound&#8221; monster with different names you control and in your GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 If this card is destroyed by your opponent and sent to the GY, it can be activated in the GY. If it was destroyed and banished face-up, it can be activated while this card is banished. (It activates wherever it moves to first after being destroyed.)<br \/>\n\u25a0 If this card was destroyed by battle with an opponent&#8217;s monster, it can be activated at the end of the Damage Step.<br \/>\n\u25a0 It can also be activated if this card was destroyed by a card effect during the Damage Step.<br \/>\n\u25a0 When resolving this effect, destroy 1 card on the field. Then, if a card was successfully destroyed, inflict 300 damage to your opponent for each \u201cEarthbound\u201d monster with different names you control\/in your GY.<br \/>\n\u25a0 Destroying a card on the field and inflicting damage to your opponent do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP024 Earthbound Prison<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card is first activated.<br \/>\n\u25a0 When activating this card from your hand, or when activating this card that was Set in the Field Zone, you can target 1 face-up Effect Monster in your opponent&#8217;s Monster Zone.<br \/>\n\u25a0 If you activate this card by targeting a monster, this card gains the listed \u201c\u25cf\u201d effect when it resolves.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf While this card is in the Field Zone, negate that Effect Monster&#8217;s effects.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, you can Normal Summon 1 &#8220;Earthbound&#8221; monster in addition to your Normal Summon\/Set. (You can only gain this effect once per turn.)\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<br \/>\n\u25a0 If you can perform your regular Normal Summon\/Set as well as Normal Summon using this effect, it doesn\u2019t matter which you perform first.<br \/>\n\u25a0 Normal Summoning with this effect does not start a Chain.<br \/>\n\u25a0 When Normal Summoning using this effect, you must tell your opponent that you are using this effect.<br \/>\n\u25a0 Even if multiple effects can be applied that allow you to perform a Normal Summon in addition to your Normal Summon\/Set, only 1 of them can be applied during a turn. (If you apply one of them, you cannot apply another effect that performs a Normal Summon in addition to your Normal Summon\/Set that turn.)<\/p>\n<p>\u3010Regarding the effect \u201cIf this card in its owner&#8217;s possession is destroyed by an opponent&#8217;s card effect and you have an &#8220;Earthbound&#8221; monster on your field and\/or in your GY: Halve your opponent&#8217;s LP, and if you do, negate the effects of all face-up cards your opponent currently controls until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It starts a Chain.<br \/>\n\u25a0 It is mandatory to activate.<br \/>\n\u25a0 It also activates during the Damage Step.<br \/>\n\u25a0 If this card is destroyed your opponent&#8217;s card effect and sent to the GY, it activates in the GY. If it was destroyed banished face-up, it activates while this card is banished. (It activates wherever it moves to first after being destroyed.)<br \/>\n\u25a0 It activates as long as the condition of having an \u201cEarthbound\u201d monster on your field or in your GY is fulfilled at its activation timing. (It does not necessarily have to be fulfilled at the time this card is destroyed.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP025 Harmonic Synchro Fusion<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion and Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 If you have already Special Summoned a monster from the Extra Deck this turn that is not a Fusion or Synchro Monster, you cannot activate this card. Also, after activating this card, you cannot Special Summoned monsters from the Extra Deck for the rest of the turn, except Fusion or Synchro Monsters.<\/p>\n<p>\u3010Regarding the effect \u201cSend 2 face-up monsters you control to the GY (1 Tuner and 1 non-Tuner); Special Summon 1 Fusion Monster and 1 Synchro Monster from your Extra Deck that can be Fusion and Synchro Summoned using only those 2 monsters in the GY as material.\u201d\u3011<br \/>\n\u25a0 When activating this card, send 1 face-up Tuner monster and 1 face-up non-Tuner monster you control to the GY as cost.<br \/>\n\u25a0 When resolving this effect, Special Summon both listed monsters from your Extra Deck. If you cannot Special Summon 2 monsters, no effect is applied (neither will be Special Summoned).<br \/>\n\u25a0 Determine whether or not a Synchro Monster could be Synchro Summoned using the sent monsters as materials based on their traits (card name, Attribute, Type, Level, ATK, DEF, card text) in the GY when the effect resolves. The same applies to the Fusion Monster that could be Fusion Summoned using the sent monsters as materials.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP026 Phoenix Gearblade<\/strong><\/p>\n<p>\u3010Regarding the text \u201cEquip only to a Warrior or FIRE monster.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a condition required for a monster to be equipped with this card.<\/p>\n<p>\u3010Regarding the effect \u201cIt gains 300 ATK.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf the equipped monster attacked, at the end of the Damage Step: You can send this card to the GY; each of your Warrior and FIRE monsters can make a second attack during this Battle Phase.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 If this card is sent to the GY as cost to activate a monster effect, the effect activates in the GY. If it was banished face-up as cost to activate a monster effect, it activates while this card is banished. (It activates wherever it moves to first.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP027 Drastic Draw<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou cannot Normal or Special Summon monsters the turn you activate this card, except Cyberse monsters.\u201d\u3011<br \/>\n\u25a0 You cannot activate this card during a turn you already Normal or Special Summoned a non-Cyberse monster. Also, after activating this card, you cannot Normal or Special Summoned monsters for the rest of the turn, except Cyberse monsters.<\/p>\n<p>\u3010Regarding the effect \u201cBanish all monsters you control (min. 2); draw 3 cards.\u201d\u3011<br \/>\n\u25a0 When activating this card, banish all monsters you control as cost while you control 2 or more monsters. (Tokens can also be banished.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP028 Transaction Rollback<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cPay half your LP, then target 1 Normal Trap in your opponent&#8217;s GY, except &#8220;Transaction Rollback&#8221;; this effect becomes that Normal Trap&#8217;s effect when that card is activated.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, target 1 Normal Trap Card in your opponent&#8217;s GY.<br \/>\n\u25a0 The targeted Normal Trap must be one whose activation conditions are correct at that time. However, you can ignore the conditions written on that card such as \u201cYou can only activate 1 per turn\u201d or \u201cYou can only use each effect per turn\u201d. Also, ignore the cost required to activate that card.<br \/>\n\u25a0 If this card is activated targeting a Normal Trap Card that targets, the target for that Trap Card is also selected when this card is activated.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except &#8220;Transaction Rollback&#8221;; this effect becomes that Normal Trap&#8217;s effect when that card is activated.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, target 1 Normal Trap Card in your GY.<br \/>\n\u25a0 The targeted Normal Trap must be one whose activation conditions are correct at that time. However, you can ignore the conditions written on that card such as \u201cYou can only activate 1 per turn\u201d or \u201cYou can only use each effect per turn\u201d. Also, ignore the cost required to activate that card.<br \/>\n\u25a0 If this card is activated targeting a Normal Trap Card that targets, the target for that Trap Card is also selected when this card is activated.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC03-JP029 Code Hack<\/strong><\/p>\n<p>\u25a0 You can activate just the card itself, or activate its second effect as the same Chain Link as the card&#8217;s activation.<br \/>\n\u25a0 When activating just the card itself, there are no activation requirements. However, it cannot be activated during the Damage Step.<br \/>\n\u25a0 During the Battle Step when your monster battles an opponent&#8217;s monster, the second effect can be activated as the same Chain Link as the card\u2019s activation.<\/p>\n<p>\u3010Regarding the effect \u201cCyberse Link Monsters you control cannot be destroyed by your opponent&#8217;s card effects.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the Battle Step, if your monster battles an opponent&#8217;s monster: You can change that opponent&#8217;s monster&#8217;s ATK to 0 (until the end of this turn), and if you do, neither monster can be destroyed by that battle, also neither player takes battle damage from that battle.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a card or effect during the Damage Step while your &#8220;Code Talker&#8221; monster is attacking: You can banish this card from your GY; negate the activation, and if you do, the attacking monster gains 700 ATK.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 When your opponent activates a card effect during the Damage Step while your \u201cCode Talker\u201d monster is attacking, you can activate it by chaining directly to that activation.<br \/>\n\u25a0 When resolving this effect, negate the activation of that effect, and the attacking monster gains 700 ATK.<br \/>\n\u25a0 Negating the activation and increasing your monster&#8217;s ATK occur simultaneously.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Enjoy your reprint set.<\/p>\n","protected":false},"author":9,"featured_media":56942,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[29,9,10],"tags":[],"class_list":{"0":"post-93074","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-faq","8":"category-rulings","9":"category-updates"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2020\/07\/Rulings_Banner_Small.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/93074","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=93074"}],"version-history":[{"count":1,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/93074\/revisions"}],"predecessor-version":[{"id":93075,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/93074\/revisions\/93075"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/56942"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=93074"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=93074"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=93074"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}