{"id":114803,"date":"2024-12-22T10:46:35","date_gmt":"2024-12-22T15:46:35","guid":{"rendered":"https:\/\/ygorganization.com\/?p=114803"},"modified":"2024-12-22T10:46:35","modified_gmt":"2024-12-22T15:46:35","slug":"ocg-december-2024-product-rulings","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=114803","title":{"rendered":"[OCG] December 2024 Product Rulings"},"content":{"rendered":"<p>Rulings for various products from this weekend.<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\">V JUMP FEBRUARY 2025<\/p>\n<p>&nbsp;<\/p>\n<p><strong>VJMP-JP264 Endymion, the Crescent of Magistus<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Link Summoned: You can target 1 &#8220;Magistus&#8221; monster you control; equip 1 Spellcaster monster from your GY or banishment to it.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase (Quick Effect): You can target 1 Spellcaster Monster Card in your Spell &amp; Trap Zone treated as an Equip Spell; return it to the hand.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated targeting 1 face-up Spellcaster Monster Card treated as an Equip Spell Card in your Spell &amp; Trap Zone.<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\">QUARTER CENTURY TRINITY BOX<\/p>\n<p>&nbsp;<\/p>\n<p><strong>QCTB-JP001 Dragonmaid Stern<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can discard this card; Special Summon 1 &#8220;Dragonmaid&#8221; monster from your GY or banishment, except &#8220;Dragonmaid Stern&#8221;.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cDragon Fusion Monsters you control cannot be destroyed by your opponent&#8217;s card effects.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cAt the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 4 or lower &#8220;Dragonmaid&#8221; monster from your hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated during the End Step of the Battle Phase if you have a Level 4 or lower \u201cDragonmaid\u201d monster in your hand.<br \/>\n\u25a0 When resolving this effect, return this card to the hand, and if you successfully return it to the hand, Special Summon 1 Level 4 or lower \u201cDragonmaid\u201d monster from your hand.<br \/>\n\u25a0 Returning this card to your hand and Special Summoning occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>QCTB-JP002 Lady&#8217;s Dragonmaid<\/strong><\/p>\n<p>\u3010Regarding the text \u201cMust first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect. This is the method and procedure for Special Summoning this card from the Extra Deck.<br \/>\n\u25a0 Special Summoning this card by this method is treated as properly Special Summoning it.<br \/>\n\u25a0 This is the only way to Special Summon this card from the Extra Deck. (If this card leaves the Monster Zone after being Special Summoned by this method, it can then be Special Summoned by the effects of other cards.)<br \/>\n\u25a0 When Special Summoning this card by this method, you must banish 1 of the appropriate cards from your Monster Zone and 1 from your GY as materials.<br \/>\n\u25a0 You can also banish the appropriate cards in face-down Defense Position.<br \/>\n\u25a0 Banishing cards and Special Summoning this card do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can Special Summon 1 Level 4 or lower &#8220;Dragonmaid&#8221; monster from your Deck.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cDuring the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and\/or banishment into the Deck.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, return monsters from your field or banishment to the Deck as Fusion Materials. Then, Fusion Summon 1 Dragon Fusion Monster from your Extra Deck.<br \/>\n\u25a0 Returning cards to the Deck and Fusion Summoning do not occur simultaneously.<br \/>\n\u25a0 Fusion Materials are returned to the Deck or Extra Deck unless other effects are applying. However, even if the application of such effects causes the Fusion Materials to go somewhere other than the Deck or Extra Deck, as long as the materials have left the field or banishment, the Fusion Monster will be Special Summoned.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>QCTB-JP019 Noh-P.U.N.K. Rising Scale<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can banish 1 other &#8220;P.U.N.K.&#8221; card from your hand or GY; Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can pay 600 LP; take 1 &#8220;P.U.N.K.&#8221; monster from your Deck or GY, except a Level 8 monster, and either add it to your hand or Special Summon it.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cWhen a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When a monster your opponent controls with 2500 or more ATK activates its effect, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>QCTB-JP020 P.U.N.K. JAM FEVER!<\/strong><\/p>\n<p>\u3010Regarding the text \u201cOnce per turn, you can also Xyz Summon &#8220;P.U.N.K. JAM FEVER!&#8221; by using 1 &#8220;P.U.N.K.&#8221; Fusion or Synchro Monster you control as material.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect. This is a procedure for Xyz Summoning this card.<br \/>\n\u25a0 Xyz Summoning this card by this method does not start a Chain.<br \/>\n\u25a0 This method is treated as a way to properly Special Summoning this card.<\/p>\n<p>\u3010Regarding the effect \u201cYou can pay 600 LP and detach 1 material from this card; draw 1 card.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cWhen another monster&#8217;s effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When another monster&#8217;s effect is activated, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>QCTB-JP033 Galatea-i, the Orcust Automaton<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can only Link Summon &#8220;Galatea-i, the Orcust Automaton&#8221; once per turn.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect.<\/p>\n<p>\u3010Regarding the text \u201cCannot be used as material for an Xyz Summon.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect. (Even if this card&#8217;s effects are negated, it cannot be used as material for an Xyz Summon.)<\/p>\n<p>\u3010Regarding the effect \u201cYou can send 1 card from your hand to the GY; add 1 &#8220;World Legacy&#8221; monster or &#8220;Orcustrated Babel&#8221; from your Deck or GY to your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your GY: You can banish 1 other &#8220;Orcust&#8221; card from your GY; Special Summon this card.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the GY.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>QCTB-JP034 Enlilgirsu, the Orcust Mekk-Knight<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 of your banished &#8220;Orcust&#8221; or &#8220;World Legacy&#8221; cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, add the targeted card to your hand. Then, if you successfully add it to your hand and you have at least 1 available Main Monster Zone, you can return 1 card from your hand to the Deck and take control of 1 face-up monster your opponent controls.<br \/>\n\u25a0 Adding the targeted card to your hand does not occur simultaneously with shuffling a card from your hand into the Deck and taking control of a monster your opponent controls.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your GY because it was sent there from the Extra Monster Zone this turn: You can banish it; send 1 card on the field to the GY.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the GY.<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\">PREMIUM PACK 2025<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP001 Motor Kaiser<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 DARK Machine monster.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 Immediately after resolving the Chain Link made by this effect&#8217;s activation, Normal Summon 1 DARK Machine monster. (You can also Normal Summon this card.)<\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 monster you control; destroy it, then you can Special Summon 1 &#8220;Engine Token&#8221; (Machine\/EARTH\/Level 1\/ATK 200\/DEF 200) in Attack Position.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, destroy the targeted monster. Then, if you successfully destroyed it, you can Special Summon 1 Engine Token to your field.<br \/>\n\u25a0 Destroying the targeted monster and Special Summoning do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP002 Two-for-One Repair Job<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cBanish 1 DARK Machine monster from your GY; Special Summon 1 monster from your hand, Deck, or GY that mentions &#8220;Engine Token&#8221;.\u201d\u3011<br \/>\n\u25a0 This is the effect that occurs when this card is activated.<br \/>\n\u25a0 A monster that mentions an Engine Token refers to a monster that has the specific Token name \u201cEngine Token\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cIf a face-up DARK Machine monster(s) you control is sent to the GY while this card is in your GY, except by battle (except during the Damage Step): You can banish this card; Special Summon 1 &#8220;Engine Token&#8221; (Machine\/EARTH\/Level 1\/ATK 200\/DEF 200) in Attack Position.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP003 Scrap Garage<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a face-up Machine monster(s) you control is destroyed by battle or card effect: Target up to 3 DARK Machine monsters in your GY; Special Summon them, but change their ATK\/DEF to 0.\u201d\u3011<br \/>\n\u25a0 This is the effect that occurs when this card is activated.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 If a monster Special Summoned by this effect is no longer face-up in the Monster Zone, the effect \u201cchange its ATK\/DEF to 0\u201d no longer applies to it.<br \/>\n\u25a0 Even if some of the targeted monsters are no longer present when this effect resolves, the effect is applied to the remaining targeted cards.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 Machine monster you control; destroy it.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP004 Ice Doll<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can only use each effect of &#8220;Ice Doll&#8221; once per turn, also you cannot Special Summon the turn you activate any of this card&#8217;s effects, except WATER monsters.\u201d\u3011<br \/>\n\u25a0 None of this card&#8217;s effects can be activated during a turn you already Special Summoned a non-WATER monster. Also, during a turn you already activated any of this card&#8217;s effects, you can only Special Summon WATER monsters.<\/p>\n<p>\u3010Regarding the effect \u201cYou can discard 1 other WATER monster; Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 WATER Spellcaster monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent from the field to the GY: You can add 1 &#8220;Ice Doll Mirror&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the GY.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP005 Twin Pillars of Ice<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 2 &#8220;Ice Pillar Tokens&#8221; (Aqua\/WATER\/Level 4\/ATK 1900\/DEF 1200) in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves.\u201d\u3011<br \/>\n\u25a0 This is the effect that occurs when this card is activated.<br \/>\n\u25a0 After resolving this effect, you will no longer be able to Special Summon from the Extra Deck for the rest of that turn. (You can still activate this card during a turn you have already Special Summoned from the Extra Deck.)<br \/>\n\u25a0 As long as this effect is not negated, you will not be able to Special Summon from the Extra Deck for the rest of that turn, regardless of whether or not you successfully Special Summon with this effect.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 WATER monster.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the GY.<br \/>\n\u25a0 This effect is Spell Speed 1 and can only be activated during your Main Phase.<br \/>\n\u25a0 Immediately after resolving the Chain Link made by this effect&#8217;s activation, Normal Summon 1 WATER monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP006 Ice Doll Mirror<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSend 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters.\u201d\u3011<br \/>\n\u25a0 This is the effect that occurs when this card is activated.<br \/>\n\u25a0 After resolving this effect, you will only be able to Special Summon WATER monsters for the rest of that turn. (You can still activate this card during a turn you have already Special Summoned non-WATER monsters.)<br \/>\n\u25a0 As long as this effect is not negated, you will not be able to Special Summon non-WATER monsters for the rest of that turn, regardless of whether or not you successfully Special Summon with this effect.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY; add 1 &#8220;Ice Doll&#8221; from your Deck or GY to your hand.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the GY.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP007 Bat, the Forest Ninja<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf a face-up card is in a Field Zone, you can Special Summon this card (from your hand).\u201d\u3011<br \/>\n\u25a0 This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 Special Summoning this card using this effect does not start a Chain.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned and &#8220;Fairy Tale Prologue: Journey&#8217;s Dawn&#8221; is on your field or in your GY: You can add 1 LIGHT Beast monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 The condition \u201c\u201dFairy Tale Prologue: Journey&#8217;s Dawn\u201d is on your field or in your GY\u201d must be met at the time this effect is activated. It does not need to be met at the time this card is Normal or Special Summoned.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP008 Wonko, Noble Knight of the Forest<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 &#8220;Fairy Tale Prologue: Journey&#8217;s Dawn&#8221; from your Deck to your hand, or, if &#8220;Fairy Tale Prologue: Journey&#8217;s Dawn&#8221; is on your field or in your GY, you can draw 1 card instead.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 If Fairy Tale Prologue: Journey&#8217;s Dawn is on your field (face-up) or in your GY, you can draw 1 card instead of adding Fairy Tale Prologue: Journey&#8217;s Dawn from your Deck to your hand.<br \/>\n\u25a0 Even if Fairy Tale Prologue: Journey&#8217;s Dawn is not in your Deck, you can still activate this effect as long as Fairy Tale Prologue: Journey&#8217;s Dawn is on your field (face-up) or in your GY, and you have at least 1 card in your Deck.<\/p>\n<p>\u3010Regarding the effect \u201cWhile a card is in a Field Zone, your opponent&#8217;s monsters cannot target monsters for attacks, except this one.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 This effect is one that affects your opponent&#8217;s monsters.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect.<br \/>\n\u25a0 If this card is destroyed by battle and sent to the GY, it can be activated in the GY; if this card is destroyed by battle and banished face-up, it can be activated while this card is banished.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP009 Fairy Tale Prologue: Journey&#8217;s Dawn<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAny battle damage a player takes is halved.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Field Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Field Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except &#8220;Fairy Tale Prologue: Journey&#8217;s Dawn&#8221;.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Field Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP010 Number S37: Spider Shark<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can also Xyz Summon this card by using &#8220;Number 37: Hope Woven Dragon Spider Shark&#8221; you control as material. (Transfer its materials to this card.)\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect. This is a procedure for Xyz Summoning this card.<br \/>\n\u25a0 Xyz Summoning this card by this method does not start a Chain.<br \/>\n\u25a0 This method is treated as a way to properly Special Summoning this card.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; banish it (until their next Standby Phase), and if you do, all face-up monsters they currently control (if any) lose 1000 ATK until the end of this turn.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, banish the targeted monster until your opponent&#8217;s next Standby Phase. If you successfully banished it and your opponent controls at least 1 monster, all face-up monsters your opponent controls lose 1000 ATK until the end of this turn.<br \/>\n\u25a0 Banishing the targeted monster and reducing the ATK of your opponent&#8217;s monsters occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the End Phase, if this card is in your GY because this Xyz Summoned card was destroyed and sent there this turn: You can Special Summon it.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the GY.<br \/>\n\u25a0 This effect can only be activated if this Xyz Summoned card is destroyed and sent to the GY, and remains in the GY until the End Phase of that turn. If this card is destroyed and sent to the GY during the End Phase, it can be activated during that same End Phase.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP011 Number S38: Titanic Galaxy<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can also Xyz Summon this card by using &#8220;Number 38: Hope Harbinger Dragon Titanic Galaxy&#8221; you control as material. (Transfer its materials to this card.)\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect. This is a procedure for Xyz Summoning this card.<br \/>\n\u25a0 Xyz Summoning this card by this method does not start a Chain.<br \/>\n\u25a0 This method is treated as a way to properly Special Summoning this card.<\/p>\n<p>\u3010Regarding the effect \u201cGains 200 ATK for each material attached to it.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can target up to 2 Spells\/Traps your opponent controls; attach them to this card as material. The targeted cards and their effects cannot be activated in response to this effect&#8217;s activation.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 If this card is not in a Monster Zone when this effect resolves, the effect is not applied.<\/p>\n<p>\u3010Regarding the effect \u201cYou can detach 1 material from this card; until the end of this turn, this card&#8217;s original ATK becomes 1500, also it can attack directly.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 This effect can be activated regardless of whether or not you can conduct your Battle Phase that turn or whether or not this card can attack.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP012 Revelation of Hope<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSend 1 face-up Level 8 Dragon monster you control to the GY; Special Summon 1 Rank 8 Dragon Xyz Monster from your Extra Deck. (This is treated as an Xyz Summon.)\u201d\u3011<br \/>\n\u25a0 When activating this card, send 1 face-up Level 8 Dragon monster from your Monster Zone to the GY as the cost.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP013 Galaxy Journey<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 of your banished LIGHT or DARK monsters.\u201d\u3011<br \/>\n\u25a0 This is the effect that occurs when this card is activated.<\/p>\n<p>\u3010Regarding the effect \u201cIf a face-up Xyz Monster(s) you control is banished while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP014 D\/D Count Surveyor<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cOnce per turn, if you Pendulum Summon a &#8220;D\/D\/D&#8221; monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the other gains ATK\/DEF equal to the total ATK\/DEF the Tributed monsters had on the field.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 If any of the targeted monsters are no longer face-up in the Monster Zone when this effect resolves, the effect is not applied.<\/p>\n<p>\u3010Regarding the monster effect \u201cYou can discard 1 other &#8220;D\/D&#8221; monster; Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is Normal or Special Summoned: You can add 1 &#8220;D\/D&#8221; monster with 0 ATK or DEF from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP015 D\/D Scale Surveyor<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cDuring the Standby Phase: You can target up to 2 cards in the Pendulum Zone; their Pendulum Scales become 0 until the end of this turn.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Pendulum Zone.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf you control a &#8220;D\/D&#8221; Pendulum Monster Card: You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 It can be activated if you have a face-up \u201cD\/D\u201d Pendulum Monster Cards in your Monster Zone or Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is Normal or Special Summoned: You can make its Level become 4.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is sent to the GY or added to the Extra Deck face-up: You can target 1 &#8220;D\/D&#8221; Pendulum Monster Card you control; return it to the hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect.<br \/>\n\u25a0 If this card is sent to the GY, it can be activated in the GY; if this card is added to your face-up Extra Deck, it can be activated in the Extra Deck. (The effect activates wherever it moves to first.)<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 It can be activated targeting 1 face-up \u201cD\/D\u201d Pendulum Monster Cards in your Monster Zone or Spell &amp; Trap Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP016 D\/D Extra Surveyor<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cIf a face-up Monster Card(s) your opponent controls is destroyed by battle or card effect: You can target 1 &#8220;D\/D\/D&#8221; monster you control; banish 2 cards from your Pendulum Zone, and if you do, the targeted monster can make a second attack during each Battle Phase this turn.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 It can be activated if a face-up Monster Card in your opponent&#8217;s Monster Zone or Spell &amp; Trap Zone is destroyed by battle or card effect.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, banish 2 cards from your Pendulum Zone, and if you successfully banish both, the targeted monster can attack twice during each Battle Phase this turn.<br \/>\n\u25a0 Banishing cards and allowing the targeted monster to attack twice occur simultaneously.<\/p>\n<p>\u3010Regarding the monster effect \u201cYou can discard this card; add 1 face-up &#8220;D\/D&#8221; Pendulum Monster from your Extra Deck to your hand, except &#8220;D\/D Extra Surveyor&#8221;.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is banished: You can banish cards from the top of your opponent&#8217;s Deck equal to the number of face-up Pendulum Monsters in their Extra Deck, then you can make 1 &#8220;D\/D&#8221; monster you control gain 200 ATK for each card banished by this effect.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated if this card is banished face-up.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, banish cards from the top of your opponent&#8217;s Deck equal to the number of face-up Pendulum Monsters in your opponent&#8217;s Extra Deck. Then, if at least 1 card is successfully banished, you can increase the ATK of 1 \u201cD\/D\u201d monster you control by 200 for each card banished.<br \/>\n\u25a0 Banishing cards and increasing the ATK of your monster do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP017 Crowley, the Gifted of Magistus<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is added to your hand, except by drawing it: You can Special Summon it.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the hand.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 &#8220;Magistus&#8221; or &#8220;Invoked&#8221; Fusion Monster from your Extra Deck, using monsters from your hand or field as material.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, use monsters from your hand or field as Fusion Materials. Then, Fusion Summon 1 \u201cMagistus\u201d or \u201cInvoked\u201d Fusion Monster from your Extra Deck.<br \/>\n\u25a0 Using Fusion Materials from your hand or field and Fusion Summoning do not occur simultaneously.<br \/>\n\u25a0 Fusion Materials are sent to the GY unless other effects are applying. However, even if the application of such effects cause the Fusion Materials to go somewhere other than the GY, as long as the materials have left the hand or field, the Fusion Monster will be Special Summoned.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card is used as Fusion Material, its name can be treated as &#8220;Aleister the Invoker&#8221;.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP018 Zoroa, the Magistus Victorious Verethragna<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 Effect Monster your opponent controls or in your GY; equip that Effect Monster to this card.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 The targeted card is equipped to this card as an Equip Spell Card and placed in your Spell &amp; Trap Zone.<br \/>\n\u25a0 If this effect is activated targeting an Effect Monster in your opponent&#8217;s Monster Zone, but the targeted monster is in face-down Defense Position when the effect resolves, the effect is not applied.<br \/>\n\u25a0 If this effect is activated targeting an Effect Monster in your opponent&#8217;s Monster Zone, but this card is not face-up in a Monster Zone when the effect resolves, the targeted monster is sent to the GY. (It is not treated as being sent to the GY by a card effect.)<\/p>\n<p>\u3010Regarding the effect \u201cWhen a monster effect is activated (Quick Effect): You can send 1 face-up &#8220;Magistus&#8221; Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When a monster effect is activated, this effect can be activated by chaining directly to that activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When activating this effect, send 1 face-up \u201cMagistus\u201d Monster Card from your Monster Zone or Spell &amp; Trap Zone to the GY as the cost.<br \/>\n\u25a0 When resolving this effect, negate the activated monster effect. Then, if you successfully negated the effect, you can destroy 1 card your opponent controls.<br \/>\n\u25a0 Negating the effect and destroying an opponent&#8217;s card do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP019 Verre Magic &#8211; Lacrima of Light<\/strong><\/p>\n<p>\u3010Regarding the text \u201cThis card is always treated as a &#8220;Magistus&#8221; and &#8220;Witchcrafter&#8221; card.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect. (Even if this card&#8217;s effects are negated, it is still treated as a &#8220;Magistus&#8221; and &#8220;Witchcrafter&#8221; card.)<\/p>\n<p>\u3010Regarding the effect \u201cActivate 1 of these effects (but you can only use each effect of &#8220;Verre Magic &#8211; Lacrima of Light&#8221; once per turn); \u25cf If you control a &#8220;Magistus&#8221; or &#8220;Witchcrafter&#8221; monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. \u25cf When your opponent activates a card or effect: Special Summon 1 &#8220;Magistus&#8221; or &#8220;Witchcrafter&#8221; monster from your hand or Deck.\u201d\u3011<br \/>\n\u25a0 When activating this effect, select 1 \u201c\u25cf\u201d effect and activate it as that effect.<\/p>\n<p>\u3010Regarding the second \u201c\u25cf\u201d effect.\u201d\u3011<br \/>\n\u25a0 When your opponent activates a card or effect, this effect can be activated by chaining directly to that activation.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PP-JP020 Magia Magic &#8211; Thor Hammer<\/strong><\/p>\n<p>\u3010Regarding the text \u201cThis card is always treated as a &#8220;Magistus&#8221; and &#8220;Endymion&#8221; card.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect. (Even if this card&#8217;s effects are negated, it is still treated as a &#8220;Magistus&#8221; and &#8220;Endymion\u201d card.)<\/p>\n<p>\u3010Regarding the effect \u201cSend 1 other face-up &#8220;Magistus&#8221; card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of &#8220;Magia Magic &#8211; Thor Hammer&#8221; once per turn); \u25cf Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY. \u25cf Banish 1 other card on the field.\u201d\u3011<br \/>\n\u25a0 When activating this effect, you must either send 1 other face-up \u201cMagistus\u201d card you control to the GY, or remove 2 Spell Counters from your field, as the cost.<br \/>\n\u25a0 When activating this effect, select 1 \u201c\u25cf\u201d effect and activate it as that effect.<\/p>\n<p>\u3010Regarding the first \u201c\u25cf\u201d effect.\u201d\u3011<br \/>\n\u25a0 If you Special Summon a Fusion, Synchro, Xyz, or Link Monster with this effect, that monster must have already been properly Special Summoned once before.<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\">PROMOTION PACK 2025<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PR-JP001 Festiballoon<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card battles a monster, neither can be destroyed by that battle.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 When this card battles another monster, this effect is one that affects both monsters.<\/p>\n<p>\u3010Regarding the effect \u201cEach time a monster declares an attack, this card gains 1000 ATK.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 This effect applies without starting a Chain each time you or your opponent&#8217;s monster declares an attack.<br \/>\n\u25a0 If this card leaves the Monster Zone, changes to face-down Defense Position, or has its effects negated, the effect \u201cthis card gains 1000 ATK\u201d is no longer applied to it.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can make this card lose exactly 5000 ATK, and if you do, destroy all other cards on the field.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated if this card&#8217;s ATK is less than 5000.<br \/>\n\u25a0 When resolving this effect, if this card&#8217;s ATK is 5000 or higher, it loses 5000 ATK, and if it successfully loses ATK, destroy all other cards on the field.<br \/>\n\u25a0 Losing ATK and destroying all other cards on the field occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PR-JP002 Secret Stash Slipshod Squirrel<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase (Quick Effect): You can target up to 3 Spells\/Traps in your GY; banish them, and if you do, shuffle them into the Deck during the End Phase of the next turn.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, banish the targeted cards. Cards banished by this effect will be shuffled into the Deck during the End Phase of the next turn.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Standby Phase: You can target 1 of your banished Spells\/Traps; Set it.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PR-JP003 Bazoo the Soul-Eater Beast<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAny Xyz Material detached from a monster is banished instead of being sent to the GY.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 If an Xyz Monster leaves the Monster Zone while this effect is applying, its Xyz Materials are not banished and are sent to the GY normally.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf the last material(s) is detached from this card (except during the Damage Step): You can target up to 3 cards in the GY(s); attach them to this card as material.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PR-JP004 Shateki<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can discard 1 card, then target 1 monster your opponent controls that has a Level; roll a six-sided die and apply this effect based on the result. \u25cf Higher than the targeted monster&#8217;s Level: Destroy the targeted monster, then you can add 1 monster with the same original Level from your Deck to your hand, also you cannot activate the effect of &#8220;Shateki&#8221; for the rest of this turn. \u25cf Equal to or lower than that targeted monster&#8217;s Level: Reduce the targeted monster&#8217;s Level by 1.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the first \u201c\u25cf\u201d effect.\u201d\u3011<br \/>\n\u25a0 When resolving this effect, destroy the targeted monster. Then, if it is successfully destroyed, you can add 1 monster with the same original Level from your Deck to your hand. Also, when resolving this effect, the part of the effect \u201cyou cannot activate the effect of &#8220;Shateki&#8221; for the rest of this turn\u201d will begin applying.<br \/>\n\u25a0 Destroying the targeted monster and adding a monster to your hand do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>25PR-JP005 Shadow Trouble<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 face-up card your opponent controls; apply this effect based on the number of cards with that name in your opponent&#8217;s GY. \u25cf 1: Destroy it. \u25cf 2: Banish it. \u25cf 3+: Banish it, also all cards with that name from your opponent&#8217;s field and GY, face-down.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rulings for various products from this weekend.<\/p>\n","protected":false},"author":9,"featured_media":56942,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[29,9,10],"tags":[],"class_list":{"0":"post-114803","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-faq","8":"category-rulings","9":"category-updates"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2020\/07\/Rulings_Banner_Small.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/114803","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=114803"}],"version-history":[{"count":2,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/114803\/revisions"}],"predecessor-version":[{"id":114805,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/114803\/revisions\/114805"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/56942"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=114803"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=114803"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=114803"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}