{"id":110860,"date":"2024-08-28T07:10:33","date_gmt":"2024-08-28T11:10:33","guid":{"rendered":"https:\/\/ygorganization.com\/?p=110860"},"modified":"2024-08-31T10:56:36","modified_gmt":"2024-08-31T14:56:36","slug":"ocg-deck-build-pack-crossover-breakers-rulings","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=110860","title":{"rendered":"[OCG] Deck Build Pack: Crossover Breakers Rulings"},"content":{"rendered":"<p>Give &#8217;em the old Ryzeal Dazzle<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP001 Thode Ryzeal<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you have a &#8220;Ryzeal&#8221; monster on your field or in your GY, you can Special Summon this card (from your hand). If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.\u201d\u3011<br \/>\n\u25a0 This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 Special Summoning with this effect does not start a Chain.<br \/>\n\u25a0 You can Special Summon this card if you have a face-up \u201cRyzeal\u201d monster in your Monster Zone, or if you have a \u201cRyzeal\u201d monster in your GY.<br \/>\n\u25a0 If you successfully Special Summon this card using this effect, you are immediately unable to Special Summon monsters from the Extra Deck for the rest of the turn, except Rank 4 Xyz Monsters.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP002 Node Ryzeal<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.\u201d\u3011<br \/>\n\u25a0 This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 Special Summoning with this effect does not start a Chain.<br \/>\n\u25a0 If you successfully Special Summon this card using this effect, you are immediately unable to Special Summon monsters from the Extra Deck for the rest of the turn, except Rank 4 Xyz Monsters.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send 1 card from your hand or field to the GY, then target 1 &#8220;Ryzeal&#8221; monster in your GY, except &#8220;Node Ryzeal&#8221;; Special Summon it in Defense Position, but negate its effects.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 You can activate this card if you already have a monster in your GY that can be Special Summoned.<br \/>\n\u25a0 Send 1 card from your hand or field to the GY as the cost to activate this effect, then target 1 monster in your GY. (You can also target a monster sent to the GY as the cost.)<br \/>\n\u25a0 If a monster Special Summoned by this effect leaves the Monster Zone, or changes from face-up to face-down, the effect \u201cbut negate its effects\u201d no longer applies to it.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP003 Ice Ryzeal<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.\u201d\u3011<br \/>\n\u25a0 This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 Special Summoning with this effect does not start a Chain.<br \/>\n\u25a0 After sending a card from your hand or field to the GY, the Special Summon is performed. (These actions do not occur simultaneously.)<br \/>\n\u25a0 The card sent to the GY for this Special Summon is not treated as being sent to the GY by a card effect.<br \/>\n\u25a0 If you successfully Special Summon this card using this effect, you are immediately unable to Special Summon monsters from the Extra Deck for the rest of the turn, except Rank 4 Xyz Monsters.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal Summoned: You can Special Summon 1 &#8220;Ryzeal&#8221; monster from your Deck, except &#8220;Ice Ryzeal&#8221;.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP004 Ex Ryzeal<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.\u201d\u3011<br \/>\n\u25a0 This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<br \/>\n\u25a0 Special Summoning with this effect does not start a Chain.<br \/>\n\u25a0 After sending an Xyz Monster from your Extra Deck to the GY, the Special Summon is performed. (These actions do not occur simultaneously.)<br \/>\n\u25a0 The card sent to the GY for this Special Summon is not treated as being sent to the GY by a card effect.<br \/>\n\u25a0 If you successfully Special Summon this card using this effect, you are immediately unable to Special Summon monsters from the Extra Deck for the rest of the turn, except Rank 4 Xyz Monsters.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned and you do not control any face-up monsters, other than Level\/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 The condition \u201cyou do not control any face-up monsters, other than Level\/Rank 4 monsters\u201d must be met at the time this effect is activated, but does not have to be met at the time this card is Normal or Special Summoned.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP005 Palma Ryzeal<\/strong><\/p>\n<p>\u3010Regarding the text \u201cCannot be Normal Summoned\/Set. Must first be Special Summoned (from your hand) by shuffling 1 &#8220;Ryzeal&#8221; monster from your hand or GY into the Deck\/Extra Deck.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect. This is the method for Special Summoning this monster from your hand.<br \/>\n\u25a0 Special Summoning with this method does not start a Chain.<br \/>\n\u25a0 After returning a \u201cRyzeal\u201d monster from your hand or GY to the Deck\/Extra Deck, the Special Summon is performed. (These actions do not occur simultaneously.)<br \/>\n\u25a0 The monster returned to the Deck\/Extra Deck for this Special Summon is not treated as being returned to the Deck\/Extra Deck by a card effect.<br \/>\n\u25a0 If this card was sent to the GY or banished face-up after being Special Summoned from your hand by this method, it can then be Special Summoned by other effects.<\/p>\n<p>\u3010Regarding the effect \u201cYou cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, if this card battles an opponent&#8217;s monster, during damage calculation: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster&#8217;s, until the end of the Battle Phase.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, send 1 Level 4 monster from your hand or Deck to the GY, and if it is successfully sent to the GY, this card gains ATK equal to the sent monster&#8217;s ATK until the end of this Battle Phase.<br \/>\n\u25a0 Sending a monster to the GY and increasing this card&#8217;s ATK occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP006 Ryzeal Duodrive<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can attach 1 &#8220;Ryzeal&#8221; monster from your GY to it as material.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cFor each material attached to this card, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can detach 2 materials from monster(s) you control, and if you do, add 2 &#8220;Ryzeal&#8221; cards with different names from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, detach 2 materials from monsters you control, and if you successfully detach 2, add 2 \u201cRyzeal\u201d cards with different names from your Deck to your hand.<br \/>\n\u25a0 Detaching materials and adding cards from your Deck to your hand occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP007 Ryzeal Deadnader<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can attach 1 monster from your GY to it as material.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When your opponent activates a card or effect, it can be activated by chaining directly to that activation.<br \/>\n\u25a0 It can be activated multiple times on the same Chain.<\/p>\n<p>\u3010Regarding the effect \u201cIf an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 It can also be applied during the Damage Step.<br \/>\n\u25a0 If an Xyz Monster you control would be destroyed by battle, decide whether or not to apply this effect during damage calculation, and detach the Xyz Material from this card after damage calculation.<br \/>\n\u25a0 Even if multiple Xyz Monsters you control would be destroyed by an effect at the same time, you can detach 1 Xyz Material from this card instead of destroying them.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP008 Ryzeal Plug-In<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 Xyz Monster or &#8220;Ryzeal&#8221; monster in your GY or banishment; Special Summon it, then you can attach 1 &#8220;Ryzeal&#8221; card from your Deck to 1 Rank 4 Xyz Monster you control as material, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster. Then, if the Special Summon was successful, you can attach 1 \u201cRyzeal\u201d card from your Deck to a Rank 4 Xyz Monster you control as its material.<br \/>\n\u25a0 Special Summoning the targeted monster and attaching a \u201cRyzeal\u201d card to an Xyz Monster you control do not occur simultaneously.<br \/>\n\u25a0 After resolving this effect, you will not be able to declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. (You can still activate this card even if you already declared an attack this turn with a monster other than a Rank 4 Xyz Monster.)<br \/>\n\u25a0 As long as this card&#8217;s effect was not negated, even if the Special Summon of the targeted monster or the attachment of a card from your Deck to an Xyz Monster are not successful, you will not be able to declare attacks for the rest of this turn except with Rank 4 Xyz Monsters.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP009 Ryzeal Cross<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou cannot Xyz Summon monsters with the same name as a card you control.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Field Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can target 2 &#8220;Ryzeal&#8221; cards in your GY, except &#8220;Ryzeal Cross&#8221;; place them on the bottom of the Deck in any order, then draw 1 card.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Field Zone.<br \/>\n\u25a0 When resolving this effect, return the targeted cards to the bottom of the Deck in any order. Then, if you successfully returned at least 1 card to your Deck or Extra Deck, draw 1 card.<br \/>\n\u25a0 Returning the targeted cards to the Deck and drawing a card do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when an opponent&#8217;s activated monster effect resolves, you can detach 1 material from a &#8220;Ryzeal&#8221; Xyz Monster you control, and if you do, negate that effect.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Field Zone.<br \/>\n\u25a0 When resolving the Chain Link made by a monster effect your opponent activated (at the start of the resolution), you can detach 1 material from a \u201cRyzeal\u201d Xyz Monster you control. If you detach a material, the resolution of that single Chain Link is negated.<br \/>\n\u25a0 It can also be applied during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP010 Ryzeal Hole Thruster<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget face-up cards your opponent controls, up to the number of &#8220;Ryzeal&#8221; Xyz Monsters you control; destroy them, then you can attach 1 &#8220;Ryzeal&#8221; card from your GY to 1 Rank 4 Xyz Monster you control as material.\u201d\u3011<br \/>\n\u25a0 This is the effect that occurs when this card is activated.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, destroy the targeted cards. Then, if at least 1 card was successfully destroyed, you can attach 1 \u201cRyzeal\u201d card from your GY to a Rank 4 Xyz Monster you control as its material.<br \/>\n\u25a0 Destroying the targeted cards and attaching a \u201cRyzeal\u201d card to an Xyz Monster you control do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY; immediately after this effect resolves, Xyz Summon using monsters you control, including a &#8220;Ryzeal&#8221; monster.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 Perform the Xyz Summon immediately after resolving the Chain Link made by this effect.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP015 Maliss &lt;P&gt; White Rabbit<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can Set 1 &#8220;Maliss&#8221; Trap from your Deck with a different name from the cards in your GY.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cYou take no battle damage from battles involving &#8220;Maliss&#8221; Link Monsters that point to this card.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated if this card is banished face-up.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 After resolving this effect, you are immediately unable to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn. (You can still activate this card even if you already Special Summoned a monster from the Extra Deck other than a Link Monster this turn.)<br \/>\n\u25a0 As long as this card&#8217;s effect was not negated, even if this card was not successfully Special Summoned, you will not be able to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP016 Maliss &lt;P&gt; Cheshire Cat<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can banish 1 &#8220;Maliss&#8221; card from your hand, then you can draw 2 cards.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, banish 1 \u201cMaliss\u201d card from your hand. Then, if you successfully banished a card, you can draw 2 cards.<br \/>\n\u25a0 Banishing a card from your hand and drawing 2 cards do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cAny monster destroyed by battle with a &#8220;Maliss&#8221; Link Monster that points to this card is banished.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 If a \u201cMaliss\u201d Link Monster that points to this card destroys a monster by battle, that monster is banished at the end of the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated if this card is banished face-up.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 After resolving this effect, you are immediately unable to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn. (You can still activate this card even if you already Special Summoned a monster from the Extra Deck other than a Link Monster this turn.)<br \/>\n\u25a0 As long as this card&#8217;s effect was not negated, even if this card was not successfully Special Summoned, you will not be able to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP017 Maliss &lt;P&gt; Dormouse<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can banish 1 &#8220;Maliss&#8221; monster from your Deck, also all &#8220;Maliss&#8221; monsters you control will gain 600 ATK this turn.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, banish 1 \u201cMaliss\u201d monster from your Deck. Also when resolving this effect, the effect \u201call &#8220;Maliss&#8221; monsters you control will gain 600 ATK this turn\u201d is applied.<br \/>\n\u25a0 The effect \u201call &#8220;Maliss&#8221; monsters you control will gain 600 ATK this turn\u201d will also be applied to \u201cMaliss\u201d monsters that appear on your field after the effect resolves.<\/p>\n<p>\u3010Regarding the effect \u201c&#8221;Maliss&#8221; Link Monsters that point to this card cannot be destroyed by card effects.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated if this card is banished face-up.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 After resolving this effect, you are immediately unable to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn. (You can still activate this card even if you already Special Summoned a monster from the Extra Deck other than a Link Monster this turn.)<br \/>\n\u25a0 As long as this card&#8217;s effect was not negated, even if this card was not successfully Special Summoned, you will not be able to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP018 Maliss &lt;Q&gt; RED RANSOM<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can add 1 &#8220;Maliss&#8221; Spell from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cWhile this card points to a monster, switch the original ATK and DEF of all Effect Monsters your opponent controls.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is banished: You can pay 900 LP; Special Summon this card, then you can banish 1 Cyberse monster from your Deck.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated if this card is banished face-up.<br \/>\n\u25a0 This effect can only be activated if this card is banished after it was properly Special Summoned beforehand.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon this card. Then, if this card is successfully Special Summoned, you can banish 1 Cyberse monster from your Deck.<br \/>\n\u25a0 Special Summoning this card and banishing a Cyberse monster from your Deck do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP019 Maliss &lt;Q&gt; WHITE BINDER<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase: You can Set 1 &#8220;Maliss&#8221; Trap from your Deck or GY.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is banished: You can pay 900 LP; Special Summon this card, then you can draw 1 card.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated if this card is banished face-up.<br \/>\n\u25a0 This effect can only be activated if this card is banished after it was properly Special Summoned beforehand.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon this card. Then, if this card is successfully Special Summoned, you can draw 1 card.<br \/>\n\u25a0 Special Summoning this card and drawing a card do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP020 Maliss &lt;Q&gt; HEARTS OF CRYPTER<\/strong><\/p>\n<p>\u3010Regarding the effect \u201c(Quick Effect): You can target 1 of your banished &#8220;Maliss&#8221; cards; shuffle it into the Deck, and if you do, banish 1 card on the field. This effect&#8217;s activation and effect cannot be negated if this card points to a monster.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, return the targeted card to the Deck, and if it successfully returned to the Deck, banish 1 card on the field.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is banished: You can pay 900 LP; Special Summon this card, and if you do, its ATK becomes doubled.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated if this card is banished face-up.<br \/>\n\u25a0 This effect can only be activated if this card is banished after it was properly Special Summoned beforehand.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP021 Maliss In Underground<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is activated: You can banish 1 &#8220;Maliss&#8221; card from your hand, Deck, or GY.\u201d\u3011<br \/>\n\u25a0 This is the effect that occurs when this card is activated.<br \/>\n\u25a0 When resolving the Chain Link made by this card&#8217;s activation, you choose whether or not to apply this effect.<\/p>\n<p>\u3010Regarding the effect \u201cWhile you have 3 or more banished &#8220;Maliss&#8221; Traps with different names, &#8220;Maliss&#8221; Link Monsters you control gain 3000 ATK.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Field Zone.<\/p>\n<p>\u3010Regarding the effect \u201cWhile you control any &#8220;Maliss&#8221; Link Monsters, your opponent&#8217;s monsters can only target those monsters for attacks.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Field Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP022 Maliss &lt;C&gt; MTP-07<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can activate this card the turn it was Set, by banishing 1 face-up &#8220;Maliss&#8221; monster you control.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect.<br \/>\n\u25a0 You can activate this card the turn it was Set by banishing 1 face-up \u201cMaliss\u201d monster from your Monster Zone as the cost.<br \/>\n\u25a0 If you activate this card after the turn it was Set, you cannot banish a face-up \u201cMaliss\u201d monster from your Monster Zone as the cost.<\/p>\n<p>\u3010Regarding the effect \u201cAdd 1 &#8220;Maliss&#8221; monster from your Deck to your hand, then, if you control a &#8220;Maliss&#8221; Link Monster, you can banish 1 card on the field.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, add 1 \u201cMaliss\u201d monster from your Deck to your hand. Then, if you successfully added a monster to your hand and you have a \u201cMaliss\u201d Link Monster in your Monster Zone, you can banish 1 card on the field.<br \/>\n\u25a0 Adding a \u201cMaliss\u201d monster from your Deck to your hand and banishing a card on the field do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP023 Maliss &lt;C&gt; GWC-06<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can activate this card the turn it was Set, by banishing 1 face-up &#8220;Maliss&#8221; monster you control.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect.<br \/>\n\u25a0 You can activate this card the turn it was Set by banishing 1 face-up \u201cMaliss\u201d monster from your Monster Zone as the cost.<br \/>\n\u25a0 If you activate this card after the turn it was Set, you cannot banish a face-up \u201cMaliss\u201d monster from your Monster Zone as the cost.<br \/>\n\u25a0 You can activate this card if you already have a \u201cMaliss\u201d monster in your GY or banishment that can be Special Summoned. If you do not have any, this card cannot be activated.<\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 &#8220;Maliss&#8221; monster from your GY or banishment, then, if you control a &#8220;Maliss&#8221; Link Monster, you can gain LP equal to the Summoned monster&#8217;s original ATK.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cMaliss\u201d monster from your GY or banishment. Then, if you successfully Special Summoned a monster and you have a \u201cMaliss\u201d Link Monster in your Monster Zone, you can gain LP equal to the Summoned monster&#8217;s original ATK.<br \/>\n\u25a0 Special Summoning a \u201cMaliss\u201d monster and gaining LP do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP024 Maliss &lt;C&gt; TB-11<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can activate this card the turn it was Set, by banishing 1 face-up &#8220;Maliss&#8221; monster you control.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect.<br \/>\n\u25a0 You can activate this card the turn it was Set by banishing 1 face-up \u201cMaliss\u201d monster from your Monster Zone as the cost.<br \/>\n\u25a0 If you activate this card after the turn it was Set, you cannot banish a face-up \u201cMaliss\u201d monster from your Monster Zone as the cost.<\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 &#8220;Maliss&#8221; monster from your Deck, or, if your opponent controls 3 or more cards, you can Special Summon 1 &#8220;Maliss&#8221; Link Monster from your Extra Deck instead. The Summoned monster cannot attack or activate its effects this turn.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cMaliss\u201d monster from your Deck.<br \/>\n\u25a0 If your opponent controls 3 or more cards when resolving this effect, you can Special Summon a \u201cMaliss\u201d Link Monster from your Extra Deck instead of Special Summoning a \u201cMaliss\u201d monster from your Deck.<br \/>\n\u25a0 If a monster Special Summoned by this effect leaves the Monster Zone, or changes from face-up to face-down, the effect \u201cthe Summoned monster cannot attack or activate its effects this turn\u201d no longer applies to it.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP031 Kuaiba, Rugged Ryu-Ge of Dinocrag<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can shuffle this card from your hand into the Deck; add 1 &#8220;Ryu-Ge Ascension Gate of Dinocrag&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 You must show this card to your opponent before shuffling it into your Deck.<\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the hand.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cYou can place 1 face-up &#8220;Ryu-Ge Ascension Gate of Dinocrag&#8221; you control on the bottom of the Deck, then target other cards on the field up to the number of different Monster Types among the monsters on the field; destroy them.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When activating this effect, you can target cards on the field (except this card) up to the number of different monster Types among the face-up monsters in your and your opponent&#8217;s Monster Zones.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP032 Yuanba, Abyssal Ryu-Ge of Serpentfall<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can discard this card; add 1 &#8220;Ryu-Ge Ascension Gate of Serpentfall&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, if 2 or more monsters other than &#8220;Yuanba, Abyssal Ryu-Ge of Serpentfall&#8221; were sent from the hand and\/or Deck to the GY this turn: You can Special Summon this card from your GY.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the GY.<\/p>\n<p>\u3010Regarding the effect \u201cYou can place 1 face-up &#8220;Ryu-Ge Ascension Gate of Serpentfall&#8221; you control on the bottom of the Deck; banish your opponent&#8217;s entire hand, and if you do, they draw the same number of cards.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 This effect can only be activated if your opponent has at least 1 card in their hand, and the number of cards in their Deck is equal to or greater than the number of cards in their hand.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP033 Baba, Champion Ryu-Ge of Wyrmhaze<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your hand; add 1 &#8220;Ryu-Ge Ascension Gate of Wyrmhaze&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) is banished face-up while this card is currently banished, and 2 or more monsters other than &#8220;Baba, Champion Ryu-Ge of Wyrmhaze&#8221; are currently banished (except during the Damage Step): You can Special Summon this card.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated if this card is banished face-up.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 To activate this effect, this card must already be banished when a monster is banished face-up.<\/p>\n<p>\u3010Regarding the effect \u201cYou can place 1 face-up &#8220;Ryu-Ge Ascension Gate of Wyrmhaze&#8221; you control on the bottom of the Deck; add 1 &#8220;Ryu-Ge&#8221; card from your Deck, GY, or banishment to your hand, except &#8220;Baba, Champion Ryu-Ge of Wyrmhaze&#8221;.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP034 Guangba, Luminous Ryu-Ge of Starforge<\/strong><\/p>\n<p>\u3010Regarding the text \u201cMust be Special Summoned by its own effect.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect.<br \/>\n\u25a0 This card can only be Special Summoned by its own effect. (Even if it leaves the field after being Special Summoned this way, it cannot be Special Summoned by another card&#8217;s effect.)<\/p>\n<p>\u3010Regarding the text \u201cYou can only Special Summon &#8220;Guangba, Luminous Ryu-Ge of Starforge(s)&#8221; once per turn.\u201d\u3011<br \/>\n\u25a0 This is not treated as an effect.<\/p>\n<p>\u3010Regarding the effect \u201cIf a monster(s) on the field is destroyed by battle or card effect while this card is in the Extra Deck: You can Tribute 1 Level 10 &#8220;Ryu-Ge&#8221; monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply the following effect. \u25cf Destroy up to 2 cards you control, and if you do, place up to that many &#8220;Ryu-Ge&#8221; Continuous Spells from your Deck face-up on your field.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated while this card is face-up in your Extra Deck.<br \/>\n\u25a0 It can be activated when a monster in your or your opponent&#8217;s Monster Zone is destroyed by battle or card effect.<br \/>\n\u25a0 It can also be activated during the Damage Step. (If this effect is activated because a monster was destroyed by battle, it will activate at the end of the Damage Step.)<br \/>\n\u25a0 When Special Summoning this card with this effect, it must be Special Summoned to an Extra Monster Zone or a zone that a Link Monster points to.<br \/>\n\u25a0 When resolving this effect, Tribute 1 Level 10 \u201cRyu-Ge\u201d monster you control. If you successfully Tribute a monster and there is an available Extra Monster Zone or a zone a Link Monster points to, Special Summon this card as a Ritual Summon. (If there is no longer an available Extra Monster Zone or a zone a Link Monster points to, send this card from the Extra Deck to the GY.) Then, if this card was successfully Special Summoned, you can apply the \u201c\u25cf\u201d effect.<br \/>\n\u25a0 Tributing a monster and Special Summoning this card occur simultaneously.<br \/>\n\u25a0 Special Summoning this card and applying the \u201c\u25cf\u201d effect do not occur simultaneously.<br \/>\n\u25a0 You can also Tribute a face-down Defense Position monster.<\/p>\n<p>\u3010Regarding the \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When applying this effect, destroy up to 2 cards you control, and if you successfully destroy at least 1 card, place up to the same number of \u201cRyu-Ge\u201d Continuous Spells from your Deck face-up on your field.<br \/>\n\u25a0 Destroying cards and placing \u201cRyu-Ge\u201d Continuous Spells on your field occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP035 Ryu-Ge World Creation<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cAdd 1 &#8220;Ryu-Ge&#8221; monster from your Deck to your hand, then you can add 1 &#8220;Ryu-Ge&#8221; Pendulum Monster from your hand to your Extra Deck face-up.\u201d\u3011<br \/>\n\u25a0 This is the effect that occurs when this card is activated.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, add 1 \u201cRyu-Ge\u201d monster from your Deck to your hand. Then, if you successfully added a monster to your hand, you can then add 1 \u201cRyu-Ge\u201d Pendulum Monster from your hand to your Extra Deck face-up.<br \/>\n\u25a0 Adding a monster to your hand and adding a monster to your Extra Deck do not occur simultaneously.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, if you control a &#8220;Ryu-Ge&#8221; Pendulum Monster Card: You can banish this card and 1 &#8220;Ryu-Ge&#8221; monster from your GY; Special Summon 1 &#8220;Ryu-Ge&#8221; monster from your Deck with the same original Type as the monster banished.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the GY.<br \/>\n\u25a0 This is a Spell Speed 1 effect.<br \/>\n\u25a0 This effect can only be activated if you have a face-up \u201cRyu-Ge\u201d Pendulum Monster Card in either your Monster Zone or Spell &amp; Trap Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP036 Ryu-Ge Ascension Crest of Transmigration<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is activated: Take 3 monsters from your Deck (1 Dinosaur, 1 Sea Serpent, and 1 Wyrm), add 1 of them to your hand, banish 1 other, and send the last to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters.\u201d\u3011<br \/>\n\u25a0 This is the effect that occurs when this card is activated.<br \/>\n\u25a0 This effect must be applied when resolving the Chain Link made by this card&#8217;s activation. (This card cannot be activated if this effect cannot be applied.)<br \/>\n\u25a0 After resolving this effect, you are immediately unable to Special Summon monsters other than Dragon, Dinosaur, Sea Serpent, and Wyrm monsters for the rest of the turn. (You can still activate this card even if you already Special Summoned a monster other than a Dragon, Dinosaur, Sea Serpent, or Wyrm monster this turn.)<br \/>\n\u25a0 As long as this card&#8217;s effect was not negated, even you did not successfully add a monster to your hand, banish a monster, or send a monster to the GY, you will not be able to Special Summon monsters other than Dragon, Dinosaur, Sea Serpent, and Wyrm monsters for the rest of the turn.<\/p>\n<p>\u3010Regarding the effect \u201cIf you have a face-up &#8220;Guangba, Luminous Ryu-Ge of Starforge&#8221; in your Extra Deck: You can Special Summon 3 &#8220;Ryu-Ge&#8221; monsters with different Types, 1 each from your Deck, GY, and banishment.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Field Zone.<br \/>\n\u25a0 You can only activate this effect if you have 3 available Main Monster Zones, and \u201cRyu-Ge\u201d monsters with different Types that can be Special Summoned each from your Deck, GY, and banishment.<br \/>\n\u25a0 When resolving this effect, choose 1 \u201cRyu-Ge\u201d monster that can be Special Summoned from each your Deck, GY, and banishment. All 3 must have different Types.<br \/>\n\u25a0 When resolving this effect, if you only have 2 or fewer available Main Monster Zones, or if you cannot Special Summon a monster from either your Deck, GY, or banishment, no part of the effect is applied.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP037 Ryu-Ge Ascension Gate of Dinocrag<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can only control 1 &#8220;Ryu-Ge Ascension Gate of Dinocrag&#8221;.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain.<br \/>\n\u25a0 This effect also applies outside of the field. (If you control a face-up Ryu-Ge Ascension Gate of Dinocrag, you cannot activate or place a second Ryu-Ge Ascension Gate of Dinocrag on the field.)<\/p>\n<p>\u3010Regarding the effect \u201c&#8221;Ryu-Ge&#8221; monsters you control gain 300 ATK.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201c&#8221;Ryu-Ge&#8221; Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, you control gain this effect.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when the effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 face-up &#8220;Ryu-Ge&#8221; Continuous Spell you control on the bottom of the Deck; negate the activation.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone by your \u201cRyu-Ge\u201d Pendulum Monsters and your Level 10 or higher monsters whose original Type is Dinosaur.<br \/>\n\u25a0 When your opponent activates a monster effect on the field, it can be activated by chaining directly to that activation.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 If a monster without effects gains this effect, it is treated as an Effect Monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP038 Ryu-Ge Ascension Gate of Serpentfall<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can only control 1 &#8220;Ryu-Ge Ascension Gate of Serpentfall&#8221;.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain.<br \/>\n\u25a0 This effect also applies outside of the field. (If you control a face-up Ryu-Ge Ascension Gate of Serpentfall, you cannot activate or place a second Ryu-Ge Ascension Gate of Serpentfall on the field.)<\/p>\n<p>\u3010Regarding the effect \u201cYour &#8220;Ryu-Ge&#8221; monsters cannot be destroyed by battle.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201c&#8221;Ryu-Ge&#8221; Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, you control gain this effect.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per opponent&#8217;s turn (Quick Effect): You can place 1 face-up &#8220;Ryu-Ge&#8221; Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone by your \u201cRyu-Ge\u201d Pendulum Monsters and your Level 10 or higher monsters whose original Type is Sea Serpent.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 If a monster without effects gains this effect, it is treated as an Effect Monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP039 Ryu-Ge Ascension Gate of Wyrmhaze<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can only control 1 &#8220;Ryu-Ge Ascension Gate of Wyrmhaze&#8221;.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain.<br \/>\n\u25a0 This effect also applies outside of the field. (If you control a face-up Ryu-Ge Ascension Gate of Wyrmhaze, you cannot activate or place a second Ryu-Ge Ascension Gate of Wyrmhaze on the field.)<\/p>\n<p>\u3010Regarding the effect \u201cAny monster sent from the field to the GY during your opponent&#8217;s turn is banished instead.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 This effect does not apply when a Monster Card would be sent from the Spell &amp; Trap Zone (including the Pendulum Zone) to the GY. When a Pendulum Monster Card would be sent from the Spell &amp; Trap Zone (including the Pendulum Zone) to the GY, it is added face-up to the Extra Deck instead. Any other Monster Cards are sent from the Spell &amp; Trap Zone to the GY.<br \/>\n\u25a0 An Xyz Material that would be sent to the GY while this effect is applying is sent to the GY normally.<\/p>\n<p>\u3010Regarding the effect \u201c&#8221;Ryu-Ge&#8221; Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, you control gain this effect.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and applies while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per opponent&#8217;s turn (Quick Effect): You can place 1 face-up &#8220;Ryu-Ge&#8221; Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; change its ATK to 0.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone by your \u201cRyu-Ge\u201d Pendulum Monsters and your Level 10 or higher monsters whose original Type is Wyrm.<br \/>\n\u25a0 It can also be activated during the Damage Step, as long as it is from the start of the Damage Step to before damage calculation.<br \/>\n\u25a0 If a monster without effects gains this effect, it is treated as an Effect Monster.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DBCB-JP040 Ryu-Ge Eternal Recurrence of Trailokya<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSpecial Summon 1 &#8220;Ryu-Ge&#8221; monster from your hand, Deck, or GY, but return it to the hand during the End Phase.\u201d\u3011<br \/>\n\u25a0 This is the effect that occurs when this card is activated.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 Returning the Special Summoned monster to the hand during the End Phase does not start a Chain.<br \/>\n\u25a0 If a monster Special Summoned by this effect leaves the Monster Zone, or changes from face-up to face-down, the effect \u201cbut return it to the hand during the End Phase\u201d no longer applies to it.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 &#8220;Ryu-Ge&#8221; Continuous Spell you control or in your GY or banishment; place it on the bottom of the Deck, then draw 1 card.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the GY.<br \/>\n\u25a0 This effect can only be activated if you have at least 1 card in your Deck.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, place the targeted card on the bottom of the Deck. Then, if you successfully returned the card to the Deck, draw 1 card.<br \/>\n\u25a0 Returning the targeted card to the bottom of the Deck and drawing a card do not occur simultaneously.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Give &#8217;em the old Ryzeal Dazzle<\/p>\n","protected":false},"author":9,"featured_media":16855,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[29,9,10],"tags":[],"class_list":{"0":"post-110860","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-faq","8":"category-rulings","9":"category-updates"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2016\/06\/WeeklyRulingsUpdateV1.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/110860","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=110860"}],"version-history":[{"count":3,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/110860\/revisions"}],"predecessor-version":[{"id":110958,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/110860\/revisions\/110958"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/16855"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=110860"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=110860"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=110860"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}