{"id":76798,"date":"2022-04-12T01:35:05","date_gmt":"2022-04-12T01:35:05","guid":{"rendered":"https:\/\/ygorganization.com\/?p=76798"},"modified":"2022-04-15T11:34:47","modified_gmt":"2022-04-15T11:34:47","slug":"ogocg","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=76798","title":{"rendered":"The First Ever Yu-Gi-Oh! Rulebook 1999"},"content":{"rendered":"<p>February of 1999, the game looked just a little different.<\/p>\n<p><!--more--><\/p>\n<p>Many people know that the TCG started 20 years ago in March of 2002. Many more have seen 1996 on their cards, but what&#8217;s rarely known is that the OCG started in 1999. The copyright date pertains to the manga and concept, but Konami&#8217;s card game, and what we know and love as a whole, started back on February 4th 1999.<\/p>\n<p>The original Starter Box contained Star Chips, a playmat, a deck of cards, a calculator, and most relevantly, the first ever rulebook of the game. After securing one of these for myself, my team and I translated its contents to finally dispel any myths about the game&#8217;s origins. Below you will find a page-by-page transcript translated into English to show you exactly how Yu-Gi-Oh! was originally intended to be played, 3 years before Upper Deck would even print a card in the West.<\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter wp-image-76799 size-large\" src=\"https:\/\/cdn.ygorganization.com\/2022\/04\/23-1024x768.jpg\" alt=\"\" width=\"800\" height=\"600\" srcset=\"https:\/\/cdn.ygorganization.com\/2022\/04\/23-300x225.jpg?wsr 300w, https:\/\/cdn.ygorganization.com\/2022\/04\/23-1024x768.jpg?wsr 1024w, https:\/\/cdn.ygorganization.com\/2022\/04\/23-1536x1152.jpg?wsr 1536w, https:\/\/cdn.ygorganization.com\/2022\/04\/23-2048x1536.jpg?wsr 2048w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Cover (Page 1)<\/span><br \/>\n<span style=\"font-weight: 400;\">YU-GI-OH OFFICIAL CARD GAME<\/span><br \/>\n<span style=\"font-weight: 400;\">DUEL MONSTERS<\/span><br \/>\n<span style=\"font-weight: 400;\">OFFICIAL RULEBOOK<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Page 2\u00a0<\/span><br \/>\n<span style=\"font-weight: 400;\">INDEX<\/span><br \/>\n<span style=\"font-weight: 400;\">Starting \u2013 4<\/span><\/p>\n<p><span style=\"font-weight: 400;\">CHAPTER 1 \u2013 HOW TO PLAY THE GAME<\/span><\/p>\n<ol>\n<li><span style=\"font-weight: 400;\"> Preparations for playing \u2013 5<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> Duel Field \u2013 8<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> How to Play and How to Make a Deck \u2013 8<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> Victory Conditions \u2013 10<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> Game Progression \u2013 12<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> Phase Progression \u2013 17<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Page 3<\/span><br \/>\n<span style=\"font-weight: 400;\">CHAPTER 2 \u2013 RULES FOR BATTLING<\/span><br \/>\n<span style=\"font-weight: 400;\">-Determining Damage<\/span><br \/>\n<span style=\"font-weight: 400;\">&#8211;If the opponent\u2019s monster is in Attack Position \u2013 18<\/span><br \/>\n<span style=\"font-weight: 400;\">&#8211;If the opponent\u2019s monster is in Defense Position \u2013 20\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">-About Spell Cards<\/span><br \/>\n<span style=\"font-weight: 400;\">&#8211;How to Use Spell Cards \u2013 22<\/span><br \/>\n<span style=\"font-weight: 400;\">&#8211;About the Polymerization Card \u2013 22<\/span><br \/>\n<span style=\"font-weight: 400;\">&#8211;How to Use Fusion Cards \u2013 23<\/span><\/p>\n<p><span style=\"font-weight: 400;\">CHAPTER 3 \u2013 HOW TO READ CARDS<\/span><br \/>\n<span style=\"font-weight: 400;\">-Types of Cards \u2013 24<\/span><br \/>\n<span style=\"font-weight: 400;\">-Card Information<\/span><br \/>\n<span style=\"font-weight: 400;\">&#8211;Monster Card \u2013 26<\/span><br \/>\n<span style=\"font-weight: 400;\">&#8211;Spell Card \u2013 27<\/span><br \/>\n<span style=\"font-weight: 400;\">&#8211;Trap Card \u2013 28<\/span><br \/>\n<span style=\"font-weight: 400;\">&#8211;Fusion Monster Card \u2013 29<\/span><\/p>\n<p>Page 4<\/p>\n<p>STARTING<br \/>\nYOU WILL BECOME THE TRUE DUEL MASTER!<br \/>\n\u201cYu-Gi-Oh! Official Card Game Duel Monsters\u201d is a card game based on the card game appearing in the manga \u201cYu-Gi-Oh\u201d currently being serialized in \u201cWeekly Shonen Jump\u201d.<br \/>\nThis rulebook has information on what you need to play this game. Please thoroughly read and check these rules before playing the game.<br \/>\nThere are a lot of different types of cards you can use in a game. You can use not only the cards included in the Starter Box, but also cards from Booster Packs you can purchase, as well as cards obtained from trading with your friends. Obtaining more cards will allow you to play more advantageously. Collecting cards is another part of what makes this game fun.<br \/>\nThe Starter Box has various items in addition to this rulebook. These items make playing the game even more fun, so use them to your heart\u2019s content. This rulebook will also touch on how to use these items.<br \/>\nWell then, please have Duels with your friends that won\u2019t lose in intensity to those of Yugi and his friends.<\/p>\n<p>Page 5<\/p>\n<p>CHAPTER 1 HOW TO PLAY THE GAME<br \/>\n1. Preparations for Playing<br \/>\nYou need the following items to play the game.<br \/>\n-Deck (containing at least 40 cards)<br \/>\n-Star Chip<br \/>\n-Duel Field<br \/>\n-Duel Score Sheet<br \/>\n-Duel Calculator<br \/>\nThe Starter Box contains all of these items. Make sure you don\u2019t lose them because you need them for the game.<br \/>\nNext you should look for a place suitable for playing. The Duel Field is of a considerable size, so make sure you find a location with enough room to play down the Duel Field as well as cards on top of it. In addition, play on a flat surface that isn\u2019t too slippery, so that you don\u2019t mix up you and your opponent\u2019s cards.<br \/>\nOnce everything\u2019s ready, it\u2019s time for Duel Start!<\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-76805 size-large\" src=\"https:\/\/cdn.ygorganization.com\/2022\/04\/67-1-1024x768.jpg\" alt=\"\" width=\"800\" height=\"600\" srcset=\"https:\/\/cdn.ygorganization.com\/2022\/04\/67-1-300x225.jpg?wsr 300w, https:\/\/cdn.ygorganization.com\/2022\/04\/67-1-1024x768.jpg?wsr 1024w, https:\/\/cdn.ygorganization.com\/2022\/04\/67-1-1536x1152.jpg?wsr 1536w, https:\/\/cdn.ygorganization.com\/2022\/04\/67-1-2048x1536.jpg?wsr 2048w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/p>\n<ol start=\"2\">\n<li><span style=\"font-weight: 400;\"> Duel Field<\/span><\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">The Duel Field is where you place your played cards and discarded cards. Please refer to the following picture on how to place cards.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0(Opponent)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Opponent\u2019s Monster Card\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0| \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Opponent\u2019s Magic &amp; Trap Card<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Opponent\u2019s Deck\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0| \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Opponent\u2019s Fusion Cards<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Opponent\u2019s Graveyard\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0|\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Opponent\u2019s Field Card<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Your Field Card\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0|\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Your Graveyard<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Your Fusion Cards\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 |\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Your Deck<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Your Magic &amp; Trap Card\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 |\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Your Monster Card<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0(You)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Page 8\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<ol start=\"3\">\n<li><span style=\"font-weight: 400;\"> HOW TO PLAY AND HOW TO MAKE A DECK<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">-How to Play-<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In order to play the game, please progress through the game following these Official Rules\u00a0<\/span><\/p>\n<ol>\n<li><span style=\"font-weight: 400;\"> In this card game, a single game is called a Duel<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> Three Duels decide the winner, and is called a Match<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> The person who wins twice in a Match is the winner<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> If the result ends up being \u201c1 Win 2 Draws\u201d, \u201c1 Win 1 Loss 1 Draw\u201d, or \u201c3 Draws\u201d, the Match itself is considered a draw<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> The winner of a Duel gets to take the card their opponent bet, however, only do this if both players agreed to it before the Duel starts<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> The card(s) obtained by winning each Duel cannot be used in the same Match<\/span><\/li>\n<li><span style=\"font-weight: 400;\"> The Match winner can obtain not just their opponent\u2019s bet card, but also their Star Chips. However, only do this if both players have agreed to it before the Duel starts. Please come to an agreement on how many chips a player can win beforehand.<\/span><\/li>\n<\/ol>\n<p>Page 9<br \/>\nStar Chips come in 3 varieties \u2013 Gold, Silver, and Bronze. Silver are worth 5 Bronze, and Gold are worth 10 Bronze.<br \/>\n-How to Make a Deck-<br \/>\nYour cards that you use each game are called your Deck. Please refer to these Official Rules on how to make your Deck.<br \/>\n1. The Deck you use in a game must be at least 40 cards, but there are no upper limits to how many you can have.<br \/>\n2. In addition to the Deck you\u2019re using, you can also have 10 Preparation Cards set aside. This is called a Side Deck. The cards in a Side Deck can be swapped out with the cards in your Deck in between Duels to better suit your strategy.<br \/>\nAlso, if your bet card was taken by your opponent and your Deck becomes less than 40 cards, you can use a card(s) from your Side Deck to make up the difference.<br \/>\n3. The maximum number of copies of each card you can have in your battling Deck and your Side Deck combined is 3.<\/p>\n<p>Page 10<\/p>\n<p>4. VICTORY CONDITIONS<br \/>\nPlease refer to these Official Rules to determine the outcome of a Duel<br \/>\n1. Each Duel starts with each player having 8000 points. These points are called \u201cLife Points\u201d.<br \/>\nLife Points go down in various different conditions, such as when a player or monster takes an attack from their opponent, or fails a defense. If your opponent\u2019s Life Points become 0, you win the Duel.<br \/>\nPlease use the Duel Score Sheet included with the Starter Box to track the changing of Life Points. In addition, please use the Duel Calculator to correctly calculate this changing of points.<br \/>\n2. If each player\u2019s Life Points reach 0 at the same time, the Duel is considered a draw.<br \/>\nIn addition, if either player\u2019s Deck is emptied and said player cannot draw anymore, the outcome of the Duel is decided by the remaining Life Points. In that case, the player with more Life Points at the moment said player\u2019s Deck is emptied wins the Duel.<\/p>\n<p>Page 11<\/p>\n<p>3. If a player manages to gather all of the following cards in their hand, they win at that moment.<br \/>\n-Right Leg of the Forbidden One<br \/>\n-Left Leg of the Forbidden One<br \/>\n-Right Arm of the Forbidden One<br \/>\n-Left Leg of the Forbidden One<br \/>\n-Exodia the Forbidden One<br \/>\nIt doesn\u2019t matter if these cards are gathered at the starting hand, or during the course of a Duel; either way, the player wins.<br \/>\n(Personal note: These cards didn&#8217;t even exist yet.)<\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-76800 size-large\" src=\"https:\/\/cdn.ygorganization.com\/2022\/04\/1213-1024x768.jpg\" alt=\"\" width=\"800\" height=\"600\" srcset=\"https:\/\/cdn.ygorganization.com\/2022\/04\/1213-300x225.jpg?wsr 300w, https:\/\/cdn.ygorganization.com\/2022\/04\/1213-1024x768.jpg?wsr 1024w, https:\/\/cdn.ygorganization.com\/2022\/04\/1213-1536x1152.jpg?wsr 1536w, https:\/\/cdn.ygorganization.com\/2022\/04\/1213-2048x1536.jpg?wsr 2048w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/p>\n<p>Page 12<\/p>\n<p>5. PROGRESSION OF THE GAME<br \/>\nThe game progresses based on these Official Rules<br \/>\n1. First make sure to greet your opponent, say a greeting to them and shake their hand.<br \/>\n2. Each player shuffles their Deck thoroughly, then hands their Deck to their opponent to have their opponent also shuffle their Deck thoroughly. This is called a cut. After the cutting is finished, place your own Deck on your own Duel Field in the Deck placement location.<br \/>\nIn addition, separate your Fusion Deck from your normal Deck and place it on the Fusion Deck placement location on your Duel Field. The Fusion Deck is a gathering of only Fusion Monster Cards, and more information about them will be explained in Chapter 2 in the Fusion Card section.<br \/>\n3. Show to your opponent that your Side Deck contains exactly 10 cards. At this time you can do so with the cards face-down. If during Duel 2 or 3 your Side Deck number has gone down, make sure you show the current number of cards to your opponent.<br \/>\n4. Play a game of rock-paper-scissors to determine who goes first.<br \/>\nThen, each player takes the top card of their Deck and places it somewhere away from the Duel Field. These will become the bet cards. The winner of the Duel may take the bet card.<br \/>\nFinally, each player draws the top 5 cards of their Deck. These will become the players\u2019 hands.<\/p>\n<p>Page 13<\/p>\n<p>5. Draw Phase<br \/>\nThe turn player may draw 1 card from their Deck. However, the player going first cannot draw on their first turn. They may draw normally starting from their second turn.<br \/>\n6. Standby Phase<br \/>\nThis is a Phase used by monsters, Spells, or Traps that need preparation. Follow what\u2019s written on cards that mention they must use this phase. For cards that have no such text written, this phase does not concern them.<br \/>\n7. Main Phase<br \/>\nThe main part of the game. You can do the following during the Main Phase.<br \/>\n[1] Use or Place a Card on the Field<br \/>\nDuring each of your turns, you may place 1 each of Monster Card, Spell Card, and Trap Card on the field. When you place a card on the field, always remember to place it face-down. However, there are Spell Cards that can change the terrain (called Field Cards) which must be placed on the field face-up instead. Place the cards on the field in their designated areas.<br \/>\nWhen you want to play a Monster Card, you must choose either Attack Position or Defense Position. If you choose Attack Position, you must play it face-up. If you choose Defense Position, the card remains face-down.<\/p>\n<p>Page 14<br \/>\nRemember that you can only play up to 5 monsters.<br \/>\nFrom the second turn on, you can choose the position of monsters that have already been played on the Duel Field. For said monsters already on the field, you can change its position during this phase once per turn only. A monster whose position is changed like this cannot change its position again for the rest of this turn except in certain conditions.<br \/>\nYou can only place up to 5 in combination of Spell Cards and Trap Cards on the field. Field Cards also count toward this 5 total. When you play these cards, you can place them face-up or face-down. However, if you place Spell Cards face-up, their effects activate. Follow the text on the Spell Cards on what to do. Also, the effect of the Spell Card only applies 1 time and disappears afterwards. However, cards that power up monsters and terrain-changing cards (Field Cards) behave differently. Trap Cards remain on the field unless otherwise specified.<br \/>\nWhen you use a type of Spell Card that powers up monsters, play it face-up, and stack it on top of the target monster. However, this card is still treated as being placed on the field and counts toward the 5 card total.<br \/>\nYou can also fuse monsters during this phase.<br \/>\n[2] Going into Battle (Battle Phase)<br \/>\nDuring your Main Phase, you can conduct a battle against your opponent for 1 time only. This is called a Battle Phase.<\/p>\n<p>Page 15<br \/>\nAt this point, the turn player can attack with monsters they have played on to the Duel Field. However, the Battle Phase is not something you must conduct, and is entirely up to the digression of the player.<br \/>\nAny number of monsters in Attack Position on the field can join in the attack. When doing so, if the opponent has any monsters placed on the field, that monster(s) become the attack target. If your opponent has any monsters placed on the field, you cannot attack them directly.<br \/>\nIn addition, while it\u2019s possible to play a Monster Card on the field on turn 1, it is not possible to attack. Attacking becomes possible starting from turn 2. Also, Spell Cards placed on the field other than Trap Cards cannot be used during the Battle Phase. [&lt;&#8211; YGOrg editor note: Yes, that last sentence is literally what the rulebook says.]<br \/>\nThe flow of attacking monsters goes as follows.<br \/>\nFirst declare you are going into the Battle Phase. Then, the turn player decides which of their monsters is attacking, and which of their opponent\u2019s monsters will be attacked. If the opponent has no monsters placed on the field, the attack target becomes the opponent.<br \/>\nHowever, each individual monster can only attack 1 monster or 1 player. A singular monster cannot attack multiple monsters, and a monster that has already attacked cannot attack again during the same turn.<br \/>\nAfter the first battle is over, the attacking player can choose the next monster to battle.<\/p>\n<p>Page 16<br \/>\nThis can be repeated as many times as the number of monsters the player has placed on the field.<br \/>\nHowever, it is not necessary for every monster in Attack Position to attack. You can decide what monsters to attack with and what not to, depending on the situation.<br \/>\nIf you are attacking an opponent\u2019s monster in Defense Position, turn that card face-up so that card\u2019s data can be seen for the attack.<br \/>\nA used Spell Card, or destroyed monster or Trap Card, is placed in the Graveyard on the Duel Field. Outside of special circumstances, these cards cannot be used again in the Duel.<br \/>\nEven when the Battle Phase is over, as long as you do not move to the End Phase, it remains the Main Phase.<br \/>\n8. End Phase<br \/>\nDeclare to your opponent that your turn is over, and move the turn over to your opponent.<br \/>\n7. Duel Ends<br \/>\nRepeat the steps from the Draw Phase to the End Phase until a victor is decided. When the opponent\u2019s points reach 0, the victor is decided and the Duel ends.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-76806 size-large\" src=\"https:\/\/cdn.ygorganization.com\/2022\/04\/1617-1024x768.jpg\" alt=\"\" width=\"800\" height=\"600\" srcset=\"https:\/\/cdn.ygorganization.com\/2022\/04\/1617-300x225.jpg?wsr 300w, https:\/\/cdn.ygorganization.com\/2022\/04\/1617-1024x768.jpg?wsr 1024w, https:\/\/cdn.ygorganization.com\/2022\/04\/1617-1536x1152.jpg?wsr 1536w, https:\/\/cdn.ygorganization.com\/2022\/04\/1617-2048x1536.jpg?wsr 2048w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/p>\n<p>Page 17<\/p>\n<p>6. Flow of the Phases<br \/>\nHere is a diagram of the flow of the Duel<\/p>\n<p>[Set the Decks]<br \/>\n[Decide the order]<br \/>\n[Draw 5 cards for the hands]<br \/>\n.\u00a0 \u00a0 \u00a0 \u00a0 \u00a0|<br \/>\n(Draw Phase) \u2192 Standby Phase<br \/>\n.\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0|<br \/>\n.\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 [MAIN PHASE]<br \/>\n.\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 (Battle Phase)<br \/>\n.\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 |<br \/>\n.\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 (End Phase)<br \/>\n.\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 |<br \/>\n.\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0Opponent\u2019s Turn<br \/>\nRepeat this process after turn 1<br \/>\n.\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0|<br \/>\n.\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Duel Ends<\/p>\n<p>Page 18<\/p>\n<p>CHAPTER 2 BATTLING RULES<\/p>\n<p>Determining Damage<br \/>\nDetermine the damage for battling monsters during the Duel with these Official Rules<br \/>\n1. If the opponent\u2019s monster is in Attack Position<br \/>\nIf the monster you are attacking is in Attack Position, the damage is determined by comparing Attack Power.<br \/>\n-IF YOUR ATTACK POWER IS GREATER THAN THE OPPONENT\u2019S ATTACK POWER<br \/>\nAt that point, the [Attacking Monster\u2019s Attack Power] minus the [Attacked Monster\u2019s Attack Power] is inflicted to your opponent\u2019s Life Points. Please use the Duel Calculator included in the Starter Box to calculate this.<\/p>\n<p>Page 19<\/p>\n<p>-IF YOUR ATTACK POWER IS EQUAL TO THE OPPONENT\u2019S ATTACK POWER<br \/>\nIf your attacking monster\u2019s attack power is the same as the attacked monster\u2019s attack power, both monsters are destroyed.<br \/>\nAt that point, neither the attacking player nor the opponent takes any damage and there will be no changes to Life Points.<br \/>\n-IF YOUR ATTACK POWER IS LOWER THAN THE OPPONENT\u2019S ATTACK POWER<br \/>\nIf your attacking monster\u2019s attack power is lower than the opponent\u2019s attack power, your attacking monster is destroyed.<br \/>\nAt that point, the [Attacked Monster\u2019s Attack Power] minus the [Attacking Monster\u2019s Attack Power] is inflicted to the attacking player\u2019s Life Points. Please use the Duel Calculator included in the Starter Box to calculate this.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-76801 size-large\" src=\"https:\/\/cdn.ygorganization.com\/2022\/04\/2021-1024x768.jpg\" alt=\"\" width=\"800\" height=\"600\" srcset=\"https:\/\/cdn.ygorganization.com\/2022\/04\/2021-300x225.jpg?wsr 300w, https:\/\/cdn.ygorganization.com\/2022\/04\/2021-1024x768.jpg?wsr 1024w, https:\/\/cdn.ygorganization.com\/2022\/04\/2021-1536x1152.jpg?wsr 1536w, https:\/\/cdn.ygorganization.com\/2022\/04\/2021-2048x1536.jpg?wsr 2048w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/p>\n<p>Page 20<br \/>\n2. If the opponent\u2019s monster is in Defense Position<br \/>\nIf the monster you\u2019re attacking is in Defense Position, the damage is determined by comparing the attacking monster\u2019s Attack Power with the attacked monster\u2019s Defense Power.<br \/>\n-IF YOUR ATTACK POWER IS GREATER THAN THE OPPONENT\u2019S DEFENSE POWER<br \/>\nIf the attacking monster\u2019s Attack Power is higher than the attacked monster\u2019s Defense Power, the attacked monster is destroyed.<br \/>\nIn that case, neither the attacking player nor the opponent takes any damage. There will be no changes to Life Points.<br \/>\n-IF YOUR ATTACK POWER IS EQUAL TO THE OPPONENT\u2019S DEFENSE POWER<br \/>\nIf the attacking monster\u2019s Attack Power is equal to the attacked monster\u2019s Defense Power, neither player\u2019s monster will be damaged..<br \/>\nAlso, neither the attacking player nor the opponent takes any damage. There will also be no changes to Life Points.<\/p>\n<p>Page 21<br \/>\n-IF YOUR ATTACK POWER IS LOWER THAN THE OPPONENT\u2019S DEFENSE POWER<br \/>\nIf the attacking monster\u2019s Attack Power is lower than the attacked monster\u2019s Defense Power, neither monster will be damaged.<br \/>\nAt that point, the [Attacked Monster\u2019s Defense Power] minus the [Attacking Monster\u2019s Attack Power] is inflicted to the attacking player\u2019s Life points. Please use the Duel Calculator included in the Starter Box to calculate this.<br \/>\nIf the opponent has no monsters on the Duel Field, the damage is delivered directly to the opponent.<br \/>\nAlso, make sure to place monsters destroyed by battle and used Spell Cards in the Graveyard on the Duel Field.<\/p>\n<p>Page 22<\/p>\n<p>ABOUT SPELL CARDS<br \/>\n1. How to Use Spell Cards<br \/>\nSpell Cards that power up monsters are placed on the field stacked on top of the Monster Card on the Duel Field. Also, normally, only face-up Monster Cards can be powered up by this type of Spell Card. They must be used on appropriate monsters. Please make sure to follow what\u2019s written on the cards to see what monster cards they can be used on.<br \/>\nThere are Spell Cards that can change the terrain. These are called Field Cards. Only 1 Field Card can be on the Duel Field at the same time. The newest card placed on the field is the one that takes effect.<br \/>\n2. About the Polymerization Card<br \/>\nFusion is the rule of calling out and using a new monster via 2 of your monster cards and 1 Polymerization Card. Polymerization is a type of Spell Card. Monsters that can fuse and monsters that can be fused into are all predetermined.<br \/>\nMonsters that can fuse are specifically shown on the cards of monsters that can be brought out by fusing (this is called a Fusion Monster Card). Please perform Fusion by following the information on each card.<\/p>\n<p>Page 23<\/p>\n<p>How to Use Polymerization<br \/>\nThis is an explanation for the process of Fusion. Please follow these steps to perform Fusions.<br \/>\n1. When you have Monster A and Monster B on the Duel Field, and have the Polymerization card in your hand, you can place it from your hand on to the Spell &amp; Trap Card placement location on the Duel Field and declare you are performing a Fusion.<br \/>\n2. Search your Fusion Deck for a Monster C that can be fused by Monsters A and B and place it on the Monster Card placement location on the Duel Field.<br \/>\nThe Fusion Deck is a separate group of cards consisting of only fused monsters. When you are performing a Fusion, the fused monster is chosen from this Fusion Deck instead of your normal Deck. The battling Deck and the Fusion Deck are separate. Please place it on the Fusion Deck placement location on the Duel Field.<br \/>\n3. Place Monster A, Monster B, and the Polymerization card used for this Fusion in the Graveyard.<br \/>\nThe steps above must be followed in order to perform a Fusion.<\/p>\n<p>Page 24<\/p>\n<p>CHAPTER 3 HOW TO READ CARDS<br \/>\nTypes of Cards<br \/>\nThis game uses the following types of cards<br \/>\n1. Monster Card<br \/>\nMonster Cards are basic cards you use to attack the opponent. Monster Cards are differentiated into Types and Attributes. There are 20 Types and 6 Attributes.<br \/>\nA Type describes what kind of creature that monster is, while an Attribute describes the essence of the monster. Monsters\u2019 abilities vary depending on their Type and Attribute, and affect stats such as Attack Power and Defense Power.<br \/>\nFor more details about this please check the cards themselves.<br \/>\nTYPE<br \/>\nDragon Spellcaster Zombie Warrior Beast-Warrior<br \/>\nBeast Winged Beast Fiend Fairy Insect Dinosaur Reptile Fish<br \/>\nSea Serpent Machine Thunder Aqua Pyro Rock Plant<br \/>\nATTRIBUTE<br \/>\nEarth Water Fire Wind Light Dark<\/p>\n<p>Page 25<\/p>\n<p>2. Fusion Monster Card<br \/>\nFusion Monster Cards are special Monster Cards created by Fusion. Their basic abilities are not different from Monster Cards, but the way to use them is different from regular Monster Cards.<br \/>\n3. Spell Card<br \/>\nSpell Cards have a variety of types, ranging anywhere from destroying monsters to dissipating an opponent\u2019s curse. The most representative types are Spell Cards which you use when attempting to cast magic, and Field Cards which you use to change the terrain.<br \/>\n[Spell Card]<br \/>\nA type of card that can do things such as inflicting damage to your opponent or recover Life Points. Except for the type of cards that power-up monsters or Field Cards, these cards are destroyed after use, and cannot be used again.<br \/>\n[Field Card]<br \/>\nA type of card that can change the terrain of battle on the field. There are many types, some examples include Mountain, Sea, Darkness, or Grasslands. When a Field Card is played on the Duel Field, the Field gets changed to the terrain depicted on the card. The terrain affects monsters and changes their Attack Power and Defense Power.<br \/>\nIn addition, a Field Card\u2019s effect remains active until it is overridden by another Field Card.<br \/>\n4. Trap Card<br \/>\nGenerally a type of card that supports monsters during battles. For more information, refer to the cards themselves.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-76802 size-large\" src=\"https:\/\/cdn.ygorganization.com\/2022\/04\/2627-1024x768.jpg\" alt=\"\" width=\"800\" height=\"600\" srcset=\"https:\/\/cdn.ygorganization.com\/2022\/04\/2627-300x225.jpg?wsr 300w, https:\/\/cdn.ygorganization.com\/2022\/04\/2627-1024x768.jpg?wsr 1024w, https:\/\/cdn.ygorganization.com\/2022\/04\/2627-1536x1152.jpg?wsr 1536w, https:\/\/cdn.ygorganization.com\/2022\/04\/2627-2048x1536.jpg?wsr 2048w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/p>\n<p>Page 26<\/p>\n<p>Card Information<\/p>\n<p>MONSTER CARD<\/p>\n<p>Monster Name Attribute<br \/>\nLevel<br \/>\nType Attack Power<\/p>\n<p>Monster Ability Defense Power<\/p>\n<p>Page 27<\/p>\n<p>SPELL CARD<\/p>\n<p>Spell Name Card Type<\/p>\n<p>Effect of the Spell<\/p>\n<p>Page 28<\/p>\n<p>TRAP CARD<\/p>\n<p>Trap Name Card Type<\/p>\n<p>Effect of the Trap<\/p>\n<p>Page 29<\/p>\n<p>FUSION MONSTER CARD<\/p>\n<p>Monster Name Attribute<br \/>\nLevel<br \/>\nType Attack Power<br \/>\nMonsters Used for Fusion Defense Power<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-76803 size-large\" src=\"https:\/\/cdn.ygorganization.com\/2022\/04\/back-cover-768x1024.jpg\" alt=\"\" width=\"768\" height=\"1024\" srcset=\"https:\/\/cdn.ygorganization.com\/2022\/04\/back-cover-225x300.jpg?wsr 225w, https:\/\/cdn.ygorganization.com\/2022\/04\/back-cover-768x1024.jpg?wsr 768w, https:\/\/cdn.ygorganization.com\/2022\/04\/back-cover-1152x1536.jpg?wsr 1152w, https:\/\/cdn.ygorganization.com\/2022\/04\/back-cover-1536x2048.jpg?wsr 1536w, https:\/\/cdn.ygorganization.com\/2022\/04\/back-cover-scaled.jpg?wsr 1920w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>February of 1999, the game looked just a little different.<\/p>\n","protected":false},"author":1,"featured_media":76797,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[9,107],"tags":[],"class_list":{"0":"post-76798","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-rulings","8":"category-rumor-myth-busting"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2022\/04\/cover.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/76798","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=76798"}],"version-history":[{"count":8,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/76798\/revisions"}],"predecessor-version":[{"id":76865,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/76798\/revisions\/76865"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/76797"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=76798"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=76798"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=76798"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}