{"id":91719,"date":"2023-05-08T06:19:38","date_gmt":"2023-05-08T11:19:38","guid":{"rendered":"https:\/\/ygorganization.com\/?p=91719"},"modified":"2023-05-08T06:19:38","modified_gmt":"2023-05-08T11:19:38","slug":"ocg-duelist-nexus-rulings","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=91719","title":{"rendered":"[OCG] Duelist Nexus Rulings"},"content":{"rendered":"<p>Rulings for Duelist Nexus.<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><em>DUELIST NEXUS<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP000 Magicians of Bonds and Unity<\/strong><\/p>\n<p>\u3010Regarding the text \u201cCannot be Normal Summoned\/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is the procedure for Special Summoning this monster.<br \/>\n\u25a0 If you have 25 or more cards in your Graveyard, you can use this method to Special Summon this card from your hand.<br \/>\n\u25a0 Special Summoning this card using this method does not start a Chain.<br \/>\n\u25a0 It can only be Special Summoned by this method. Even if it leaves the Monster Zone after being Special Summoned this way, it cannot be Special Summoned by other card effects.<\/p>\n<p>\u3010Regarding the effect \u201cGains 2500 ATK\/DEF while your opponent has 25 or more cards in their GY.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP001 Wheel Synchron<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card you control is used as Synchro Material, you can treat it as a non-Tuner.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, the part of it stating \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters\u201d will be in effect. Also, immediately after the Chain Link made by this effect resolves, Normal Summon 1 Level 4 or lower monster.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Graveyard.<br \/>\n\u25a0 When activating this effect, target 1 Level 2 or higher Synchro Monster in your Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP002 Revolution Synchron<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you would Synchro Summon a &#8220;Power Tool&#8221; Synchro Monster, or a Level 7 or 8 Dragon Synchro Monster, this card in your hand can also be used as material.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your GY and you control a Level 7 or higher Synchro Monster: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, but its Level becomes 1.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Graveyard.<br \/>\n\u25a0 When resolving this effect, send the top card of your Deck to the Graveyard, and if you successfully send it to the Graveyard, Special Summon this card.<br \/>\n\u25a0 Sending the top card of your Deck to the Graveyard and Special Summoning this card occur simultaneously.<br \/>\n\u25a0 This card Special Summoned by this effect will immediately become Level 1. This effect is applied as long as this card remains face-up in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP003 Gazelle the King of Mythical Claws<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 &#8220;Chimera Fusion&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP004 Berfomet the Great Wings<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and\/or 1 &#8220;Chimera Fusion&#8221; from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, add either or both 1 Level 4 Beast monster and\/or Chimera Fusion from your Deck to your hand. Also, when resolving this effect, the part of it stating \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters\u201d will be in effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP005 Cornfield Koator<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can discard this card; add 1 monster that mentions &#8220;Chimera Fusion&#8221; from your Deck to your hand, except &#8220;Cornfield Koator&#8221;.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in your hand.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card battles a monster, neither monster can be destroyed by that battle.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 When this monster battles another monster, this effect is applied to both battling monsters.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a card or effect that targets a card(s) you control while you control &#8220;Chimera the Flying Mythical Beast&#8221; (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone or Graveyard.<br \/>\n\u25a0 If you control a Chimera the Flying Mythical Beast and your opponent activates an effect that targets a card you control, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP006 Mirror Swordsman<\/strong><\/p>\n<p>\u3010Regarding the effect \u201c(Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions &#8220;Chimera Fusion&#8221; from your Deck, except &#8220;Mirror Swordsman&#8221;.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 A monster that mentions Chimera Fusion is a monster that has the specific card name \u201cChimera Fusion\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card battles a monster, neither monster can be destroyed by that battle.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 When this monster battles another monster, this effect is applied to both battling monsters.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a monster effect on the field while you control &#8220;Chimera the Flying Mythical Beast&#8221; (Quick Effect): You can banish this card from your field or GY; negate that effect.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone or Graveyard.<br \/>\n\u25a0 If you control a Chimera the Flying Mythical Beast and a monster your opponent controls activates its effect, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP007 King Rex the Twin-Headed Dragon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control no monsters, you can Special Summon this card (from your hand).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can target 1 monster on the field with less ATK than the total ATK of all Dinosaur monsters you control; destroy it.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP008 King Rex the Dragon King<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen this attacking card destroys an opponent&#8217;s monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated at the end of the Damage Step when this card&#8217;s attack destroys an opponent&#8217;s monster by battle.<br \/>\n\u25a0 It cannot be activated if this card has already attacked multiple times during this Battle Phase.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, except the turn this card was Summoned: You can target up to 2 monsters your opponent controls; destroy them.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated if this card in the Monster Zone is not a monster that was Normal Summoned, Flip Summoned, or Special Summoned that turn.<br \/>\n\u25a0 When resolving this effect that targeted 2 monsters, even if one of the targeted monsters is no longer present, the effect is applied to the remaining targeted monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP009 Altergeist Malwisp<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is added to your hand, except by drawing it: You can Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in your hand.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can target 1 &#8220;Altergeist&#8221; monster in your GY, except &#8220;Altergeist Malwisp&#8221;; Special Summon it in Defense Position, but it cannot activate its effects this turn.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster in Defense Position. Also, the effect \u201cbut it cannot activate its effects this turn\u201d is applied as long as that monster remains face-up in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP010 Altergeist Perinetrator<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThis card can attack directly.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card inflicts battle damage to your opponent: You can draw 1 card.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated after damage calculation when this card inflicts battle damage to your opponent.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent from the field to the GY: You can send 1 &#8220;Altergeist&#8221; card from your hand, Deck, or face-up field to the GY, except &#8220;Altergeist Perinetrator&#8221;.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP011 Mannadium Trid<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control &#8220;Visas Starfrost&#8221; or a monster with 1500 ATK\/2100 DEF, you can Special Summon this card (from your hand).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 You can only apply this effect if you control a face-up Visas Starfrost, or if you have a face-up monster with 1500 ATK\/2100 DEF in your Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is destroyed by battle or card effect: You can Special Summon 1 &#8220;Mannadium&#8221; Tuner from your Deck.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 If this card is destroyed by battle or card effect, it can be activated in the Graveyard if it is sent to the Graveyard, and can be activated while this card is banished if it was banished face-up. (It is activated wherever it moves to first after being destroyed.)<br \/>\n\u25a0 It this card is destroyed by battle, it can be activated at the end of the Damage Step.<br \/>\n\u25a0 It can be activated even if this card is destroyed by a card effect during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP012 Veda Karantha<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a card(s) on the field is destroyed by card effect and &#8220;Visas Starfrost&#8221; is on the field (except during the Damage Step): You can Special Summon this card from your hand, then you can add 1 &#8220;Clear New World&#8221; from your Deck or GY to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in your hand.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 Visas Starfrost being on the field is a condition that must be met when activating this effect. This condition does not need to be met at the moment a card on the field is destroyed by card effect.<br \/>\n\u25a0 When resolving this effect, Special Summon this card from your hand, and if you successfully Special Summon it, then you can add 1 Clean New World from your Deck or Graveyard to your hand.<br \/>\n\u25a0 Special Summoning this card and adding a card from your Deck or Graveyard to your hand do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf another monster(s) in your possession is destroyed by card effect (except during the Damage Step): You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster&#8217;s original ATK until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When activating this effect, target 1 monster your opponent controls. (You can target any monster regardless of its battle position or ATK.)<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, destroy the targeted monster, and if the destroyed monster&#8217;s original ATK was not 0 or \u201c?\u201d, this card gains ATK equal to that monster&#8217;s original ATK until the end of the turn.<br \/>\n\u25a0 Destroying the targeted monster and increasing this card&#8217;s ATK occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP013 Infernoble Knight &#8211; Ricciardetto<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand or Graveyard.<br \/>\n\u25a0 A monster Special Summoned by this effect is treated as a Tuner as long as it is face-up in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except &#8220;Infernoble Knight &#8211; Ricciardetto&#8221;; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, targeting 1 Level 4 or lower FIRE Warrior monster in your Graveyard. You can also target a Tuner monster, but you cannot target an Infernoble Knight &#8211; Ricciardetto.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster. Also, when resolving this effect, the part of it stating \u201cyou cannot Special Summon monsters for the rest of this turn, except Warrior monsters\u201d will be in effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP014 Infernoble Knight &#8211; Turpin<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if it is Summoned from the GY, banish it when it leaves the field.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand or Graveyard.<br \/>\n\u25a0 When resolving this effect, Special Summon this card from your hand or Graveyard. If this card was Special Summoned from the Graveyard by this effect, the effect that banishes it when it leaves the field is applied as long as it remains face-up in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Graveyard.<\/p>\n<p>\u3010Regarding the effect \u201cWhile this card is an Equip Card, if the equipped monster is used as Synchro Material, you can treat it as a Tuner.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies while this card is equipped to a monster as an Equip Spell Card.<br \/>\n\u25a0 It is treated as the effect of an Equip Spell Card.<br \/>\n\u25a0 It is applied to the equipped monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP015 Nemleria R\u00e9aliser, the Dreamaterializer Sleeping Princess<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, return the targeted monster to the bottom of the Deck, and if it successfully returned to the Deck (or Extra Deck), Special Summon this card.<br \/>\n\u25a0 Returning the targeted monster to the bottom of the Deck and Special Summoning this card occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can activate 1 of these effects; \u25cf Add 1 &#8220;Dreaming Nemleria&#8221; from your Deck to your Extra Deck face-up. \u25cf Change 1 other face-up monster on the field to face-down Defense Position.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<br \/>\n\u25a0 When resolving the second \u201c\u25cf\u201d effect, choose which monster is changed to face-down Defense Position. (You do not target a monster at activation.)<\/p>\n<p>\u3010Regarding the effect \u201cGains 100 ATK for each face-down card in your Extra Deck.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP016 Nemleria&#8217;s Dreameater &#8211; R\u00e9veil<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your hand or GY: You can banish 3 cards from your Extra Deck, face-down, except &#8220;Dreaming Nemleria&#8221;; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand or Graveyard.<br \/>\n\u25a0 It cannot be activated during a turn you already Special Summoned monsters from the Extra Deck other than Pendulum Monsters. Also, until the end of the turn after activating the effect, you cannot Special Summon monsters from the Extra Deck other than Pendulum Monsters.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 &#8220;Nemleria&#8221; Trap directly from your Deck.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP017 Evoltile Phoris<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can Special Summon 1 &#8220;Evoltile&#8221; monster from your hand or GY in face-down Defense Position.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can Set 1 &#8220;Evo-Force&#8221; or &#8220;Evo-Instant&#8221; directly from your Deck.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster instead.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that can be applied in the Monster Zone.<br \/>\n\u25a0 A face-down Defense Position Reptile or Dinosaur monster can also be Tributed.<br \/>\n\u25a0 Even if 2 or more monsters you control would be destroyed at the same time, you can Tribute only 1 Reptile or Dinosaur monster you control instead of destroying those monsters.<br \/>\n\u25a0 A monster that is also about to be destroyed cannot be Tributed instead.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP018 Evolsaur Rios<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can Set 1 &#8220;Evolutionary Bridge&#8221; or &#8220;Evo-Singularity&#8221; directly from your Deck.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, if you control this card that was Special Summoned by a FIRE monster&#8217;s effect or Normal Summoned: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make the Type and Level of 2 monsters on the field become the sent monster&#8217;s.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, send 1 FIRE Reptile or FIRE Dinosaur monster from your Deck to the Graveyard. Then, if it was successfully sent to the Graveyard, you can make 2 monsters on the field have the same Type and Level as the monster that was sent to the Graveyard.<br \/>\n\u25a0 Sending a monster to the Graveyard and changing the Types and Levels of 2 monsters on the field do not occur simultaneously.<br \/>\n\u25a0 Each monster you apply the effect \u201cmake the Type and Level of 2 monsters on the field become the sent monster&#8217;s\u201d to must be a monster with a Level, and either one or both of its Type and Level must be different than the monster sent to the Graveyard by this effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP019 Unchained Soul Sharvara<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster, or 1 Set card, you control; destroy it, and if you do, Special Summon this card, also while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, destroy the targeted card, and if it is successfully destroyed, Special Summon this card.<br \/>\n\u25a0 The effect that prevents you from Special Summoning monsters other than Fiend monsters is applied as long as this card that was Special Summoned by this effect remains face-up in either player&#8217;s Monster Zone.<br \/>\n\u25a0 Destroying the targeted card and Special Summoning this card occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY: You can Set 1 &#8220;Unchained&#8221; Spell\/Trap directly from your Deck.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP020 Unchained Soul Shyama<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 card you control; destroy it, then you can destroy 1 Spell\/Trap on the field.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, destroy the targeted card. Then, if it was successfully destroyed, you can destroy 1 Spell\/Trap on the field.<br \/>\n\u25a0 Destroying the targeted card and destroying another Spell\/Trap on the field do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your GY: You can target 1 Fiend monster, or 1 Set card, you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Graveyard.<br \/>\n\u25a0 When resolving this effect, destroy the targeted card, and if it is successfully destroyed, Special Summon this card.<br \/>\n\u25a0 The effect that returns this card to the bottom of the Deck when it leaves the field is applied as long as this card that was Special Summoned by this effect remains face-up in the Monster Zone.<br \/>\n\u25a0 Destroying the targeted card and Special Summoning this card occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP021 Ultimate Knight Alpha Ursatron<\/strong><\/p>\n<p>\u3010Regarding the text \u201cThis card is always treated as an &#8220;Ursarctic&#8221; and &#8220;Drytron&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. Even if this card&#8217;s effects are negated, it is still treated as an \u201cUrsarctic\u201d card and a \u201cDrytron\u201d card.<\/p>\n<p>\u3010Regarding the text \u201cCannot be Normal Summoned\/Set. Must be Special Summoned by card effect.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf you control an &#8220;Ursarctic&#8221; or &#8220;Drytron&#8221; monster other than &#8220;Ultimate Knight Alpha Ursatron&#8221;: You can Special Summon this card from your hand, then you can add 1 &#8220;Ursarctic&#8221; or &#8220;Drytron&#8221; Spell\/Trap from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, Special Summon this card from your hand. Then, if it was successfully Special Summoned, you can add 1 \u201cUrsarctic\u201d Spell\/Trap or 1 \u201cDrytron\u201d Spell\/Trap from your Deck to your hand.<br \/>\n\u25a0 Special Summoning this card and adding a card from your Deck to your hand do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP022 Rescue-ACE Preventer<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can banish 1 &#8220;Rescue-ACE&#8221; card from your GY; Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cIf you control another &#8220;Rescue-ACE&#8221; monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY: You can target 1 of your banished &#8220;Rescue-ACE&#8221; monsters, except a Level 8 monster; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, target 1 of your banished \u201cRescue-ACE\u201d monsters.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP023 Thestalos the Shadow Firestorm Monarch<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a procedure you can use to Tribute Summon this card.<br \/>\n\u25a0 You can also Tribute a face-down Defense Position monster that was Tribute Summoned\/Set as your 1 \u201cTribute Summoned monster\u201d.<br \/>\n\u25a0 You can also Tribute Summon this card without using this method.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Tribute Summoned: You can banish 1 random card from your opponent&#8217;s hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect. \u25cf Banish 1 card on the field, and if it is a FIRE or DARK Monster Card, inflict damage to your opponent equal to its original Level x 200.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, banish 1 random card from your opponent&#8217;s hand, and if a card is successfully banished, inflict 1000 damage to your opponent.<br \/>\n\u25a0 Banishing a random card from your opponent&#8217;s hand and inflicting damage to them occur simultaneously.<br \/>\n\u25a0 If this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply the listed \u201c\u25cf\u201d effect after applying the above effects.<br \/>\n\u25a0 Banishing a card from your opponent&#8217;s hand and inflicting damage does not occur simultaneously with the listed \u201c\u25cf\u201d effect.<br \/>\n\u25a0 When resolving the \u201c\u25cf\u201d effect, banish 1 card on the field, and if a Monster Card with an original Attribute of FIRE or DARK and a Level was banished by this effect, inflict damage to your opponent equal to its Level \u00d7 200.<br \/>\n\u25a0 Within the listed \u201c\u25cf\u201d effect, banishing a card on the field and inflicting damage occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP024 Behemoth the King of All Wars<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can Tribute Summon this card with 1 Tribute.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a procedure you can use to Tribute Summon this card.<br \/>\n\u25a0 You can also Tribute Summon this card without using this method.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, add the targeted monster to your hand, and if it is successfully added to your hand, this card loses 700 ATK.<br \/>\n\u25a0 Adding the targeted monster to your hand and decreasing this card&#8217;s ATK occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cThis Normal Summoned\/Set card is unaffected by the activated effects of Special Summoned monsters.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during your End Phase: You can make this card gain 700 ATK.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP025 Nightmare Magician<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card battles a monster, neither monster can be destroyed by that battle.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 When this monster battles another monster, this effect is applied to both battling monsters.<\/p>\n<p>\u3010Regarding the effect \u201cAt the end of the Damage Step, if this card battled an opponent&#8217;s monster: You can take control of that opponent&#8217;s monster.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated if this card battles.<br \/>\n\u25a0 This effect activates in the Monster Zone if this card was not destroyed by battle, in the Graveyard if this card was destroyed by battle and sent to the Graveyard, and while banished if this card was destroyed by battle and banished.<br \/>\n\u25a0 It can only be activated if your opponent still controls the monster that battled this card. It cannot be activated if your opponent no longer controls that monster.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP026 Hiita the Fire Channeler<\/strong><\/p>\n<p>\u3010Regarding the text \u201cThis card is always treated as an &#8220;Charmer&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. Even if this card&#8217;s effects are negated, it is still treated as a \u201cCharmer\u201d card.<\/p>\n<p>\u3010Regarding the effect \u201cYou can discard this card and 1 FIRE monster; add 1 FIRE monster with higher ATK than the other discarded monster from your Deck to your hand, also you cannot activate non-FIRE monster effects for the rest of this turn.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 Discard this card and 1 FIRE monster from your hand as the cost of activating this effect. However, you cannot discard a monster with \u201c?\u201d ATK.<br \/>\n\u25a0 When resolving this effect, add 1 FIRE monster with higher ATK than the other discarded monster from your Deck to your hand. Also, when resolving this effect, the part of it stating \u201cyou cannot activate non-FIRE monster effects for the rest of this turn\u201d will be in effect.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your FIRE monster is destroyed by battle: You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand.<br \/>\n\u25a0 It can be activated at the end of the Damage Step when a FIRE monster in your Monster Zone is destroyed by battle.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP027 Agnimal Candle<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is added to your hand, except by drawing it: You can Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per Chain, up to thrice per turn, if a monster(s) is sent to your GY (except during the Damage Step): You can increase or decrease this card&#8217;s Level by 1.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP028 Uruka the Magic Star<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen 1 monster you control (and no other cards) leaves the field because of an opponent&#8217;s card effect (except during the Damage Step): You can banish this card from your hand or GY; Special Summon that monster if it is currently banished face-up or in the GY, otherwise Special Summon this banished card.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand or Graveyard.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When only 1 monster you control leaves the field because of an opponent&#8217;s card effect, depending on where that monster is located, you can either Special Summon that monster or Special Summon this card.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can make it gain 1500 ATK until the end of the next turn.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP029 Pod of Greed<\/strong><\/p>\n<p>\u3010Regarding this card&#8217;s effect\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate if the conditions are met.<br \/>\n\u25a0 It also activates during the Damage Step. However, if flipped face-up by an attack, it will activate after damage calculation.<br \/>\n\u25a0 When resolving this effect, apply each \u201c\u25cf\u201d effect in the order listed.<br \/>\n\u25a0 If the first \u201c\u25cf\u201d effect cannot be applied, the second \u201c\u25cf\u201d is still applied.<br \/>\n\u25a0 Each of the \u201c\u25cf\u201d effects do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP030 Click &amp; Echo<\/strong><\/p>\n<p>\u3010Regarding the text \u201cCannot be used as material for a Fusion, Synchro, or Xyz Summon.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. Even if this card&#8217;s effects are negated, it cannot be used as material for a Fusion, Synchro, or Xyz Summon.<\/p>\n<p>\u3010Regarding the effect \u201cCannot be Tributed while face-up in the Monster Zone.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY as Link Material: Special Summon it to the Summoning player&#8217;s opponent&#8217;s field in Defense Position.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Graveyard.<br \/>\n\u25a0 It is mandatory to activate if the conditions are met.<\/p>\n<p>\u3010Regarding the effect \u201cIf Summoned this way, while it is in the Monster Zone, you must keep your hand revealed.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP031 Singing Cuckoo<\/strong><\/p>\n<p>\u3010Regarding this card&#8217;s effect\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Destroy this card, then draw 1 card.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, destroy this card. Then, if you successfully destroyed this card, draw 1 card.<br \/>\n\u25a0 Destroying this card and drawing a card do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Discard 1 card, then draw 1 card.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, discard 1 card from your hand. Then, if you successfully discarded a card, draw 1 card.<br \/>\n\u25a0 Destroying this card and drawing a card do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf During the End Phase of this turn, draw 1 card.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, the effect \u201cDuring the End Phase of this turn, draw 1 card\u201d will be in effect.<br \/>\n\u25a0 Drawing a card during the End Phase does not start a Chain.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP032 Arahime the Manifested Mikanko<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your hand or GY and you have another &#8220;Mikanko&#8221; card in your GY: You can target 1 face-up monster on the field; equip it with this card.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand or Graveyard.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the End Phase, while this card is equipped to a monster: You can return both this card and the equipped monster to the hand.\u201d\u3011<br \/>\n\u25a0 It can be activated while this card is equipped to a monster as an Equip Spell Card (it is treated as the effect of an Equip Spell Card).<br \/>\n\u25a0 It can be activated once per End Phase.<\/p>\n<p>\u3010Regarding the effect \u201cCannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 Any damage your opponent takes from this effect is considered battle damage.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP033 Chimera the Phantom Beast King<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThis card&#8217;s name becomes &#8220;Chimera the Flying Mythical Beast&#8221; while on the field or in the GY, but is still treated as a &#8220;Phantom Beast&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Fusion Summoned: You can activate this effect; during the End Phase of this turn, send 1 random card from your opponent&#8217;s hand to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated even if your opponent has no cards in their hand.<br \/>\n\u25a0 When resolving this effect, the effect \u201cduring the End Phase of this turn, send 1 random card from your opponent&#8217;s hand to the GY\u201d will be in effect.<br \/>\n\u25a0 Sending a card from your opponent&#8217;s hand to the Graveyard during the End Phase does not start a Chain.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your opponent&#8217;s turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP034 Chimera the Illusion Magical Beast<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThis card&#8217;s name becomes &#8220;Chimera the Flying Mythical Beast&#8221;, and is treated as a &#8220;Phantom Beast&#8221; card, while on the field or in the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cThis card can make attacks on monsters each Battle Phase, up to the number of Fusion Materials used for its Summon.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 If the number of monsters used as Fusion Materials cannot be referenced (such as when this card was not Special Summoned by Fusion Summon), this monster can still attack once normally.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card battles a monster, neither monster can be destroyed by that battle.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 When this monster battles another monster, this effect is applied to both battling monsters.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card battled an opponent&#8217;s monster, at the end of the Damage Step: You can change that opponent&#8217;s monster&#8217;s ATK to 0, also negate its effects.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated even if the opponent&#8217;s monster that battled already has its effects negated, or is a monster without any effects. Also, it can be activated even if the opponent&#8217;s monster has 0 ATK.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP035 Sleipnir the Runick Mane<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase or your opponent&#8217;s Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both it and this card until the End Phase.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, if this monster and the targeted monster both exist in the Monster Zone, both are banished until the End Phase.<br \/>\n\u25a0 During the End Phase, monsters banished by this effect will return to the Main Monster Zone of the player who controlled them when they were banished, without starting a Chain. This is not a Special Summon.<\/p>\n<p>\u3010Regarding the effect \u201cIf your opponent adds a card(s) from the Deck to the hand (except during the Damage Step): You can Special Summon 1 &#8220;Runick Token&#8221; (Fairy\/LIGHT\/Level 4\/ATK 1500\/DEF 1500) in Attack Position.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP036 Magnum the Reliever<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 &#8220;Polymerization&#8221; Spell or &#8220;Fusion&#8221; Spell in your GY; place it on the bottom of the Deck, then draw 1 card.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, return the targeted card to the bottom of the Deck. Then, if it successfully returned to the Deck, draw 1 card.<br \/>\n\u25a0 Returning the targeted card to the Deck and drawing a card do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cWhen another card or effect is activated (Quick Effect): You can banish 1 &#8220;Polymerization&#8221; Spell or &#8220;Fusion&#8221; Spell from your GY, then target 1 card on the field; destroy it.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When a card effect is activated (other than this card&#8217;s), this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP037 Cosmic Quasar Dragon<\/strong><\/p>\n<p>\u3010Regarding the text \u201cMust first be Synchro Summoned with the above Synchro Materials.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<br \/>\n\u25a0 When Special Summoning this card from the Extra Deck, you must Synchro Summon it using \u201c1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters\u201d as materials.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card + 1; negate their effects. This effect&#8217;s activation and effect cannot be negated.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated even if the number of monsters used as Synchro Materials cannot be referenced (such as when this card was not Special Summoned by Synchro Summon). In that case, you can target 1 card.<br \/>\n\u25a0 When resolving this effect that targeted multiple cards, even if some of the targeted cards are no longer present, the effect is applied to the remaining targeted cards.<\/p>\n<p>\u3010Regarding the effect \u201c(Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that lists 2 or more non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 A Dragon Synchro Monster that lists \u201c2+ non-Tuner Synchro Monsters\u201d is a monster that requires 2 or more non-Tuner Synchro Monsters as materials.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP038 The Crimson Dragon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can add 1 Spell\/Trap that mentions &#8220;The Crimson Dragon&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 A Spell\/Trap Card that mentions The Crimson Dragon is a card that has the specific card name \u201cThe Crimson Dragon\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201c(Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except &#8220;The Crimson Dragon&#8221;; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster with the same Level as the targeted monster from your Extra Deck. (This is treated as a Synchro Summon.)\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, return this card to the Extra Deck, and if it successfully returns to the Extra Deck, Special Summon 1 Dragon Synchro Monster with the same Level as the targeted monster from your Extra Deck.<br \/>\n\u25a0 Returning this card to the Extra Deck and Special Summoning a monster from the Extra Deck occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP039 Visas Amritara<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThis card&#8217;s name becomes &#8220;Visas Starfrost&#8221; while in the Monster Zone.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Synchro Summoned: You can add 1 Spell\/Trap that mentions &#8220;Visas Starfrost&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 A Spell\/Trap Card that mentions Visas Starfrost is a card that has the specific card name \u201cVisas Starfrost\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can destroy 1 monster you control, also, for the rest of this turn, all Synchro Monsters you control will gain 800 ATK.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, destroy 1 monster on your field. Also, when resolving this effect, the part of it stating \u201call Synchro Monsters you control will gain 800 ATK\u201d will be in effect.<br \/>\n\u25a0 Synchro Monsters that become face-up in your Monster Zone after this effect resolves are also affected by this effect during this turn.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP040 Angelica, Princess of Noble Arms<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can add 1 &#8220;Horn of Olifant&#8221; or 1 card that mentions &#8220;Infernoble Knight Emperor Charles&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 A card that mentions Infernoble Knight Emperor Charles is a card that has the specific card name \u201cInfernoble Knight Emperor Charles\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cWhen a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 &#8220;Roland&#8221; monster from your Deck or Extra Deck.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated when this card in the Monster Zone is targeted for an attack. Also, when an effect is activated that targets this card in the Monster Zone, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 When resolving this effect, send 1 FIRE Warrior monster from your Deck to the Graveyard, and if it was successfully sent to the Graveyard, banish this card until the End Phase. Then, if you successfully banish this card, you can Special Summon 1 \u201cRoland\u201d monster from your Deck or Extra Deck.<br \/>\n\u25a0 Sending a FIRE Warrior monster from your Deck to the Graveyard and banishing this card occur simultaneously. These effects and the part of the effect that Special Summons a \u201cRoland\u201d monster do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP041 Ursarctic Polar Star<\/strong><\/p>\n<p>\u3010Regarding the text \u201cCannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner).\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is the procedure for Special Summoning this monster from the Extra Deck.<br \/>\n\u25a0 Special Summoning this card using this method does not start a Chain.<br \/>\n\u25a0 Sending the specified cards to the Graveyard and Special Summoning this card from the Extra Deck do not occur simultaneously.<br \/>\n\u25a0 You cannot send face-down Defense Position monsters to the Graveyard with this method.<br \/>\n\u25a0 Generally, this card cannot be Special Summoned except by the method written in its text. However, this card can also be Special Summoned by an effect that ignores Summoning conditions.<\/p>\n<p>\u3010Regarding the effect \u201cYou can Tribute 1 Level 8 &#8220;Ursarctic&#8221; monster from your hand or field and this card; Special Summon 1 Level 7 &#8220;Ursarctic&#8221; Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect. \u25cf Your opponent cannot activate the effects of monsters Special Summoned from the Extra Deck that have a Level.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon a Level 7 \u201cUrsarctic\u201d Synchro Monster from your Extra Deck, ignoring its Summoning conditions. The monster Special Summoned by this effect gains the listed \u201c\u25cf\u201d effect as long as it remains face-up in the Monster Zone.<br \/>\n\u25a0 If the Special Summoned monster&#8217;s effects become negated, the gained \u201c\u25cf\u201d effect is also negated.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Your opponent cannot activate the effects of monsters Special Summoned from the Extra Deck that have a Level.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that the monster Special Summoned by this card&#8217;s effect gains.<br \/>\n\u25a0 It is applied to your opponent. It does not affect their monsters.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP042 Gaia Blaze, the Force of Blazing Sun<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen this attacking card destroys an opponent&#8217;s monster by battle: You can activate this effect; this card can make a second attack in a row.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated at the end of the Damage Step when this card destroys an opponent&#8217;s monster by battle.<br \/>\n\u25a0 It cannot be activated if this card has already attacked multiple times during this Battle Phase.<\/p>\n<p>\u3010Regarding the effect \u201cAt the end of the Battle Phase: You can target FIRE monsters in your GY, up to the number of monsters this card destroyed by battle this turn; add them to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated during the End Step of the Battle Phase.<br \/>\n\u25a0 When resolving this effect that targeted multiple monsters, even if some of the targeted monsters are no longer present, the effect is applied to the remaining targeted cards.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP043 Evolzar Razh<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYour opponent cannot target this card with monster effects while it has material.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 It is applied to your opponent. It does not affect their monsters.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card (or, if all materials attached to it are Reptile and\/or Dinosaur monsters, you can detach 1 material from this card instead), then target 1 face-up card your opponent controls; negate its effects until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When your opponent activates a card or effect, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It can be activated multiple times on the same Chain.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP044 Expurrely Noir<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 instead if this card has &#8220;Purrely Sleepy Memory&#8221; as material; return them to the hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cUp to thrice per turn, when you activate a &#8220;Purrely&#8221; Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 &#8220;Purrely&#8221; Trap directly from your Deck.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When you activate a \u201cPurrely\u201d Quick-Play Spell, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It can be activated multiple times on the same Chain.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, attach the activated card on the field to this card as an Xyz Material. Then, if it was successfully attached, you can Set 1 \u201cPurrely\u201d Trap directly from your Deck.<br \/>\n\u25a0 Attaching the card to this card as Xyz Material and Setting a \u201cPurrely\u201d Trap from your Deck do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP045 Thelematech Cratis<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cEach time your opponent activates a Trap Card or effect, or a monster effect, place 1 Spell Counter on this card when it resolves (max. 9).\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 While this card is face-up in the Monster Zone, if your opponent activates a card effect other than a Spell effect and resolves it, place a Spell Counter on this card immediately after the effect&#8217;s Chain Link resolves.<\/p>\n<p>\u3010Regarding the effect \u201cYou can remove 3 Spell Counters from this card; apply 1 of these effects. \u25cf Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand. \u25cf Special Summon 1 Spellcaster monster from your hand or Deck.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, choose and apply 1 of the listed \u201c\u25cf\u201d effects.<br \/>\n\u25a0 It cannot be activated if neither \u201c\u25cf\u201d effect can be applied.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card would be destroyed, you can detach 1 material from this card instead.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that can be applied in the Monster Zone.<br \/>\n\u25a0 It can also be applied during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP046 Grenosaurus the Magic-Head Cannon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen your Dinosaur monster destroys an opponent&#8217;s monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated at the end of the Damage Step when your Dinosaur monster destroys an opponent&#8217;s monster by battle and sends it to the Graveyard.<br \/>\n\u25a0 When resolving this effect, inflict 1000 damage to your opponent. Then, if you successfully inflict damage, this card gains 1000 ATK.<br \/>\n\u25a0 Inflicting damage to your opponent and increasing this card&#8217;s ATK do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 If this Xyz Summoned card is destroyed, it can be activated in the Graveyard if it is sent to the Graveyard, and can be activated while this card is banished if it was banished face-up. (It is activated wherever it moves to first after being destroyed.)<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, destroy the targeted card, and if it is successfully destroyed, inflict 1000 damage to your opponent.<br \/>\n\u25a0 Destroying the targeted card and inflicting damage to your opponent occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP047 Altergeist Adminia<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Link Summoned: You can Set 1 &#8220;Altergeist&#8221; Trap directly from your Deck.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce while face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an &#8220;Altergeist&#8221; monster.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, if the targeted monster is an Effect Monster and is face-up in the Monster Zone, take control of it.<br \/>\n\u25a0 The monster you gain control of with this effect is treated as an \u201cAltergeist\u201d monster as long as it remains face-up in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP048 Charlemagne<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Link Summoned: You can target 1 &#8220;Infernoble Knight Emperor Charles&#8221; in your GY; this card&#8217;s name becomes that monster&#8217;s original name, and replace this effect with that monster&#8217;s original effects, then equip it to this card as an Equip Spell that gives it 500 ATK.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, this card gains the name and effects of the targeted monster. Then, you equip that monster to this card as an Equip Spell.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when a Spell\/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When your opponent activates a Spell\/Trap Card or Spell\/Trap effect, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP049 Unchained Soul King Yama<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can add 1 &#8220;Unchained&#8221; monster from your Deck or GY to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf a card(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 Fiend monster from your hand or Graveyard. Then, if you successfully Special Summon a monster, you can destroy 1 card you control.<br \/>\n\u25a0 Special Summoning a monster and destroying a card you control do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP050 Synchro Over Top<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget any number of Level 7 and\/or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1, their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It can be activated during a turn you already Special Summoned monsters from the Extra Deck other than Synchro Monsters.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monsters. The monsters Special Summoned by this effect become Level 1 and their effects are negated as long as they remain face-up in the Monster Zone. Also, when resolving this effect, the part of it stating \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters\u201d will be in effect.<br \/>\n\u25a0 When resolving this effect that targeted multiple monsters, even if some of the targeted monsters are no longer present, the effect is applied to the remaining targeted monsters.<br \/>\n\u25a0 The part of the effect \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters\u201d is one of the resolutions of this effect. It is not a condition for activating this effect. (You can activate this effect even if you already Special Summoned a monster other than a Synchro Monster from your Extra Deck. However, after this effect is applied, until the end of the turn, you can only Special Summon Synchro Monsters from your Extra Deck.)<\/p>\n<p>\u3010Regarding the effect \u201cWhen your Synchro Monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 &#8220;The Crimson Dragon&#8221; from your Extra Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It can be activated at the end of the Damage Step when your Synchro Monster is destroyed by battle.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP051 Synchro World<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cEach time a monster(s) is Synchro Summoned, place 2 Signal Counters on this card.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<br \/>\n\u25a0 It also applies during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cYou can remove 4, 7, or 10 Signal Counters from your field to activate 1 of these effects; \u25cf 4: Increase or reduce the Level of 1 face-up monster you control by 1. \u25cf 7: Special Summon 1 Tuner from your GY. \u25cf 10: Special Summon 1 Synchro Monster from your GY.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<br \/>\n\u25a0 When activating this effect, remove a number of Signal Counters from your field corresponding to one of the listed \u201c\u25cf\u201d effects, and activate it as that effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card in its owner&#8217;s control is destroyed by an opponent&#8217;s card effect: You can Special Summon 1 &#8220;The Crimson Dragon&#8221; from your Extra Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain.<br \/>\n\u25a0 If this card on the field is destroyed, it can be activated in the Graveyard if it is sent to the Graveyard, and can be activated while this card is banished if it was banished face-up. (It is activated wherever it moves to first after being destroyed.)<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP052 Chimera Fusion<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including a Beast or Fiend monster.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 When resolving the effect, choose monsters from your hand or field to be used as Fusion Materials for a Fusion Monster, including a Beast or Fiend monster. Then, Fusion Summon that Fusion Monster from your Extra Deck.<br \/>\n\u25a0 Using Fusion Materials and Special Summoning the Fusion Monster do not occur simultaneously.<br \/>\n\u25a0 Fusion Materials are normally sent to the Graveyard unless another effect is applied, but the application of such effects may result in the Fusion Materials being moved to places other than the Graveyard. Even in that case, the Fusion Monster is Special Summoned as long as the Fusion Materials leave the hand or field.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, if this card in your GY and you have &#8220;Chimera the Flying Mythical Beast&#8221; on your field or in your GY: You can activate 1 of these effects; \u25cf Add this card to your hand. \u25cf Banish this card, and if you do, Special Summon 1 &#8220;Gazelle the King of Mythical Beasts&#8221; and 1 &#8220;Berfomet&#8221; from your Deck and\/or GY.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It is a Spell Speed 1 effect.<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Banish this card, and if you do, Special Summon 1 &#8220;Gazelle the King of Mythical Beasts&#8221; and 1 &#8220;Berfomet&#8221; from your Deck and\/or GY.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, banish this card, and if it is successfully banished, Special Summon 1 Gazelle the King of Mythical Beasts and 1 Berfomet from your Deck and\/or Graveyard.<br \/>\n\u25a0 Banishing this card and Special Summoning monsters occur simultaneously.<br \/>\n\u25a0 This effect must Special Summon 2 monsters. (This \u201c\u25cf\u201d effect cannot be selected if it is only possible to Special Summon 1 of those monsters. If only 1 monster can be Special Summoned by the time this effect is resolving, you still banish this card but do not Special Summon any monsters.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP053 Jurassic Power<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDinosaur monsters you control gain 300 ATK.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can Normal Summon Level 5 or higher Dinosaur monsters without Tributing.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 This effect makes it so that Tributing is not required to Normal Summon a monster (face-up). A monster cannot be Normal Set using this effect.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP054 The Worlds as One<\/strong><\/p>\n<p>\u3010Regarding this card&#8217;s effect\u3011<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Shuffle 5 of your monsters that are banished, face-up on your field, and\/or in your GY into the Deck (1 &#8220;Visas Starfrost&#8221; and 4 monsters with 1500 ATK\/2100 DEF), and if you do, Special Summon 1 &#8220;Visas&#8221; Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)\u201d\u3011<br \/>\n\u25a0 When resolving this effect, return to the Deck 1 Visas Starfrost and 4 monsters with 1500 ATK and 2100 DEF, from your face-up field, your Graveyard, or that are banished, and if they successfully return to the Deck (or Extra Deck), Special Summon 1 \u201cVisas\u201d Synchro Monster from your Extra Deck.<br \/>\n\u25a0 Returning monsters to the Deck and Special Summoning a Synchro Monster occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP055 Pristine Planets Amritara<\/strong><\/p>\n<p>\u3010Regarding the text \u201cActivate this card only if &#8220;Visas Starfrost&#8221; is on the field.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is the condition for activating this card.<\/p>\n<p>\u3010Regarding this card&#8217;s effect\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<br \/>\n\u25a0 It can be activated when a monster you control is destroyed, and that card is either sent to the Graveyard or banished. (It can also be activated if a Spell\/Trap Card treated as a monster is destroyed, but not if a Token is destroyed.)<br \/>\n\u25a0 If a monster is destroyed by battle, it can be activated at the end of the Damage Step.<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Special Summon 1 of them in Defense Position.\u201d\u3011<br \/>\n\u25a0 You can activate this effect if there is a monster that can be Special Summoned in Defense Position among the destroyed cards in the Graveyard or that were banished.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf 1 Tuner on the field gains ATK equal to half the ATK of 1 of them.\u201d\u3011<br \/>\n\u25a0 You can activate this effect if there is a monster that does not have either 0 ATK or \u201c?\u201d ATK among the destroyed cards in the Graveyard or that were banished.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Shuffle 1 of them into the Deck, and if you do, draw 1 card.\u201d\u3011<br \/>\n\u25a0 You can activate this effect if there is a monster among the destroyed cards in the Graveyard or that were banished.<br \/>\n\u25a0 When resolving this effect, return 1 of those monsters to the Deck, and if it is successfully returned to the Deck (or Extra Deck), draw 1 card.<br \/>\n\u25a0 Returning the monster to the Deck and drawing a card occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, shuffle this card into the Deck, and if it is successfully returned to the Deck, add 1 Field Spell Card from your Deck to your hand.<br \/>\n\u25a0 Returning this card to the Deck and adding a Field Spell Card from your Deck to your hand occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP056 &#8220;Infernoble Arms &#8211; Almace&#8221;<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhile this card is equipped to a monster: You can equip 1 &#8220;Infernoble Arms&#8221; Equip Spell from your Deck or GY to 1 appropriate monster you control, except &#8220;&#8221;Infernoble Arms &#8211; Almace&#8221;&#8221;, then destroy this card.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When resolving this effect, equip 1 \u201cInfernoble Arms\u201d Equip Spell Card from your Deck or Graveyard to a monster you control. Then, if that card is successfully equipped to a monster, destroy this card.<br \/>\n\u25a0 Equipping an Equip Spell from your Deck or Graveyard to a monster and destroying this card do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP057 The Noble Arms Museum<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cFIRE Warrior monsters you control gain 500 ATK.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can pay 1200 LP; add 1 &#8220;Noble Arms&#8221; card from your Deck to your hand, except &#8220;The Noble Arms Museum&#8221;.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, if this effect was applied this turn: You can target 1 &#8220;Noble Knight&#8221; Monster Card in your Spell &amp; Trap Zone; Special Summon it, also, if you did not control &#8220;Infernoble Knight Emperor Charles&#8221; at activation, you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted Monster Card from your Spell &amp; Trap Zone. Also, when resolving this effect, if you activated this effect while you did not control Infernoble Knight Emperor Charles, the part of it stating \u201cyou cannot Special Summon monsters for the rest of this turn, except Warrior monsters\u201d will be in effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP058 EMERGENCY!<\/strong><\/p>\n<p>\u3010Regarding the text \u201cThis card is always treated as an &#8220;Rescue-ACE&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. Even if this card&#8217;s effects are negated, it is still treated as an \u201cRescue-ACE\u201d card.<\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 &#8220;Rescue-ACE&#8221; monster from your Deck in Defense Position, then Tribute 1 &#8220;Rescue-ACE&#8221; monster from your hand or field.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It can be activated even if you do not have any \u201cRescue-ACE\u201d monsters in your hand or field.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cRescue-ACE\u201d monster from your Deck in Defense Position. Then, if it was successfully Special Summoned, Tribute 1 \u201cRescue-ACE\u201d monster from your hand or field.<br \/>\n\u25a0 Special Summoning a monster from your Deck and Tributing a monster from your hand or field do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can banish this card from your GY, then target 1 &#8220;Rescue-ACE&#8221; Trap in your GY; Set it.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It is a Spell Speed 1 effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP059 Dark Corridor<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAdd 1 &#8220;Dark World&#8221; monster from your Deck to your hand, then discard 1 card.\u201d\u3011<br \/>\n\u25a0 It can be activated even if you do not have any cards in your hand (or if activating this card from your hand results in having no cards left in your hand).<br \/>\n\u25a0 When resolving this effect, add 1 \u201cDark World\u201d monster from your Deck to your hand. Then, if you successfully added one to your hand, discard 1 card from your hand.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP060 Corrupted Gem of Rebellion &#8211; Snake Eye<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 face-up monster on the field; place it face-up in its owner&#8217;s Spell &amp; Trap Zone as a Continuous Spell.\u201d\u3011<br \/>\n\u25a0 When activating this effect, target 1 face-up monster in the Monster Zone. (You can also target a Monster Token.)<br \/>\n\u25a0 The targeted monster&#8217;s original owner must have an available Spell &amp; Trap Zone. (If activating this card from your hand results in you not having any available Spell &amp; Trap Zones, you cannot target a monster that you are the original owner of. Also, if your opponent does not have any available Spell &amp; Trap Zones, you cannot target a monster that they are the original owner of.)<br \/>\n\u25a0 When resolving this effect, place the targeted monster face-up in its owner&#8217;s Spell &amp; Trap Zone. That card is treated as a Continuous Spell Card as long as it remains in the Spell &amp; Trap Zone. (This is true even if the targeted monster is a Token.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP061 Fusion Reinforcement<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cReveal 1 Fusion Monster in your Extra Deck and Special Summon 1 of the Fusion Materials mentioned on it from your Extra Deck or GY, but until the end of your opponent&#8217;s turn, it cannot attack, also its effects are negated.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, reveal 1 Fusion Monster in your Extra Deck and Special Summon a monster from your Extra Deck or Graveyard whose name is listed as the Fusion Monster&#8217;s material. The Special Summoned monster cannot attack and its effects are negated as long as it remains face-up in the Monster Zone, until the end of your opponent&#8217;s next turn.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP062 Duelist Genesis<\/strong><\/p>\n<p>(No rulings.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP063 Transcendental Evolution Pill Beta<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTribute 2 monsters from your hand and\/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck with an equal or higher ATK than the Tributed monsters&#8217; total ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck with higher ATK than the Tributed monsters&#8217; total ATK. Also, when resolving this effect, the part of it stating \u201cyou cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters\u201d will be in effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP064 Mirror Formation of the Ten Sacred Treasures<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSend monsters from your hand and\/or face-up field to the GY, whose total Levels equal 10; draw 2 cards.\u201d\u3011<br \/>\n\u25a0 It cannot be activated if you have 1 or less cards in your Deck.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP065 Egomorph<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAt the start of the Damage Step, if a monster battles another monster: Activate 1 of these effects; \u25cf Change the attacking monster to Defense Position. \u25cf Return the attack target to the hand. \u25cf Destroy both battling monsters.\u201d\u3011<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP066 Eternal Ice Grave<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase, if a monster(s) you control leaves the field by an opponent&#8217;s monster effect, except by being destroyed: Activate 1 of these effects; \u25cf End the Main Phase. \u25cf Skip the Main Phase 1 of your opponent&#8217;s next turn.\u201d\u3011<br \/>\n\u25a0 It can be activated when a monster in your Monster Zone leaves the field due to the effect of your opponent&#8217;s monster, unless it was destroyed by the effect of your opponent&#8217;s monster.<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP067 Aqua Round<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cBanish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the banished card&#8217;s name from your Deck to your hand. If this card was activated while your opponent controlled no cards, you cannot activate cards, or the effects of cards, with the banished card&#8217;s original name for the rest of that turn.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, banish 1 card from your hand. If you successfully banish it, the part of the effect stating \u201cduring your next Standby Phase, you can add up to 2 cards with the banished card&#8217;s name from your Deck to your hand\u201d will be in effect. Also, if this card was activated while your opponent controlled no cards, the part of the effect stating \u201c you cannot activate cards, or the effects of cards, with the banished card&#8217;s original name for the rest of that turn\u201d will be in effect.<br \/>\n\u25a0 Adding up to 2 cards with the banished card&#8217;s name from your Deck to your hand does not start a Chain.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP068 Scrap-Iron Idol<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it (but return it to the Extra Deck during the End Phase), also, after that, Set this card face-down instead of sending it to the GY.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster. The monster Special Summoned by this effect returns to the Extra Deck during the End Phase as long as it remains face-up in the Monster Zone. Also, when resolving this effect, Set this card face-down instead of sending it to the Graveyard.<br \/>\n\u25a0 Special Summoning the targeted monster and Setting this card do not occur simultaneously.<br \/>\n\u25a0 Returning the Special Summoned monster to the Extra Deck during the End Phase does not start a Chain.<\/p>\n<p>\u3010Regarding the effect \u201cIf this Set card in its owner&#8217;s control is destroyed by an opponent&#8217;s card effect: You can Special Summon 1 &#8220;The Crimson Dragon&#8221; from your Extra Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain.<br \/>\n\u25a0 If this Set card is destroyed, it can be activated in the Graveyard if it is sent to the Graveyard, and can be activated while this card is banished if it was banished face-up. (It is activated wherever it moves to first after being destroyed.)<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP069 Altergeist Revitalization<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 &#8220;Altergeist&#8221; Link Monster in your GY; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 &#8220;Altergeist&#8221; monster.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 After resolving the Chain Link made by this effect, immediately Normal Summon 1 \u201cAltergeist\u201d monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP070 New World Formation<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 Spell\/Trap in your GY that mentions &#8220;Visas Starfrost&#8221;; Set it, and if it is a Trap or Quick-Play Spell, you can activate it this turn.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 Quick-Play Spell Cards and Trap Cards Set by this effect can be activated this turn as long as they remain Set in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 3 Spells\/Traps in your GY that mention &#8220;Visas Starfrost&#8221;, except &#8220;New World Formation&#8221;; shuffle them into the Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, even if some of the targeted cards are no longer present, the effect is applied to the remaining targeted cards.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP071 New World Full of Stars<\/strong><\/p>\n<p>\u25a0 This card can be activated either by only activating the card itself, or by also activating its second effect as part of the same Chain Link.<br \/>\n\u25a0 When activating only the card itself, there are no activation conditions. However, it cannot be activated during the Damage Step.<br \/>\n\u25a0 If the conditions for activating the second effect are met, the second effect can be activated as part of the same Chain Link as the card itself. However, it cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cThe first time each monster you control would be destroyed by battle each turn while you control &#8220;Visas Starfrost&#8221;, it is not destroyed.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your End Phase, if you control &#8220;Visas Starfrost&#8221;: You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When resolving this effect, shuffle the targeted monster into the Deck. If you control a Tuner Synchro Monster, you can add the targeted monster to your hand instead of returning it to the Deck.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP072 The Epic Poem of Charles<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cReveal 1 &#8220;Noble Arms&#8221; Equip Spell in your hand, and if you do, Special Summon 1 &#8220;Infernoble Knight&#8221; monster from your hand or Deck, then either equip it with the revealed card or send the revealed card to the GY.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, reveal 1 \u201cNoble Arms\u201d Equip Spell Card in your hand, and if you reveal it, Special Summon 1 \u201cInfernoble Knight\u201d monster from your hand or Deck. Then, if a monster was successfully Special Summoned, equip it with the revealed card or send the revealed card to the Graveyard.<br \/>\n\u25a0 Special Summoning a monster and either equipping the revealed card to it or sending the revealed card to the Graveyard do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 &#8220;Infernoble Knight Emperor Charles&#8221; you control; equip it with 1 &#8220;Noble Knight&#8221; monster from your hand or Deck as an Equip Spell that gives it 500 ATK.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step, from the start of the Damage Step to before damage calculation.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP073 Nemleria Louvre<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 &#8220;Nemleria&#8221; monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cNemleria\u201d monster or Level 10 Beast monster from your hand or Deck. The monster Special Summoned by this effect returns to the hand during the End Phase as long as it remains face-up in the Monster Zone.<br \/>\n\u25a0 Returning the Special Summoned monster to the hand during the End Phase does not start a Chain.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK\/DEF for each of your cards that are currently banished face-down, until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step, from the start of the Damage Step to before damage calculation.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP074 Vaylantz Wave &#8211; Master Phase<\/strong><\/p>\n<p>\u25a0 This card can be activated either by only activating the card itself, or by also activating its effect as part of the same Chain Link.<br \/>\n\u25a0 When activating only the card itself, there are no activation conditions. However, it cannot be activated during the Damage Step.<br \/>\n\u25a0 If the conditions for activating this card&#8217;s effect are met, the effect can be activated as part of the same Chain Link as the card itself. However, it cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding this card&#8217;s effect\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When activating this effect, select 1 of the listed \u201c\u25cf\u201d effects and activate it as that effect.<br \/>\n\u25a0 When activating this effect as part of the same Chain Link as the card itself, only the first \u201c\u25cf\u201d can be selected.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf All Level 5 or higher &#8220;Vaylantz&#8221; monsters you currently control gain 1200 ATK until the end of this turn.\u201d\u3011<br \/>\n\u25a0 You can only activate this effect if you have a Level 5 or higher \u201cVaylantz\u201d monster in your Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When this effect resolves, the effect is applied to face-up Level 5 or higher \u201cVaylantz\u201d monsters currently in your Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Send this face-up card from your Spell &amp; Trap Zone to the GY, then target 1 Effect Monster in your opponent&#8217;s Main Monster Zone; place that opponent&#8217;s monster face-up as a Continuous Spell in their Spell &amp; Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.)\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, send this face-up card from your Spell &amp; Trap Zone to the Graveyard as the cost, and target 1 face-up Effect Monster in your opponent&#8217;s Main Monster Zone.<br \/>\n\u25a0 When resolving this effect, if there is a card in your opponent&#8217;s Spell &amp; Trap Zone in the same column as the targeted opponent&#8217;s monster, destroy the card in the Spell &amp; Trap Zone and place the monster in that zone. (These actions occur simultaneously.) Cards in the Spell &amp; Trap Zone destroyed this way are not treated as being destroyed by a card effect.<br \/>\n\u25a0 Even if a Pendulum Monster Card is placed in the leftmost or rightmost Spell &amp; Trap Zone by this effect, it is not treated as a card in the Pendulum Zone. (Its Pendulum Effects cannot be activated or applied, and Pendulum Summons cannot be performed with it.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP075 Purrely Sharely!?<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 &#8220;Purrely&#8221; Xyz Monster you control; Special Summon 1 Level 1 &#8220;Purrely&#8221; monster from your Deck (but negate its effects), and if you do, Special Summon from your Extra Deck, 1 &#8220;Purrely&#8221; Xyz Monster with the same Rank as the targeted monster but a different Attribute, by using the Summoned monster as material (this is treated as an Xyz Summon), then you can apply this effect. \u25cf Attach to the Xyz Summoned monster as material, 1 card from your Deck with the same name as a &#8220;Purrely&#8221; Quick-Play Spell attached to the targeted monster.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 Level 1 \u201cPurrely\u201d monster from your Deck with its effects negated. Then, if that monster is successfully Special Summoned and the targeted monster is still face-up in the Monster Zone, Special Summon 1 \u201cPurrely\u201d Xyz Monster with the same Rank as the targeted monster but a different Attribute, using the Special Summoned monster as the Xyz Material.<br \/>\n\u25a0 If you successfully Special Summon a monster from the Extra Deck with this effect, you can then apply the \u201c\u25cf\u201d effect.<br \/>\n\u25a0 Special Summoning a monster from the Deck and Special Summoning a monster from the Extra Deck do not occur simultaneously. If the \u201c\u25cf\u201d effect is applied, Special Summoning a monster from the Extra Deck and attaching a card to that monster as an Xyz Material do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP076 Mikanko Spiriting Away<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 face-up monster your opponent controls; equip that face-up monster to 1 &#8220;Mikanko&#8221; monster you control, then, if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, equip the targeted monster to another \u201cMikanko\u201d monster you control. Then, if you successfully equip it and there is a Ritual Monster Card on the field, you can also inflict 500 damage to your opponent for each Equip Spell Card you control.<br \/>\n\u25a0 Equipping the targeted monster to another monster and inflicting damage do not occur simultaneously.<br \/>\n\u25a0 If there are no other face-up \u201cMikanko\u201d monsters in your Monster Zone by the time this effect resolves, the effect is not applied. The targeted monster remains in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY; Special Summon 1 of your &#8220;Mikanko&#8221; monsters that is banished or in your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP077 Wipeout Trap Hole<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s), it can be activated as long as it is a face-up non-Token monster with 1500 or less ATK.<br \/>\n\u25a0 Even if multiple monsters are Special Summoned simultaneously, it can be activated as long as at least 1 of them is a face-up non-Token monster with 1500 or less ATK and was Special Summoned by your opponent.<br \/>\n\u25a0 It can only be activated immediately after your opponent Normal Summons, Flip Summons, or Special Summons a monster face-up with 1500 or less ATK. It cannot be activated if another effect resolves after the Normal or Special Summon, such as when the Normal or Special Summon occurs in the middle of a resolving Chain.<br \/>\n\u25a0 When resolving this effect, if the Summoned monster(s) is face-up in the Monster Zone and has 1500 or less ATK, banish it face-down.<br \/>\n\u25a0 If this effect was activated when multiple monsters were Special Summoned simultaneously, when resolving this effect, banish all face-up non-Token monsters with 1500 or less ATK Special Summoned by your opponent&#8217;s among those Special Summoned monsters.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP078 Little Opposition<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cChoose 2 unused Main Monster Zones in the same column; apply this effect, then your opponent can apply it for themselves. \u25cf Special Summon 1 Level 2 or lower monster from your hand or Deck to your chosen zone in Attack Position or face-down Defense Position.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, you must apply the \u201c\u25cf\u201d effect. Then, if you successfully Special Summon a monster, your opponent can apply the \u201c\u25cf\u201d effect.<br \/>\n\u25a0 Monsters each player Special Summons from the Deck are placed in the chosen zones after being shown to their opponent.<br \/>\n\u25a0 Each player&#8217;s \u201c\u25cf\u201d effect does not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP079 Opposing Mirrors of the Underworld<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen you take damage from an opponent&#8217;s attack or card effect: Apply this effect based on the type of damage. \u25cf Battle: Special Summon 1 monster from your GY with ATK less than or equal to the damage you took, and if you do, end the Battle Phase after the Damage Step. \u25cf Effect: Inflict twice that much damage to your opponent.\u201d\u3011<br \/>\n\u25a0 If you take battle damage from an opponent&#8217;s attack, it can be activated after damage calculation.<br \/>\n\u25a0 It can be activated during the Damage Step even if you take effect damage from an opponent&#8217;s effect.<br \/>\n\u25a0 It can only be activated immediately after you take damage from an opponent&#8217;s effect. It cannot be activated if another effect resolves after damage is inflicted, such as when the damage occurs in the middle of a resolving Chain.<\/p>\n<p>\u3010Regarding the \u201c\u25cf Battle\u201d effect\u3011<br \/>\n\u25a0 When resolving this effect, Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took, and if you successfully Special Summon it, the part of the effect \u201cend the Battle Phase after the Damage Step\u201d will be in effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DUNE-JP080 Kiriban<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf 10 or more cards or effects have been activated this turn: Special Summon this card as an Effect Monster (Cyberse\/DARK\/Level 10\/ATK 3000\/DEF 3000), but Set it in your Spell &amp; Trap Zone during your End Phase. (This card is also still a Trap.)\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, this card becomes an Effect Monster and is Special Summoned to your Monster Zone. This card is Special Summoned with the effect that Sets in your Spell &amp; Trap Zone during your End Phase applied to it.<br \/>\n\u25a0 If cards cannot be Set due to the effects or conditions of another card during the End Phase, this card will remain in the Monster Zone.<br \/>\n\u25a0 During the End Phase, if you have no available Spell &amp; Trap Zones when applying the effect \u201cSet it in your Spell &amp; Trap Zone\u201d, this card is sent to the Graveyard. (In that case, it is not treated as leaving the field by a card effect.)<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when your opponent activates a card or effect while this card is in the Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell &amp; Trap Zone.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone, that this card gains if it became a monster due to its first effect.<br \/>\n\u25a0 It is treated as a monster effect.<br \/>\n\u25a0 It can only be activated if your opponent controls cards and you have an available Spell &amp; Trap Zone.<br \/>\n\u25a0 When your opponent activates a card effect, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, destroy all cards your opponent controls. Then, if at least 1 card was destroyed, Set this card in your Spell &amp; Trap Zone.<\/p>\n<p>Source: <a href=\"https:\/\/www.db.yugioh-card.com\/yugiohdb\/card_search.action?ope=1&#038;sess=1&#038;pid=1000009000000&#038;rp=99999&#038;request_locale=ja\" rel=\"noopener\" target=\"_blank\">Konami OCG Database<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rulings for Duelist Nexus.<\/p>\n","protected":false},"author":9,"featured_media":56942,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[29,9,10],"tags":[],"class_list":{"0":"post-91719","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-faq","8":"category-rulings","9":"category-updates"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2020\/07\/Rulings_Banner_Small.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/91719","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=91719"}],"version-history":[{"count":2,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/91719\/revisions"}],"predecessor-version":[{"id":91721,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/91719\/revisions\/91721"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/56942"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=91719"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=91719"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=91719"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}