{"id":81963,"date":"2022-08-26T11:37:39","date_gmt":"2022-08-26T16:37:39","guid":{"rendered":"https:\/\/ygorganization.com\/?p=81963"},"modified":"2022-08-26T11:37:39","modified_gmt":"2022-08-26T16:37:39","slug":"ocg-deck-build-pack-amazing-defenders-rulings","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=81963","title":{"rendered":"[OCG] Deck Build Pack: Amazing Defenders Rulings"},"content":{"rendered":"<p>Let&#8217;s Go, Purery<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP001 Rescue-ACE Impulse<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can choose 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster&#8217;s effects on the field this turn.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, choose 1 monster with the highest ATK from among the face-up Effect Monsters your opponent controls. If there are multiple such monsters, choose 1 of them.<br \/>\n\u25a0 This effect is applied as long as the chosen monster is face-up in the Monster Zone this turn.<br \/>\n\u25a0 It is an effect applied to each player. (Neither player can activate the effects of the chosen monster. Even if you choose a monster unaffected by monster effects, its effects cannot be activated this turn.)<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 Machine &#8220;Rescue-ACE&#8221; monster from your Deck.\u201d\u3011<br \/>\n\u25a0 It is an Quick Effect that can be activated in the hand or Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP002 Rescue-ACE Air Hoister<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 &#8220;Rescue-ACE&#8221; Spell from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 &#8220;Rescue-ACE&#8221; monster from your hand, except &#8220;Rescue-ACE Air Hoister&#8221;.\u201d\u3011<br \/>\n\u25a0 It is an Quick Effect that can be activated in the hand or Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP003 Rescue-ACE Intruder<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 &#8220;Rescue-ACE&#8221; Trap from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field, then target 1 &#8220;Rescue-ACE&#8221; monster in your GY, except &#8220;Rescue-ACE Intruder&#8221;; Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is an Quick Effect that can be activated in the hand or Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP004 Rescue-ACE Hydrant<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhile you control a &#8220;Rescue-ACE&#8221; monster other than &#8220;Rescue-ACE Hydrant&#8221;, your opponent&#8217;s monsters cannot target this card for attacks, also your opponent cannot target this card with card effects.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 The part of the effect \u201cyour opponent&#8217;s monsters cannot target this card for attacks\u201d is applied to your opponent&#8217;s monsters. (It does not apply to your opponent&#8217;s monsters that are unaffected by monster effects.)<br \/>\n\u25a0 The part of the effect \u201cyour opponent cannot target this card with card effects\u201d is applied to your opponent. (Even if an opponent&#8217;s card is unaffected by monster effects, it cannot target this card.)<\/p>\n<p>\u3010Regarding the effect \u201cYou can activate 1 Quick-Play Spell Card or Trap Card Set by your &#8220;Rescue-ACE&#8221; card&#8217;s effect the turn it was Set.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 If you have a Quick-Play Spell Card or a Trap Card that was Set on your field this turn by the effect of a \u201cRescue-ACE\u201d card, you can activate it while this effect is applying, even though it was Set this turn.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can add 1 &#8220;Rescue-ACE&#8221; monster from your Deck to your hand, except &#8220;Rescue-ACE Hydrant&#8221;.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP005 Rescue-ACE Fire Attacker<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a &#8220;Rescue-ACE&#8221; monster(s) other than &#8220;Rescue-ACE Fire Attacker&#8221; is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf a card(s) is added to your opponent&#8217;s hand, except by drawing it: You can draw 2 cards, then discard 1 card.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, draw 2 cards. Then, discard 1 card from your hand. (These actions do not occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP006 Rescue-ACE Fire Engine<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a &#8220;Rescue-ACE&#8221; monster(s) other than &#8220;Rescue-ACE Fire Engine&#8221; is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) is Special Summoned to your opponent&#8217;s field (except during the Damage Step): You can Special Summon 1 Level 4 or lower &#8220;Rescue-ACE&#8221; monster from your hand, Deck, or GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP007 Rescue-ACE Turbulence<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can banish 2 &#8220;Rescue-ACE&#8221; cards from your GY; Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can Set up to 4 &#8220;Rescue-ACE&#8221; Quick-Play Spells and\/or Normal Traps with different names directly from your Deck.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, show your opponent the \u201cRescue-ACE\u201d Quick-Play Spells and Normal Traps that you select from your Deck before Setting them in your Spell &amp; Trap Zone. You do not show your opponent which cards are Set in which zones.<\/p>\n<p>\u3010Regarding the effect \u201cIf another card(s) you control leaves the field by an opponent&#8217;s card effect (except during the Damage Step): You can target 1 card on the field; destroy it.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP008 Rescue-ACE Headquarters<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhile your opponent controls a monster, &#8220;Rescue-ACE&#8221; monsters you control gain 500 ATK\/DEF.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<br \/>\n\u25a0 It is only applied while there is a monster in your opponent&#8217;s Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, you can Normal Summon 1 &#8220;Rescue-ACE&#8221; monster in addition to your Normal Summon\/Set. (You can only gain this effect once per turn.)\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<br \/>\n\u25a0 If you are able to perform your regular Normal Summon\/Set as well as Normal Summon using this effect, it doesn&#8217;t matter which you perform first.<br \/>\n\u25a0 When Normal Summoning using this effect, you must tell your opponent that you are using this effect.<br \/>\n\u25a0 Even if multiple effects can be applied that allow you to perform a Normal Summon in addition to your Normal Summon\/Set, only 1 of them can be applied during a turn. (If you apply one of them, you cannot apply another effect that performs a Normal Summon in addition to your Normal Summon\/Set that turn.)<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can target 4 of your &#8220;Rescue-ACE&#8221; cards that are banished and\/or in your GY; shuffle them into the Deck, then draw 1 card.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<br \/>\n\u25a0 It can only be activated if you have 1 or more cards in your Deck.<br \/>\n\u25a0 When resolving this effect, shuffle the targeted cards into the Deck. Then, draw 1 card. (These actions do not occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP009 RESCUE!<\/strong><\/p>\n<p>\u3010Regarding the rule text \u201cThis card is always treated as a &#8220;Rescue-ACE&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. (Even if this card&#8217;s effects are negated, it is still treated as a \u201cRescue-ACE\u201d card.)<\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 &#8220;Rescue-ACE&#8221; monster in your GY, or, if you control &#8220;Rescue-ACE Hydrant&#8221;, you can target 1 monster in your opponent&#8217;s GY instead; Special Summon it to your field.\u201d\u3011<br \/>\n\u25a0 When activating this effect, you must target 1 \u201cRescue-ACE\u201d monster in your Graveyard. If you control a face-up Rescue-ACE Hydrant, you can target 1 monster in your opponent&#8217;s Graveyard instead.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP010 ALERT!<\/strong><\/p>\n<p>\u3010Regarding the rule text \u201cThis card is always treated as a &#8220;Rescue-ACE&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. (Even if this card&#8217;s effects are negated, it is still treated as a \u201cRescue-ACE\u201d card.)<\/p>\n<p>\u3010Regarding the effect \u201cAdd 1 &#8220;Rescue-ACE&#8221; monster from your GY to your hand, or, if you control &#8220;Rescue-ACE Hydrant&#8221;, you can add 1 &#8220;Rescue-ACE&#8221; monster from your Deck to your hand instead.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, if you control a face-up Rescue-ACE Hydrant, you can add a \u201cRescue-ACE\u201d monster from your Deck to your hand instead of from your Graveyard.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP011 CONTAIN!<\/strong><\/p>\n<p>\u3010Regarding the rule text \u201cThis card is always treated as a &#8220;Rescue-ACE&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. (Even if this card&#8217;s effects are negated, it is still treated as a \u201cRescue-ACE\u201d card.)<\/p>\n<p>\u3010Regarding the effect \u201cIf you control a &#8220;Rescue-ACE&#8221; monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, its effects are negated, also if you control &#8220;Rescue-ACE Hydrant&#8221;, it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, apply the part of the effect \u201cthat Effect Monster cannot attack, its effects are negated\u201d to the targeted monster. Then, if you control a Rescue-ACE Hydrant, apply the part of the effect \u201cit cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon\u201d to the targeted monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP012 EXTINGUISH!<\/strong><\/p>\n<p>\u3010Regarding the rule text \u201cThis card is always treated as a &#8220;Rescue-ACE&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. (Even if this card&#8217;s effects are negated, it is still treated as a \u201cRescue-ACE\u201d card.)<\/p>\n<p>\u3010Regarding the effect \u201cIf you control a &#8220;Rescue-ACE&#8221; monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you control &#8220;Rescue-ACE Hydrant&#8221;, this turn, your opponent cannot activate the effects of the destroyed monster or monsters with the same original name.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, destroy the targeted monster. Then, if you control a Rescue-ACE Hydrant, apply the part of the effect \u201cthis turn, your opponent cannot activate the effects of the destroyed monster or monsters with the same original name\u201d. (These actions do not occur simultaneously.)<br \/>\n\u25a0 The part of the effect \u201cyour opponent cannot activate the effects of the destroyed monster or monsters with the same original name\u201d is applied to your opponent. (It is not an effect that applies to monsters. Even if a monster with the same original name as the destroyed monster is unaffected by Trap effects, its effects cannot be activated while this effect is applied.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP013 Purery<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated &#8220;Purery&#8221; Spell\/Trap to your hand, also place the rest on the bottom of the Deck in any order.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can only be activated if you have 3 or more cards in your Deck.<br \/>\n\u25a0 It can be activated even if you do not have any \u201cPurery\u201d Spells\/Traps in your Deck, or even if you cannot add cards from your Deck to your hand.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, excavate the top 3 cards of your Deck (or your entire Deck if your Deck has less than 3 cards in it when resolving), and you can select 1 \u201cPurery\u201d Spell\/Trap among them to add to your hand. Regardless of whether or not you add a card to your hand, the remaining cards are returned to the bottom of the Deck in any order.<br \/>\n\u25a0 Adding a card to your hand and returning cards to the bottom of the Deck occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can reveal 1 &#8220;Purery&#8221; Quick-Play Spell in your hand, and if you do, Special Summon 1 Xyz Monster that mentions it from your Extra Deck, by using this face-up card you control as material, and if you do, attach the revealed card to the Summoned monster as additional material. (This is treated as an Xyz Summon.)\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, reveal 1 \u201cPurery\u201d Quick-Play Spell in your hand, Special Summon 1 Xyz Monster that mentions it from your Extra Deck by using Purery as the material, and attach the revealed card to that Xyz Monster as an Xyz Material. (These actions all occur simultaneously.)<br \/>\n\u25a0 An \u201cXyz Monster that mentions it\u201d refers to an Xyz Monster with the revealed \u201cPurery\u201d Quick-Play Spell&#8217;s specific card name written in its text.<br \/>\n\u25a0 When resolving this effect, if there are no suitable combinations of Quick-Play Spells in your hand and Xyz Monsters in your Extra Deck that can be Special Summoned, the effect is not applied. (Do not reveal any cards in your hand.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP014 Epurery Happiness<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAt the end of the Damage Step, if this card battled: You can add 1 &#8220;Purery&#8221; card from your Deck to your hand, also if this card has &#8220;Purery Happy Memory&#8221; as material, you can halve the ATK of 1 face-up monster on the field.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated if this card battled. (If this card was not destroyed by battle, it can be activated in the Monster Zone. If it was destroyed by battle and sent to the Graveyard, it can be activated in the Graveyard. If it was destroyed by battle and banished, it can be activated while this card is banished.)<\/p>\n<p>\u3010Regarding the effect \u201cThrice per turn, when you activate a &#8220;Purery&#8221; Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell\/Trap your opponent controls to the hand.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When you activate a \u201cPurery\u201d Quick-Play Spell, you can activate this effect by chaining directly to it.<br \/>\n\u25a0 It can be activated multiple times on the same Chain.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, attach the activated card on the field to this card as an Xyz Material. Then, you can return 1 Spell\/Trap your opponent controls to the hand. (These actions occur simultaneously.)*<\/p>\n<p><em>*This may be a typo on their site, because the rest of them are not simultaneously-applied and they all have the same conjunction in Japanese.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP015 Epurery Beauty<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has &#8220;Purery Pretty Memory&#8221; as material.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone. If this card has Purery Pretty Memory as an Xyz Material, it can be activated as a Quick Effect.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cThrice per turn, when you activate a &#8220;Purery&#8221; Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When you activate a \u201cPurery\u201d Quick-Play Spell, you can activate this effect by chaining directly to it.<br \/>\n\u25a0 It can be activated multiple times on the same Chain.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, attach the activated card on the field to this card as an Xyz Material. Then, you can change the battle position of 1 monster your opponent controls. (These actions do not occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP016 Epurery Plump<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can target up to 2 Spells\/Traps in any GY(s); attach them to this card as material. This is a Quick Effect if this card has &#8220;Purery Delicious Memory&#8221; as material.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone. If this card has Purery Delicious Memory as an Xyz Material, it can be activated as a Quick Effect.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, even if one of the targeted cards is no longer in the Graveyard, the effect is applied to the remaining targeted card.<\/p>\n<p>\u3010Regarding the effect \u201cThrice per turn, when you activate a &#8220;Purery&#8221; Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When you activate a \u201cPurery\u201d Quick-Play Spell, you can activate this effect by chaining directly to it.<br \/>\n\u25a0 It can be activated multiple times on the same Chain.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, attach the activated card on the field to this card as an Xyz Material. Then, you can banish 1 monster on the field until the End Phase. (These actions do not occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP017 Expurery Happiness<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can also Xyz Summon this card by using 1 Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.)\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a procedure for Xyz Summoning this card.<br \/>\n\u25a0 Xyz Summoning this card using this method does not start a Chain.<br \/>\n\u25a0 This method is considered a way to properly Xyz Summon this card.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. If this card has a Level 1 &#8220;Purery&#8221; monster as material, your opponent cannot activate cards or effects in response to this effect&#8217;s activation.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 The text \u201cIf this card has a Level 1 &#8220;Purery&#8221; monster as material, your opponent cannot activate cards or effects in response to this effect&#8217;s activation\u201d is not applied as an effect. (Even if this card activates this effect while its effects are negated, your opponent cannot activate card effects in response.)<\/p>\n<p>\u3010Regarding the effect \u201cWhen an attack is declared involving this card with 5 or more materials: Inflict 1500 damage to your opponent.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It is mandatory to activate.<br \/>\n\u25a0 It can be activated if this card declares an attack with 5 or more Xyz Materials, or when an attack is declared targeting this card with 5 or more Xyz Materials.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP018 Expurery Noir<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can also Xyz Summon this card by using 1 Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.)\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a procedure for Xyz Summoning this card.<br \/>\n\u25a0 Xyz Summoning this card using this method does not start a Chain.<br \/>\n\u25a0 This method is considered a way to properly Xyz Summon this card.<\/p>\n<p>\u3010Regarding the effect \u201cThis card with 5 or more materials is unaffected by your opponent&#8217;s activated effects.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone. If this card has a Level 1 \u201cPurery\u201d monster as an Xyz Material, it can be activated as a Quick Effect.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 It can be activated multiple times on the same Chain.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP019 Stray Purery Street<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYour opponent cannot target &#8220;Purery&#8221; monsters you control with card effects during the turn they were Special Summoned.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<br \/>\n\u25a0 It is an effect applied to your opponent. (Your opponent cannot target face-up \u201cPurery\u201d monsters you control that were Special Summoned this turn. It is not an effect that applies to your \u201cPurery\u201d monsters or your opponent&#8217;s cards.)<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, if a face-up &#8220;Purery&#8221; Xyz Monster(s) you control leaves the field by an opponent&#8217;s card: Special Summon 1 Level 1 &#8220;Purery&#8221; monster from your Deck or GY.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and activates in the Field Zone.<br \/>\n\u25a0 It is mandatory to activate.<br \/>\n\u25a0 It also activates during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the End Phase: You can target 1 &#8220;Purery&#8221; Xyz Monster on the field; attach 1 &#8220;Purery&#8221; Quick-Play Spell from your Deck or GY to it as material.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<br \/>\n\u25a0 It can be activated once per End Phase.<br \/>\n\u25a0 It is an effect that affects the targeted monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP020 Purery, My Friend<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can pay 500 LP; reveal 3 &#8220;Purery&#8221; cards from your Deck, except &#8220;Purery, My Friend&#8221;, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest back into the Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated and resolved if there are 3 or more \u201cPurery\u201d cards in your Deck other than Purery, My Friend.<br \/>\n\u25a0 When resolving this effect, choose 3 \u201cPurery\u201d cards from your Deck other than Purery, My Friend and show them to your opponent, and your opponent chooses 1 of them randomly while they are concealed.<br \/>\n\u25a0 The chosen card is added to your hand and the rest are returned to the Deck. (These actions occur simultaneously.)<br \/>\n\u25a0 You do not show your opponent which card they selected (to add to your hand).<\/p>\n<p>\u3010Regarding the effect \u201cIf a face-up &#8220;Purery&#8221; Xyz Monster(s) you control leaves the field by an opponent&#8217;s card (even during the Damage Step): You can add up to 3 &#8220;Purery&#8221; Quick-Play Spells with different names from your GY to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP021 Purery Happy Memory<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cApply this effect to 1 card on the field (until the end of the next turn), then you can discard 1 card, and if you do, Special Summon 1 Level 1 &#8220;Purery&#8221; monster from your Deck. Once applied, the next time that card would be destroyed by card effect, it is not destroyed.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, choose 1 card on the field and apply the effect \u201cthe next time that card would be destroyed by card effect, it is not destroyed\u201d. Then, you can apply the effect \u201cdiscard 1 card, and if you do, Special Summon 1 Level 1 &#8220;Purery&#8221; monster from your Deck\u201d. (These actions do not occur simultaneously.)<br \/>\n\u25a0 If you apply the effect \u201cdiscard 1 card, and if you do, Special Summon 1 Level 1 &#8220;Purery&#8221; monster from your Deck\u201d, discard 1 card from your hand, and Special Summon 1 Level 1 \u201cPurery\u201d monster from your Deck. (These actions occur simultaneously.)<\/p>\n<p>\u3010Regarding the text \u201cA &#8220;Purery&#8221; Xyz Monster that has this card as material gains this effect.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf This card can attack monsters a number of times each Battle Phase, up to the number of &#8220;Purery Happy Memory&#8221; attached to it +1.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect applied by the \u201cPurery\u201d Xyz Monster that has this card as an Xyz Material.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP022 Purery Pretty Memory<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cEach player gains 1000 LP, then you can discard 1 card, and if you do, Special Summon 1 Level 1 &#8220;Purery&#8221; monster from your Deck.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, each player gains 1000 Life Points. Then, you can apply the effect \u201cdiscard 1 card, and if you do, Special Summon 1 Level 1 &#8220;Purery&#8221; monster from your Deck\u201d. (These actions do not occur simultaneously.)<br \/>\n\u25a0 If you apply the effect \u201cdiscard 1 card, and if you do, Special Summon 1 Level 1 &#8220;Purery&#8221; monster from your Deck\u201d, discard 1 card from your hand, and Special Summon 1 Level 1 \u201cPurery\u201d monster from your Deck. (These actions occur simultaneously.)<\/p>\n<p>\u3010Regarding the text \u201cA &#8220;Purery&#8221; Xyz Monster that has this card as material gains this effect.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<br \/>\n\u25a0 A \u201cPurery\u201d Xyz Monster that has multiple copies of this card attached gains the \u201c\u25cf\u201d effect for each copy. (It can activate that effect that many times per turn.)<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Once per turn: You can send 1 other card you control to the GY, then target 1 card your opponent controls; attach it to this card as material.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated by the \u201cPurery\u201d Xyz Monster that has this card as an Xyz Material.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP023 Purery Delicious Memory<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cMake 1 monster on the field unable to be destroyed by battle (until the end of the next turn), then you can discard 1 card, and if you do, Special Summon 1 Level 1 &#8220;Purery&#8221; monster from your Deck.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, choose 1 monster on the field and apply the effect that prevents it from being destroyed by battle this turn. Then, you can apply the effect \u201cdiscard 1 card, and if you do, Special Summon 1 Level 1 &#8220;Purery&#8221; monster from your Deck\u201d. (These actions do not occur simultaneously.)<br \/>\n\u25a0 If you apply the effect \u201cdiscard 1 card, and if you do, Special Summon 1 Level 1 &#8220;Purery&#8221; monster from your Deck\u201d, discard 1 card from your hand, and Special Summon 1 Level 1 \u201cPurery\u201d monster from your Deck. (These actions occur simultaneously.)<\/p>\n<p>\u3010Regarding the text \u201cA &#8220;Purery&#8221; Xyz Monster that has this card as material gains this effect.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<br \/>\n\u25a0 A \u201cPurery\u201d Xyz Monster that has multiple copies of this card attached gains the \u201c\u25cf\u201d effect for each copy. (The \u201c\u25cf\u201d effect of each copy is applied.)<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf Gains 300 ATK\/DEF for each material attached to it.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect applied by the \u201cPurery\u201d Xyz Monster that has this card as an Xyz Material.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP024 Purery Leap!?<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 &#8220;Purery&#8221; Xyz Monster you control; Special Summon from your Extra Deck, 1 &#8220;Purery&#8221; Xyz Monster with a different Rank than that monster you control, by using it as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 The monster Special Summoned by this effect will return to the Extra Deck during the End Phase of the next turn as long as it remains face-up in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target up to 3 &#8220;Purery&#8221; monsters in your GY; shuffle them into the Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP025 Hare the Sword Mikanko<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is not equipped with any Equip Card, you take no battle damage from battles involving it. If it is, it cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving it instead.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 Any damage your opponent takes from the effect \u201cyour opponent takes any battle damage you would take from battles involving it instead\u201d is treated as battle damage.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card becomes equipped with an Equip Card: You can add 1 &#8220;Mikanko&#8221; Equip Spell from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP026 Nini the Mirror Mikanko<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is not equipped with any Equip Card, you take no battle damage from battles involving it. If it is, it cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving it instead.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 Any damage your opponent takes from the effect \u201cyour opponent takes any battle damage you would take from battles involving it instead\u201d is treated as battle damage.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your opponent&#8217;s turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP027 Mikanko of the Oohime<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can reveal this card in your hand; add 1 &#8220;Mikanko&#8221; card from your Deck to your hand, except &#8220;Mikanko of the Oohime&#8221;, then discard 1 card.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, add 1 \u201cMikanko\u201d card from your Deck to your hand except Mikanko of the Oohime. Then, discard 1 card from your hand. (These actions occur simultaneously.)<\/p>\n<p>\u3010Regarding the effect \u201cCannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 Any damage your opponent takes from the effect \u201cyour opponent takes any battle damage you would take from battles involving this card instead\u201d is treated as battle damage.<\/p>\n<p>\u3010Regarding the effect \u201c(Quick Effect): You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP028 Doorway of the Celestial Mikanko<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhile you control a monster(s) equipped with an Equip Card, your opponent&#8217;s monsters must attack them, if able.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<br \/>\n\u25a0 It is an effect applied to your opponent&#8217;s monsters.<\/p>\n<p>\u3010Regarding the effect \u201cIf your &#8220;Mikanko&#8221; monster battles, your opponent cannot activate cards or effects until the end of the Damage Step.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Field Zone.<br \/>\n\u25a0 It is an effect applied to your opponent.<\/p>\n<p>\u3010Regarding the effect \u201cIf your &#8220;Mikanko&#8221; monster attacks, at the end of the Damage Step: You can send 1 Equip Card you control to the GY; that monster can make another attack on a monster in a row.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP029 The Great Mikanko of Legend<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 &#8220;Mikanko&#8221; monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent&#8217;s End Phase.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 The monster Special Summoned by this effect will return to the hand during your opponent&#8217;s End Phase as long as it remains face-up in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can banish this card from your GY; send 1 &#8220;Mikanko&#8221; card from your Deck to the GY, except &#8220;The Great Mikanko of Legend&#8221;.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP030 Blazing Dance of the Mikanko<\/strong><\/p>\n<p>\u25a0 This card can only be equipped by its own effect.<\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 &#8220;Mikanko&#8221; monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent&#8217;s GY to their field, but negate its effects.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cMikanko\u201d monster from your hand or Graveyard, and equip it with this card. (These actions occur simultaneously.) Then, you can Special Summon 1 monster from your opponent&#8217;s Graveyard to their field with its effects negated. (This action does not occur simultaneously with the previous actions.)<\/p>\n<p>\u3010Regarding the effect \u201cThe equipped monster cannot be destroyed by card effects.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP031 Purifying Dance of the Mikanko<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIt cannot be destroyed by card effects.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) is Special Summoned to your opponent&#8217;s field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, even if one of the targeted cards is no longer on the field, the effect is applied to the remaining targeted card.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP032 Arabesque of the Mikanko<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThe equipped monster cannot be destroyed by card effects.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can Special Summon 1 &#8220;Mikanko&#8221; monster from your hand or Deck with a different original name than the equipped monster, and if you do, equip it with this card, then return to the hand the monster this card was equipped to.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cMikanko\u201d monster from your hand or Deck with a different original name than the equipped monster, and equip this card to that monster. (These actions occur simultaneously.) Then, return the first equipped monster to the hand. (This action does not occur simultaneously with the previous actions.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP033 Inviting Rondo of the Mikanko<\/strong><\/p>\n<p>\u3010Regarding the text \u201cEquip to an opponent&#8217;s monster.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is the condition for equipping this card.<br \/>\n\u25a0 When activating this card, target 1 face-up monster in your opponent&#8217;s Monster Zone.<br \/>\n\u25a0 When choosing a monster to equip this card to, you can only choose a face-up monster in your opponent&#8217;s Monster Zone. This also applies when equipping this card with the effect of another card, or when switching this equipped card to another target.<\/p>\n<p>\u3010Regarding the effect \u201cYou can only control 1 \u201cInviting Rondo of the Mikanko\u201d.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain.<\/p>\n<p>\u3010Regarding the effect \u201cTake control of it while you control a &#8220;Mikanko&#8221; monster.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 You only gain control of the equipped monster while there is a face-up \u201cMikanko\u201d monster in your Monster Zone and this card is equipped.<\/p>\n<p>\u3010Regarding the effect \u201cIt cannot activate its effects while you control it.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It is an effect applied to each player.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card leaves the field, send the equipped monster to the GY.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It also applies during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP034 Mikanko Kagura<\/strong><\/p>\n<p>\u3010Regarding the part of the effect \u201cYou must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then you can apply the following effect.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the \u201cMikanko\u201d Ritual Monster you are Ritual Summoning. Then, Ritual Summon that Ritual Monster from your hand. After Ritual Summoning, you can apply the \u201c\u25cf\u201d effect. (None of these actions occur simultaneously.)<\/p>\n<p>\u3010Regarding the part of the effect \u201c\u25cf Destroy cards your opponent controls, up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, destroy cards your opponent controls up to the number of Equip Spells in your Graveyard with different names, and inflict 1000 damage to your opponent for each card destroyed. (These actions occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP035 Mikanko Promise<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 &#8220;Mikanko&#8221; monster from your hand or Deck (but banish it when it leaves the field), then you can equip it with 1 appropriate Equip Spell from your hand or GY.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cMikanko\u201d monster from your hand or Deck. Then, you can equip it with 1 Equip Spell from your hand or Graveyard. (These actions do not occur simultaneously.)<br \/>\n\u25a0 The monster Special Summoned by this effect is banished when it leaves the field as long as it remains face-up in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBAD-JP036 Mikanko Catfight<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control a &#8220;Mikanko&#8221; monster: Target 1 face-up monster on the field; equip it with 1 appropriate Equip Spell from your Deck.\u201d\u3011<br \/>\n\u25a0 It is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf an Equip Spell(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Let&#8217;s Go, Purery<\/p>\n","protected":false},"author":9,"featured_media":56942,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[29,9,10],"tags":[],"class_list":{"0":"post-81963","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-faq","8":"category-rulings","9":"category-updates"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2020\/07\/Rulings_Banner_Small.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/81963","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=81963"}],"version-history":[{"count":2,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/81963\/revisions"}],"predecessor-version":[{"id":81965,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/81963\/revisions\/81965"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/56942"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=81963"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=81963"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=81963"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}