{"id":86298,"date":"2022-12-19T07:16:40","date_gmt":"2022-12-19T12:16:40","guid":{"rendered":"https:\/\/ygorganization.com\/?p=86298"},"modified":"2022-12-19T07:16:40","modified_gmt":"2022-12-19T12:16:40","slug":"ocg-premium-pack-2023-promotion-pack-2023-rulings","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=86298","title":{"rendered":"[OCG] Premium Pack 2023 + Promotion Pack 2023 Rulings"},"content":{"rendered":"<p>0 weeks since the last Blackwing and Sky Striker support.<br \/>\n<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><em>PREMIUM PACK 2023<\/em><\/p>\n<p><strong>23PP-JP001 Arms Regeneration<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cActivate 1 of these effects. \u25cf Target 1 face-up monster you control; it gains 800 ATK until the end of this turn. \u25cf Target 1 Equip Spell in either GY; either Set it to your field or equip it to 1 appropriate monster you control.\u201d\u3011<br \/>\n\u25a0 When activating this effect, select 1 \u201c\u25cf\u201d effect and activate it as that effect.<br \/>\n\u25a0 If the first \u201c\u25cf\u201d is selected, it can be activated during the Damage Step, from the start of the Damage Step to before damage calculation.<br \/>\n\u25a0 If the second \u201c\u25cf\u201d is selected, it cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the first \u201c\u25cf\u201d effect\u3011<br \/>\n\u25a0 When activating this effect, target 1 face-up monster in your Monster Zone.<\/p>\n<p>\u3010Regarding the second \u201c\u25cf\u201d effect\u3011<br \/>\n\u25a0 When activating this effect, target 1 Equip Spell in either player&#8217;s Graveyard.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP002 Praying Mantis<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring your Standby Phase: You can Special Summon 1 &#8220;Baby Mantis Token&#8221; (Insect\/WIND\/Level 1\/ATK 500\/DEF 500).\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when an opponent&#8217;s monster declares an attack: You can send 1 card from your Spell &amp; Trap Zone to the GY; return that opponent&#8217;s monster to the hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 Send 1 card from your Spell &amp; Trap Zone to the Graveyard as the cost of activating this effect. (You can choose a face-up or face-down card to send to the Graveyard.)<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY; Special Summon 1 &#8220;Baby Mantis Token&#8221;.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Graveyard.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP003 Guard Mantis<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can pay 1000 LP; Special Summon this card from your hand in Defense Position, and if you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 As long as this card that was Special Summoned by this effect remains face-up in the Monster Zone, you can only Special Summon Insect monsters. (Even if control of this card changes, you are the one unable to Special Summon monsters other than Insect monsters.)<\/p>\n<p>\u3010Regarding the effect \u201cDuring your opponent&#8217;s turn (Quick Effect): You can target 1 Insect monster you control; change its battle position.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When activating this effect, target 1 face-up Insect monster in your Monster Zone. However, you cannot target a Link Monster.<br \/>\n\u25a0 When this effect resolves, a face-up Defense Position or face-down Defense Position monster is changed to face-up Attack Position. A monster in Attack Position is changed to face-up Defense Position.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP004 Golden Rule<\/strong><\/p>\n<p>\u3010Regarding the rule text \u201cThis card is always treated as a &#8220;Crystal&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as an effect. Even if this card&#8217;s effects are negated, it is still treated as a \u201cCrystal\u201d card.<\/p>\n<p>\u3010Regarding the effect \u201cPlace 2 &#8220;Crystal Beast&#8221; monsters from your Deck face-up in your Spell &amp; Trap Zone as Continuous Spells, then Special Summon 1 &#8220;Crystal Beast&#8221; monster from your hand or GY with a different name from those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster.\u201d\u3011<br \/>\n\u25a0 A combination of the 2 monsters selected from the Deck and the monster Special Summoned from the hand or Graveyard are required to resolve this effect. When resolving this effect, if the correct combination of 3 monsters to be placed\/Special Summoned does not exist, the effect is not applied.<br \/>\n\u25a0 If the 2 cards placed in the Spell &amp; Trap Zone have different names, you must Special Summon a monster with a different name than those.<br \/>\n\u25a0 When this card equipped to a monster leaves the field, this card applies the effect \u201cdestroy that monster\u201d on the field to the equipped monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP005 Duality<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster with the same original Type and Level, but different original Attribute, from your hand or Extra Deck.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 Tribute 1 LIGHT or DARK monster you control as the cost of activating this card (you can also Tribute a face-down Defense Position monster).<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It can only be activated if you have at least 1 card in your Deck.<br \/>\n\u25a0 When resolving this effect, return both monsters into the Deck. Then, if they returned to the Deck (or Extra Deck), draw 1 card.<br \/>\n\u25a0 If either of the targeted monsters is not in the Graveyard when resolving this effect, the effect is not applied (no monsters are returned to the Deck).<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP006 Shadow&#8217;s Light<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou cannot conduct your Battle Phase the turn you activate either of this card&#8217;s effects.\u201d\u3011<br \/>\n\u25a0 It is not treated as an effect. This is a condition for activating either of this card&#8217;s effects.<br \/>\n\u25a0 Neither effect can be activated during a turn in which a Battle Phase was already conducted. Also, you cannot conduct a Battle Phase during a turn you already activated either of this card&#8217;s effects.<\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 DARK monster you control; Special Summon 1 LIGHT monster with the same original Type and Level from your Deck or Extra Deck.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 When activating this effect, target 1 face-up DARK monster in your Monster Zone.<br \/>\n\u25a0 When resolving this effect, if the targeted monster is still face-up in the Monster Zone, Special Summon 1 LIGHT monster with the same original Type and Level as that monster from your Deck or Extra Deck.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon\/Set. (You can only gain this effect once per turn.)\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It can only be activated during your Main Phase 1.<br \/>\n\u25a0 If you can perform your regular Normal Summon\/Set as well as Normal Summon using this effect, it doesn\u2019t matter which you perform first.<br \/>\n\u25a0 Performing a Normal Summon using this effect does not start a Chain.<br \/>\n\u25a0 When Normal Summoning using this effect, you must tell your opponent that you are using this effect.<br \/>\n\u25a0 Even if multiple effects can be applied that allow you to perform a Normal Summon in addition to your Normal Summon\/Set, only 1 of them can be applied during a turn. (If you apply one of them, you cannot apply another effect that performs a Normal Summon in addition to your Normal Summon\/Set that turn.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP007 Protection of the Elements<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen a Spell\/Trap Card is activated: Banish 1 face-up &#8220;Elemental HERO&#8221; monster you control until the End Phase; negate the activation, and if you do, destroy that card.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When a Spell\/Trap Card is activated (when the card itself is activated), it can be chained directly to that activation.<br \/>\n\u25a0 The monster banished for the cost will return to your Main Monster Zone during the End Phase without starting a Chain, in the same battle position it was in when it was banished. This is not a Special Summon.<\/p>\n<p>\u3010Regarding the effect \u201cIf you control &#8220;Elemental HERO Terra Firma&#8221;: You can banish this card from your GY; Special Summon 1 of your &#8220;Elemental HERO&#8221; monsters that is banished or in your hand or GY, ignoring its Summoning conditions.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 This effect is Spell Speed 2.<br \/>\n\u25a0 It can only be activated if you control a face-up \u201cElemental HERO Terra Firma\u201d.<br \/>\n\u25a0 When resolving this effect, choose 1 \u201cElemental HERO\u201d monster from your hand, your Graveyard, or from among your face-up banished monsters, and Special Summon it ignoring its Summoning conditions.<br \/>\n\u25a0 When Special Summoning a Fusion Monster, such as ones that state \u201cMust be Fusion Summoned\u201d or \u201cMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck\u201d, you can ignore those conditions. However, you cannot Special Summon a Fusion Monster that has been sent to the Graveyard or banished without first being properly Special Summoned (that rule cannot be ignored).<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP008 Blackwing &#8211; Sharnga the Waning Moon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 This effect can be applied if there is a face-up monster in the Monster Zone with 2000 or more ATK.<br \/>\n\u25a0 Special Summoning this card with this effect does not start a Chain.<\/p>\n<p>\u3010Regarding the effect \u201cIf you control a &#8220;Blackwing&#8221; Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can only be activated if you have a face-up \u201cBlackwing\u201d Synchro Monster in your Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP009 Rose Shaman<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can Tribute this card; draw 1 card.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can only be activated if you have at least 1 card in your Deck.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher to your hand, you can send 1 Plant monster from your Deck to the GY.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Graveyard.<br \/>\n\u25a0 When resolving this effect, add the targeted monster to your hand. Then, if you added a Plant monster whose original Level is 7 or higher to your hand, you can send 1 Plant monster from your Deck to the Graveyard. These actions do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP010 Final Cross<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, then, if you activated this card by targeting a Synchro Monster with &#8220;Warrior&#8221;, &#8220;Synchron&#8221;, and\/or &#8220;Stardust&#8221; in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY.\u201d\u3011<br \/>\n\u25a0 If a Synchro Monster was sent to your Graveyard during your turn, this card can be activated during that turn. (It can be activated regardless of where the Synchro Monster was sent from. It can also be activated even if a Synchro Monster is no longer in your Graveyard.)<br \/>\n\u25a0 It cannot be activated in situations where you cannot attack during your turn (such as during your opponent&#8217;s turn, or during Main Phase 2 or later of your turn.)<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, target 1 face-up Synchro Monster in your Monster Zone.<br \/>\n\u25a0 When resolving this effect, apply the effect \u201cit can make a second attack during each Battle Phase this turn\u201d to the targeted monster. If the targeted monster is a \u201cWarrior\u201d monster, \u201cSynchron\u201d monster, or \u201cStardust\u201d monster, you can then choose 1 Synchro Monster in your Graveyard and increase the targeted monster&#8217;s ATK by that monster&#8217;s ATK.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP011 Cattycorn<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned and you control no card in your Field Zone: You can add 1 Field Spell from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 \u201cYou control no card in your Field Zone\u201d is a condition that must be met when this effect is activated. This condition does not have to be met the moment this card is Special Summoned.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with the same name from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, if the targeted card is in the Graveyard, add 1 card with the same name from your Deck to your hand.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP012 Photon Jumper<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen an opponent&#8217;s monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end the Battle Phase.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, Special Summon this card from your hand. Then, if it is successfully Special Summoned, it becomes the End Step of the Battle Phase (these actions do not occur simultaneously). Also, when resolving this effect, your next Battle Phase is skipped.<br \/>\n\u25a0 If you choose to proceed from Main Phase 1 to your Battle Phase while the effect \u201cskip your next Battle Phase\u201d is applying, the Battle Phase is skipped and you proceed to your End Phase. Afterward, the effect \u201cskip your next Battle Phase\u201d is no longer in effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY: You can add 1 &#8220;Photon&#8221; or &#8220;Galaxy&#8221; Spell\/Trap from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP013 Fissioning Mother Spider<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control no monsters, you can Special Summon this card (from your hand).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 Special Summoning this card with this effect does not start a Chain.<\/p>\n<p>\u3010Regarding the effect \u201cYou can Tribute this card; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 &#8220;Baby Spider&#8221; from your hand and\/or Deck, and if you do, their Levels become 5, also they cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon up to 3 \u201cBaby Spider\u201d from your hand or Deck (1 to 3 \u201cBaby Spider\u201d). Also, when resolving this effect, the part of the effect \u201cyou cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters\u201d is applied.<br \/>\n\u25a0 The monsters Special Summoned by this effect become Level 5 and cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster, as long as they remain face-up in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP014 Baby Spider<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can Tribute 1 DARK monster that has a Level; increase the Levels of each &#8220;Baby Spider&#8221; you currently control by the Level the Tributed monster had on the field.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 Tribute 1 DARK monster you control as the cost of activating this effect (you can also Tribute a face-down Defense Position monster).<br \/>\n\u25a0 A \u201cBaby Spider\u201d affected by this effect increases its Level by the Tributed monster&#8217;s Level, as long it remains face-up in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Graveyard.<br \/>\n\u25a0 The cost to activate this effect is to pay half your Life Points, banish this card from your Graveyard, and detach 1 Xyz Material from a face-up DARK Xyz Monster in your Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP015 D\/D\/D\/D Super-Dimensional Sovereign Emperor Zero Paradox<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cYou can target 1 card in your opponent&#8217;s Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, and if you do that, destroy it during the End Phase of the next turn.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 When resolving this effect, Special Summon this card from the Pendulum Zone, and if it is successfully Special Summoned, place the targeted card in your Pendulum Zone. These actions do not occur simultaneously.<br \/>\n\u25a0 The card placed in the Pendulum Zone by this effect is destroyed during the End Phase of the next turn, as long as it remains in the Pendulum Zone.<\/p>\n<p>\u3010Regarding the text \u201cCannot be Normal Summoned\/Set. Must be Special Summoned by its own effect.\u201d\u3011<br \/>\n\u25a0 It is not treated as an effect.<br \/>\n\u25a0 This card cannot be Special Summoned by any method other than its own effects. (It cannot be Pendulum Summoned. Even if it leaves the Monster Zone after being Special Summoned by its own effect, it cannot be Special Summoned by another card&#8217;s effect.)<\/p>\n<p>\u3010Regarding the monster effect \u201cWhen you Pendulum Summon a monster(s) and the total Pendulum Scales of the cards in your Pendulum Zone are higher than the total Levels of the Pendulum Summoned monsters: You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, Special Summon this card from your hand, and if it is successfully Special Summoned, destroy all other cards on the field. Then, if you destroy at least 1 card, you can place this card in your Pendulum Zone.<br \/>\n\u25a0 Special Summoning this card and destroying all other cards on the field occur simultaneously. Destroying all other cards on the field and placing this card in your Pendulum Zone do not occur simultaneously.<\/p>\n<p>\u3010Regarding the monster effect \u201cOnce per turn, if another face-up &#8220;D\/D\/D&#8221; monster(s) you control leaves the field by Spell effect: This card&#8217;s ATK becomes 6000.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate.<br \/>\n\u25a0 It also activates during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP016 Additional Mirror Level 7<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a Level 7 monster(s) is Special Summoned to your field: Send 2 &#8220;Additional Mirror Level 7&#8221; from your hand and\/or Deck to the GY, then target 1 of those monsters; you can only Special Summon from the Extra Deck once for the rest of this turn after this card resolves, also Special Summon 2 monsters with that name from your Deck, then take damage equal to the total original ATK of the monsters Special Summoned by this effect.\u201d\u3011<br \/>\n\u25a0 It can be activated if a Level 7 monster is Special Summoned face-up to your Monster Zone.<br \/>\n\u25a0 When resolving this effect, if the targeted monster is still face-up in the Monster Zone, Special Summon 2 monsters with the same name as that monster from your Deck. Then, if you successfully Special Summon a monster whose ATK is not 0, you take damage equal to the total original ATK of the monsters Special Summoned by this effect (these actions do not occur simultaneously.) Also, when resolving this effect, the part of the effect \u201cyou can only Special Summon from the Extra Deck once for the rest of this turn after this card resolves\u201d is applied.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP017 Synchro Zone<\/strong><\/p>\n<p>\u25a0 This card cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cNeither player can declare an attack with non-Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It is an effect applied to each player. (Neither player can declare attacks even with monsters that are unaffected by Trap effects.)<\/p>\n<p>\u3010Regarding the effect \u201cIf a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of them; Special Summon it, and if you do, it is treated as a Tuner.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 You can activate this effect as part of the same Chain Link as this card&#8217;s activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step. (This effect cannot be activated when a monster is destroyed by battle and sent to the Graveyard at the end of the Damage Step.)<br \/>\n\u25a0 When activating this effect, target 1 non-Tuner Synchro Monster that was just sent to the Graveyard.<br \/>\n\u25a0 A monster Special Summoned by this effect is treated as a Tuner as long as it remains face-up in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your opponent&#8217;s Main Phase: You can send this face-up card from your Spell &amp; Trap Zone to the GY; immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 You cannot activate this effect as part of the same Chain Link as this card&#8217;s activation.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP018 War Magus &#8211; Aakas<\/strong><\/p>\n<p>\u3010Regarding the rule text \u201cThis card is always treated as a &#8220;Sky Striker&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as an effect. Even if this card&#8217;s effects are negated, it is still treated as a \u201cSky Striker\u201d card.<\/p>\n<p>\u3010Regarding the effect \u201cYou can discard 1 Spell; Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cIf a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that can be applied in the Monster Zone.<br \/>\n\u25a0 If this effect is applied when your Link Monster would be destroyed by battle, determine whether or not you will apply this effect during damage calculation, and banish 1 Spell from your Graveyard after damage calculation.<br \/>\n\u25a0 Even if 2 or more Link Monsters in your Monster Zone would be destroyed by a card effect at the same time, you can banish 1 Spell from your Graveyard instead of destroying those 2 or more monsters.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished &#8220;Sky Striker&#8221; Spells; add it to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, target 1 of your banished \u201cSky Striker\u201d Spells.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PP-JP019 Wisdom Magus &#8211; Himmel<\/strong><\/p>\n<p>\u3010Regarding the rule text \u201cThis card is always treated as a &#8220;Sky Striker&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as an effect. Even if this card&#8217;s effects are negated, it is still treated as a \u201cSky Striker\u201d card.<\/p>\n<p>\u3010Regarding the effect \u201cYou can discard 1 Spell; Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When your opponent activates a card effect that targets a Link Monster in your Monster Zone, it can be chained directly to that activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished &#8220;Sky Striker&#8221; Spells; add it to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, target 1 of your banished \u201cSky Striker\u201d Spells.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><em>PROMOTION PACK 2023<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PR-JP001 Extox Hydra<\/strong><\/p>\n<p>\u3010Regarding the Fusion Materials.\u3011<br \/>\n\u25a0 Only monsters in your own Monster Zone can be used as Fusion Materials.<\/p>\n<p>\u3010Regarding the effect \u201cMonsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as the Fusion Materials used for this card&#8217;s Summon lose ATK equal to their own original ATK.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 This effect is applied as long as this card that was Fusion Summoned using Fusion, Synchro, Xyz, Pendulum, or Link Monsters as materials remains face-up in the Monster Zone.<br \/>\n\u25a0 This effect is continuously-applied to your opponent&#8217;s monsters.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage they took.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated after damage calculation when this card inflicts 1000 or more battle damage to your opponent.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PR-JP002 Tri-Edge Master<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels of the materials used for this card&#8217;s Summon. If you used 3 or more materials, apply all of these effects, in sequence. \u25cf 1 and 5: Destroy 1 other card on the field. \u25cf 2 and 4: Draw 1 card. \u25cf 3 and 3: This card is treated as a Tuner.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 Even if this monster is not face-up in the Monster Zone when the effect resolves, it will be applied.<br \/>\n\u25a0 The appropriate \u201c\u25cf\u201d effect is applied based on the Level combination of the monsters used as Synchro Materials.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PR-JP003 Daidaratant the Liquid Giant<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cYou can target 1 Xyz Monster you control; attach this card to it as material.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 When activating this effect, target 1 face-up Xyz Monster in your Monster Zone.<br \/>\n\u25a0 It is an effect applied to the targeted monster. (If the targeted monster is unaffected by Spell effects, the effect is not applied.)<\/p>\n<p>\u3010Regarding the text \u201cIf you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck.\u201d\u3011<br \/>\n\u25a0 It is not treated as an effect.<br \/>\n\u25a0 If this card is added to the face-up Extra Deck after it was successfully Xyz Summoned, it can be Special Summoned by Pendulum Summon.<\/p>\n<p>\u3010Regarding the monster effect \u201cYou can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to your Extra Deck face-up.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, place this card in your Pendulum Zone. If it is successfully placed there, you can then add a Pendulum Monster from your Graveyard to your Extra Deck face-up. If you do both, they do not occur simultaneously.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PR-JP004 Yoko-Tuner-Tug-of-War<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and activates in the Field Zone.<br \/>\n\u25a0 It is mandatory to activate when the conditions are met.<br \/>\n\u25a0 When resolving this effect, you lose 2000 Life Points, and you send this card to the Graveyard. These actions occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>23PR-JP005 Rainbowlution Lab<\/strong><\/p>\n<p>\u25a0 This card cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can target 1 face-up monster on the field; it becomes a Machine monster, also its Attribute is also treated as LIGHT, DARK, EARTH, WATER, FIRE, and WIND.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 You can activate this effect as part of the same Chain Link as this card&#8217;s activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 You can target a monster as long as at least 1 of either effect \u201cit becomes a Machine monster\u201d or \u201cits Attribute is also treated as LIGHT, DARK, EARTH, WATER, FIRE, and WIND\u201d can be applied to that monster. (The effect \u201cit becomes a Machine monster\u201d can be applied to any non-Machine monster. The effect \u201cits Attribute is also treated as LIGHT, DARK, EARTH, WATER, FIRE, and WIND\u201d can be applied to any monster that does not already have at least one of those Attributes.)<br \/>\n\u25a0 This effect is applied to the targeted monster as long as it remains face-up in the Monster Zone. (It will not stop applying even if this card leaves the field.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>0 weeks since the last Blackwing and Sky Striker support.<\/p>\n","protected":false},"author":9,"featured_media":56942,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[29,9,10],"tags":[],"class_list":{"0":"post-86298","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-faq","8":"category-rulings","9":"category-updates"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2020\/07\/Rulings_Banner_Small.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/86298","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=86298"}],"version-history":[{"count":1,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/86298\/revisions"}],"predecessor-version":[{"id":86299,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/86298\/revisions\/86299"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/56942"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=86298"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=86298"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=86298"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}