{"id":79764,"date":"2022-06-18T13:50:57","date_gmt":"2022-06-18T13:50:57","guid":{"rendered":"https:\/\/ygorganization.com\/?p=79764"},"modified":"2022-06-18T13:50:57","modified_gmt":"2022-06-18T13:50:57","slug":"ocg-animation-chronicle-2022-rulings","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=79764","title":{"rendered":"[OCG] Animation Chronicle 2022 Rulings"},"content":{"rendered":"<p>Sweet dreams are made of sharks and cicadas.<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP001 Royal Straight Slasher<\/strong><\/p>\n<p>\u3010Regarding the text \u201cCannot be Normal Summoned\/Set. Must be Special Summoned with &#8220;Royal Straight&#8221;.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<br \/>\n\u25a0 This card can only be Special Summoned by the effect of Royal Straight. Even if it leaves the Monster Zone after being Special Summoned by the effect of Royal Straight, it cannot be Special Summoned by other card effects.<\/p>\n<p>\u3010Regarding the effect \u201cIf you have &#8220;Queen&#8217;s Knight&#8221;, &#8220;King&#8217;s Knight&#8221;, and &#8220;Jack&#8217;s Knight&#8221; in your GY: You can send 1 monster of each Level between 1 and 5 from your hand and\/or Deck to the GY, and if you do, destroy all cards your opponent controls.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can only be activated if there are 5 monsters with Levels 1-5 in your hand\/Deck and there are cards on your opponent&#8217;s field.<br \/>\n\u25a0 When resolving this effect, send 1 monster of each Level between 1 and 5 from your hand\/Deck to the Graveyard, and destroy all cards your opponent controls. (These actions occur simultaneously.)<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated when this card is destroyed.<br \/>\n\u25a0 It can be activated at the end of the Damage Step when this card is destroyed by battle.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP002 Royal Straight<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSend 1 &#8220;Queen&#8217;s Knight&#8221;, &#8220;King&#8217;s Knight&#8221;, and &#8220;Jack&#8217;s Knight&#8221; from your hand and\/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of &#8220;Queen&#8217;s Knight&#8221;, &#8220;King&#8217;s Knight&#8221;, and &#8220;Jack&#8217;s Knight&#8221;.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, choose 1 Queen&#8217;s Knight, King&#8217;s Knight, and Jack&#8217;s Knight from among the monsters in your hand and face-up field, and send them to the Graveyard. Then, Special Summon 1 monster from your hand, Deck, Extra Deck, or Graveyard that mentions all 3 of those monsters in its text. (These actions do not occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP003 Dragon Nails<\/strong><\/p>\n<p>\u3010Regarding the text \u201cEquip only to a DARK monster.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a condition required of the monster equipped with this card.<\/p>\n<p>\u3010Regarding the effect \u201cIt gains 600 ATK, also it cannot be destroyed by your opponent&#8217;s card effects.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster to your field, and if you do, equip this card to it, but banish this card when this card leaves the field.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It can be activated at the end of the Damage Step when the equipped monster is destroyed by battle, and both that monster and this card are sent to the Graveyard.<br \/>\n\u25a0 When resolving this effect, Special Summon the destroyed monster to your field, and equip it with this card. (These actions occur simultaneously.)<br \/>\n\u25a0 The effect \u201cbanish this card when this card leaves the field\u201d is applied to this card while it is face-up in the Spell &amp; Trap Zone and equipped by its effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP004 Thunder Ball<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a monster battles, at the end of the Damage Step: You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in your hand.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send 1 Trap from your hand or Set on your field to the GY; destroy all other monsters in this card&#8217;s column.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that card to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 If the targeted card is no longer in the Graveyard when the effect resolves, the effect is not applied. (Do not perform the die roll.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP005 Dice Dungeon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is activated: You can add 1 &#8220;Dimension Dice&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves. (If you activate this card from your hand, or if you activate this card that is Set in the Field Zone, this effect can be applied when resolving the Chain Link.)<br \/>\n\u25a0 You decide whether or not to apply this effect when resolving the Chain Link made by this card&#8217;s activation.<br \/>\n\u25a0 If you activate this card by resolving the effect of another card, you cannot activate or apply this effect.<\/p>\n<p>\u3010Regarding the effect \u201cAt the start of the Battle Phase: You can make each player roll a six-sided die and apply their result to all monsters they control until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Field Zone.<br \/>\n\u25a0 It can be activated during the Start Step of the Battle Phase.<br \/>\n\u25a0 It can be activated as long as there is a face-up monster in at least 1 player&#8217;s Monster Zone.<br \/>\n\u25a0 It applies to monsters that are face-up in the Monster Zone when the effect resolves.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP006 Dimension Dice<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control a card that has an effect that requires a die roll: Tribute 1 monster; Special Summon 1 monster from your hand or Deck that has a monster effect that requires a die roll.\u201d\u3011<br \/>\n\u25a0 This card can only be activated in situations where you control a face-up monster with a monster effect that requires a die roll, a face-up Spell\/Trap in your Spell &amp; Trap Zone with an effect that requires a die roll, a Pendulum Monster Card with a Pendulum Effect that requires a die roll (in your Pendulum Zone), or a face-up Field Spell in your Field Zone with an effect that requires a die roll.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP007 Clockwork Night<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAll face-up monsters on the field become Machine monsters.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cAll Machine monsters you control gain 500 ATK\/DEF, also all Machine monsters your opponent controls lose 500 ATK\/DEF.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY and discard 1 card; add 1 EARTH Machine monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP008 EN Shuffle<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cShuffle 1 &#8220;Elemental HERO&#8221; or &#8220;Neo-Spacian&#8221; monster you control into the Deck, and if you do, Special Summon 1 &#8220;Elemental HERO&#8221; or &#8220;Neo-Spacian&#8221; monster with a different name from your Deck.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It can only be activated if there is a face-up \u201cElemental HERO\u201d monster or \u201cNeo-Spacian\u201d monster in your Monster Zone.<br \/>\n\u25a0 When resolving this effect, shuffle 1 \u201cElemental HERO\u201d monster or \u201cNeo-Spacian\u201d monster you control into the Deck, and Special Summon 1 \u201cElemental HERO\u201d monster or \u201cNeo-Spacian\u201d monster with a different name from your Deck. (These actions occur simultaneously.)<br \/>\n\u25a0 The \u201cElemental HERO\u201d monster or \u201cNeo-Spacian\u201d monster you return to the Deck is chosen from among the face-up monsters in your Monster Zone.<br \/>\n\u25a0 You can also choose a Fusion Monster as the monster to return to the Deck. Even in that case, the effect &#8220;Special Summon 1 &#8220;Elemental HERO&#8221; or &#8220;Neo-Spacian&#8221; monster with a different name from your Deck&#8221; is applied normally.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY; shuffle both 1 &#8220;Elemental HERO&#8221; monster and 1 &#8220;Neo-Spacian&#8221; monster, OR 1 &#8220;Elemental HERO Neos&#8221;, from your GY into the Deck, then draw 1 card.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It can only be activated if you have at least 1 card in your Deck.<br \/>\n\u25a0 When resolving this effect, choose 1 \u201cElemental HERO\u201d monster and 1 \u201cNeo-Spacian\u201d monster in your Graveyard, or 1 Elemental HERO Neos in your Graveyard, and shuffle them\/it into the Deck. Then, draw 1 card. (These actions do not occur simultaneously.)<br \/>\n\u25a0 When resolving this effect, you can also choose to return 1 Elemental HERO Neos and 1 \u201cNeo-Spacian\u201d monster to the Deck.<br \/>\n\u25a0 You can also choose a Fusion Monster as the monster to return to the Deck. Even in that case, the effect &#8220;then draw 1 card&#8221; is applied normally.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP009 Battle of Sleeping Spirits<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cEach player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summon &#8220;Elemental HERO Neos&#8221;, if it battles an opponent&#8217;s monster this turn, its ATK becomes doubled during the Damage Step only.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 It can only be activated if there is a monster in at least 1 player&#8217;s Graveyard that was destroyed by battle this turn.<br \/>\n\u25a0 This effect finishes resolving by Special Summoning a monster(s). (If you Special Summon Elemental HERO Neos, the effect \u201cif it battles an opponent&#8217;s monster this turn, its ATK becomes doubled during the Damage Step only\u201d is applied immediately during the Damage Step when it battles an opponent&#8217;s monster.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP010 Advanced Crystal Beast Ruby Carbuncle<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf &#8220;Advanced Dark&#8221; is not in the Field Zone, send this card to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell &amp; Trap Zone as a Continuous Spell, instead of sending it to the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 It does not start a Chain.<br \/>\n\u25a0 It can also be applied during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many &#8220;Advanced Crystal Beast&#8221; Monster Cards as possible from your Spell &amp; Trap Zone.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated while this card, which is treated as a Continuous Spell, is in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon this card. Then, you can Special Summon as many \u201cAdvanced Crystal Beast\u201d Monster Cards as possible from your Spell &amp; Trap Zone. (These actions do not occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP011 Advanced Crystal Beast Amethyst Cat<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf &#8220;Advanced Dark&#8221; is not in the Field Zone, send this card to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYour &#8220;Advanced Crystal Beast&#8221; monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 If you apply this effect and attack directly while your opponent controls a monster, the battle damage is halved. If you attack directly without applying this effect while your opponent controls no monsters, the battle damage is not halved.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell &amp; Trap Zone as a Continuous Spell, instead of sending it to the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 It does not start a Chain.<br \/>\n\u25a0 It can also be applied during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP012 Advanced Crystal Beast Emerald Tortoise<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf &#8220;Advanced Dark&#8221; is not in the Field Zone, send this card to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 It target 1 face-up monster in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell &amp; Trap Zone as a Continuous Spell, instead of sending it to the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 It does not start a Chain.<br \/>\n\u25a0 It can also be applied during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP013 Advanced Crystal Beast Topaz Tiger<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf &#8220;Advanced Dark&#8221; is not in the Field Zone, send this card to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cAll &#8220;Advanced Crystal Beast&#8221; monsters you control gain 400 ATK\/DEF, also all face-up monsters your opponent controls lose 400 ATK\/DEF.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell &amp; Trap Zone as a Continuous Spell, instead of sending it to the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 It does not start a Chain.<br \/>\n\u25a0 It can also be applied during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP014 Advanced Crystal Beast Amber Mammoth<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf &#8220;Advanced Dark&#8221; is not in the Field Zone, send this card to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when your opponent activates a card or effect that targets your &#8220;Advanced Crystal Beast&#8221; card(s) and\/or &#8220;Advanced Dark&#8221; (Quick Effect): You can negate the activation.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When your opponent activates a card or effect that targets cards including a face-up \u201cAdvanced Crystal Beast\u201d card and\/or Advanced Dark you control, you can activate this effect by chaining directly to it.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when your &#8220;Advanced Crystal Beast&#8221; monster is targeted for an attack: You can negate the attack.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell &amp; Trap Zone as a Continuous Spell, instead of sending it to the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 It does not start a Chain.<br \/>\n\u25a0 It can also be applied during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP015 Advanced Crystal Beast Cobalt Eagle<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf &#8220;Advanced Dark&#8221; is not in the Field Zone, send this card to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send this card from your hand or field to the GY; add 1 &#8220;Advanced Dark&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in your hand or in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can target 1 &#8220;Advanced Crystal Beast&#8221; card you control; either return it to the hand or place it on the top of the Deck.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It targets 1 face-up \u201cAdvanced Crystal Beast\u201d card you control.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell &amp; Trap Zone as a Continuous Spell, instead of sending it to the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 It does not start a Chain.<br \/>\n\u25a0 It can also be applied during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP016 Advanced Crystal Beast Sapphire Pegasus<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf &#8220;Advanced Dark&#8221; is not in the Field Zone, send this card to the GY.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Summoned: You can place 1 of your &#8220;Advanced Crystal Beast&#8221; monsters that is banished, in your hand, Deck, or GY face-up in your Spell &amp; Trap Zone as a Continuous Spell.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell &amp; Trap Zone as a Continuous Spell, instead of sending it to the GY.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 It does not start a Chain.<br \/>\n\u25a0 It can also be applied during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP017 Dyna Base<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf your LP are lower than your opponent&#8217;s: You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in your hand.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, send Fusion Material monsters listed on a Fusion Monster, including this card you control and other monsters you control or in your hand, to the Graveyard. Then, Fusion Summon that Fusion Monster from your Extra Deck. (These actions do not occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP018 Dyna Tank<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cGains ATK equal to the original ATK of the Dinosaur monster used as Fusion Material for its Summon.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 It is applied immediately when this card is Fusion Summoned.<\/p>\n<p>\u3010Regarding the effect \u201cWhen a card or effect is activated that targets this card (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card\/effect now targets the new target.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When your opponent activates a card or effect that targets only this card you control, you can activate this effect by chaining directly to it.<br \/>\n\u25a0 It targets 1 card on the field other than this card. The target must be an appropriate target for the effect that was activated on the Chain immediately before this effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card in its owner&#8217;s possession is destroyed by an opponent&#8217;s card: You can Special Summon 1 Dinosaur monster from your GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated if this card is destroyed.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP019 Gadget Box<\/strong><\/p>\n<p>\u3010Regarding the text \u201cThis card is always treated as a &#8220;Morphtronic&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. (Even if this card\u2019s effects are negated, it is still treated as a \u201cMorphtronic\u201d card.)<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is activated: Place 3 Morph Counters on it.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It is a mandatory effect to apply.<br \/>\n\u25a0 If this card&#8217;s effects are negated, any Morph Counters placed on this card are removed.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 &#8220;Gadget Box Token&#8221; (Machine\/EARTH\/Level 1\/ATK 0\/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When resolving this effect, remove 1 Morph Counter from your side of the field, and Special Summon 1 Gadget Box Token. (These actions occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP020 Morphtronic Impact Return<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget up to 2 Spells\/Traps your opponent controls; shuffle 1 &#8220;Morphtronic&#8221; monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, return 1 \u201cMorphtronic\u201d monster from your hand to the Deck, and return the targeted card to its owner&#8217;s Deck. (These actions occur simultaneously.)<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 of your &#8220;Morphtronic&#8221; monsters that is banished or in your GY; Special Summon it in Defense Position.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP021 Tool Box<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control a monster: You can reveal 2 Equip Spells with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you place the other card on the bottom of the Deck.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When resolving this effect, add the chosen card to your hand, and place the remaining cards on the bottom of the Deck. (These actions occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP022 Crystal Skull<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Summoned: Take 1000 damage, then change this card to Defense Position.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the Monster Zone.<br \/>\n\u25a0 It also activates during the Damage Step.<br \/>\n\u25a0 When resolving this effect, take 1000 damage. Then, change this card to Defense Position. (These actions do not occur simultaneously.)<\/p>\n<p>\u3010Regarding the effect \u201cDuring the End Phase, if you took no effect damage this turn: You can take 1 Rock monster with 0 ATK from your Deck, and either add it to your hand or Special Summon it.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP023 Curse Reflection Doll<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen a monster effect is activated that would inflict damage to you: Your opponent takes the damage you would have taken instead.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 When a monster effect is activated that would inflict damage to you, you can activate this effect by chaining directly to it.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cWhen you take battle damage while this card is in your GY: You can Set this card.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It can be activated after damage calculation when you take battle damage.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP024 Stonehenge<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cActivate this card by targeting 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip this card to it. When this card leaves the field, destroy that monster.\u201d\u3011<br \/>\n\u25a0 When activating this card, target 1 monster with 0 ATK in your Graveyard.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster in Attack Position, and equip it with this card. (These actions occur simultaneously.)<br \/>\n\u25a0 The effect that destroys the equipped monster when this card leaves the field does not start a Chain. (It is also applied during the Damage Step.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP025 Dream Shark<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control no monsters, or all monsters you control are WATER monsters: You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in your hand.<br \/>\n\u25a0 It can only be activated if there are no monsters in your Monster Zone, or if the only monsters in your Monster Zone are face-up WATER monsters.<\/p>\n<p>\u3010Regarding the effect \u201cThe first time this card would be destroyed by battle each turn, it is not destroyed.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 Once per turn, this effect is mandatory to apply when this card would be destroyed by battle.<\/p>\n<p>\u3010Regarding the effect \u201cWhen a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): You can Special Summon this card, and if you do, you take no damage from that card\/effect, also this card loses 1000 DEF, also banish it when it leaves the field.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Graveyard.<br \/>\n\u25a0 When a card effect is activated that would inflict damage to you, you can activate this effect by chaining directly to it.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon this card, and reduce the damage you take from that effect to 0. (These actions occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP026 Heroic Call<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 Warrior monster from your hand or GY, but if it is a non-&#8220;Heroic&#8221; monster, it cannot attack, also its effects are negated.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 This effect finishes resolving by Special Summoning a monster. (If you Special Summon a monster other than a \u201cHeroic\u201d monster, the effect \u201cit cannot attack, also its effects are negated\u201d is applied to it immediately.)<\/p>\n<p>\u3010Regarding the effect \u201cIf your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each &#8220;Heroic&#8221; card you control and that is attached to monsters you control.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 When resolving this effect, count the number of face-up \u201cHeroic\u201d cards you control and the \u201cHeroic\u201d cards that are attached to monsters you control as Xyz Materials, and increase the targeted monster&#8217;s ATK by 500 for each.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP027 Oily Cicada<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can reduce the Levels of all Insect monsters you currently control by 1.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card&#8217;s battle position is changed: You can Special Summon 1 &#8220;Oily Cicada&#8221; from your hand, Deck, or GY.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP028 Dream Cicada<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control an Attack Position Insect monster, you can Special Summon this card (from your hand).\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 Special Summoning this card with this effect does not start a Chain.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP029 Number 2: Ninja Shadow Mosquito<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cCannot be destroyed by battle. You take no battle damage from battles involving this card.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYour opponent&#8217;s monsters must attack if able.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cWhen a monster declares an attack: You can activate 1 of these effects;\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When activating this effect, select 1 of the \u201c\u25cf\u201d effects and activate it as that effect.<br \/>\n\u25a0 When resolving the first \u201c\u25cf\u201d effect, detach 1 Xyz Material from this card, and place 1 Hallucination Counter on a face-up monster your opponent controls. (These actions occur simultaneously.)<br \/>\n\u25a0 You can also place a Hallucination Counter on a monster whose effects cannot be negated (such as non-Effect Monsters and monsters whose effects are already negated).<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP030 Ninjitsu Art of Mosquito Marching<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon up to 2 Level 4 or lower Insect monsters with the same Level from your hand.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<\/p>\n<p>\u3010Regarding the effect \u201cIf you control &#8220;Number 2: Ninja Shadow Mosquito&#8221;: You can banish this card from your GY, then target face-up monsters your opponent controls, up to the number of Insect monsters you control; place 1 Hallucination Counter on each of them. (The effects of monsters with a Hallucination Counter are negated.)\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It can only be activated if you control a face-up Number 2: Ninja Shadow Mosquito.<br \/>\n\u25a0 It targets face-up monsters in your opponent&#8217;s Monster Zones, up to the number of face-up Insect monsters in your Monster Zones. You can also target monsters whose effects cannot be negated (such as non-Effect Monsters and monsters whose effects are already negated).<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP031 Performapal Odd-Eyes Seer<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cYou can target 1 &#8220;Performapal&#8221; or &#8220;Odd-Eyes&#8221; card in your GY; add it to your hand, then destroy this card.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 When resolving this effect, add the targeted card to your hand. Then, destroy this card. (These actions occur simultaneously.)<\/p>\n<p>\u3010Regarding the monster effect \u201cIf you control this Pendulum Summoned card: You can activate this effect based on its battle position;\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 You can activate the appropriate \u201c\u25cf\u201d effect based on this card&#8217;s battle position. (Even if this card&#8217;s battle position has changed by the time the effect resolves, the effect that applies does not change.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP032 Doodle Beast &#8211; Stego<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control no monsters, or all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in your hand.<br \/>\n\u25a0 It can only be activated if there are no monsters in your Monster Zone, or if the only monsters in your Monster Zone are face-up Dinosaur monsters.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 &#8220;Doodlebook&#8221; Spell\/Trap from your Deck to your hand, then discard 1 card.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, add 1 \u201cDoodlebook\u201d Spell\/Trap from your Deck to your hand. Then, discard 1 card from your hand. (These actions occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP033 Doodle Beast &#8211; Tyranno<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can Tribute Summon this card by Tributing 1 Dinosaur monster.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<br \/>\n\u25a0 If you Tribute Summon this card this way, you can also Tribute a face-down Defense Position Dinosaur monster.<\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase, if a Dinosaur monster is on the field, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in your hand.<br \/>\n\u25a0 Immediately after completing the resolution of this effect, Tribute Summon this card in your hand.<br \/>\n\u25a0 You can negate this Tribute Summon with another effect only if this effect was activated as Chain Link 1.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal Summoned: You can destroy 1 monster on the field, then, if this card was Tribute Summoned by Tributing a &#8220;Doodle Beast&#8221; monster, it gains ATK equal to half the ATK the destroyed monster had on the field.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, destroy 1 monster on the field. Then, if this card was Tribute Summoned by Tributing a \u201cDoodle Beast\u201d monster, it gains ATK equal to half the destroyed monster&#8217;s ATK. (These actions do not occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP034 Doodlebook &#8211; Uh uh uh!<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen your Dinosaur monster is targeted for an attack: Negate the attack, then you can Special Summon 1 &#8220;Doodle Beast&#8221; monster from your GY, and if you do, it cannot be destroyed by battle, but destroy it during the End Phase.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 When resolving this effect, negate the attacking monster&#8217;s attack. Then, you can Special Summon 1 \u201cDoodle Beast\u201d monster from your Graveyard. (These actions do not occur simultaneously.)<br \/>\n\u25a0 The effect \u201cit cannot be destroyed by battle, but destroy it during the End Phase\u201d is one that is applied to the monster Special Summoned by this effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Graveyard.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP035 Todoroki the Earthbolt Star<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but it loses 500 ATK.\u201d\u3011<br \/>\n\u25a0 It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 Special Summoning this card with this effect does not start a Chain.<br \/>\n\u25a0 Sending a monster from your hand to the Graveyard and Special Summoning this card from your hand do not happen simultaneously.<br \/>\n\u25a0 The effect \u201cbut it loses 500 ATK\u201d is one that is applied to this card Special Summoned by this effect.<\/p>\n<p>\u3010Regarding the effect \u201cDuring the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, send Fusion Material monsters listed on a Warrior Fusion Monster from your hand or field to the Graveyard. Then, Fusion Summon that Fusion Monster from your Extra Deck. (These actions do not occur simultaneously.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP036 Senko the Skybolt Star<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf an EARTH monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in your hand.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 opponent&#8217;s Attack Position monster; your monster loses exactly 1500 ATK, and if it does, destroy that opponent&#8217;s monster.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It targets 1 face-up Level 5 or higher Warrior monster in your Monster Zone with 1500 or more ATK and 1 Attack Position monster in your opponent&#8217;s Monster Zone.<br \/>\n\u25a0 When resolving this effect, decrease your targeted monster&#8217;s ATK by 1500, and destroy the opponent&#8217;s targeted monster. (These actions occur simultaneously.)<br \/>\n\u25a0 If your targeted monster&#8217;s ATK is less than 1500 when this effect resolves, the effect is not applied. (It does not lose any ATK, and your opponent&#8217;s monster is not destroyed.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP037 Raijin the Breakbolt Star<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card attacks a Defense Position monster, inflict piercing battle damage.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 When this card attacks and conducts damage calculation with a Defense Position monster that has lower DEF than this card&#8217;s ATK, it inflicts battle damage to your opponent by the amount its ATK exceeds that monster&#8217;s DEF.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring the End Phase, if this card is in your GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 If one of the targeted monsters is not in the Graveyard when this effect resolves, the remaining targeted monster is still Special Summoned.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP038 Amazoness Hall<\/strong><\/p>\n<p>\u25a0 This card cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is activated: You can add 1 &#8220;Amazoness&#8221; monster to your hand, or place 1 &#8220;Amazoness&#8221; Pendulum Monster in your Pendulum Zone, from your GY or face-up Extra Deck.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) is Special Summoned to your opponent&#8217;s field and you control an &#8220;Amazoness&#8221; Monster Card (except during the Damage Step): You can target 1 of those opponent&#8217;s monsters; gain LP equal to its ATK.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 It cannot be activated as part of the same Chain Link as this card&#8217;s activation.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP039 Amazoness Hot Spring<\/strong><\/p>\n<p>\u25a0 This card cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is activated: You can add 1 &#8220;Amazoness&#8221; monster to your hand, or place 1 &#8220;Amazoness&#8221; Pendulum Monster in your Pendulum Zone, from your Deck.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<\/p>\n<p>\u3010Regarding the effect \u201cWhen you take battle damage while you control an &#8220;Amazoness&#8221; Monster Card: You can gain LP equal to the damage you took.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can be activated after damage calculation when you take battle damage.<br \/>\n\u25a0 It cannot be activated as part of the same Chain Link as this card&#8217;s activation.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP040 G Golem Rock Hammer<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your hand: You can discard 1 other Cyberse monster; reduce this card&#8217;s Level by 2 until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in your hand.<br \/>\n\u25a0 If this card in your hand to which this effect is applied to is placed in the Monster Zone, the effect will continue to apply. (It will continue to apply regardless of whether or not this card was placed face-up or placed in face-down Defense Position.) This effect is no longer applied if this card is sent from your hand to a place other than the Monster Zone.<br \/>\n\u25a0 If this card in your Monster Zone to which this effect is applied to leaves the Monster Zone, the effect is no longer applied. Also, if this face-up card is changed to face-down Defense Position, the effect is no longer applied.<\/p>\n<p>\u3010Regarding the effect \u201cYou can Tribute this card; Special Summon 3 &#8220;G Golem Tokens&#8221; (Cyberse\/EARTH\/Level 1\/ATK 0\/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP041 G Golem Pebble Dog<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can take 1 &#8220;G Golem Pebble Dog&#8221; from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent from the hand to the GY: You can add 1 &#8220;G Golem&#8221; card from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Graveyard.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP042 G Golem Crystal Heart<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 G Golem Counter on this card.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When this effect resolves, Special Summon the targeted monster to a zone this card points to, and place 1 G Golem Counter on this card. (These actions occur simultaneously.)<br \/>\n\u25a0 If this card&#8217;s effects are negated, any G Golem Counters on this card are removed.<\/p>\n<p>\u3010Regarding the effect \u201cAn EARTH monster co-linked to this card gains 600 ATK for each G Golem Counter on this card, it can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 It is an effect that applies to EARTH Link Monsters that are co-linked to this card.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP043 G Golem Stubborn Menhir<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned\/Set; add it to your hand or Special Summon it, but if you Special Summon it, negate its effects, also banish it when it leaves the field.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 The effect \u201cnegate its effects, also banish it when it leaves the field\u201d is applied to the monster Special Summoned by this effect as long as that monster is face-up in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP044 G Golem Invalid Dolmen<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYour co-linked monsters are unaffected by monster effects activated on your opponent&#8217;s field.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYour opponent&#8217;s monsters must attack this card, if able.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can discard 1 Cyberse monster; draw 1 card.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated if this card is destroyed.<br \/>\n\u25a0 If this card is destroyed and sent to the Graveyard, the effect is activated in the Graveyard. If this card is destroyed and banished, the effect is activated while this card is banished. (The effect is activated where it is first sent after being destroyed.)<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP045 G Golem Dignified Trilithon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYour opponent&#8217;s monsters must attack this card, if able.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per battle, before damage calculation, if this card battles an opponent&#8217;s monster (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent&#8217;s monster loses 200 ATK, also negate its effects.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated if this card battles a monster with less than 200 ATK or whose effects cannot be negated (such as non-Effect Monsters and monsters whose effects are already negated).<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When your opponent activates a card or effect that targets a Link Monster in your Monster Zone, you can activate this effect by chaining directly to it.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC02-JP046 Gravity Balance<\/strong><\/p>\n<p>\u3010Regarding the text \u201cThis card is always treated as a &#8220;G Golem&#8221; card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. (Even if this card\u2019s effects are negated, it is still treated as a \u201cG Golem\u201d card.)<\/p>\n<p>\u3010Regarding the effect \u201cTarget 2 of your EARTH monsters with the same name that are banished and\/or in your GY; Special Summon both in Defense Position, but change their ATK\/DEF to 0, their effects are negated, also destroy them during the End Phase.\u201d\u3011<br \/>\n\u25a0 This is the effect applied when this card&#8217;s activation resolves.<br \/>\n\u25a0 If one of the targeted monsters is no longer where it was targeted when this effect resolves, the effect is not applied. (No monsters are Special Summoned.)<br \/>\n\u25a0 The effect \u201cchange their ATK\/DEF to 0, their effects are negated, also destroy them during the End Phase\u201d is applied to the monsters Special Summoned by this effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf a &#8220;G Golem&#8221; monster(s) you control would be destroyed by battle or an opponent&#8217;s card effect, you can banish this card from your GY instead.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Graveyard.<br \/>\n\u25a0 It can be applied when a face-up \u201cG Golem\u201d monster in your Monster Zone would be destroyed by battle or card effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Related Q&amp;As<\/strong><\/p>\n<p><strong>Q:<\/strong> If Royal Straight is sent to the Graveyard to activate Joker&#8217;s Wild, can I Special Summon Royal Straight Slasher with that effect?<br \/>\n<strong>A:<\/strong> No, you cannot. When resolving the effect of Joker&#8217;s Wild, the effect of the sent Spell\/Trap is applied as the effect of Joker&#8217;s Wild. In other words, even if you apply the effect of Royal Straight, the monster is Special Summoned by the effect of Joker&#8217;s Wild, so you cannot Special Summon Royal Straight Slasher since it must be Special Summoned by the effect of Royal Straight.<\/p>\n<p><a href=\"https:\/\/www.db.yugioh-card.com\/yugiohdb\/faq_search.action?ope=5&amp;fid=23784&amp;keyword=&amp;tag=-1&amp;request_locale=ja\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Q:<\/strong> What happens if a face-down Defense Position Advanced Crystal Beast Ruby Carbuncle is attacked while Advanced Dark is not in the Field Zone?<br \/>\n<strong>A:<\/strong> The attacked Advanced Crystal Beast Ruby Carbuncle will be flipped face-up before damage calculation. Although Advanced Crystal Beast Ruby Carbuncle has an effect that sends it to the Graveyard if Advanced Dark is not in a Field Zone, damage calculation will be performed as it is.<br \/>\nIf Advanced Crystal Beast Ruby Carbuncle is determined to be destroyed as a result of performing damage calculation, it will destroyed by battle at the end of the Damage Step, so you can apply its effect to place it in the Spell &amp; Trap Zone. If you do not apply its effect, it leaves the field.<br \/>\nIf Advanced Crystal Beast Ruby Carbuncle is not determined to be destroyed by battle, it will be sent to the Graveyard by its own effect after damage calculation.<br \/>\nThe same applies to the following cards: Advanced Crystal Beast Amethyst Cat, Advanced Crystal Beast Emerald Tortoise, Advanced Crystal Beast Topaz Tiger, Advanced Crystal Beast Amber Mammoth, Advanced Crystal Beast Cobalt Eagle, and Advanced Crystal Beast Sapphire Pegasus.<\/p>\n<p><a href=\"https:\/\/www.db.yugioh-card.com\/yugiohdb\/faq_search.action?ope=5&amp;fid=23785&amp;keyword=&amp;tag=-1&amp;request_locale=ja\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Q:<\/strong> If a Hallucination Counter has been placed on Galaxy Wizard by the effect of Number 2: Ninja Shadow Mosquito or Ninjitsu Art of Mosquito Marching, can I activate the effect of that Galaxy Wizard by Tributing it?<br \/>\n<strong>A:<\/strong> Yes, you can. Also, by Tributing itself as the cost, there will not be a Hallucination Counter on Galaxy Wizard by the time its effect resolves, so the effect is applied normally.<\/p>\n<p><a href=\"https:\/\/www.db.yugioh-card.com\/yugiohdb\/faq_search.action?ope=5&amp;fid=23782&amp;keyword=&amp;tag=-1&amp;request_locale=ja\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Q:<\/strong> If a Hallucination Counter is placed on a Huaquero of the Golden Land or an Abyss Stungray treated as monsters in the Monster Zone, by the effects of Number 2: Ninja Shadow Mosquito or Ninjitsu Art of Mosquito Marching, what happens?<br \/>\n<strong>A:<\/strong> Abyss Stungray will have its monster effect negated, but both cards remain in the Monster Zone. If a card Special Summoned to the Monster Zone by its own effect and treated as both a monster and a Trap has its Trap effects negated, such as Huaquero of the Golden Land or Abyss Stungray, it will leave the Monster Zone and be placed face-up in the Spell &amp; Trap Zone. However, only their monster effects are negated when a Hallucination Counter is placed on them, not their Trap effects, so Huaquero of the Golden Land and Abyss Stungray are not placed in the Spell &amp; Trap Zone in the above situation.<\/p>\n<p><a href=\"https:\/\/www.db.yugioh-card.com\/yugiohdb\/faq_search.action?ope=5&amp;fid=23783&amp;keyword=&amp;tag=-1&amp;request_locale=ja\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sweet dreams are made of sharks and cicadas.<\/p>\n","protected":false},"author":9,"featured_media":56942,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[29,9,10],"tags":[],"class_list":{"0":"post-79764","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-faq","8":"category-rulings","9":"category-updates"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2020\/07\/Rulings_Banner_Small.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/79764","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=79764"}],"version-history":[{"count":2,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/79764\/revisions"}],"predecessor-version":[{"id":79766,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/79764\/revisions\/79766"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/56942"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=79764"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=79764"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=79764"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}