{"id":108863,"date":"2024-06-25T06:58:19","date_gmt":"2024-06-25T10:58:19","guid":{"rendered":"https:\/\/ygorganization.com\/?p=108863"},"modified":"2024-06-25T06:58:19","modified_gmt":"2024-06-25T10:58:19","slug":"ocg-animation-chronicle-2024-rulings","status":"publish","type":"post","link":"https:\/\/ygorganization.com\/staging\/?p=108863","title":{"rendered":"[OCG] Animation Chronicle 2024 Rulings"},"content":{"rendered":"<p>Rulings for new cards in Animation Chronicle 2024.<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP001 Grief Wedju<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThe equipped monster cannot attack or be Tributed, also its effects are negated.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and is applied while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, if you control the equipped monster: You can add 1 &#8220;Wedju&#8221; card from your Deck to your hand, except &#8220;Grief Wedju&#8221;.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the GY.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP002 The Duke of Demise<\/strong><\/p>\n<p>\u3010Regarding the text \u201cOnce per turn, during your Standby Phase, pay 500 LP or destroy this card.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. (If this card is destroyed instead of paying LP, it is not treated as having left the field or been destroyed by a card effect.)<br \/>\n\u25a0 This action is performed if this card is face-up in the Monster Zone during your Standby Phase.<\/p>\n<p>\u3010Regarding the effect \u201cCannot be destroyed by battle.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 Immediately after resolving the Chain Link made by this effect, Normal Summon 1 monster.<\/p>\n<p>\u3010Regarding the effect \u201cYou can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the GY.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP003 Spirit Illusion<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can activate 1 of these effects; \u25cf Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material. \u25cf Special Summon 1 &#8220;Doppelganger Token&#8221; (Level 5\/ATK ?\/DEF 0) with the same Type, Attribute, and ATK as the equipped monster.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 When activating this effect, select 1 \u201c\u25cf\u201d effect activate activate it as that effect.<\/p>\n<p>\u3010Regarding the second \u201c\u25cf\u201d effect.\u3011<br \/>\n\u25a0 When resolving this effect, use monsters from your hand or field as materials for the Fusion Summon. Then, Fusion Summon the Fusion Monster from your Extra Deck.<br \/>\n\u25a0 Using materials from your hand or field and Special Summoning do not occur simultaneously.<br \/>\n\u25a0 Fusion Material monsters are sent to the GY unless another effect is applied, but even if these effects are applied that may cause the Fusion Material monsters to be sent somewhere other than the GY, the Fusion Monster is Special Summoned as long as the materials left the hand or field.<\/p>\n<p>\u3010Regarding the effect \u201cWhen an attack is declared involving the equipped monster and an opponent&#8217;s monster: You can make that opponent&#8217;s monster lose ATK equal to the equipped monster&#8217;s.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP004 Spirit Shield<\/strong><\/p>\n<p>\u25a0 You can activate this card in any of the following ways: Only activating the card itself, activating its first effect as the same Chain Link as the card&#8217;s activation, or activating its second effect as the same Chain Link as the card&#8217;s activation.<br \/>\n\u25a0 If you only activate the card itself, there are no additional activation requirements. However, it cannot be activated during the Damage Step.<br \/>\n\u25a0 If the conditions for activating this card&#8217;s first effect have been met, you can activate its first effect as the same Chain Link as the card&#8217;s activation.<br \/>\n\u25a0 If the conditions for activating this card&#8217;s second effect have been met, you can activate its second effect as the same Chain Link as the card&#8217;s activation.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per battle, when an opponent&#8217;s monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate the attack.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate the activation.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can be activated by chaining it directly to an opponent&#8217;s effect that would destroy a card.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 This effect must be activated during your or your opponent&#8217;s End Phase if there are no face-up Fiend or Zombie monsters in your Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP005 Ocean of Regeneration<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 If the monster Special Summoned by this effect is no longer face-up in the Monster Zone, the effect \u201cdestroy it during the End Phase\u201d is no longer applied to it.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP006 Clear Phantom<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou can discard 2 cards, including this card; add 2 cards from your Deck to your hand that are either &#8220;Clear World&#8221; and\/or Spells\/Traps that mention it.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 A Spell\/Trap Card that mentions Clear World refers to a Spell\/Trap Card that has the specific card name \u201cClear World\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cYou are unaffected by the effects of &#8220;Clear World&#8221;.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 If this card is destroyed and sent to the GY, it can be activated in the GY; if this card is destroyed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being destroyed.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP007 Clear Rage Golem<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Normal or Special Summoned: You can activate this effect; your monsters that mention &#8220;Clear World&#8221; can attack directly this turn.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 This effect continues to apply during the turn. (It applies not only when the effect resolves, but also to monsters that become face-up in your Monster Zone afterward, for as long as they remain face-up in your Monster Zone.)<br \/>\n\u25a0 It cannot be activated in situations where you cannot enter your Battle Phase during your turn, such as during the first turn of the Duel, a turn where you cannot conduct a Battle Phase due to effects or conditions, or your Main Phase 2 or later.<br \/>\n\u25a0 It cannot be activated during your opponent&#8217;s turn.<br \/>\n\u25a0 A monster that mentions Clear World refers to a monster that has the specific card name \u201cClear World\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cYou are unaffected by the effects of &#8220;Clear World&#8221;.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cWhen this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can be activated after damage calculation when this card inflicts battle damage to your opponent.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP008 Clear Cube<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cYou are unaffected by the effects of &#8220;Clear World&#8221;.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cDuring your Main Phase, you can Normal Summon 1 monster that mentions &#8220;Clear World&#8221; in addition to your Normal Summon\/Set. (You can only gain this effect once per turn.)\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 If you are able to perform either your regular Normal Summon or your Normal Summon using this effect, you can perform either one first.<br \/>\n\u25a0 Normal Summoning using this effect does not start a Chain.<br \/>\n\u25a0 When Normal Summoning using this effect, you must inform your opponent that you are doing so using this effect.<br \/>\n\u25a0 Even if multiple effects are applied that allow you to Normal Summon in addition to your Normal Summon\/Set, only one effect can be used per turn. (If you apply one effect, you cannot apply any other effects that turn that allow you to Normal Summon in addition to your Normal Summon\/Set.)<br \/>\n\u25a0 A monster that mentions Clear World refers to a monster that has the specific card name \u201cClear World\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cIf this face-up card in its owner&#8217;s control leaves the field by an opponent&#8217;s card: You can Special Summon 1 monster from your Deck that mentions &#8220;Clear World&#8221;.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 It can be activated when this card, which is face-up in your Monster Zone or Spell &amp; Trap Zone, leaves the field because of your opponent.<br \/>\n\u25a0 If this card returns to your hand, it can be activated in the hand; if this card is sent to the GY, it can be activated in the GY; if this card is banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after leaving the field.)<br \/>\n\u25a0 This effect can also be activated if this card in face-down Defense Position is attacked and destroyed by battle. (It is flipped face-up before damage calculation, and is destroyed while face-up.)<br \/>\n\u25a0 A monster that mentions Clear World refers to a monster that has the specific card name \u201cClear World\u201d written in its text.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP009 Clear Vicious Knight<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou can Tribute Summon this card by Tributing 1 monster that mentions &#8220;Clear World&#8221;.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. It is a method and procedure for Tribute Summoning this card.<br \/>\n\u25a0 You can Normal Summon or Normal Set this card using this method.<br \/>\n\u25a0 You can also Tribute Summon this card normally by Tributing 2 monsters without using this method.<br \/>\n\u25a0 A monster that mentions Clear World refers to a monster that has the specific card name \u201cClear World\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cGains ATK equal to the highest original ATK among monsters your opponent controls.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou are unaffected by the effects of &#8220;Clear World&#8221;.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYour opponent cannot activate the effects of Special Summoned monsters with ATK lower than this Tribute Summoned card&#8217;s.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 This effect applies to your opponent. It is not an effect that affects your opponent&#8217;s monsters.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP010 Clear Wall<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf &#8220;Clear World&#8221; is on the field: You can add 1 monster from your Deck to your hand that mentions it.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 A monster that mentions Clear World refers to a monster that has the specific card name \u201cClear World\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cMonsters that mention &#8220;Clear World&#8221; cannot be destroyed by battle, also you take no battle damage from battles involving them.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and is applied while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 A monster that mentions Clear World refers to a monster that has the specific card name \u201cClear World\u201d written in its text.<\/p>\n<p>\u3010Regarding the effect \u201cWhile you control a Level 7 or higher monster that mentions &#8220;Clear World&#8221;, all effects of &#8220;Clear World&#8221; are applied to your opponent regardless of the Attributes they control.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and is applied while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 This effect is applied when Clear World is face-up in either player&#8217;s Field Zone, and there is a Level 7 or higher monster that mentions Clear World face-up in your Monster Zone. (It applies even if your opponent controls no face-up monsters.)<br \/>\n\u25a0 A monster that mentions Clear World refers to a monster that has the specific card name \u201cClear World\u201d written in its text.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP011 Singularity Fiend<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen your opponent Special Summons a monster(s): You can discard this card and 1 Spell; destroy that monster(s).\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the hand.<br \/>\n\u25a0 This effect can only be activated immediately after your opponent Special Summons a monster. It cannot be activated if another action continues after the Special Summon, such as if the monster was Special Summoned by an effect activated at Chain Link 2 or higher.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP012 Break the Seal<\/strong><\/p>\n<p>\u25a0 You can activate this card either by only activating the card itself, or by activating only its first \u201c\u25cf\u201d effect as the same Chain Link as the card&#8217;s activation.<br \/>\n\u25a0 If you only activate the card itself, there are no additional activation requirements. However, it cannot be activated during the Damage Step. Also, you cannot activate the first \u201c\u25cf\u201d effect on the same Chain (Chain Link 2 or higher) after you activated only the card itself.<br \/>\n\u25a0 If the conditions for activating this card&#8217;s first \u201c\u25cf\u201d effect have been met, you can activate its first \u201c\u25cf\u201d effect as the same Chain Link as the card&#8217;s activation.<\/p>\n<p>\u3010Regarding the effect \u201cYou can activate 1 of these effects; \u25cf Place 1 &#8220;Break the Seal&#8221; from your Deck or GY face-up on your field. \u25cf Send 2 face-up &#8220;Break the Seal&#8221; you control to the GY, including this card; add 1 &#8220;Forbidden One&#8221; monster from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When activating this effect, select 1 \u201c\u25cf\u201d effect activate activate it as that effect.<br \/>\n\u25a0 Regardless of which effect you select, it cannot be activated during the Damage Step.<br \/>\n\u25a0 If the conditions for activating this card&#8217;s first \u201c\u25cf\u201d effect have been met, you can activate its first \u201c\u25cf\u201d effect as the same Chain Link as the card&#8217;s activation. However, you cannot activate the second \u201c\u25cf\u201d effect as the same Chain Link as the card&#8217;s activation.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card on the field is destroyed: You can reveal up to 5 &#8220;Forbidden One&#8221; monsters in your hand; return that many cards your opponent controls to the hand.\u201d\u3011<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 If this card is destroyed and sent to the GY, it can be activated in the GY; if this card is destroyed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being destroyed.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP013 Earthbound Immortal Red Nova<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cThere can only be 1 &#8220;Earthbound Immortal&#8221; monster on the field.\u201d\u3011<br \/>\n\u25a0 This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cDuring the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 &#8220;Earthbound Immortal&#8221; monster or &#8220;Red Dragon Archfiend&#8221; from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects. \u25cf Special Summon 1 &#8220;Earthbound&#8221; monster from your Deck or Extra Deck. \u25cf Special Summon 1 &#8220;Red Nova Dragon&#8221; from your Extra Deck. (This is treated as a Synchro Summon.)\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the hand or GY.<br \/>\n\u25a0 When resolving this effect, send 1 \u201cEarthbound Immortal\u201d monster or 1 Red Nova Dragon from your hand or face-up Monster Zone to the GY. If you successfully send it to the GY, you can then apply 1 of the listed effects.<br \/>\n\u25a0 Sending a monster to the GY and applying 1 of the \u201c\u25cf\u201d effects do not occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP014 Ancient Gear Statue<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cIf your opponent controls more monsters than you do, you can Special Summon this card (from your hand).\u201d\u3011<br \/>\n\u25a0 This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.<\/p>\n<p>\u3010Regarding the effect \u201cYou can Tribute this card; Special Summon 1 &#8220;Ancient Gear Golem&#8221;, or 1 monster that mentions it, from your hand or Deck, except &#8220;Ancient Gear Statue&#8221;, ignoring its Summoning conditions.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 A monster that mentions Ancient Gear Golem refers to a monster that has the specific card name \u201cAncient Gear Golem\u201d written in its text.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP015 Cutter Shark<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen 1 monster you control (and no other cards) is targeted for an attack or with a card effect, and this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the hand or GY.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is Special Summoned: You can activate this effect; add 1 WATER monster from your GY to your hand during the End Phase of this turn, except &#8220;Cutter Shark&#8221;.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, you will be in a state where you can add 1 WATER monster other than Cutter Shark from your GY to your hand during the End Phase of this turn.<br \/>\n\u25a0 Adding a WATER monster from your GY to your hand during the End Phase does not start a Chain.<br \/>\n\u25a0 This effect can be activated even if you have no WATER monsters in your GY other than Cutter Shark.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP016 Gimmick Puppet Fiendish Knight<\/strong><\/p>\n<p>\u3010Regarding the text \u201cYou cannot Special Summon from the Extra Deck the turn you activate either of this card&#8217;s effects, except &#8220;Gimmick Puppet&#8221; monsters.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect.<br \/>\n\u25a0 You cannot activate this card&#8217;s effects during a turn you have already Special Summoned monsters other than \u201cGimmick Puppet\u201d monsters from the Extra Deck. Also, during a turn you already activated this card&#8217;s effects, you cannot Special Summon monsters from the Extra Deck other than \u201cGimmick Puppet\u201d monsters.<br \/>\n\u25a0 When you activate this card&#8217;s effect, you are immediately unable to Special Summon monsters from the Extra Deck other than \u201cGimmick Puppet\u201d monsters (regardless of whether or not any action was actually performed by that effect). However, if the activation of the effect is negated, you return to being able to Special Summon monsters other than \u201cGimmick Puppet\u201d monsters from the Extra Deck.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is in your hand: You can target 1 &#8220;Gimmick Puppet&#8221; monster in your GY or 1 monster in your opponent&#8217;s GY; Special Summon it to its owner&#8217;s field in Defense Position (but its effects are negated), then Special Summon this card.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster to its owner&#8217;s field in Defense Position with its effects negated. Then, if the Special Summon was successful, Special Summon this card from your hand.<br \/>\n\u25a0 The two Special Summons do not occur simultaneously.<br \/>\n\u25a0 If the monster Special Summoned by this effect is no longer face-up in the Monster Zone, the effect \u201cbut its effects are negated\u201d is no longer applied to it.<\/p>\n<p>\u3010Regarding the effect \u201cIf this card is sent to the GY, except from the hand: You can add it to your hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the GY.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 It can be activated even if this card is sent to the GY while it is an Xyz Material.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP017 Antidote Nurse<\/strong><\/p>\n<p>\u3010Regarding the effect \u201c(Quick Effect): You can detach 1 material from this card, then target 1 monster on the field whose current ATK and\/or DEF is different from its original value; its ATK\/DEF become its original ATK\/DEF, then, if you targeted a monster you controlled at activation, it cannot be destroyed by battle or card effects this turn.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step, as long as it is from the start of the Damage Step to before damage calculation.<br \/>\n\u25a0 When resolving this effect, the targeted monster&#8217;s ATK and DEF return to their original values. Also when resolving this effect, if you targeted a monster you controlled when activating this effect, that monster cannot be destroyed by battle or effects this turn.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials (except during the Damage Step): You can make that monster(s) gain 900 ATK.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 The condition \u201cif this card has 3 or more materials\u201d must be met at the time the effect is activated. It is not necessary for this condition to be met at the time a monster is Special Summoned to your field.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP018 Performage Fire Dancer<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cOnce per turn: You can target 1 &#8220;Performage&#8221; monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 It cannot be activated in situations where you cannot enter your Battle Phase during your turn, such as during the first turn of the Duel, a turn where you cannot conduct a Battle Phase due to effects or conditions, or during your Main Phase 2.<br \/>\n\u25a0 If the targeted monster is no longer in the Monster Zone, or if it changes from face-up to face-down, the effect \u201cif it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent\u201d is no longer applied to it.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is Normal or Special Summoned: You can add 1 &#8220;Performage&#8221; monster from your Deck to your hand, except &#8220;Performage Fire Dancer&#8221;.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card on the field is destroyed by battle or card effect: You can target 1 face-up monster on the field; it loses 500 ATK.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 If this card is destroyed and added to your face-up Extra Deck, it can be activated in the Extra Deck; if this card is destroyed and sent to the GY, it can be activated in the GY; if this card is destroyed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being destroyed.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP019 Performage Water Dancer<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cIf you control a &#8220;Performage&#8221; monster: You can Special Summon this card.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 It can only be activated if you have a face-up \u201cPerformage\u201d monster in your Monster Zone.<\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cWhen a monster declares an attack: You can target 1 Attack Position monster on the field; change it to Defense Position.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Pendulum Zone.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is Pendulum Summoned: You can add 1 &#8220;Polymerization&#8221; from your Deck or GY to your hand.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster on the field; change it to Defense Position.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect.<br \/>\n\u25a0 It can also be activated during the Damage Step.<br \/>\n\u25a0 If this card is destroyed and added to your face-up Extra Deck, it can be activated in the Extra Deck; if this card is destroyed and sent to the GY, it can be activated in the GY; if this card is destroyed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being destroyed.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP020 Performage Wind Drainer<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cOnce per turn: You can target 1 &#8220;Performage&#8221; Pendulum Monster you control, then activate 1 of these effects; \u25cf Reduce its Level by 1. \u25cf Increase this card&#8217;s Pendulum Scale by that monster&#8217;s.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 When activating this effect, select 1 \u201c\u25cf\u201d effect activate activate it as that effect.<br \/>\n\u25a0 This effect targets 1 face-up \u201cPerformage\u201d Pendulum Monster in your Monster Zone.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf your opponent controls a monster, or a &#8220;Performage&#8221; monster is on the field: You can Special Summon this card from your hand, but while it is in the Monster Zone, you cannot Special Summon, except &#8220;Performage&#8221; monsters.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 It can only be activated if there is a monster in your opponent&#8217;s Monster Zone, or if there is a \u201cPerformage\u201d monster in either your or your opponent&#8217;s Monster Zone.<br \/>\n\u25a0 As long as the monster Special Summoned by this effect is face-up in your or your opponent&#8217;s Monster Zone, the player who activated this effect can only Special Summon \u201cPerformage\u201d monsters.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is Special Summoned: You can reduce its Level by 1.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the monster effect \u201cOnce per turn: You can change the Levels of all Level 4 &#8220;Performage&#8221; monsters you currently control to 5.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP021 Performage Cup Tricker<\/strong><\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cYou can target 1 &#8220;Performage&#8221; Xyz Monster you control; attach this card to it as material.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<\/p>\n<p>\u3010Regarding the Pendulum Effect \u201cIf a card(s) is added to your Extra Deck (except during the Damage Step): You can add 1 face-up &#8220;Performage&#8221; Pendulum Monster from your Extra Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated in the Pendulum Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then 1 Xyz Monster on the field loses 600 ATK.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the hand.<br \/>\n\u25a0 When resolving this effect, detach 1 material from the targeted monster. If a material is successfully detached, Special Summon this card from your hand. Then, if the Special Summon is successful, decrease the ATK of 1 Xyz Monster on the field by 600.<br \/>\n\u25a0 Detaching a material and Special Summoning this card occur simultaneously.<br \/>\n\u25a0 Special Summoning this card and decreasing the ATK of an Xyz Monster on the field do not occur simultaneously.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is detached from an Xyz Monster and sent to the GY to activate that monster&#8217;s effect: You can target 2 Xyz Monsters you control; detach 1 material from 1 of them, and if you do, attach it to the other as material.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the GY.<br \/>\n\u25a0 It can also be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP022 Performage Trapeze Witch<\/strong><\/p>\n<p>\u3010Regarding the effect \u201c&#8221;Performage&#8221; monsters you control cannot be destroyed by your card effects, also your opponent cannot target them with card effects.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 The part of the effect \u201c&#8221;Performage&#8221; monsters you control cannot be destroyed by your card effects\u201d affects the face-up \u201cPerformage\u201d monsters in your Monster Zone.<br \/>\n\u25a0 The part of the effect \u201cyour opponent cannot target them with card effects\u201d applies to your opponent. (Your opponent cannot target face-up \u201cPerformage\u201d monsters in your Monster Zone with card effects.)<\/p>\n<p>\u3010Regarding the effect \u201cYour opponent&#8217;s monsters cannot target this card for attacks while you control a &#8220;Performage&#8221; monster other than &#8220;Performage Trapeze Witch&#8221;.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 This effect affects your opponent&#8217;s monsters.<br \/>\n\u25a0 It is only applied when there is a face-up \u201cPerformage\u201d monster in your Monster Zone other than Performage Trapeze Witch.<\/p>\n<p>\u3010Regarding the monster effect \u201cWhen an attack is declared involving your &#8220;Performage&#8221; monster and an opponent&#8217;s monster: You can make that opponent&#8217;s monster lose 600 ATK.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP023 Performage Shadow Maker<\/strong><\/p>\n<p>\u3010Regarding the monster effect \u201cYou can detach 1 material from this card and send 1 &#8220;Performage&#8221; monster from your Deck to the GY; add 1 &#8220;Rank-Up-Magic&#8221; Spell from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<\/p>\n<p>\u3010Regarding the monster effect \u201cWhen a card or effect is activated that targets this card (Quick Effect): You can detach 1 material from this card; Special Summon 1 &#8220;Performage Shadow Maker&#8221; from your Extra Deck.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When either you or your opponent activate an effect that targets this card, you can activate this effect by chaining directly to that activation.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf the last material(s) is detached from this card (except during the Damage Step): You can Special Summon 1 &#8220;Performage&#8221; monster from your GY.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP024 Performage Trapeze High Magician<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cCannot be destroyed by battle or card effects while it has material.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYour opponent takes any effect damage you would have taken instead. This effect can be applied a number of times per turn up to the number of materials attached to this card.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<\/p>\n<p>\u3010Regarding the text \u201cIf this card has &#8220;Performage Trapeze Magician&#8221; as material, it gains this effect.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect itself.<\/p>\n<p>\u3010Regarding the \u201c\u25cf You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.\u201d effect\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated in situations where you cannot enter your Battle Phase during your turn, such as during the first turn of the Duel, a turn where you cannot conduct a Battle Phase due to effects or conditions, or during your Main Phase 2.<br \/>\n\u25a0 Once this card is no longer face-up in the Monster Zone, the effect \u201cthis card can make up to 3 attacks during each Battle Phase this turn\u201d is no longer applied to it.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP025 Rank-Up-Magic Magical Force<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cTarget 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but negate its effects), and if you do, Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck (this is treated as an Xyz Summon), by using that monster as material, and if you do that, attach this card to it as additional material.\u201d\u3011<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When resolving this effect, Special Summon the targeted monster with its effects negated, and if the monster is successfully Special Summoned from the GY, Special Summon a Rank 5 Xyz Monster from your Extra Deck using the Special Summoned monster as a material. Also, if you successfully Special Summon the monster from your Extra Deck, attach this card from your Spell &amp; Trap Zone to that monster as an Xyz Material.<br \/>\n\u25a0 Special Summoning from the GY, Special Summoning from the Extra Deck, and attaching this card as an Xyz Material occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP026 Soul Fist<\/strong><\/p>\n<p>\u3010Regarding the text \u201cEquip only to a Dragon Synchro Monster you control.\u201d\u3011<br \/>\n\u25a0 It is not treated as a card effect. This is the condition required for a monster to be equipped with this card.<br \/>\n\u25a0 If control of the equipped monster switches to your opponent, this card is destroyed. (It is not treated as having been destroyed by a card effect.)<\/p>\n<p>\u3010Regarding the effect \u201cA &#8220;Red Dragon Archfiend&#8221; equipped with this card is unaffected by your opponent&#8217;s activated card effects.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and is applied while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn: You can change the ATK of all monsters your opponent currently controls to the equipped monster&#8217;s.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 If a monster this effect was applied to is no longer face-up in the Monster Zone, the effect \u201cdestroy it during the End Phase\u201d is no longer applied to it.<\/p>\n<p>\u3010Regarding the effect \u201cOnce per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent&#8217;s GY; banish it, and if you do, the equipped monster gains ATK equal to the banished monster&#8217;s, until the end of this turn.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 When resolving this effect, banish the targeted monster. If the monster is successfully banished, the equipped monster gains ATK equal to that monster&#8217;s ATK until the end of the turn.<br \/>\n\u25a0 Banishing the monster and increasing the equipped monster&#8217;s ATK occur simultaneously.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP027 Golden Allure Queen<\/strong><\/p>\n<p>\u25a0 This is an \u201cAllure Queen\u201d monster.<\/p>\n<p>\u3010Regarding the monster effect \u201cIf this card is Link Summoned: You can Special Summon 1 &#8220;Allure Queen&#8221; monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn.\u201d\u3011<br \/>\n\u25a0 This is a Trigger Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 When resolving this effect, Special Summon 1 \u201cAllure Queen\u201d monster from your Deck or GY. If the Special Summon is successful, this card gains 1500 ATK until the end of the turn.<br \/>\n\u25a0 Special Summoning and increasing this card&#8217;s ATK occur simultaneously.<br \/>\n\u25a0 If this card&#8217;s effects are negated, or if it is no longer in the Monster Zone, the effect \u201cthis card gains 1500 ATK\u201d is no longer applied.<\/p>\n<p>\u3010Regarding the effect \u201cYou can activate the effects that equip a monster(s) to themselves of monsters with &#8220;Allure Queen&#8221; in their original names as Quick Effects.\u201d\u3011<br \/>\n\u25a0 This is a Continuous Effect that applies in the Monster Zone.<br \/>\n\u25a0 While this effect is applying, the effects of monsters with \u201cAllure Queen\u201d in their original names that equip monsters to themselves are treated as Quick Effects.<\/p>\n<p>\u3010Regarding the monster effect \u201cOnce per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also &#8220;Allure Queen&#8221; monsters you control cannot be destroyed by card effects for the rest of this turn.\u201d\u3011<br \/>\n\u25a0 This is a Quick Effect that can be activated in the Monster Zone.<br \/>\n\u25a0 It cannot be activated during the Damage Step.<br \/>\n\u25a0 When your opponent activates an effect, you can activate this effect by chaining directly to that activation.<br \/>\n\u25a0 When resolving this effect, destroy 1 card on the field. Also when resolving this effect, the effect \u201calso &#8220;Allure Queen&#8221; monsters you control cannot be destroyed by card effects for the rest of this turn\u201d is applied.<br \/>\n\u25a0 This effect continues to apply during the turn. (It applies not only when the effect resolves, but also to \u201cAllure Queen\u201d monsters that become face-up in your Monster Zone afterward, for as long as they remain face-up in your Monster Zone.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP028 Allure Palace<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cSpellcaster monsters you control gain 500 ATK\/DEF.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and is applied while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201c&#8221;Allure Queen&#8221; Effect Monsters you control gain this effect.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and is applied while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201c\u25cf You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.\u3011<br \/>\n\u25a0 This is an Ignition Effect that can be activated in the Monster Zone by an \u201cAllure Queen\u201d Effect Monster you control.<br \/>\n\u25a0 It is treated as a monster effect.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send 1 card from your hand to the GY; take 1 &#8220;Allure Queen&#8221; monster from your Deck, and either add it to your hand or Special Summon it to your opponent&#8217;s field.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AC04-JP029 Allure Dance<\/strong><\/p>\n<p>\u3010Regarding the effect \u201cWhen this card is activated: You can add 1 &#8220;Allure Queen&#8221; monster or 1 &#8220;Allure Palace&#8221; from your Deck to your hand.\u201d\u3011<br \/>\n\u25a0 This effect occurs when the card itself is activated. (When you activate this card from your hand, or activate it after it was Set in the Spell &amp; Trap Zone, this effect can be applied when resolving that Chain Link.)<br \/>\n\u25a0 You decide whether or not to add a card to your hand when resolving the Chain Link made by this card&#8217;s activation.<\/p>\n<p>\u3010Regarding the effect \u201cEach &#8220;Allure Queen&#8221; monster you control gains ATK equal to the ATK of the monsters equipped to it by its own effect.\u201d\u3011<br \/>\n\u25a0 This effect does not start a Chain and is applied while this card is face-up in the Spell &amp; Trap Zone.<\/p>\n<p>\u3010Regarding the effect \u201cYou can send 1 other Spell\/Trap you control to the GY; Special Summon as many &#8220;Allure Queen&#8221; monsters with different names as possible from your GY.\u201d\u3011<br \/>\n\u25a0 This effect starts a Chain and can be activated while this card is face-up in the Spell &amp; Trap Zone.<br \/>\n\u25a0 It can only be activated during your Main Phase.<br \/>\n\u25a0 It can also be activated by sending a Monster Card from your Spell &amp; Trap Zone to the GY.<\/p>\n<p>&nbsp;<\/p>\n<p><em>In addition to the above new cards, also note that two reprinted cards, Clear World and Performage Plushfire, have received errata that changes their effects in the following ways:<\/em><\/p>\n<p><em>&#8211; Clear World: The &#8220;EARTH&#8221;, &#8220;WIND&#8221;, and &#8220;FIRE&#8221; effects do not start a Chain.<\/em><\/p>\n<p><em>&#8211; Performage Plushfire: The monster effect of Performage Plushfire can only be used once per turn.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rulings for new cards in Animation Chronicle 2024.<\/p>\n","protected":false},"author":9,"featured_media":56942,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[29,9,10],"tags":[],"class_list":{"0":"post-108863","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-faq","8":"category-rulings","9":"category-updates"},"acf":[],"jetpack_featured_media_url":"https:\/\/cdn.ygorganization.com\/2020\/07\/Rulings_Banner_Small.png?wsr","_links":{"self":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/108863","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=108863"}],"version-history":[{"count":1,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/108863\/revisions"}],"predecessor-version":[{"id":108864,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/posts\/108863\/revisions\/108864"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=\/wp\/v2\/media\/56942"}],"wp:attachment":[{"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=108863"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=108863"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ygorganization.com\/staging\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=108863"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}