{"id":124719,"date":"2025-09-16T06:38:47","date_gmt":"2025-09-16T10:38:47","guid":{"rendered":"https:\/\/ygorganization.com\/?p=124719"},"modified":"2025-09-16T06:38:47","modified_gmt":"2025-09-16T10:38:47","slug":"ocg-structure-deck-power-of-fellows-limited-pack-gx-osiris-red-rulings","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=124719","title":{"rendered":"[OCG] Structure Deck: Power of Fellows + Limited Pack GX: Osiris Red Rulings"},"content":{"rendered":"<p>Basic database rulings for these 2 products.<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\">STRUCTURE DECK: POWER OF FELLOWS<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SD48-JP001 Fullspeed Warrior<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 &#8220;Junk Synchron&#8221; or 1 Spell\/Trap that mentions &#8220;Junk Warrior&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 A &#8216;Spell\/Trap that mentions \u201cJunk Warrior\u201d&#8217; refers to a Spell\/Trap Card that has the specific card name \u201cJunk Warrior\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cMonsters that mention &#8220;Junk Warrior&#8221;, and Synchro Monsters with &#8220;Warrior&#8221; in their original names, that you control gain 900 ATK during your Battle Phase only.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 &#8216;Monsters that mentions \u201cJunk Warrior\u201d&#8217; refers to monsters that have the specific card name \u201cJunk Warrior\u201d written in their text.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SD48-JP002 Anchorbolt Hedgehog<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you control &#8220;Junk Warrior&#8221;, or a monster that mentions it other than &#8220;Anchorbolt Hedgehog&#8221;, and this card is in your GY (Quick Effect): You can Special Summon this card in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It is a Quick Effect that can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 A &#8216;monster that mentions \u201cJunk Warrior\u201d&#8217; refers to a monster that has the specific card name \u201cJunk Warrior\u201d written in its text.<br \/>\n\u25a0 After this effect resolves, you will be in a state where you can only Special Summon Synchro Monsters from the Extra Deck until the end of the turn. (You can still activate this effect during a turn you already Special Summoned a monster other than a Synchro Monster from the Extra Deck.)<br \/>\n\u25a0 As long as this effect or its activation are not negated, you will be in a state where you can only Special Summon Synchro Monsters from the Extra Deck for the rest of the turn, regardless of whether or not this card was successfully Special Summoned.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SD48-JP003 Supersonic Chick<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a Tuner(s) is sent to your GY, even during the Damage Step: You can Special Summon this card from your GY (if it was there when the card was sent) or hand (even if not) (but banish it when it leaves the field), then if &#8220;Junk Warrior&#8221; or another monster that mentions it is on the field, you can change all monsters your opponent controls with 1900 or more ATK to Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the hand or GY.<br \/>\n\u25a0 When this effect resolves, Special Summon this card from your hand or GY. If the Special Summon is successful and there is a Junk Warrior or another monster that mentions it on the field, you can then change all monsters your opponent controls with 1900 or more ATK to Defense Position.<br \/>\n\u25a0 Special Summoning this card and changing your opponent&#8217;s monsters to Defense Position do not occur simultaneously.<br \/>\n\u25a0 A &#8216;monster that mentions \u201cJunk Warrior\u201d&#8217; refers to a monster that has the specific card name \u201cJunk Warrior\u201d written in its text.<br \/>\n\u25a0 After this effect resolves, you will be in a state where you can only Special Summon Synchro Monsters from the Extra Deck until the end of the turn. (You can still activate this effect during a turn you already Special Summoned a monster other than a Synchro Monster from the Extra Deck.)<br \/>\n\u25a0 As long as this effect or its activation are not negated, you will be in a state where you can only Special Summon Synchro Monsters from the Extra Deck for the rest of the turn, regardless of whether or not this card was successfully Special Summoned.<br \/>\n\u25a0 If this card that was Special Summoned by this effect becomes treated as a Spell\/Trap Card and is no longer in the Monster Zone, or if it changes to face-down Defense Position, it is no longer banished when it leaves the field.<br \/>\n\u25a0 If this effect is activated in the GY, this card must be in the GY when the Tuner is sent to the GY. (For example, the effect cannot be activated if this card and a Tuner monster are sent to the GY at the same time.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SD48-JP004 Scrap Synchron<\/strong><\/p>\n<p>\u3010Regarding the text \u201cFor a Synchro Summon, you can substitute this card for any 1 &#8220;Synchron&#8221; Tuner.\u201d\u3011<br \/>\n\u25a0 It is not treated as an effect.<br \/>\n\u25a0 Even if this card&#8217;s effects are negated, it can be substituted for a \u201cSynchron\u201d Tuner.<\/p>\n<p>\u3010Regarding the effect \u201cIf you Synchro Summon a monster that mentions a &#8220;Synchron&#8221; Tuner as material, this card in your hand can also be used as material.\u201d\u3011<br \/>\n\u25a0 It is not classified as an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 A &#8216;monster that mentions a \u201cSynchron\u201d Tuner as material&#8217; refers to either a Synchro Monster that has a \u201cSynchron\u201d Tuner&#8217;s specific card name written as its material, or that has &#8216;\u201cSynchron\u201d Tuner&#8217; written as its material.<\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) that mentions &#8220;Junk Warrior&#8221;, and\/or a Synchro Monster(s) with &#8220;Warrior&#8221; in its original name, that you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead.\u201d\u3011<br \/>\n\u25a0 It is not classified as an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 It can be applied while this card is face-up in the Monster Zone or in the GY.<br \/>\n\u25a0 It can also be applied during the Damage Step.<br \/>\n\u25a0 This effect can only be applied if a monster that mentions \u201cJunk Warrior\u201d other than this card, or a Synchro Monster with \u201cWarrior\u201d in its original name, that is face-up in your Monster Zone would be destroyed by battle or effect.<br \/>\n\u25a0 Applying this effect does not start a Chain.<br \/>\n\u25a0 Even if multiple monsters that mention \u201cJunk Warrior\u201d and\/or Synchro Monsters with \u201cWarrior\u201d in their original names would be destroyed at the same time by an effect, you can banish this card instead of destroying any.<br \/>\n\u25a0 This effect cannot be applied if this card and another card you control would be destroyed at the same time.<br \/>\n\u25a0 A &#8216;monster that mentions \u201cJunk Warrior\u201d&#8217; refers to a monster that has the specific card name \u201cJunk Warrior\u201d written in its text.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SD48-JP005 Synchro Fellows<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAdd 1 &#8220;Junk Synchron&#8221;, and 1 monster that mentions &#8220;Junk Warrior&#8221; or &#8220;Stardust Dragon&#8221;, from your Deck to your hand, then discard 1 card.\u201d\u3011<br \/>\n\u25a0 It is the effect that applies when this card&#8217;s activation resolves.<br \/>\n\u25a0 It can only be activated if you have at least 1 Junk Synchron and at least 1 monster that mentions \u201cJunk Warrior\u201d or \u201cStardust Dragon\u201d in your Deck.<br \/>\n\u25a0 It can be activated even if you have no cards in your hand.<br \/>\n\u25a0 When resolving this effect, add 1 of each of the listed monsters from your Deck to your hand, and if you successfully add them to your hand, you then discard 1 card.<br \/>\n\u25a0 Adding the monsters to your hand and discarding 1 card do not occur simultaneously.<br \/>\n\u25a0 When resolving this effect, if you do not have either Junk Synchron, or a monster that mentions \u201cJunk Warrior\u201d or \u201cStardust Dragon\u201d in your Deck, no effect is applied. (The effect is only applied as long as you have 1 of each of those monsters in your Deck.)<br \/>\n\u25a0 A &#8216;monster that mentions \u201cJunk Warrior\u201d or \u201cStardust Dragon\u201d&#8217; refers to a monster that has the specific card name \u201cJunk Warrior\u201d or \u201cStardust Dragon\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 Synchro Monster you control; decrease its Level by 1, then, during your Main Phase this turn, you can Normal Summon 1 &#8220;Synchron&#8221; monster, in addition to your Normal Summon\/Set (you can only gain this effect once per turn).\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 When resolving this effect, decrease the targeted monster&#8217;s Level by 1. If its Level is successfully decreased, the effect \u201cduring your Main Phase this turn, you can Normal Summon 1 &#8220;Synchron&#8221; monster, in addition to your Normal Summon\/Set\u201d will be in effect.<br \/>\n\u25a0 If the monster to which this effect is applied is no longer face-up in the Monster Zone, its Level is no longer decreased by 1.<br \/>\n\u25a0 If you are able to perform a regular Normal Summon as well as a Normal Summon using this effect, it doesn\u2019t matter which you perform first.<br \/>\n\u25a0 Performing a Normal Summon using this effect does not start a Chain.<br \/>\n\u25a0 When performing a Normal Summon using this effect, you must inform your opponent that you are applying this effect.<br \/>\n\u25a0 Even if multiple effects are applied that allow you to perform an additional Normal Summon\/Set, only 1 additional Normal Summon\/Set can be performed per turn. (If one effect is applied, the other effects cannot be applied that turn.)<br \/>\n\u25a0 If the second effect of a Synchro Fellows has already resolved this turn, meaning you are already able to perform an additional Normal Summon\/Set, this effect of any additional copies of this card cannot be activated.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SD48-JP006 Synchro Oneway<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAdd to your hand, or Special Summon, 1 Level 1 Tuner from your Deck or GY.\u201d\u3011<br \/>\n\u25a0 It is the effect that applies when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your GY and you control &#8220;Junk Warrior&#8221; or a monster that mentions it: You can Set this card, but banish it when it leaves the field.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 A &#8216;monster that mentions \u201cJunk Warrior\u201d&#8217; refers to a monster that has the specific card name \u201cJunk Warrior\u201d written in its text.<br \/>\n\u25a0 This card is Set with the effect \u201cbanish it when it leaves the field\u201d applied to it.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SD48-JP032 Junk Warrior Extreme<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Synchro Summoned: You can Special Summon as many Level 2 or lower monsters from your GY as possible, but they cannot activate their effects this turn, also you can only Special Summon once for the rest of this turn.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 After this effect resolves, you will be in a state where you can only Special Summon once until the end of the turn. (You can still activate this effect during a turn you already Special Summoned a monster 2 or more times.)<br \/>\n\u25a0 As long as this effect or its activation are not negated, you will be in a state where you can only Special Summon once for the rest of the turn, regardless of whether or not any monsters were successfully Special Summoned from your GY.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card destroys an opponent&#8217;s monster by battle: You can banish this card; Special Summon 1 &#8220;Junk&#8221; Synchro Monster from your Extra Deck (this is treated as a Synchro Summon).\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated at the end of the Damage Step when this card destroys an opponent&#8217;s monster by battle.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SD48-JP033 Scrap Warrior<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Synchro Summoned: You can add to your hand, or send to the GY, 1 &#8220;Junk Synchron&#8221; or 1 card that mentions &#8220;Junk Warrior&#8221; from your Deck.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 A &#8216;card that mentions \u201cJunk Warrior\u201d&#8217; refers to a card that has the specific card name \u201cJunk Warrior\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cThe activated effects of monsters that mention &#8220;Junk Warrior&#8221;, and Synchro Monsters with &#8220;Warrior&#8221; in their original names, that you control cannot be negated, except &#8220;Scrap Warrior&#8221;.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 &#8216;Monsters that mentions \u201cJunk Warrior\u201d&#8217; refers to monsters that have the specific card name \u201cJunk Warrior\u201d written in their text.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\">LIMITED PACK GX: OSIRIS RED<\/p>\n<p>&nbsp;<\/p>\n<p><strong>LPG1-JP001 Maiden in Love<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cMonsters your opponent controls that can attack must attack this card.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 It is an effect that affects your opponent&#8217;s monsters.<\/p>\n<p>\u3010Regarding the effect \u201cCannot be destroyed by battle.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cAt the end of the Damage Step, if this card battled an opponent&#8217;s monster: You can activate 1 of these effects; \u25cf Place 1 Maiden Counter on 1 face-up monster your opponent controls. \u25cf Take control of 1 opponent&#8217;s monster with a Maiden Counter.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When activating this effect, choose 1 \u201c\u25cf\u201d effect and activate it as that effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>LGP1-JP002 Conduction Warrior Linear Magnum \u00b1<\/strong><\/p>\n<p>\u3010Regarding the text \u201cCannot be Normal Summoned\/Set. Must first be Special Summoned (from your hand) by sending 2 &#8220;Magnet Warrior&#8221; monsters whose original Level is 4 or lower from your hand, Deck, and\/or face-up field to the GY. You can only Special Summon &#8220;Conduction Warrior Linear Magnum \u00b1&#8221; once per turn this way.\u201d\u3011<br \/>\n\u25a0 It is not treated as an effect. This is the procedure for Special Summoning this monster from your hand.<br \/>\n\u25a0 Special Summoning this card using this method does not start a Chain.<br \/>\n\u25a0 You send 2 \u201cMagnet Warrior\u201d monsters with an original Level of 4 or lower from your hand, Deck, and\/or face-up field to the GY, then Special Summon this card. (These actions do not occur simultaneously.)<br \/>\n\u25a0 The monsters sent to the GY for the Special Summon are not treated as sent to the GY by a card effect.<br \/>\n\u25a0 If this card is Special Summoned from your hand this way and then sent to the GY or banished face-up, it can then be Special Summoned by another effect.<\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 other EARTH monster on the field; this card gains ATK equal to half that monster&#8217;s until the end of this turn.\u201d\u3011<br \/>\n\u25a0 It is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 If this card is no longer face-up in the Monster Zone, or if its effects are negated, this effect no longer applies.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is destroyed and sent to the GY: Add it to your hand.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that activates in the GY.<br \/>\n\u25a0 It is mandatory to activate.<br \/>\n\u25a0 It also activates during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>LGP1-JP003 Eucalyptus Mole<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position, then if this card is in Attack Position, change it to Defense Position.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position. If the Special Summon is successful and this card is in Attack Position, you then change this card to Defense Position.<br \/>\n\u25a0 Special Summoning a monster and changing this card to Defense Position do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is destroyed: You can Special Summon 1 &#8220;Koala&#8221; monster or 1 &#8220;Tree Otter&#8221; from your Deck, and if you do, apply this effect until the end of the next turn. \u25cf Non-Effect Beast monsters you control gain ATK equal to their own original DEF.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect.<br \/>\n\u25a0 If this card is destroyed and sent to the GY, it can be activated in the GY. If this card is destroyed and banished face-up, it can be activated in your banishment. (It can be activated wherever this card is sent to first after being destroyed.)<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cKoala\u201d monster from your Deck. If the Special Summon is successful, apply the \u201c\u25cf\u201d effect.<\/p>\n<p>\u3010Regarding the \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 It also applies to non-Effect Beast monsters that become face-up in your Monster Zone after the effect resolves.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>LGP1-JP004 Archfiend Matador<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Ritual Summoned: You can add 2 &#8220;Archfiend&#8221; cards from your Deck to your hand, except &#8220;Archfiend Matador&#8221;, also this card cannot attack for the rest of this turn.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 As long as this effect or its activation are not negated, this card will not be able to attack for the rest of the turn, regardless of whether or not you successfully add cards to your hand.<\/p>\n<p>\u3010Regarding the effect \u201cCannot be destroyed by battle, also you take no battle damage from battles involving this card.\u201d\u3011<br \/>\n\u25a0 It is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cAfter damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict 1000 damage to your opponent.\u201d\u3011<br \/>\n\u25a0 It is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, destroy the monster this card battled. If it is successfully destroyed, inflict 1000 damage to your opponent.<br \/>\n\u25a0 Destroying the monster and inflicting damage to your opponent occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>LGP1-JP005 Illusion Gate<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cPay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent&#8217;s GY to your field, ignoring its Summoning conditions.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, destroy all monsters your opponent controls. If you successfully destroy at least 1 monster, you can then Special Summon 1 monster from your opponent&#8217;s GY, ignoring its Summoning conditions.<br \/>\n\u25a0 Destroying your opponent&#8217;s monsters and Special Summoning a monster do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>LGP1-JP006 Ritual of the Matador<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThis card is used to Ritual Summon &#8220;Archfiend Matador&#8221;. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.\u201d\u3011<br \/>\n\u25a0 It is the effect that applies when this card&#8217;s activation resolves.<br \/>\n\u25a0 When resolving this effect, Tribute monsters from your hand or field whose total Levels equal 6 or more. Then, Ritual Summon Archfiend Matador from your hand.<br \/>\n\u25a0 Tributing and Special Summoning do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY; Special Summon 1 non-Ritual &#8220;Archfiend&#8221; monster from your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can only be activated during your Main Phase.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>LGP1-JP007 Prima Light<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cActivate 1 of these effects; \u25cf Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck. \u25cf During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.\u201d\u3011<br \/>\n\u25a0 It is the effect that applies when this card&#8217;s activation resolves.<br \/>\n\u25a0 When activating this effect, choose 1 \u201c\u25cf\u201d effect and activate it as that effect.<br \/>\n\u25a0 Regardless of which \u201c\u25cf\u201d effect you activate, it cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the first \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When resolving this effect, Tribute 1 EARTH Warrior monster you control, and if it is successfully Tributed, Special Summon 1 LIGHT Warrior monster from your hand or Deck.<br \/>\n\u25a0 Tributing and Special Summoning occur simultaneously.<br \/>\n\u25a0 You can also Tribute a face-down Defense Position EARTH Warrior monster in your Monster Zone.<\/p>\n<p>\u3010Regarding the second \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 Immediately after resolving the Chain Link made by activating this effect, Normal Summon 1 Warrior monster from your hand.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy &#8220;Cyber&#8221; monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It is Spell Speed 1.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>LGP1-JP008 Chaos Distill<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAny card sent to your GY is banished instead.\u201d\u3011<br \/>\n\u25a0 It does not start a Chain and applies in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can activate 1 of these effects; \u25cf Add 1 &#8220;Macro Cosmos&#8221;, or 1 card that mentions it, from your Deck to your hand, except &#8220;Chaos Distill&#8221;. \u25cf If &#8220;Macro Cosmos&#8221; is on the field: Banish this face-up card from the Spell &amp; Trap Zone; add 1 LIGHT monster with ? ATK from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 When activating this effect, choose 1 \u201c\u25cf\u201d effect and activate it as that effect.<\/p>\n<p>\u3010Regarding the first \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 A &#8216;card that mentions \u201cMacro Cosmos\u201d&#8217; refers to a card that has the specific card name \u201cMacro Cosmos\u201d written in its text.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>LGP1-JP009 Hero&#8217;s Rule 1: Five Freedoms<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget up to 5 cards in any GY(s); banish them.\u201d\u3011<br \/>\n\u25a0 It is the effect that applies when this card&#8217;s activation resolves.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 Even if some of the targeted cards are no longer in the GY when the effect resolves, the effect is still applied to the remaining targeted cards.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished &#8220;Elemental HERO&#8221; monsters; Special Summon it, ignoring its Summoning conditions.\u201d\u3011<br \/>\n\u25a0 It starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>LGP1-JP010 Soul Union<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 face-up monster on the field and 1 &#8220;Elemental HERO&#8221; monster in your GY; that monster on the field gains ATK equal to the ATK of that other monster in the GY (until the end of this turn), then if an &#8220;Elemental HERO&#8221; Normal Monster is in your field or GY, you can apply the following effect. \u25cf Fusion Summon 1 &#8220;Elemental HERO&#8221; Fusion Monster from your Extra Deck, by banishing its materials from your GY.\u201d\u3011<br \/>\n\u25a0 It can also be activated during the Damage Step, as long as it is from the start of the Damage Step to before damage calculation.<br \/>\n\u25a0 When resolving this effect, the targeted monster on the field gains ATK equal to the ATK of the targeted monster in the GY. If the monster successfully gains ATK and there is an \u201cElemental HERO\u201d Normal Monster on your field or in your GY, you can then apply the \u201c\u25cf\u201d effect.<br \/>\n\u25a0 The ATK increase and the \u201c\u25cf\u201d effect do not occur simultaneously.<br \/>\n\u25a0 Once the targeted monster on the field is no longer face-up in the Monster Zone, its ATK is no longer increased.<br \/>\n\u25a0 If this card is activated during the Damage Step, the \u201c\u25cf\u201d effect cannot be applied.<\/p>\n<p>\u3010Regarding the \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When resolving this effect, banish the Fusion Monster&#8217;s materials from your GY. Then, Fusion Summon the Fusion Monster from your Extra Deck.<br \/>\n\u25a0 Banishing and Special Summoning do not occur simultaneously.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Basic database rulings for these 2 products.<\/p>\n","protected":false},"author":9,"featured_media":56942,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[29,9],"tags":[],"class_list":{"0":"post-124719","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-faq","8":"category-rulings"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2020\/07\/Rulings_Banner_Small.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/124719","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=124719"}],"version-history":[{"count":1,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/124719\/revisions"}],"predecessor-version":[{"id":124720,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/124719\/revisions\/124720"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/56942"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=124719"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=124719"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=124719"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}